Crazysaneman
2016-05-16, 03:06 PM
So I have been toying around with an idea for quite some time to use in a heavy RP game. Before I get to the hook, let me tell you a little about the story. The world they will be playing in magic is an all powerful thing. Equally awed and feared by the common man, it is a source of inspiration and terror. Only a tiny percentage of the population even feels the pull of the source of all magic (less than 1% of 1%). The magic comes in 3 forms; arcane (arcana is learned through intensive study), divine (godtouched exactly what it sounds like, touched by some divine source of power), and something akin to psionics/artifice (used through devices directed by sheer force of will). To have someone gifted with magic in a thorp, hamlet, or small town is almost unheard of. Anyone expected to be magic touched is taken away from their family and trained by a group similar to the guild from fable.
I am thinking about giving each of my players a ring of 3 wishes at first level; bear with me... it comes with a couple of caveats.
1) They can never gain a wish or miracle from any other source. Ever. Three is all they get.
2) They are unrestricted (thanks Psyren) wishes, however they are granted by a fickle god. The wishes can be corrupted to amusing effect if they are not copacetic with the game. Wishing someone back to life is a good use if it pushes the story forward, wishing for free levels is not. Basically the goal is to get them to use this ultimate power for RP purposes in some way.
3) The wishes must move the story forward in some way. My group is really good about keeping the bs out of the game, and I can see so many potential RP uses for such a font of power.
4) The final encounter of the story requires a wish to keep imprisoned, the players do not have to provide it but they won't know that unless they figure it out through RP. I have to figure out a way to ensure they know the danger of running out of wishes (thanks Dire_Stirge) any ideas?
I play in a group that is low-mid OP with only 1 player that I have to reign in from time to time, so I'm not really worried about too much shenanigans; and it seems like a lot of potential fun and tons of story development capability. The group is a heavy RP group, and mature enough to use this kind of power wisely (for the most part).
Thoughts? Ideas? Thanks for taking a look :smallsmile:
(sorry if things come across a bit scattered, if something is confusing let me know and I'll try to clarify it)
I am thinking about giving each of my players a ring of 3 wishes at first level; bear with me... it comes with a couple of caveats.
1) They can never gain a wish or miracle from any other source. Ever. Three is all they get.
2) They are unrestricted (thanks Psyren) wishes, however they are granted by a fickle god. The wishes can be corrupted to amusing effect if they are not copacetic with the game. Wishing someone back to life is a good use if it pushes the story forward, wishing for free levels is not. Basically the goal is to get them to use this ultimate power for RP purposes in some way.
3) The wishes must move the story forward in some way. My group is really good about keeping the bs out of the game, and I can see so many potential RP uses for such a font of power.
4) The final encounter of the story requires a wish to keep imprisoned, the players do not have to provide it but they won't know that unless they figure it out through RP. I have to figure out a way to ensure they know the danger of running out of wishes (thanks Dire_Stirge) any ideas?
I play in a group that is low-mid OP with only 1 player that I have to reign in from time to time, so I'm not really worried about too much shenanigans; and it seems like a lot of potential fun and tons of story development capability. The group is a heavy RP group, and mature enough to use this kind of power wisely (for the most part).
Thoughts? Ideas? Thanks for taking a look :smallsmile:
(sorry if things come across a bit scattered, if something is confusing let me know and I'll try to clarify it)