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JNAProductions
2016-05-16, 07:59 PM
Ice Shaper
Medium Humanoid (Ice), Any Alignment

Armor Class 11
Hit Points 130 (20d8+40)
Speed 30', Swim 60'



Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma


8 (-1)
12 (+1)
14 (+2)
16 (+3)
14 (+2)
18 (+4)



Skills Athletics +2, Acrobatics +6, Perception +5 Stealth +6
Damage Resistance Cold
Senses Infravision 60', Passive Perception 9
Languages Common
Challenge 4


Icy Aura Any creature within 5' of the Ice Shaper takes 9 (2d8) Cold damage at the start of his turn, or upon entering the range of the aura, and must also make a DC 15 Constitution saving throw. On a failure, movement speed is halved until they make a successful saving throw at the end of their turn (with disadvantage if they remain within range of the aura). Creatures with the Ice Subtype are immune to this.

Skate When on an icy surface, the Ice Shaper's land speed is doubled.

Icy Camouflage When in a snowy or icy environment, the Ice Shaper does not need concealment or cover to hide.

Actions


Icy Dagger Melee Weapon Attack: +4 to hit, reach 5', one target. Hit: 3 (1d4+1) slashing damage and 2 (1d4) cold damage.

Extra Attack The Ice Shaper makes two Icy Dagger attacks, Icy Blast attacks or other attack actions.

Icy Blast Ranged SpellAttack: +7 to hit, range 120', one target. Hit: 11 (2d10) cold damage and the target must make a DC 15 Dexterity saving throw or be restrained. While restrained, they make may a DC 15 Strength check as an attack action to break free.