Orgalorg
2016-05-18, 09:27 PM
I'm working on a homebrew system for a homebrew setting. The goal for the system is to remain generic and approachable, but easy to expand and mix and match content. I've broken down dice rolls to a couple of qualities, and I'm trying to isolate those qualities among parts of a character you might get them from.
Currently I have a split roll in mind, counting successes to determine if a task is successful, and using numeric rolls to determine further outcomes like degrees of success or failure, and extra stuff that can be done regardless of, or depending on success. I also have each character attribute split between Nature and Focus.
Dice: The Breakdown
Dice Category
What you roll, I like having this determined by character attributes Nature, as it allows attributes to push your top end without producing a large amount of raw power. starts at d6
Flat Bonus
Raw numeric increase to your result, won't contribute to likelihood of success, but provides numeric results to mitigate bad failures and add bonus effects to rolls. I am currently thinking of including a flat bonus for having training in a skill
Number of Dice
Determined by how developed a skill is, 1 untrained
Success Threshold
Determined by attribute focus, starts at three. The lowest n numbers on the dice count as a success, focus must be less than Nature
Rerolls
Produced only by outside affect like circumstance and aid from an ally
Beyond this, items and special abilities give players special actions and effects they can use their numeric points for, aside from mitigating the penalties associated with a failure or seeking particularly exceptional completion of the task.
I know what I have right now is rough, but I'm looking for questions and insight.
Currently I have a split roll in mind, counting successes to determine if a task is successful, and using numeric rolls to determine further outcomes like degrees of success or failure, and extra stuff that can be done regardless of, or depending on success. I also have each character attribute split between Nature and Focus.
Dice: The Breakdown
Dice Category
What you roll, I like having this determined by character attributes Nature, as it allows attributes to push your top end without producing a large amount of raw power. starts at d6
Flat Bonus
Raw numeric increase to your result, won't contribute to likelihood of success, but provides numeric results to mitigate bad failures and add bonus effects to rolls. I am currently thinking of including a flat bonus for having training in a skill
Number of Dice
Determined by how developed a skill is, 1 untrained
Success Threshold
Determined by attribute focus, starts at three. The lowest n numbers on the dice count as a success, focus must be less than Nature
Rerolls
Produced only by outside affect like circumstance and aid from an ally
Beyond this, items and special abilities give players special actions and effects they can use their numeric points for, aside from mitigating the penalties associated with a failure or seeking particularly exceptional completion of the task.
I know what I have right now is rough, but I'm looking for questions and insight.