charlzheimer
2016-05-21, 05:34 AM
i am currently running a 3.5 campaign and i have a bit of a problem with rules and 1 specific player.
one of my players has this weird RULES as interpreted build with the Kusari-gama in wich he dual wields 2 of these and has 4 attacks.
now both the dm master guide and the oriental adventures book from 3.0 Do not allow this; the 3.0 version specifically states so and DMG is a single Die weapon so it doesnt work like that.
now player claims he showed the pdf stating this, claiming an errate, it looks official but i cannot tell the version and the website it is from is semi dead/reference to paizo.
www . traykon.com/pdf/dmg_errata.pdf -> this is the pdf (i think) but even now i fail to see if its legit. (aka official) or what version it is.
for those not trusting of the link, here is a copy pasted version of the link below.
p. 161, col. 2: (INSERT As a Large, Exotic weapon)
Kusari-gama*† 10 gp 1d6/1d4 x2 — 3 lb. Slashing/Bludgeoning
Kusari-gama: A kusari-gama can be used either as a double weapon or as a reach weapon. You can fight
with it as if fighting with two weapons, incurring all the normal attack penalties as if using a one-handed
weapon and a light weapon. In this case, you can only strike at an adjacent opponent.
If you use the kusari-gama as a reach weapon, you can strike opponents 10 feet away with it. In addition,
unlike other weapons with reach, you can use it against an adjacent foe. In this case, you can only use one end
of the kusari-gama effectively; you cannot use it as a double weapon. You can choose which end of the kusarigama
to use. The kama end deals 1d6 points of damage and is a slashing weapon; the chain end deals 1d4 points
of damage and is a bludgeoning weapon.
You can make trip attacks with a kusari-gama. If you are tripped during your own trip attempt, you can drop
the kusari-gama to avoid being tripped.
When using a kusari-gama, you get a +2 bonus on your opposed attack roll when attempting to disarm an
opponent (including the roll to avoid being disarmed if you fail to disarm your opponent).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to
attack rolls with a kusari-gama.
the character wielding 2 of these (resized) is SMALL.
EDIT: I just saw this weapon also doesn't ALLOW it be used as a double weapon. IS there any version of this weapon that allows the kurasagami to be used as a double weapon???
ps: sorry for the messed up link....not a very active member on the forums so far.
one of my players has this weird RULES as interpreted build with the Kusari-gama in wich he dual wields 2 of these and has 4 attacks.
now both the dm master guide and the oriental adventures book from 3.0 Do not allow this; the 3.0 version specifically states so and DMG is a single Die weapon so it doesnt work like that.
now player claims he showed the pdf stating this, claiming an errate, it looks official but i cannot tell the version and the website it is from is semi dead/reference to paizo.
www . traykon.com/pdf/dmg_errata.pdf -> this is the pdf (i think) but even now i fail to see if its legit. (aka official) or what version it is.
for those not trusting of the link, here is a copy pasted version of the link below.
p. 161, col. 2: (INSERT As a Large, Exotic weapon)
Kusari-gama*† 10 gp 1d6/1d4 x2 — 3 lb. Slashing/Bludgeoning
Kusari-gama: A kusari-gama can be used either as a double weapon or as a reach weapon. You can fight
with it as if fighting with two weapons, incurring all the normal attack penalties as if using a one-handed
weapon and a light weapon. In this case, you can only strike at an adjacent opponent.
If you use the kusari-gama as a reach weapon, you can strike opponents 10 feet away with it. In addition,
unlike other weapons with reach, you can use it against an adjacent foe. In this case, you can only use one end
of the kusari-gama effectively; you cannot use it as a double weapon. You can choose which end of the kusarigama
to use. The kama end deals 1d6 points of damage and is a slashing weapon; the chain end deals 1d4 points
of damage and is a bludgeoning weapon.
You can make trip attacks with a kusari-gama. If you are tripped during your own trip attempt, you can drop
the kusari-gama to avoid being tripped.
When using a kusari-gama, you get a +2 bonus on your opposed attack roll when attempting to disarm an
opponent (including the roll to avoid being disarmed if you fail to disarm your opponent).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to
attack rolls with a kusari-gama.
the character wielding 2 of these (resized) is SMALL.
EDIT: I just saw this weapon also doesn't ALLOW it be used as a double weapon. IS there any version of this weapon that allows the kurasagami to be used as a double weapon???
ps: sorry for the messed up link....not a very active member on the forums so far.