JNAProductions
2016-05-16, 03:38 PM
Greater Mimic
Gargantuan Monstrosity (Shapechanger), Neutral
Armor Class 16 (Natural Armor)
Hit Points 775 (50d20+250)
Speed 10'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
24 (+7)
12 (+1)
20 (+5)
8 (-1)
14 (+2)
12 (+1)
Skills Stealth +13
Damage Immunities Acid
Condition Immunities Prone
Senses Darkvision 60', Passive Perception 12
Languages Common
Challenge 27
Shapechanger The Greater Mimic may use its action to polymorph into any shape (typically a room) or back into its true, amorphous form. its statistics are the same in each form. Any equipment is not transformed. It reverts to its true form when it dies.
Adhesive The Greater Mimic adheres to anything it touches. Anything adhered to the Mimic is also grappled by it (Escape DC 21). Ability checks to escape this grapple have disadvantage.
False Appearance (Room Form only) While the Greater Mimic remains motionless, it is indistinguishable from an ordinary, if bare, room.
Grappler The Greater Mimic has advantage on attack rolls against anything grappled by it.
Actions
Pseudopod Melee Natural Attack: +13 to hit, reach 10', one target. Hit: 25 (4d8+7) bludgeoning damage, the target is subject to the Adhesive trait, and the target is dragged inside the Greater Mimic.
Crushing Jaws Melee Natural Attack: +19 to hit, reach interior of the Greater Mimic, all creatures or objects inside the Mimic. Hit: 25 (4d8+7) piercing damage and 18 (4d8) acid damage.
Multiattack The Greater Mimic makes 4 Pseudopod attacks and one Crushing Jaw attack.
Gargantuan Monstrosity (Shapechanger), Neutral
Armor Class 16 (Natural Armor)
Hit Points 775 (50d20+250)
Speed 10'
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
24 (+7)
12 (+1)
20 (+5)
8 (-1)
14 (+2)
12 (+1)
Skills Stealth +13
Damage Immunities Acid
Condition Immunities Prone
Senses Darkvision 60', Passive Perception 12
Languages Common
Challenge 27
Shapechanger The Greater Mimic may use its action to polymorph into any shape (typically a room) or back into its true, amorphous form. its statistics are the same in each form. Any equipment is not transformed. It reverts to its true form when it dies.
Adhesive The Greater Mimic adheres to anything it touches. Anything adhered to the Mimic is also grappled by it (Escape DC 21). Ability checks to escape this grapple have disadvantage.
False Appearance (Room Form only) While the Greater Mimic remains motionless, it is indistinguishable from an ordinary, if bare, room.
Grappler The Greater Mimic has advantage on attack rolls against anything grappled by it.
Actions
Pseudopod Melee Natural Attack: +13 to hit, reach 10', one target. Hit: 25 (4d8+7) bludgeoning damage, the target is subject to the Adhesive trait, and the target is dragged inside the Greater Mimic.
Crushing Jaws Melee Natural Attack: +19 to hit, reach interior of the Greater Mimic, all creatures or objects inside the Mimic. Hit: 25 (4d8+7) piercing damage and 18 (4d8) acid damage.
Multiattack The Greater Mimic makes 4 Pseudopod attacks and one Crushing Jaw attack.