Jormengand
2016-05-17, 05:04 PM
By request, another class made in just 30 minutes, it's the Ballistarius!
LevelBABFortRefWillSpecial
1st+1+2+0+0Rapid Reload, Pavise
2nd+2+3+0+0Bonus Feat
3rd+3+3+1+1Brace, Aim, Fire
4th+4+4+1+1Bonus Feat
5th+5+4+1+1Area Attack (5 foot)
6th+6/+1+5+2+2Bonus Feat
7th+7/+2+5+2+2Cover Blitzer
8th+8/+3+6+2+2Bonus Feat
9th+9/+4+6+3+3Smash Down
10th+10/+5+7+3+3Bonus Feat
11th+11/+6/+1+7+3+3Right Between the Eyes
12th+12/+7/+2+8+4+4Bonus Feat
13th+13/+8/+3+8+4+4Smash Back
14th+14/+9/+4+9+4+4Bonus Feat
15th+15/+10/+5+9+5+5Area Attack (10 foot)
16th+16/+11/+6/+1+10+5+5Bonus Feat
17th+17/+12/+7/+2+10+5+5Area Attack (15 foot)
18th+18/+13/+8/+3+11+6+6Bonus Feat
19th+19/+14/+9/+4+11+6+6Area Attack (20 foot)
20th+20/+15/+10/+5+12+6+6Boltstorm, Bonus Feat
Alignment: Any
Hit Die: 1d10
Class Skills:
The ballistarius' class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Sense Motive (Wis), Spot (Wis) and Swim (Str).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Weapon and Armour Proficiency
Ballistarii are proficient in all simple weapons and all crossbows. They are proficient in all armour and the tower shield.
Rapid Reload
Ballistarii gain rapid reload in any one crossbow as a bonus feat at first level. They can reload any crossbow they have the rapid reload feat for as a free action, even though the feat doesn't normally do that.
Pavise (Ex)
Ballistarii can wield and reload crossbows one-handed so long as they wield a Tower Shield in the other hand. Ballistarii with more than two hands must have at least one tower shield, and can use this to wield many crossbows.
Bonus Feat
Ballistarii gain bonus feats just like a fighter does except that they do not get to choose their first-level feat (it must be Rapid Reload). They are treated as fighters for feat prerequisites.
Brace, Aim, Fire (Ex)
From 3rd level, the ballistarius gains a +1 bonus on attack and damage rolls for each round (including this one) that he did not move, though if he claims this bonus he can't move later in the round. This bonus is up to a maximum of his class level.
Area Attack (Ex)
A ballistarius can use his crossbow as though it were an unusually-long-ranged splash weapon from 5th level, though it deals its full damage to creatures in all squares. The attack affects creatures in squares within 5 feet of the target square (including the target square itself), increasing to 10 feet at 15th level, 15 feet at 17th, and 20 feet at 19th.
Cover Blitzer (Ex)
From 7th level, ballistarii ignore cover except total cover with their attacks. They can also choose to deal damage to interposing cover as well as their enemy, except if that cover is a creature (though the creature may be caught in an area attack anyway).
Smash Down (Ex)
From 9th level, any creature struck directly by a ballistarius' crossbow shot falls prone. A reflex save with a DC equal to the damage dealt negates this effect.
Right Between The Eyes (Ex)
From 11th level, any creature struck directly by a ballistarius' crossbow shot takes double damage; the extra damage is multiplied "Properly" on a critical hit (so with a *3 critical, a critical hit deals 6 times damage, not 4 times).
Smash Back (Ex)
From 13th level, a creature knocked prone by the ballistarius' shot also moves 5 feet directly away if the ballistarius wishes.
Boltstorm (Ex)
At 20th level, the ballistarius gains the ability to resolve his entire full attack twice as a full-round action.
LevelBABFortRefWillSpecial
1st+1+2+0+0Rapid Reload, Pavise
2nd+2+3+0+0Bonus Feat
3rd+3+3+1+1Brace, Aim, Fire
4th+4+4+1+1Bonus Feat
5th+5+4+1+1Area Attack (5 foot)
6th+6/+1+5+2+2Bonus Feat
7th+7/+2+5+2+2Cover Blitzer
8th+8/+3+6+2+2Bonus Feat
9th+9/+4+6+3+3Smash Down
10th+10/+5+7+3+3Bonus Feat
11th+11/+6/+1+7+3+3Right Between the Eyes
12th+12/+7/+2+8+4+4Bonus Feat
13th+13/+8/+3+8+4+4Smash Back
14th+14/+9/+4+9+4+4Bonus Feat
15th+15/+10/+5+9+5+5Area Attack (10 foot)
16th+16/+11/+6/+1+10+5+5Bonus Feat
17th+17/+12/+7/+2+10+5+5Area Attack (15 foot)
18th+18/+13/+8/+3+11+6+6Bonus Feat
19th+19/+14/+9/+4+11+6+6Area Attack (20 foot)
20th+20/+15/+10/+5+12+6+6Boltstorm, Bonus Feat
Alignment: Any
Hit Die: 1d10
Class Skills:
The ballistarius' class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Sense Motive (Wis), Spot (Wis) and Swim (Str).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Weapon and Armour Proficiency
Ballistarii are proficient in all simple weapons and all crossbows. They are proficient in all armour and the tower shield.
Rapid Reload
Ballistarii gain rapid reload in any one crossbow as a bonus feat at first level. They can reload any crossbow they have the rapid reload feat for as a free action, even though the feat doesn't normally do that.
Pavise (Ex)
Ballistarii can wield and reload crossbows one-handed so long as they wield a Tower Shield in the other hand. Ballistarii with more than two hands must have at least one tower shield, and can use this to wield many crossbows.
Bonus Feat
Ballistarii gain bonus feats just like a fighter does except that they do not get to choose their first-level feat (it must be Rapid Reload). They are treated as fighters for feat prerequisites.
Brace, Aim, Fire (Ex)
From 3rd level, the ballistarius gains a +1 bonus on attack and damage rolls for each round (including this one) that he did not move, though if he claims this bonus he can't move later in the round. This bonus is up to a maximum of his class level.
Area Attack (Ex)
A ballistarius can use his crossbow as though it were an unusually-long-ranged splash weapon from 5th level, though it deals its full damage to creatures in all squares. The attack affects creatures in squares within 5 feet of the target square (including the target square itself), increasing to 10 feet at 15th level, 15 feet at 17th, and 20 feet at 19th.
Cover Blitzer (Ex)
From 7th level, ballistarii ignore cover except total cover with their attacks. They can also choose to deal damage to interposing cover as well as their enemy, except if that cover is a creature (though the creature may be caught in an area attack anyway).
Smash Down (Ex)
From 9th level, any creature struck directly by a ballistarius' crossbow shot falls prone. A reflex save with a DC equal to the damage dealt negates this effect.
Right Between The Eyes (Ex)
From 11th level, any creature struck directly by a ballistarius' crossbow shot takes double damage; the extra damage is multiplied "Properly" on a critical hit (so with a *3 critical, a critical hit deals 6 times damage, not 4 times).
Smash Back (Ex)
From 13th level, a creature knocked prone by the ballistarius' shot also moves 5 feet directly away if the ballistarius wishes.
Boltstorm (Ex)
At 20th level, the ballistarius gains the ability to resolve his entire full attack twice as a full-round action.