prufock
2016-05-18, 10:30 AM
I'll try to keep this brief, so I'll leave out a lot of fluff but if you have questions let me know.
I'm GMing a supers game, loosely based on the Emerald City Knights adventure path (Mutants and Masterminds 3e). However, I've changed quite a lot to fit into our homebrew world and to tie in the PCs. I'm also running this as a Suicide Squad-inspired "bad guys used for good" themed game.
One of the PCs (Mr. Red) is a nanoswarm whose background involved finding some nanite material and getting infected with it. This nanite material is the same as that which causes the "silver storm" in the original adventure path (ECK Chapters 0 and 1), though I've changed the description to be more of a "bubble" instead of storm to mesh with Mr. Red's background. In this campaign, the nanites are Grue technology - in fact, the Grue themselves are basically made of the stuff.
So they have discovered the nanite material and know what it is (though not the connection yet). The character arc to be revealed is that Mr. Red's nanite origin is the same as the "silver storm" material, which originates from the Grue.
Last session, the PCs were transported to another planet (the home planet of one of the PCs), which were in a war with another alien race, the shapeshifting Grue (similar to ECK Chapter 6: Into the Fire). The castle guards took the PCs prisoner, and had them scanned and questioned to determine if they were Grue spies. I reported, in character from the NPC doing the scan, that none of the PCs were Grue, and the remainder of the session was played out as if nothing suspicious was up, including meeting the queen (alien PC's mom).
To keep with the character arc, however, the scan should have revealed an anomaly with Mr. Red. He is NOT Grue, and would not scan the same, but his makeup has similarities, and there should have been some discussion or reaction due to that.
Any ideas how to dig myself out of this plot hole? Retcon, flashback, or otherwise. I told my players that I missed something last session, but they don't know what. I could ignore it, but I'm not sure if this will mess with their immersion when other details of the link between the Grue and Mr. Red come to light later. They might never even recognize the lapse, but I was planning to make this another dot for Mr. Red to connect.
Thanks for any help.
I'm GMing a supers game, loosely based on the Emerald City Knights adventure path (Mutants and Masterminds 3e). However, I've changed quite a lot to fit into our homebrew world and to tie in the PCs. I'm also running this as a Suicide Squad-inspired "bad guys used for good" themed game.
One of the PCs (Mr. Red) is a nanoswarm whose background involved finding some nanite material and getting infected with it. This nanite material is the same as that which causes the "silver storm" in the original adventure path (ECK Chapters 0 and 1), though I've changed the description to be more of a "bubble" instead of storm to mesh with Mr. Red's background. In this campaign, the nanites are Grue technology - in fact, the Grue themselves are basically made of the stuff.
So they have discovered the nanite material and know what it is (though not the connection yet). The character arc to be revealed is that Mr. Red's nanite origin is the same as the "silver storm" material, which originates from the Grue.
Last session, the PCs were transported to another planet (the home planet of one of the PCs), which were in a war with another alien race, the shapeshifting Grue (similar to ECK Chapter 6: Into the Fire). The castle guards took the PCs prisoner, and had them scanned and questioned to determine if they were Grue spies. I reported, in character from the NPC doing the scan, that none of the PCs were Grue, and the remainder of the session was played out as if nothing suspicious was up, including meeting the queen (alien PC's mom).
To keep with the character arc, however, the scan should have revealed an anomaly with Mr. Red. He is NOT Grue, and would not scan the same, but his makeup has similarities, and there should have been some discussion or reaction due to that.
Any ideas how to dig myself out of this plot hole? Retcon, flashback, or otherwise. I told my players that I missed something last session, but they don't know what. I could ignore it, but I'm not sure if this will mess with their immersion when other details of the link between the Grue and Mr. Red come to light later. They might never even recognize the lapse, but I was planning to make this another dot for Mr. Red to connect.
Thanks for any help.