blackout
2007-06-26, 10:30 PM
Y'know, I'm really getting tired of posting a new 'plea for help' thread every time my group gets in a bad situation, or starts a new campaign. Maybe I should just put up one thread that says 'Blackout's Cry for Help Thread.'
Anyways, my gaming group, consisting of 12 people, not counting our DM: 10 assorted whackos, idiots, and morons, myself, and my girlfriend, have decided to start a Halo campaign, set around a most likely non-canonical point in time several hundred years after Halo 3. The Covenant(for some reason)have 'learned the errors of their ways' and the Prophet race has been driven into extinction and the Flood have been effectively eliminated, with the exception of several small 'hives' on uninhabited worlds. The rest of the Covenant, seperatists and loyalists to the Prophets, have decided to merge with humanity to ensure peace and prosperity throughout the galaxy, happiness for all, etc. This new political entity, called the Coalition, is led by a High Council, which consists of one respresentative from each species, and each High Councilman has a council of their own to help govern their own species.
Interspeciated friendships and even marriages are very, very common nowadays for some reason(didn't ask). The only real problems are pirates, smugglers, Sentinels that escaped the Halos somehow, and small seperatist factions that seek to restart the Covenant/Human war, along with small religious cults bent on doing the same things that the old Covenant was doing, finding the Halos and activating them. Most of the planets that were glassed during the war have been terraformed back to their original states.
The group is gonna be a small team of freelancers that are trained to deal with these kinds of threats.
And so, several members of my group(including the DM) comes to you today with these questions;
DM's Question: Should I permit the group to have a vehicle right at the beginning of the campaign or not? If so, what kind? I'm going to have to veto any tanks, and a ship comes standard for them.
Phil's Question: Should I go for a Brute or Elite character? I want to be the guy that gets in the enemy's face. The downside is that if I go Brute, I get stronger, but if everyone else in the group goes down, then I completely lose control and go berserk.
Donald's Question: I want to really be a Jackal. Sniper-deal, you know how it goes. However, if I go this way, one good whack to the head and I'm dead. My question is simple; Should I go the way of the Jackal, or go for something else, like an Elite?
Bill's Question: The main advantage of the Grunts is that they can move way faster than normal if on all-fours, so I'm going Grunt. However, should I go the way of a heavy-weapons specialist, or a cannon-fodder Grunt? My style is more heavy-weapons, but the cannon-fodder Grunt style has it's advantages.
Carl's Question: I'm looking to be a Drone, to provide the necessary air support the group...actually, there's no question here. Go away.
James' Question: I'm going human, but I don't know if I should be a Brute, because of the sheer strength I get. Your suggestions?
Before you guys ask, I'm going human. :smallamused:
Anyways, my gaming group, consisting of 12 people, not counting our DM: 10 assorted whackos, idiots, and morons, myself, and my girlfriend, have decided to start a Halo campaign, set around a most likely non-canonical point in time several hundred years after Halo 3. The Covenant(for some reason)have 'learned the errors of their ways' and the Prophet race has been driven into extinction and the Flood have been effectively eliminated, with the exception of several small 'hives' on uninhabited worlds. The rest of the Covenant, seperatists and loyalists to the Prophets, have decided to merge with humanity to ensure peace and prosperity throughout the galaxy, happiness for all, etc. This new political entity, called the Coalition, is led by a High Council, which consists of one respresentative from each species, and each High Councilman has a council of their own to help govern their own species.
Interspeciated friendships and even marriages are very, very common nowadays for some reason(didn't ask). The only real problems are pirates, smugglers, Sentinels that escaped the Halos somehow, and small seperatist factions that seek to restart the Covenant/Human war, along with small religious cults bent on doing the same things that the old Covenant was doing, finding the Halos and activating them. Most of the planets that were glassed during the war have been terraformed back to their original states.
The group is gonna be a small team of freelancers that are trained to deal with these kinds of threats.
And so, several members of my group(including the DM) comes to you today with these questions;
DM's Question: Should I permit the group to have a vehicle right at the beginning of the campaign or not? If so, what kind? I'm going to have to veto any tanks, and a ship comes standard for them.
Phil's Question: Should I go for a Brute or Elite character? I want to be the guy that gets in the enemy's face. The downside is that if I go Brute, I get stronger, but if everyone else in the group goes down, then I completely lose control and go berserk.
Donald's Question: I want to really be a Jackal. Sniper-deal, you know how it goes. However, if I go this way, one good whack to the head and I'm dead. My question is simple; Should I go the way of the Jackal, or go for something else, like an Elite?
Bill's Question: The main advantage of the Grunts is that they can move way faster than normal if on all-fours, so I'm going Grunt. However, should I go the way of a heavy-weapons specialist, or a cannon-fodder Grunt? My style is more heavy-weapons, but the cannon-fodder Grunt style has it's advantages.
Carl's Question: I'm looking to be a Drone, to provide the necessary air support the group...actually, there's no question here. Go away.
James' Question: I'm going human, but I don't know if I should be a Brute, because of the sheer strength I get. Your suggestions?
Before you guys ask, I'm going human. :smallamused: