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weckar
2016-05-26, 06:20 AM
So, I often see Necropolitans used as a relatively painless way to become undead.
Unfortunately, I found all material I could find on them rather lacking.
Therefore, I ask the playground to tell me - either by source or personal interpretation (but be specific!):

What do Necropolitans look like?
Do they have a tendency to any alignment over another?
How are they viewed in comparison to other thinking undead, for example vampires?

This will greatly help me, so thank all in advance.

Florian
2016-05-26, 06:28 AM
Necropolitans are very very setting dependent. How they work and what status they have is extremely affected by how undead are seen and function in a setting.

They are "Lich Light" if no setting-rules are applied but change swiftly beyond that.

For example, they would not function in Golarion based on how undead generally work there.

Divide by Zero
2016-05-26, 06:30 AM
1. There's a picture in Libris Mortis of a necropolitan human. Looks more or less like an extremely gaunt, slightly shriveled gray-skinned human.
2. The sample necropolitan is Neutral, and there isn't anything in the description about alignment tendencies. You could argue that Evil characters are more likely to want to become undead in the first place, but that's ultimately going to be setting-dependent.
3. The average commoner isn't going to know the difference and just assume they're Evil. For more knowledgeable characters, they will probably know that necropolitans aren't Evil by default like a vampire is, but that may or may not matter depending on their philosophical outlook. Also somewhat setting-dependent.

weckar
2016-05-26, 07:10 AM
So that picture IS a NP? I figured, but the lack of descriptive text and picture annotation made it rather ambiguous.

DarkSoul
2016-05-26, 07:51 AM
The picture in Libris Mortis is pretty clearly labelled on the bottom left side. Also, I'm pretty sure there's no way to mistake that picture for either the Necromental before it or the Plague Blight following.

As for specifics, all anyone knows about them is what's printed in the LM monster entry on pages 114-115. I don't remember ever seeing any other information produced about them.

How they're viewed would be completely setting- and/or region-dependent. They'd be far more tolerated in Thay in the Forgotten Realms than most other areas because the place is ruled by a specialist necromancer lich.

SovelsAtaask
2016-05-26, 11:17 AM
Necropolitans are very very setting dependent. How they work and what status they have is extremely affected by how undead are seen and function in a setting.

They are "Lich Light" if no setting-rules are applied but change swiftly beyond that.

For example, they would not function in Golarion based on how undead generally work there.

I'm not knowledgeable about Golarion at all, could you explain why they wouldn't function?

Conradine
2016-05-26, 11:43 AM
So, I often see Necropolitans used as a relatively painless way to become undead.

WHAT????

Painless???

It requires to be crucifixed, left hanging, then impaled.

MaxiDuRaritry
2016-05-26, 11:55 AM
WHAT????

Painless???

It requires to be crucifixed, left hanging, then impaled.I imagine it's perfectly feasible to accomplish while the inductee is unconscious, or at least under the influence of enough magic that the pain is insignificant, if not enjoyable. There's at least one magic item in the BoVD for this kind of thing.

Flickerdart
2016-05-26, 11:57 AM
WHAT????

Painless???

It requires to be crucifixed, left hanging, then impaled.

Painless to the player, not the character: it has very reasonable prerequisites, requires very little gold (unlike a lich), no level adjustment (unlike all other undeath templates), only a modest cost in XP, gives no special weaknesses (unlike a vampire), doesn't make normal life harder (unlike a ghost) and so on.

Zanos
2016-05-26, 12:25 PM
Painless to the player, not the character: it requires no gold, class features, nor feats (unlike a lich), no level adjustment (unlike all other undeath templates), only a modest cost in XP, gives no special weaknesses (unlike a vampire), doesn't make normal life harder (unlike a ghost) and so on.
The application does specifically require 3,000 gp.

Flickerdart
2016-05-26, 12:35 PM
The application does specifically require 3,000 gp.
Ok, fair - but a phylactery requires 120,000gp. The 3k is a drop in the bucket after the low levels.

Necroticplague
2016-05-26, 12:44 PM
So, I often see Necropolitans used as a relatively painless way to become undead.
Unfortunately, I found all material I could find on them rather lacking.
Therefore, I ask the playground to tell me - either by source or personal interpretation (but be specific!):

What do Necropolitans look like?
Do they have a tendency to any alignment over another?
How are they viewed in comparison to other thinking undead, for example vampires?


1. Much like they did in life, though possibly quite a bit paler and more sallow.
2.Nope, they don't.
3.Relatively favorably, on account of not having any type of hunger that causes them to attack people.

Florian
2016-05-26, 01:16 PM
I'm not knowledgeable about Golarion at all, could you explain why they wouldn't function?

The setting differential hard between feeders and non-feeders when it comes to undead.

Non-feeders are always trauma-based results and pretty much stuck in time with damaged psyches. What happens and how they perceive it is rarely the same.

A thing like the Necropolitan could never be anything like a "real person". It´s whole mind and personality would be fixed and fixated at its moment of death by cruxifixction.

Like the similar Phantom, you´d have to make a choice and pick some emotions, the one you felt at death and be locked into them for all eternity.

Only the highest form of undead, like Lich or Ravager, have some chance to escape this damaging effect.

MaxiDuRaritry
2016-05-26, 01:32 PM
Only the highest form of undead, like Lich or Ravager, have some chance to escape this damaging effect.Necropolitans are very much lich-like. To the point where I'd say their bodies are their phylacteries. If you hold with that idea, then necropolitans could easily exist in Golarion.

Gildedragon
2016-05-26, 01:56 PM
WHAT????

Painless???

It requires to be crucifixed, left hanging, then impaled.


Painless to the player, not the character: it has very reasonable prerequisites, requires very little gold (unlike a lich), no level adjustment (unlike all other undeath templates), only a modest cost in XP, gives no special weaknesses (unlike a vampire), doesn't make normal life harder (unlike a ghost) and so on.

Nippleclamps people. Yeah they sting when taken off, but what's a bit of chafing from the robe against avoiding the agony of crucigimation.
Nippleclamps of Exquisite Torture: Making Pain a Pleasure ;)
Also: Nippleclamps: Make Pain into Gain
Just make sure you got the distilled joy spell on


1. Much like they did in life, though possibly quite a bit paler and more sallow. And that's only without any extra magical talent. A changeling necropolitan, for example, looks haler than your average CON 8 elf.

Zanos
2016-05-26, 02:20 PM
Ok, fair - but a phylactery requires 120,000gp. The 3k is a drop in the bucket after the low levels.
Yes, it's still absolutely better than nearly any other option to become undead. The only mechanically better ways involve spell shenanigans, or convincing your DM that templates without a printed LA are LA 0.
The 3k price tag does mean it's out of the WBL of 3rd level characters though, which is the best time to do it otherwise.

I'd argue that Lich has a certain style about it, but then I look at the +4 LA.

MaxiDuRaritry
2016-05-26, 02:26 PM
Yes, it's still absolutely better than nearly any other option to become undead. The only mechanically better ways involve spell shenanigans, or convincing your DM that templates without a printed LA are LA 0.
The 3k price tag does mean it's out of the WBL of 3rd level characters though, which is the best time to do it otherwise.There are a couple of tricks to it, assuming your DM doesn't squash them flat.

Either take the template on characters you build at higher levels, say you had it done back at level 3, and spend the 3,000 gp of your WBL on it...

...or wait for a few levels, take a bunch of negative levels until you're back down to level 3, and have the ritual done then.

Falcon X
2016-05-26, 02:56 PM
Okay, so this has taken some time for me to sort out. I've been paying attention for the last few years and here's what I've found.

First off, it is an effective -2 level adjustment. The book is assuming you use the rule that says you loose a level from dying and then ALSO have to pay 1000XP. It doesn't always take you down 2 levels, but it should if you are beginning a character as a Necropolitan.

As for their look and style, I'm fairly certain that it is based on the DC comics race called the Necropolitans. The resemblance is uncanny. They merely changed the name of the city and gave more detail into their existence than their culture (As D&D has always done). They were originally introduced in The Sandman and have seldom been seen since.
Their appearance is presented as every bit as animated as a normal human beings. The key difference is the paleness. Even black necropolitans are kind've a pale mocha. They LOVE death imagery and find pride in their connection to death.
Their decorum seems to be vaguely Victorian, but their clothes are always very shabby and torn.
In the DC universe, they are a people who provide burial rites. They take dead bodies and dispose of them properly. They go to school to do these things.

Necropolitans would most get along with the goddess Wee-Jas. They are more lawful than chaotic and they believe in the peaceful rest of the dead. They likely tend towards any alignment, but my guess would be Lawful Neutral or True Neutral.
Other race's reactions to them would largely depend on how well they are known in the world. A person might easily assume they are like a vampire if they have never been taught differently. However, if they are a known culture in the world, and you do take the route of them being morticians, thought toward them would range from reverence to spooked-out.

Links:
- http://www.dcuguide.com/where.php?name=necropolislitharge
- Just the 80,000 years ago part: http://dc.wikia.com/wiki/Death_(New_Earth)

Pictures:
- http://4.bp.blogspot.com/-2nv74SUgIwI/VK_TQLL5v4I/AAAAAAAAEBQ/uGYGJveDr_M/s1600/The%2BSithcundman%2BOf%2BNecropolis%2BLitharge.jpg
- http://static2.comicvine.com/uploads/square_small/6/67663/1875966-01.jpg
- https://dcomixologyssl.sslcs.cdngc.net/k/0349/11985/f03f5168f67ec229c679fe9a4cb6c3e2.jpg?h=062971f6973 c51209b74860cbfe87b6a&width=640
- http://images.sequart.org/images/san-2-660x279.png
- https://images-na.ssl-images-amazon.com/images/S/cmx-images-prod/DigitalPage/724656/7db6fffc3c5df4165049a9b06f0b6d61._SX640_QL80_TTD_. jpg
- http://a4.mzstatic.com/us/r30/Purple4/v4/cd/58/29/cd5829ff-fb0e-d9af-39cf-139331b58ead/screen480x480.jpeg

Deadline
2016-05-26, 03:07 PM
First off, it is an effective -2 level adjustment. The book is assuming you use the rule that says you loose a level from dying and then ALSO have to pay 1000XP. It doesn't always take you down 2 levels, but it should if you are beginning a character as a Necropolitan.

Incorrect. You cannot pay XP costs if it would lower your level, same as with spells with an XP component, or creating magic items.

It's also highly unlikely that they are pulled from DC comics, due to how copyright laws work.

Falcon X
2016-05-26, 03:15 PM
It's also highly unlikely that they are pulled from DC comics, due to how copyright laws work.
Lol. I'd say roughly 50% of D&D stuff is ripped from other sources. They change just enough to get away with it (ie. Halflings are hobbits). In this case, they stole the look of the creatures, but everything else could easily be said to be original thoughts. DC/Vertigo never gave the info that Libris Mortis did, but it just fits so well together.

[edit] Hey, that's an idea! I need to make a compendium of everywhere that D&D borrowed their monster source material from. Bogleech (http://bogleech.com/articles.html) does some good work here. I can do more.



Incorrect. You cannot pay XP costs if it would lower your level, same as with spells with an XP component, or creating magic items.
Yeah, no. It's explicit. Here's the quote from Libris Mortis:
Immediately upon opening its undead eyes, a
new necropolitan loses a level as if the spell raise dead had been
used on it and it was alive instead of animate. (If the subject
has no levels to lose, it is simply destroyed.) It then also loses
an additional 1,000 XP. If the loss of this much XP forces the
necropolitan to lose another level, then it loses another level. No
spell, not even restoration, can restore this lost XP. Petitioners
may not spend experience points they don’t have—if the level
loss and the 1,000 XP cost drains a creature to 0 XP or less, it
is destroyed, turned to dust, and can never be raised or revived
again using any means. If the ritual is interrupted before it is
completed, the petitioner is merely dead
There's no other way to interpret that. "It then also loses an additional 1000XP. If the loss of this much XP forces the
necropolitan to lose another level, then it loses another level."

Bohandas
2016-05-26, 03:21 PM
gives no special weaknesses (unlike a vampire)

Well, it still has the weaknesses common to all undead (Turning, Holy Water, etc.)

Gildedragon
2016-05-26, 03:27 PM
First off, it is an effective -2 level adjustment. The book is assuming you use the rule that says you loose a level from dying and then ALSO have to pay 1000XP. It doesn't always take you down 2 levels, but it should if you are beginning a character as a Necropolitan.

No. It is, at most, a 1 level drop
From level 3 (3000xp) it drops you to 2 1/2 (2000xp) when you die, and then to 2 (1000xp) when you lose the 1000xp
If you took it earlier you'd die-die
From level 2 (1000xp) to 1 1/2 (500xp) when you die, and -500xp when you pay the XP tax

Deadline
2016-05-26, 03:34 PM
Lol. I'd say roughly 50% of D&D stuff is ripped from other sources. They change just enough to get away with it (ie. Halflings are hobbits). In this case, they stole the look of the creatures, but everything else could easily be said to be original thoughts. DC/Vertigo never gave the info that Libris Mortis did, but it just fits so well together.

Sure, but it's mostly from public domain sources, which don't suffer that copyright issue. In the Necropolitan case, the only thing they appear to share is the name.

Interestingly, I think the book of bad latin doesn't list them as rotting like zombies, but more in line with a Lich. Presumably, if their appearance is unaltered (which the template really doesn't say), they may be able to use a spell like Gentle Repose or somesuch to keep their looks intact.


It then also loses
an additional 1,000 XP. If the loss of this much XP forces the
necropolitan to lose another level, then it loses another level. No
spell, not even restoration, can restore this lost XP.

Yep, I derped. They explicitly call out the XP loss can force a level loss. But again, that's easily dealt with by having 1,000 XP extra before doing the ritual, which is why it's not likely to count as 2 lost levels. Even when creating a new character.

Falcon X
2016-05-26, 04:01 PM
No. It is, at most, a 1 level drop
From level 3 (3000xp) it drops you to 2 1/2 (2000xp) when you die, and then to 2 (1000xp) when you lose the 1000xp
If you took it earlier you'd die-die
From level 2 (1000xp) to 1 1/2 (500xp) when you die, and -500xp when you pay the XP tax
I'm no expert on the rules, so please do give me a quote if you find one. Raise Dead spell says you lose a whole level, not a partial level. I've always a assumed this takes you to the start of the previous level in XP.

Flickerdart
2016-05-26, 04:02 PM
I'm no expert on the rules, so please do give me a quote if you find one. Raise Dead spell says you lose a whole level, not a partial level. I've always a assumed this takes you to the start of the previous level in XP.
There are rules on level loss - you drop to the middle of the previous level.

BowStreetRunner
2016-05-26, 04:06 PM
I'm no expert on the rules, so please do give me a quote if you find one. Raise Dead spell says you lose a whole level, not a partial level. I've always a assumed this takes you to the start of the previous level in XP.

From PHB page 171 "The character’s new XP total is midway between the minimum needed for his or her new (reduced) level and the minimum needed for the next one."

So a 2nd level character, regardless of their actual XP at the time of level loss, would find themselves 1st level with 500 XP - not enough to survive the subsequent loss of 1000 XP.

Gildedragon
2016-05-26, 04:07 PM
I'm no expert on the rules, so please do give me a quote if you find one. Raise Dead spell says you lose a whole level, not a partial level. I've always a assumed this takes you to the start of the previous level in XP.
As per the SRD:

Level Loss...The [character-who-loses-a-level's] experience point total is immediately set to the midpoint of the previous level.
Edit: Double trouble swordsaged

Deadline
2016-05-26, 04:08 PM
I'm no expert on the rules, so please do give me a quote if you find one. Raise Dead spell says you lose a whole level, not a partial level. I've always a assumed this takes you to the start of the previous level in XP.

DMG, pg. 296 under the Level Loss heading, 2nd paragraph:


The victim's experience point total is immediately set to the midpoint of the previous level. For example, a character drained from 2nd to 1st level would drop to 500 experience points.

Edit - Yeesh, swordsaged a whole bunch. I'll just point out that while the quotes are identical, the PHB quote is specific to returning from the dead, whereas the DMG quote applies to all level loss.

Falcon X
2016-05-26, 04:10 PM
There are rules on level loss - you drop to the middle of the previous level.
You're probably right. I'll look it up.
[edit] While I was writing that post, you gave me the page numbers. Thanks guys!



Sure, but it's mostly from public domain sources, which don't suffer that copyright issue. In the Necropolitan case, the only thing they appear to share is the name.
Yeah, good point. After getting sued half a dozen times over the years, the game makers have become a lot more careful about this. Still, D&D has always had a reputation for trying to create material that looks pretty close to things that other people have created. They like for players to play the things from their favorite books and shows.

I think that I just spent a long time, like the OP, wondering more about the Necropolitans. When I found the Necropolitans in the Sandman comics, the artwork fit well enough that I assumed this might be the source.
Actually, I still believe it, but I'll admit that it's far from obvious (which is why they can get away with it).

Deadline
2016-05-26, 04:21 PM
I think that I just spent a long time, like the OP, wondering more about the Necropolitans. When I found the Necropolitans in the Sandman comics, the artwork fit well enough that I assumed this might be the source.
Actually, I still believe it, but I'll admit that it's far from obvious (which is why they can get away with it).

It's certainly not beyond the realm of possibility, but it's worth noting that the name isn't even unique to the Sandman comics.

One who resides in a Metropolis can be referred to as a Metropolitan.

One who resides in a Necropolis can be referred to as a Necropolitan.

A Necropolis is a thing in the real world, and you would not necessarily be wrong to refer to those interred there as Necropolitans.

Also, given that it's effectively a template, it's unlikely that all Necropolitans (in D&D) share a similar cultural identity. You might have hideous walking corpses that delight in their appearance, and you might have attractive individuals who have taken great pains to maintain their appearance that appear mostly as they did in life. The info we have on them is very sparse, sadly.

Falcon X
2016-05-26, 04:31 PM
A Necropolis is a thing in the real world, and you would not necessarily be wrong to refer to those interred there as Necropolitans.

Also, given that it's effectively a template, it's unlikely that all Necropolitans (in D&D) share a similar cultural identity. You might have hideous walking corpses that delight in their appearance, and you might have attractive individuals who have taken great pains to maintain their appearance that appear mostly as they did in life. The info we have on them is very sparse, sadly.
True on all accounts. Not that it matters too much, but in Sandman they are directly called Necropolitans.

You second point definitely hits the mark. Even if they were borrowed from DC/Vertigo, their cultural particulars have surely changed. In DC/Vertigo, they were localized to specific cities and seemed to undergo the transformation by choice. It was a revered profession as far as they were concerned.
In D&D, that would surely not be the case.

Still, if you WERE looking to add flavor to the race, I have given you an option.

Necroticplague
2016-05-26, 05:36 PM
You second point definitely hits the mark. Even if they were borrowed from DC/Vertigo, their cultural particulars have surely changed. In DC/Vertigo, they were localized to specific cities and seemed to undergo the transformation by choice. It was a revered profession as far as they were concerned.
In D&D, that would surely not be the case.


Don't know what DC thing you're referring to, but the default DnD fluff of necropolitans has this done by choice as well. You petition a group to undergo the process.

Theobod
2016-05-27, 04:18 PM
Don't know what DC thing you're referring to, but the default DnD fluff of necropolitans has this done by choice as well. You petition a group to undergo the process.

Aye correct however in the rite itself there is no requirement to be willing listed so it is possible to force someone through the rite....

That clause about failed rites not allowing any form of resurrection is interesting... capture big bad, inflict neg lvls down to lvl 2, kill via Circummigration and bam, no raising the bad guy.

Bohandas
2016-05-28, 09:08 AM
Lol. I'd say roughly 50% of D&D stuff is ripped from other sources. They change just enough to get away with it (ie. Halflings are hobbits).

Halflings were hobbits. Now they're empty shells with no consistent or compelling fluff whatsoever. I'm not sure which is worse.

That said, Necropolitans seem pretty generic.

Vizzerdrix
2016-05-28, 10:37 AM
Halflings were hobbits. Now they're empty shells with no consistent or compelling fluff whatsoever. I'm not sure which is worse.

That said, Necropolitans seem pretty generic.

Hobbits are worse. Hobbits are always worse. Halflings at least feel original compaired to hobbits.

Andezzar
2016-05-28, 12:01 PM
3.Relatively favorably, on account of not having any type of hunger that causes them to attack people.Is that so? Liches don't have that either and still aren't viewed favorably at all. Like Necropolitans (most if not all characters really) have no requirement to remain evil once their transformation is complete.

Unless you use the book of bad latin, vampires don't have any hunger at all.

DrMotives
2016-05-28, 12:33 PM
Is that so? Liches don't have that either and still aren't viewed favorably at all. Like Necropolitans (most if not all characters really) have no requirement to remain evil once their transformation is complete.

Unless you use the book of bad latin, vampires don't have any hunger at all.

Vampires are so well-known in pop culture that leaving something like hunger out of the MM fluff still means most tables assume they have hunger. Because that's a defining vampire trait.

And as far as liches being unfavorable, maybe some of that is the "always evil because undead" throwback that 3e dropped, but the base reason to become a lich is a desire for knowledge, which equals power, that is greater than a desire for life itself. At best, your average lich is driven by a lust for power that puts them on par with most corrupt Wall Street types. Sure, they're also typically cast as recluses too, so many of them don't rule over kingdoms of the living, although some still do. Just the ones that don't have bigger plans, but that doesn't mean nicer plans.

Arbane
2016-05-28, 12:43 PM
True on all accounts. Not that it matters too much, but in Sandman they are directly called Necropolitans.

You second point definitely hits the mark. Even if they were borrowed from DC/Vertigo, their cultural particulars have surely changed. In DC/Vertigo, they were localized to specific cities and seemed to undergo the transformation by choice. It was a revered profession as far as they were concerned.
In D&D, that would surely not be the case.

Still, if you WERE looking to add flavor to the race, I have given you an option.

Pretty sure the Vertigo Necropolitans were living people. Undead generally don't mention their sex lives.

Andezzar
2016-05-28, 01:20 PM
Vampires are so well-known in pop culture that leaving something like hunger out of the MM fluff still means most tables assume they have hunger. Because that's a defining vampire trait.Yeah I know, but still the vampire myths are so diverse that you do not have to assume that this feature is present, if it is not mentioned.


And as far as liches being unfavorable, maybe some of that is the "always evil because undead" throwback that 3e dropped, but the base reason to become a lich is a desire for knowledge, which equals power, that is greater than a desire for life itself.3e most definitely has not dropped the undead are always evil rule. They still ping as evil under detect evil. On top of that due to the "any evil" most liches you will meet are indeed evil. I know it is silly but that's the rules.

Divide by Zero
2016-05-28, 03:08 PM
Is that so? Liches don't have that either and still aren't viewed favorably at all. Like Necropolitans (most if not all characters really) have no requirement to remain evil once their transformation is complete.

But the process of becoming a lich is "unspeakably evil," which is ludicrously vague but nevertheless kind of implies that anyone who becomes a lich is already a terrible person.

ahenobarbi
2016-05-28, 03:52 PM
But the process of becoming a lich is "unspeakably evil," which is ludicrously vague but nevertheless kind of implies that anyone who becomes a lich is already a terrible person.

Unless it's a Good Lich from Faerun. Which is basically a Lich, but not evil.

MaxiDuRaritry
2016-05-28, 04:01 PM
Unless it's a Good Lich from Faerun. Which is basically a Lich, but not evil.Because they're elves. Because elves, despite being racist bigotted despots that murder anyone different than them at the drop of a hat and follow in the footsteps of a god that is demonstrably Chaotic Evil, are awesome, and are therefore Good, no matter how evil they try to be.

And no, that wasn't meant to be blue. That's apparently the driving thought behind 3rd Edition's design process.

Andezzar
2016-05-28, 05:01 PM
But the process of becoming a lich is "unspeakably evil," which is ludicrously vague but nevertheless kind of implies that anyone who becomes a lich is already a terrible person.I don't dispute that. It's just that liches as free-willed sentient beings still have the capability to change.


Unless it's a Good Lich from Faerun. Which is basically a Lich, but not evil.There is also at least one non-elven non-evil lich (http://archive.wizards.com/default.asp?x=dnd/cc/20020401a).

Coidzor
2016-05-28, 11:23 PM
Because they're elves. Because elves, despite being racist bigotted despots that murder anyone different than them at the drop of a hat and follow in the footsteps of a god that is demonstrably Chaotic Evil, are awesome, and are therefore Good, no matter how evil they try to be.

And no, that wasn't meant to be blue. That's apparently the driving thought behind 3rd Edition's design process.

Isn't most of the 3e fluff on elves just older stuff except for a few PrCs?


Pretty sure the Vertigo Necropolitans were living people. Undead generally don't mention their sex lives.

And then there's this lich-loved heretic.

Thurbane
2016-05-29, 03:54 PM
Pretty sure the Vertigo Necropolitans were living people. Undead generally don't mention their sex lives.

Lichloved feat? :smalltongue:

Troacctid
2016-05-29, 06:05 PM
Because they're elves. Because elves, despite being racist bigotted despots that murder anyone different than them at the drop of a hat and follow in the footsteps of a god that is demonstrably Chaotic Evil, are awesome, and are therefore Good, no matter how evil they try to be.

And no, that wasn't meant to be blue. That's apparently the driving thought behind 3rd Edition's design process.
Races of the Wild says that elves are generally tolerant of other races (aside from orcs) and prefer to resort to diplomacy before going to war.

MaxiDuRaritry
2016-05-29, 06:11 PM
Races of the Wild says that elves are generally tolerant of other races (aside from orcs) and prefer to resort to diplomacy before going to war.Which goes against so many other things written about them.

Troacctid
2016-05-29, 06:18 PM
Just because non-CG elves exist doesn't mean the majority of high elves aren't CG.

Bohandas
2016-05-29, 10:06 PM
Because they're elves. Because elves, despite being racist bigotted despots that murder anyone different than them at the drop of a hat and follow in the footsteps of a god that is demonstrably Chaotic Evil, are awesome, and are therefore Good, no matter how evil they try to be.

And no, that wasn't meant to be blue. That's apparently the driving thought behind 3rd Edition's design process.

It sounds like you've conflated the High Elves, the Drow, the Unseelie, and Dwarf Fortress's elves

Bohandas
2016-05-29, 10:08 PM
Pretty sure the Vertigo Necropolitans were living people. Undead generally don't mention their sex lives.Lichloved feat? :smalltongue:
Also 50 Shades of Grey

EDIT:
Also Ugly Americans. Especially the episode where the zombie guy's tallywacker falls off from excessive use.

MaxiDuRaritry
2016-05-29, 10:09 PM
https://forum.rpg.net/showthread.php?695515-2e-Planescape-Nonsense-Corellon-Larethian-Must-Be-Stopped

Troacctid
2016-05-29, 10:35 PM
https://forum.rpg.net/showthread.php?695515-2e-Planescape-Nonsense-Corellon-Larethian-Must-Be-Stopped
Yes, that's very nice. I suppose next you'll be sharing your theory that Voldemort and Dumbledore were really the same person, and Luna Lovegood was secretly their half-vampire sleeper agent, and this is totally canon you guys I swear? :smalltongue:

Thurbane
2016-05-29, 10:37 PM
EDIT:
Also Ugly Americans.

Man, I loved that show! Randall was hilarious. I was really peeved when it didn't get renewed for a 3rd season.

I always though it would make a great d20 Modern setting.

MaxiDuRaritry
2016-05-29, 10:41 PM
Yes, that's very nice. I suppose next you'll be sharing your theory that Voldemort and Dumbledore were really the same person, and Luna Lovegood was secretly their half-vampire sleeper agent, and this is totally canon you guys I swear? :smalltongue:Well, both Dumbles and Voldewhore were utterly incompetent, and they were both extremely evil.

I'm pretty sure Luna was a construct made of pure, liquefied awesome, though.

Jack_Simth
2016-05-29, 11:37 PM
Pretty sure the Vertigo Necropolitans were living people. Undead generally don't mention their sex lives.
Check out Evening Glory, Libris Mortis page 17.

Arbane
2016-05-30, 02:32 PM
Check out Evening Glory, Libris Mortis page 17.

Do I HAVE to? :smalleek:

(Also, ISTR one issue of the Dreaming, the Sandman spin-off, where a necropolitan met an actual walking corpse and had to help cope with her condition. Rigor mortis and blood pooling are kind of gross...)

Also, Sandman Necropolitans eat food.

Jack_Simth
2016-05-30, 06:12 PM
Do I HAVE to? :smalleek:Probably better for your sanity if you don't.