CharonsHelper
2016-05-19, 08:50 AM
What are the best vehicle rules for a reasonably crunchy system? I'm talking land vehicles (car/motorcycle/tank etc.) and preferably not a hovercraft.
In addition, it would need to be for a system which is primary about infantry scale combat.
I've seen decent vehicle rules for abstract rules sets, and I've seen decent vehicle rules for games where the infantry are secondary, but for a crunchy game where infantry scale combat is primary, I've never seen rules for them which
1. Are not clunky &
2. Aren't too complex for a secondary system &
3. Feel at all like driving a vehicle
Has anyone else?
I'm trying to make vehicle rules for the sci-fi game I'm designing, and while I have some, I'm not really happy with them. If anyone knows of some awesome ones, I'd like to be able to use them as inspiration.
In addition, it would need to be for a system which is primary about infantry scale combat.
I've seen decent vehicle rules for abstract rules sets, and I've seen decent vehicle rules for games where the infantry are secondary, but for a crunchy game where infantry scale combat is primary, I've never seen rules for them which
1. Are not clunky &
2. Aren't too complex for a secondary system &
3. Feel at all like driving a vehicle
Has anyone else?
I'm trying to make vehicle rules for the sci-fi game I'm designing, and while I have some, I'm not really happy with them. If anyone knows of some awesome ones, I'd like to be able to use them as inspiration.