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View Full Version : D&D 5e/Next Bugbear Race (PEACH)



Ralcos
2016-05-24, 04:13 PM
I wanted to rebuild a race I have already built, but the original race was too rough of a draft to consider playing as (imho).


The Bugbear


http://vignette3.wikia.nocookie.net/loregame/images/d/d6/Bugbear.jpeg/revision/latest?cb=20101223214644


RACIAL TRAITS
Ability Score Increase. Your Strength score increases by 2.
Age. Bugbears gain physical and sexual maturity around 12, and can have an average lifespan of 200 years.
Alignment. Bugbears prefer to be within the Chaotic alignments, Neutral or Evil more often than not.
Size. Bugbears stand around 7'6" on average, and weigh around 300 lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to the night and low-light areas, Bugbears have superior vision in complete darkness. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern colors in darkness, only shades of grey.
Scent. You have Advantage on Wisdom (Perception) checks involving smells and scents.
Padded Feet. You have proficiency in the Stealth skill.
Languages. You can speak, understand, and are literate in the Common and Goblin languages.
Subraces. Across the land, Bugbears are considered one race, and are treated as such. In reality, there are multiple breeds and distinct cultures. Choose a subrace, as listed below.


Steeltooth Tribes
These tribes focus on war itself, with increased stamina and toughness, as well as martial training that seems more advanced than what is expected.
SUBRACE TRAITS
Ability Score Increase. Your Constitution score increases by 1.
Bugbear Toughness. Your Hit Point maximum increases by 1, and it increases by 1 every time you gain a level.
Weapon Training. You are proficient in one Martial Weapon in your choice.

Longwalker
Longwalker is a Bugbear term (translated from Goblin) that is used to refer to the long-limbed breed of Bugbear, which as increased agility and speed.
SUBRACE TRAITS
Ability Score Increase. Your Dexterity score increases by 2.
Feet of Foot. Your base walking speed increases to 35 feet.
Climbing Grip. You have a Climb speed of 10 feet. In addition, you have Advantage on all Strength (Athletics) checks made for climbing.

Whiteeye Clan
This Bugbear tribe focuses on the mystical around them, using primal power to improve life for themselves.
Ability Score Increase. Your Wisdom score increases by 1.
Mystic Barrier. As a Reaction, you can gain Advantage on all saving throws against spells and spell-like effects until the end of your next turn. You must take a Long Rest to regain this ability.
Mystic Prowess. You begin at 1st level knowing the Druidcraft cantrip. When you reach 3rd level, you learn the Speak with Animals spell, usable once per Long Rest. Finally, when you reach 5th level, you learn the Protection from Poison spell, usable once per Long Rest. Wisdom is the casting ability score for these spells.


So what do you guys think?
Also, do you guys have any ideas for more subraces?

Final Hyena
2016-05-24, 05:00 PM
Swift Movement. You can add your Proficiency Bonus to any damage roll made with Finesse weapons.
A level 20 fighter gets +6 damage onto all 4 attacks. Even considering the +2 strength with what is a dex build that's a bit crazy.
From the flavour would a climb speed be a suitable replacement?
You might also consider bumping it to +2 dex to even out the less useful strength.

Ralcos
2016-05-24, 05:35 PM
A level 20 fighter gets +6 damage onto all 4 attacks. Even considering the +2 strength with what is a dex build that's a bit crazy.
From the flavour would a climb speed be a suitable replacement?
You might also consider bumping it to +2 dex to even out the less useful strength.

Edited. The subrace now has a climb speed. Actually a better idea from what I was thinking.