Dark_Princess
2016-05-16, 02:41 PM
Hello, everyone! Today I want to pick up some advice for a spell-list that I'm trying to make for a custom class I'm trying to form for the purpose of giving a HUGE challenge to a DnD group I have that decided to play all wizards. Fun. They're only using core rulebooks, but the powers of a wizard can get annoyingly crazy when you have five of them communicating to make sure they all have different spells for literally any situation.
That being said, this is my idea for countering them. This class, known as a Devoid, is going to specialize in using non-elemental, potentially non-magical magic to basically destroy any caster class. I know there are classes out there that allow their character to go mindless, or resist energy to an extent, but I wanted something that wasn't necessarily unfair, but still provided a huge challenge considering the situation.
When thinking about the idea of this spell list, keep in mind similar effects that I'm drawing from. Ruin from the Final Fantasy games, Metal Magic from some horrible obscure game that I can't remember right now, and what I like to think is the greatest inspiration, Eldrazi from MTG. The idea is that these spells can do ability damage, make opponents lose their spells for the day, reduce concentration checks, extend the duration of spells, etc.
For redundancy, the class will have another homebrewed item that acts as an aura of pacifism, but only effects melee combatants. Therefore, no punching, slashing, mauling or otherwise dismembering of the Devoid by non-magical means. This is going to make it so that the wizards have to off this threat quickly or find themselves in a rapidly sinking ship.
Some of the spell ideas I have are below. I'm not interested in placing them in spell levels just yet, I just want to get some huge suggestions from all of you guys. Also, I'm new. Hey.
Ruin - 1d4 damage per 2 levels. No Save, No SR.
Engulf - Surround the target with a bubble that has SR 10+CL. Spells do not stop when hitting this bubble, but must bypass it to reach other targets.
Void - Remove the elemental effects from a targets spells for 1d6 per 4 CL rounds.
Erasure - Remove the last instance of damage or healing dealt to any target.
Devour - The next instance of magic cast at you is instead consumed, restores health and a spell slot 2 levels lower than the level of the spell cast (Minimum 1)
Reflect - Send the next spell cast at you back at the caster.
Consume - Roll a d10. Consume one spell level from a target equal to the die rolled-1, where rolling a one would consume a 0 level spell. If the target has infinite casts of 0 level spells, instead deal 1d6 damage.
Embrace - Share your magical equipment bonuses with a target, and also benefit from their magical equipment.
Igneous - The next time a fire spell is cast, it blows up at the source, dealing 1d6 x it's spell level in damage.
Most of these effects with have their text altered to be a little fluffier once I get everything worked out. So, any suggestions from the crowd?
That being said, this is my idea for countering them. This class, known as a Devoid, is going to specialize in using non-elemental, potentially non-magical magic to basically destroy any caster class. I know there are classes out there that allow their character to go mindless, or resist energy to an extent, but I wanted something that wasn't necessarily unfair, but still provided a huge challenge considering the situation.
When thinking about the idea of this spell list, keep in mind similar effects that I'm drawing from. Ruin from the Final Fantasy games, Metal Magic from some horrible obscure game that I can't remember right now, and what I like to think is the greatest inspiration, Eldrazi from MTG. The idea is that these spells can do ability damage, make opponents lose their spells for the day, reduce concentration checks, extend the duration of spells, etc.
For redundancy, the class will have another homebrewed item that acts as an aura of pacifism, but only effects melee combatants. Therefore, no punching, slashing, mauling or otherwise dismembering of the Devoid by non-magical means. This is going to make it so that the wizards have to off this threat quickly or find themselves in a rapidly sinking ship.
Some of the spell ideas I have are below. I'm not interested in placing them in spell levels just yet, I just want to get some huge suggestions from all of you guys. Also, I'm new. Hey.
Ruin - 1d4 damage per 2 levels. No Save, No SR.
Engulf - Surround the target with a bubble that has SR 10+CL. Spells do not stop when hitting this bubble, but must bypass it to reach other targets.
Void - Remove the elemental effects from a targets spells for 1d6 per 4 CL rounds.
Erasure - Remove the last instance of damage or healing dealt to any target.
Devour - The next instance of magic cast at you is instead consumed, restores health and a spell slot 2 levels lower than the level of the spell cast (Minimum 1)
Reflect - Send the next spell cast at you back at the caster.
Consume - Roll a d10. Consume one spell level from a target equal to the die rolled-1, where rolling a one would consume a 0 level spell. If the target has infinite casts of 0 level spells, instead deal 1d6 damage.
Embrace - Share your magical equipment bonuses with a target, and also benefit from their magical equipment.
Igneous - The next time a fire spell is cast, it blows up at the source, dealing 1d6 x it's spell level in damage.
Most of these effects with have their text altered to be a little fluffier once I get everything worked out. So, any suggestions from the crowd?