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View Full Version : A way to quickly transfer weapon enchantments?



Nettlekid
2016-05-24, 02:37 PM
This is out of curiosity for a character who carries a golf bag of weapons for whatever purpose. Maybe they have a different material or damage type for every type of DR, or maybe they're a Master Thrower/Bloodstorm Blade who plans to throw their weapons without having them come back. Whatever the case, I'm wondering, is there any way to have a set of enchantments that can apply to whichever weapon you're using at that moment, just so you don't break the bank on having to soup up a dozen when you'll only be using one at a time? Things like Dragonshard Pommel Stones, although those wouldn't be fast enough to employ in combat. I'd love if there was some set of magic gloves which applied their magic to any weapon you hold, but I don't think such a thing exists. If there's a spell where "any weapon you hold gains the X property," a feat like Vow of Poverty that gives all your weapons a bonus, or some class feature that does the same, I'd like to hear about those as well.

Gildedragon
2016-05-24, 02:49 PM
Dragonshard Pommel Stones: The Forge of War
Weapon Adaptation Crystals: Magic Item Compendium
Edit: sorry didn't see you already had seen the stones

Well there's always the morphing & sizing weapon enchantments, and metaline too
This lets you make any of a large number of weapons

Willie the Duck
2016-05-24, 03:02 PM
I don't not know of any. Seems like if they did make anything like that, it would be horribly abusable (even though the examples you gave are perfectly reasonable reasons to want that effect. Being a throwing specialist kinda stinks).

Do note that if you don't find anything, Gloves of endless javelins is a great cheap thing to do for when you run out of other magic weapons to throw.

OldTrees1
2016-05-24, 03:06 PM
What about a Fiend of Possession? They enchant the item the possess but they can change which item they are possessing.

Troacctid
2016-05-24, 03:12 PM
The Holy Strike feat gives all your weapons the holy property. Likewise Unholy Strike and the unholy property.

Vow of Poverty does it, but you already got that one.

Those are the only ones I can think of. Pickings are surprisingly slim. Last time I made a character with a big bag of weapons, I ended up just giving him a custom item that continuously casts magic weapon on whatever he's holding.

(Obviously there are effects like sneak attack or whatever that work on any weapon, but I'm assuming those don't count here.)

EDIT: Some of the domain feats from Complete Champion might count, e.g. Fire Devotion more or less makes all your melee weapons flaming.

Nettlekid
2016-05-24, 03:31 PM
Dragonshard Pommel Stones: The Forge of War
Weapon Adaptation Crystals: Magic Item Compendium
Edit: sorry didn't see you already had seen the stones

Well there's always the morphing & sizing weapon enchantments, and metaline too
This lets you make any of a large number of weapons

Yeah, the Pommel Stones take too long to swap, and Weapon Crystals are too minor of an effect. Morphing and Sizing and Metalline are good for versatility, but they don't fit the bill for what I'm looking for.


I don't not know of any. Seems like if they did make anything like that, it would be horribly abusable (even though the examples you gave are perfectly reasonable reasons to want that effect. Being a throwing specialist kinda stinks).

Do note that if you don't find anything, Gloves of endless javelins is a great cheap thing to do for when you run out of other magic weapons to throw.

The concept I'd like to use it for would actually be a Drunken Master (or similar user of Improvised Weapons) to make them stronger. Perhaps combined with the Bloodstorm Blade concept.


What about a Fiend of Possession? They enchant the item the possess but they can change which item they are possessing.

I'd thought of that in the past, like having an FoP cohort. It's a bit cheesy but it's the best fit so far. It wouldn't work too well for thrown weapons though if it has to make its way back before possessing another weapon, but if it waits in you or your armor until you grab a weapon and then enhances that, that's not bad.


The Holy Strike feat gives all your weapons the holy property. Likewise Unholy Strike and the unholy property.

Vow of Poverty does it, but you already got that one.

Those are the only ones I can think of. Pickings are surprisingly slim. Last time I made a character with a big bag of weapons, I ended up just giving him a custom item that continuously casts magic weapon on whatever he's holding.

(Obviously there are effects like sneak attack or whatever that work on any weapon, but I'm assuming those don't count here.)

EDIT: Some of the domain feats from Complete Champion might count, e.g. Fire Devotion more or less makes all your melee weapons flaming.

Hm, I hadn't thought of the Devotion feats, and those definitely would apply since they add effects to any weapon. Not really what I was picturing but definitely fits the image.

Hiro Quester
2016-05-24, 03:37 PM
Gauntlets of heartfelt blows add your charisma bonus in fire damage to whatever weapons you are wielding.

Vizzerdrix
2016-05-24, 06:35 PM
I can think of a few prcs, but they feel like too much of an investment, and only work on select weapons.

Necroticplague
2016-05-24, 06:47 PM
Shining Blade of Heroneous, while not useful in these specific scenarios, can add enchants to a weapon quickly, so you can discard one weapon, pick up another, then enchant that new one as a holy or brilliant or shocking weaopon. The class is complete crap though, I only mention is for completion's sake.

Janthkin
2016-05-24, 06:53 PM
Play a Warlock & shoot blasts all day long?

If Hideous Blow wasn't limited to melee only (and didn't blow hideously), it'd fit your theme.

MisterKaws
2016-05-24, 07:18 PM
Pre-SC Brilliant Aura gives epic enhancement bonus and the Brilliant Energy enhancement to basically any weapon you want it to affect in an area.

Thurbane
2016-05-24, 07:47 PM
There is a Ring and Gloves/Gauntlets that let your weapons count as Silver and Adamantine, respectively, for overcoming DR.

Both sub-par classes, but Dragon Samurai and Elemental Warrior both have class abilities that can add energy damage to any weapon you wield. Bard using Dragonfire Inspiration can achieve the same effect.

On the subject of energy damage, there are Gloves, again in the MIC, that can change the energy type of bonus damage on a weapon a limited number of times/day.

One of the Teeth of Dahlver-Nar (ToM) lets you use Greater Magic Weapon for an extended period each day (maybe 24 hours/day? Can't remember, and AFB).

Jowgen
2016-05-24, 08:51 PM
Bracers of Lightning, MIC, allow you to add the Shock property to all your weapon attacks for a round (swift action activation).

I would suggest adapting them to include the ability to do different enchantments, and the cost of a swift action keeps it balanced in my book.

Troacctid
2016-05-24, 11:31 PM
One of the Teeth of Dahlver-Nar (ToM) lets you use Greater Magic Weapon for an extended period each day (maybe 24 hours/day? Can't remember, and AFB).
It lets you cast the spell once per day at CL 20. It only applies to a single weapon.

Thurbane
2016-05-27, 12:57 AM
It lets you cast the spell once per day at CL 20. It only applies to a single weapon.

True, but you can boost a different weapon with a +5 bonus each day, for 20 hours at a time. Useful if you don't have a high level caster handy to do it for you.

ATalsen
2016-05-27, 01:41 AM
In Pathfinder you can get Deliquescent Gloves, which give Corrosive to any held weapon.

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gloves-deliquescent

I think there's a fire version as well.

Psyren
2016-05-27, 08:42 AM
Does "thrown" have to be a requirement? The easiest way to do this in my mind would be to use an actual projectile weapon, and keep an ammunition golf bag instead of a weapon golf bag.

So you have a quiver of adamantine/cold iron/etc. arrows, or a bag of similar bullets, and then your enchantments simply goes on the launcher (bow, sling, etc.) No need to transfer anything.

MaxiDuRaritry
2016-05-27, 08:59 AM
Not exactly what you're asking for, but the psychic warrior has the soulbound weapon ACF (http://archive.wizards.com/default.asp?x=dnd/psm/20070214a), which allows you to summon a weapon using call weaponry. The weapon always has a good enhancement bonus for your level, you can add whatever weapon properties you like, so long as you augment enough, the morphing and sizing properties can give you basically any weapon you want, and you can manifest the power multiple times for multiple weapons. If you nab yourself a psicrown, you can use the power points in the crown, rather than your own, psicrowns are rechargeable (just like a staff), and if you take Ancestral Relic (Psicrown), you can keep adding charges and additional abilities to it without much issue.

Jowgen
2016-05-27, 07:18 PM
Oh, I presume that you're aware of the Gloves of Taarnahm the Vigilant (PgtF), which give all your weapons throwing and returning, right?

Thurbane
2016-05-27, 08:00 PM
Oh, I presume that you're aware of the Gloves of Taarnahm the Vigilant (PgtF), which give all your weapons throwing and returning, right?

Never seen that one before, kind of cool.