Orni
2016-05-17, 11:24 AM
Hi,
I've started a thread a while ago: Link! (http://www.giantitp.com/forums/showthread.php?453853-Campaign-Story-idea-(advice-needed))
You guys helped me out a lot and we just had our fifth session. The players seem to enjoy it and I'm having a great time, too :smallbiggrin:
However, it seems I need your help once more - since my DM skills are somewhat mediocre.
Here's the campaign story so far:
(you can read the linked thread if you want more information on the story setting/premise)
The players woke up in a locked room in an inn without any memories of the last couple of weeks. They also found instructions that they apparently left for themselves before erasing their memories. After dealing with the situation itself they partied together and followed the instructions, which led them into an academy of wizards. They started quite a lot of trouble but managed to follow the instructions to the basement, where they blew up a magic device and entered the secret dungeon under the academy. After a series of fights against monsters (used as guardians by the wizards), they managed to free an imprisoned cleric who apparently knew them, as well as their plan. (Following the instructions). They managed to flee (teleport) moments before the wizards would have gotten them.
Once they were safe, it turns out the whole plan was orchestrated by them to get proof for the fact, that the academy is secretly a demonic cult - trying to summon the demon lord Pazuzu. The cleric was able to get this proof (he has an enchanted eye that can "record" what it sees), but not without getting himself imprisoned within the secret basement. The party (+ cleric) were able to anticipate this, though - which allowed them to make a plan to get him out of there. (the mind erasing had to be done, due to the fact that the academy has a thought-reading barrier).
Their new goal was to get the evidence to the king, so that the academy/demon-cult could get dealt with.
On their way to the next city they were attacked by an academy wizard (golem-summoner) that proved to be too strong for them and they narrowly escaped with their life. Once in the city they realized that an extraordinarily high bounty was issued for their capture (by the academy, under false accusations). They had to keep a low profile and decided they wouldn't be able to avoid being captured on their way to the main city (king) - so they visited the local paladin order, explaining the whole situation truthfully. After reviewing the evidence the paladins believed them and agreed to escort the cleric to the main city. Their job seemed "done", but they got informed about the golem-summoner knowing about their plan, so they followed the cleric/paladin to warn/help them. They ended up finding a turned over carriage and a lot of blood (as well as a dead paladin) in the middle of the road, it seems to have been attacked a few hours ago. After following the tracks they found a nearby (Lamashtu) cultist hideout and went in to save their friend. In a particularly clever way they ended up making a fortified door invisible and teleporting through it - skipping most of the dungeon. They defeated the cultist leader as well as some cultist followers and smaller demons in a hard fight but didn't manage to save the cleric - since he was horribly mutilated and bled out on the altar. So they carved out his magic eye and buried him.
Shortly after the golem summoner found them and they once again managed to flee (this time without too much of a fight). In their injured state they decided to head back to the city they came from, but were assaulted by a griffon riding bounty-huntress. The sorcerer of the party got a critical hit on the griffon which was set aflame and crashed down hard to his death - as well as wounding the bounty huntress severely. Instead of killing her (or at least forcing her to do their bidding), they healed her and were able to convince her of the impeding threat. The bountry huntress showed them a secret pathway into the city, leading right into the cellar of the adventurer guild she's a part of. The guilds leader imprisoned the party at first, but after reviewing their claims and the fact that they let his guild member live - he believed their story and some wizards of the guild were able to get the magic eye to display its "recording", which proofed their claims. The guilds leader decided to let the players go, but he wouldn't be able to directly help them - since even secretly working against the wizard academy/demon-cult would put his guild in severe danger. However, he helped them out a bit by offering some supplies and most importantly - a trained griffon for every player.
So: now the players are ready to depart for the main city (via griffon) and tell the king about the academy trying to summon a demon lord. Hoping that he believes them and puts an end to this before it's to late.
Obviously I have some ideas about how I'd like to continue the story - but I'd very much like to hear what you guys think. How would you continue? (both as a DM, as well as a player)
I've started a thread a while ago: Link! (http://www.giantitp.com/forums/showthread.php?453853-Campaign-Story-idea-(advice-needed))
You guys helped me out a lot and we just had our fifth session. The players seem to enjoy it and I'm having a great time, too :smallbiggrin:
However, it seems I need your help once more - since my DM skills are somewhat mediocre.
Here's the campaign story so far:
(you can read the linked thread if you want more information on the story setting/premise)
The players woke up in a locked room in an inn without any memories of the last couple of weeks. They also found instructions that they apparently left for themselves before erasing their memories. After dealing with the situation itself they partied together and followed the instructions, which led them into an academy of wizards. They started quite a lot of trouble but managed to follow the instructions to the basement, where they blew up a magic device and entered the secret dungeon under the academy. After a series of fights against monsters (used as guardians by the wizards), they managed to free an imprisoned cleric who apparently knew them, as well as their plan. (Following the instructions). They managed to flee (teleport) moments before the wizards would have gotten them.
Once they were safe, it turns out the whole plan was orchestrated by them to get proof for the fact, that the academy is secretly a demonic cult - trying to summon the demon lord Pazuzu. The cleric was able to get this proof (he has an enchanted eye that can "record" what it sees), but not without getting himself imprisoned within the secret basement. The party (+ cleric) were able to anticipate this, though - which allowed them to make a plan to get him out of there. (the mind erasing had to be done, due to the fact that the academy has a thought-reading barrier).
Their new goal was to get the evidence to the king, so that the academy/demon-cult could get dealt with.
On their way to the next city they were attacked by an academy wizard (golem-summoner) that proved to be too strong for them and they narrowly escaped with their life. Once in the city they realized that an extraordinarily high bounty was issued for their capture (by the academy, under false accusations). They had to keep a low profile and decided they wouldn't be able to avoid being captured on their way to the main city (king) - so they visited the local paladin order, explaining the whole situation truthfully. After reviewing the evidence the paladins believed them and agreed to escort the cleric to the main city. Their job seemed "done", but they got informed about the golem-summoner knowing about their plan, so they followed the cleric/paladin to warn/help them. They ended up finding a turned over carriage and a lot of blood (as well as a dead paladin) in the middle of the road, it seems to have been attacked a few hours ago. After following the tracks they found a nearby (Lamashtu) cultist hideout and went in to save their friend. In a particularly clever way they ended up making a fortified door invisible and teleporting through it - skipping most of the dungeon. They defeated the cultist leader as well as some cultist followers and smaller demons in a hard fight but didn't manage to save the cleric - since he was horribly mutilated and bled out on the altar. So they carved out his magic eye and buried him.
Shortly after the golem summoner found them and they once again managed to flee (this time without too much of a fight). In their injured state they decided to head back to the city they came from, but were assaulted by a griffon riding bounty-huntress. The sorcerer of the party got a critical hit on the griffon which was set aflame and crashed down hard to his death - as well as wounding the bounty huntress severely. Instead of killing her (or at least forcing her to do their bidding), they healed her and were able to convince her of the impeding threat. The bountry huntress showed them a secret pathway into the city, leading right into the cellar of the adventurer guild she's a part of. The guilds leader imprisoned the party at first, but after reviewing their claims and the fact that they let his guild member live - he believed their story and some wizards of the guild were able to get the magic eye to display its "recording", which proofed their claims. The guilds leader decided to let the players go, but he wouldn't be able to directly help them - since even secretly working against the wizard academy/demon-cult would put his guild in severe danger. However, he helped them out a bit by offering some supplies and most importantly - a trained griffon for every player.
So: now the players are ready to depart for the main city (via griffon) and tell the king about the academy trying to summon a demon lord. Hoping that he believes them and puts an end to this before it's to late.
Obviously I have some ideas about how I'd like to continue the story - but I'd very much like to hear what you guys think. How would you continue? (both as a DM, as well as a player)