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JNAProductions
2016-05-16, 05:57 PM
Ice Sniper
Medium Humanoid (Ice), Any Alignment

Armor Class 13
Hit Points 85 (13d8+26)
Speed 30', Swim 60'



Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


8 (-1)
16 (+3)
14 (+2)
12 (+1)
8 (-1)
12 (+1)



Skills Athletics +1, acrobatics +5, Stealth +5
Damage Resistance Cold
Senses Infravision 60', Passive Perception 9
Languages Common
Challenge 3


Icy Aura Any creature within 5' of the Ice Sniper takes 4 (1d8) Cold damage at the start of his turn, or upon entering the range of the aura, and must also make a DC 14 Constitution saving throw. On a failure, movement speed is halved until they make a successful saving throw at the end of their turn (with disadvantage if they remain within range of the aura). Creatures with the Ice Subtype are immune to this.

Skate When on an icy surface, the Ice Sniper's land speed is doubled.

Icy Camouflage When in a snowy or icy environment, the Ice Sniper does not need concealment or cover to hide.

Actions


Icy Dagger Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 4 (1d4+2) slashing damage and 2 (1d4) cold damage.

Extra Attack The Ice Sniper makes two Icy Dagger attacks, Icy Bow attacks, or other attack actions.

Icy Bow ranged Weapon Attack: +5 to hit, range 120'/480', one target. Hit: 6 (1d8+2) piercing damage plus 6 (1d12) cold damage