Ianuagonde
2016-05-17, 01:51 PM
Hi,
my next adventure is kind of wilderness-themed, where the party (all lvl 13) needs to travel through a huge forest. I'm trying to create a lot of atmosphere, but there is a slight problem.
The cleric has spent a lot of gold and feats on raising undead, and he is now followed by a dragon zombie. This removes a lot of risk and (fun) gameplay: the party can fly away, scout from the air, animals will probably avoid the party, and a Huge creature with 40 Strength is quite capable of making a path where there isn't one available. Suddenly, the forest doesn't look so scary.
I don't want to punish a player for investing in particular skills, but I was looking for a way to keep this minion out of this part of the adventure. There is no way I can 'convince' the player to leave it behind. And so far, I haven't found any way to prevent an undead creature from entering an area, that isn't totally weird for the natural environment. So I'm hoping you guys can help me out.
I'm looking for a creative (and fun) way to keep the dragon-zombie out of this adventure or, if that isn't possible, to kill it easily and effectively without it looking like I'm just bullying that particular player.
Also, because of the wilderness type of adventure, the encounters will be more monsters (from dragons to mammoths and the like) than NPCs (no humanoids with levels).
Because of that I'm also looking for a way to prevent this player from making everything an undead.
Of course he may make some monsters into undead, otherwise all the fun off playing would be lost for him, and it would be bullying again. But there are some monster which I rather not see coming back, because they present the same problems his current minion does. A zombie unicorn is fine (just a horse with a sharp point that keeps on going), but a zombie Gargantuan scorpion, not so great, because it's basically the same problem with a different body.
So I'm also looking for creative solutions around this!
my next adventure is kind of wilderness-themed, where the party (all lvl 13) needs to travel through a huge forest. I'm trying to create a lot of atmosphere, but there is a slight problem.
The cleric has spent a lot of gold and feats on raising undead, and he is now followed by a dragon zombie. This removes a lot of risk and (fun) gameplay: the party can fly away, scout from the air, animals will probably avoid the party, and a Huge creature with 40 Strength is quite capable of making a path where there isn't one available. Suddenly, the forest doesn't look so scary.
I don't want to punish a player for investing in particular skills, but I was looking for a way to keep this minion out of this part of the adventure. There is no way I can 'convince' the player to leave it behind. And so far, I haven't found any way to prevent an undead creature from entering an area, that isn't totally weird for the natural environment. So I'm hoping you guys can help me out.
I'm looking for a creative (and fun) way to keep the dragon-zombie out of this adventure or, if that isn't possible, to kill it easily and effectively without it looking like I'm just bullying that particular player.
Also, because of the wilderness type of adventure, the encounters will be more monsters (from dragons to mammoths and the like) than NPCs (no humanoids with levels).
Because of that I'm also looking for a way to prevent this player from making everything an undead.
Of course he may make some monsters into undead, otherwise all the fun off playing would be lost for him, and it would be bullying again. But there are some monster which I rather not see coming back, because they present the same problems his current minion does. A zombie unicorn is fine (just a horse with a sharp point that keeps on going), but a zombie Gargantuan scorpion, not so great, because it's basically the same problem with a different body.
So I'm also looking for creative solutions around this!