Endless Query
2016-05-27, 01:38 AM
So, I'm working on a natural weapon using Bloodrager (Abyssal bloodline + Rageshaper for 1d6 -> 1d8 -> 2d6 claws even without me doing anything clever) probably going to be lazy and tack Dragon Style on to it like everyone else (... Hard to justify not, really), but at present I've run into a bit of an issue.
See, going the entire game relying on just 2 claw attacks seems... Let's go with "suboptimal." 3 I'd be more okay with because, hey, 3 attacks at full BAB... Quite possibly better than a full set of iterative attacks. At least it's close enough I don't mind. The only trick is, I've found myself in a little bit of a rock-and-hard-place situation.
See, I was going to run Tiefling, because... Well, if nothing else it's terribly thematic, and I was considering taking Claws, just so I'd have them all the time even when out of rage rounds, since I know there's a trait you can snag for a bite... Hoooowever, that bite is at a -5 to hit on full attacks (while still counting as a primary weapon [at least if used only with other natural weapons], so there's that at least, unless there's some oversight in the way Tusked is written, where the -5 to hit thing is just a reminder of how 2ndary natural attacks work... In which case I can probably roll with it, for all that it's still not quite ideal), and is a d4 rather than the D6 with no to hit penalty in full attacks from Maw on Tieflings. Now, I'd, honestly, prefer to take Maw, Bloodrage doesn't give me a bite attack, and so having a pseudo-solid one innately is... Good, yeah going to call that good. My problem is, that leaves me, when not raging, with naught BUT the bite, which, mmnnnooohhhht super thrilled with, not going to lie.
So I've been fishing around to see if there's an easy way to get claws, or, honestly, any other primary natural attack. Especially since, as I'm obviously going to need to be throwing Feral Combat Training on the claws (or if I somehow get some other pair of primary natural attacks, those would also do fine, since 2 hits with the boosted strength bonuses are... Two hits with boosted strength, alls well on the by and large). This leaves me... A bit feat starved and class level pidgeonholed (Starting at level 5, want 4 Bloodrager levels so I get the Enlarge and +Claw damage during rage, and the other level has to be either Master of Many Forms or Unarmed Fighter [not actually sure which is better for this build], so I can snag Dragon Style, Weapon Focus (Nat Weapon of Choice), Feral Combat Training (See previous), and, er, probably Power Attack because I'd be really silly not to) but I'm reallly trying to find an alternate source for Claws (Or a gore... Or a Sting... Or Talons, really) to have to use when not raging (and possibly even while, depending on the answer there). So far I've come up with... Nadda, or at least nothing that doesn't require jumping through at least 2 levels of hoops (Ranger or Slayer can get Aspect of the Beast as a Ranger Style Bonus feat at level 2, which is the best I've found).
Anyone got some clever trick I missed, or a better way to stack up my set of "toys" to get a slightly more efficient end result? (And I know about the Alchemist natural attack build, I don't hate my GM/Party enough to use THAT to suckerpunch combat numbers. Also totally different theme.)
See, going the entire game relying on just 2 claw attacks seems... Let's go with "suboptimal." 3 I'd be more okay with because, hey, 3 attacks at full BAB... Quite possibly better than a full set of iterative attacks. At least it's close enough I don't mind. The only trick is, I've found myself in a little bit of a rock-and-hard-place situation.
See, I was going to run Tiefling, because... Well, if nothing else it's terribly thematic, and I was considering taking Claws, just so I'd have them all the time even when out of rage rounds, since I know there's a trait you can snag for a bite... Hoooowever, that bite is at a -5 to hit on full attacks (while still counting as a primary weapon [at least if used only with other natural weapons], so there's that at least, unless there's some oversight in the way Tusked is written, where the -5 to hit thing is just a reminder of how 2ndary natural attacks work... In which case I can probably roll with it, for all that it's still not quite ideal), and is a d4 rather than the D6 with no to hit penalty in full attacks from Maw on Tieflings. Now, I'd, honestly, prefer to take Maw, Bloodrage doesn't give me a bite attack, and so having a pseudo-solid one innately is... Good, yeah going to call that good. My problem is, that leaves me, when not raging, with naught BUT the bite, which, mmnnnooohhhht super thrilled with, not going to lie.
So I've been fishing around to see if there's an easy way to get claws, or, honestly, any other primary natural attack. Especially since, as I'm obviously going to need to be throwing Feral Combat Training on the claws (or if I somehow get some other pair of primary natural attacks, those would also do fine, since 2 hits with the boosted strength bonuses are... Two hits with boosted strength, alls well on the by and large). This leaves me... A bit feat starved and class level pidgeonholed (Starting at level 5, want 4 Bloodrager levels so I get the Enlarge and +Claw damage during rage, and the other level has to be either Master of Many Forms or Unarmed Fighter [not actually sure which is better for this build], so I can snag Dragon Style, Weapon Focus (Nat Weapon of Choice), Feral Combat Training (See previous), and, er, probably Power Attack because I'd be really silly not to) but I'm reallly trying to find an alternate source for Claws (Or a gore... Or a Sting... Or Talons, really) to have to use when not raging (and possibly even while, depending on the answer there). So far I've come up with... Nadda, or at least nothing that doesn't require jumping through at least 2 levels of hoops (Ranger or Slayer can get Aspect of the Beast as a Ranger Style Bonus feat at level 2, which is the best I've found).
Anyone got some clever trick I missed, or a better way to stack up my set of "toys" to get a slightly more efficient end result? (And I know about the Alchemist natural attack build, I don't hate my GM/Party enough to use THAT to suckerpunch combat numbers. Also totally different theme.)