Jormengand
2016-05-28, 05:44 PM
Another of my epic hypermundanes.
Prerequisites:
Righteous Desperation class feature.
Shrug Off class feature.
Character level 21st
LevelSpecial
1stImproved Shrug Off, Fight to the Death
2ndUltimate Resistance
3rdDeny 1/round
4thInsensible to Pain
5thTotal Mobility
6thDeny 2/round
7thShielding Denial
8thUndying Legion
9thDeny 3/round
10thTrue Immortality
Alignment: Any
Hit Die: 1d100
Class Skills:
All skills except for Truespeak (Int), Use Magic Device (Cha) and Use Psionic Device (Cha) are class skills of the immortal soul.
Skill Points at Each Level: 6 + Int modifier
Weapon and armour proficiency
The immortal soul gains no proficiency with any type of weapon. The immortal soul is proficient in every type of armour and shield ever to come to be.
Improved Shrug Off (Ex)
Immortal souls pay less for their shrug off costs. The cost is halved, rounded down, and reduced by the immortal soul's level. For example, shrugging off an empowered meteor swarm (level 11) would normally cost 111 hit points, but for a 5th-level immortal soul, it only costs 50.
Fight to the Death (Ex)
An immortal soul may challenge up to one creature at a time. The challenged creature is compelled to attack the immortal soul until one or the other dies. Neither creature can back down, or deliberately attack another creature (though a wizard might use dimension door to escape from melee range, before throwing a fireball that hits the immortal soul, and happens to hit another creature). This isn't a mind-affecting ability (or rather, while it is in a literal sense an ability which affects someone's mind, it can't be prevented by immunity to mind-affecting abilities).
Ultimate Resistance (Ex)
An immortal soul gains a true bonus to armour class and to all saving throws equal to triple his immortal soul level, starting from second level. True bonuses always stack and aren't prevented or ignored by anything.
Deny (Ex)
Once per round per three levels, an immortal soul can, without taking an action, prevent the effect of any one action on him. For example, he could prevent an earthquake from hitting him. However, he can't prevent an earthquake from destroying the floor from underneath him and making him fall, or from killing his girlfriend and making him sad: the effect must be directly upon him personally.
Insensible to Pain (Ex)
From 4th level, whenever the immortal soul takes damage, he regains that amount of health over ten rounds, gaining fast healing (or improving existing fast healing) equal to one tenth of that amount of damage for that time (excess damage is applied to the first round first, then the second round, and so forth, so 103 damage is regenerated back as 11/11/11/10/10/10/10/10/10/10). Similarly, when the immortal soul pays health, he also regains that health in the same way. This effect stacks.
Total Mobility (Ex)
From 5th level, the immortal soul cannot be prevented from acting or performing specific actions short of placing a physical barrier in his way. He climbs and swims at his full land speed.
Shielding Denial (Ex)
From 7th level, the immortal soul can use his deny ability to prevent an effect on a creature within his natural reach, not just on himself.
Undying Legion (Ex)
From 8th level, allies within 30 feet of the immortal soul gain a true bonus to armour class and saves equal to the immortal soul's level.
True Immortality (Ex)
From 10th level, the immortal soul cannot die. His immortality cannot be prevented, resisted, mitigated, removed, deactivated, copied, altered or replicated and an ability that would do one of these fails. The only way that a creature can gain this ability is by taking 10 levels in the immortal soul prestige class, and from then on he cannot lose it.
Wizards can, and do, take creative measures to keep immortal souls in check once they reach this point.
Code of Conduct
The Righteous Desperation class feature's effects apply to immortal soul levels.
Prerequisites:
Righteous Desperation class feature.
Shrug Off class feature.
Character level 21st
LevelSpecial
1stImproved Shrug Off, Fight to the Death
2ndUltimate Resistance
3rdDeny 1/round
4thInsensible to Pain
5thTotal Mobility
6thDeny 2/round
7thShielding Denial
8thUndying Legion
9thDeny 3/round
10thTrue Immortality
Alignment: Any
Hit Die: 1d100
Class Skills:
All skills except for Truespeak (Int), Use Magic Device (Cha) and Use Psionic Device (Cha) are class skills of the immortal soul.
Skill Points at Each Level: 6 + Int modifier
Weapon and armour proficiency
The immortal soul gains no proficiency with any type of weapon. The immortal soul is proficient in every type of armour and shield ever to come to be.
Improved Shrug Off (Ex)
Immortal souls pay less for their shrug off costs. The cost is halved, rounded down, and reduced by the immortal soul's level. For example, shrugging off an empowered meteor swarm (level 11) would normally cost 111 hit points, but for a 5th-level immortal soul, it only costs 50.
Fight to the Death (Ex)
An immortal soul may challenge up to one creature at a time. The challenged creature is compelled to attack the immortal soul until one or the other dies. Neither creature can back down, or deliberately attack another creature (though a wizard might use dimension door to escape from melee range, before throwing a fireball that hits the immortal soul, and happens to hit another creature). This isn't a mind-affecting ability (or rather, while it is in a literal sense an ability which affects someone's mind, it can't be prevented by immunity to mind-affecting abilities).
Ultimate Resistance (Ex)
An immortal soul gains a true bonus to armour class and to all saving throws equal to triple his immortal soul level, starting from second level. True bonuses always stack and aren't prevented or ignored by anything.
Deny (Ex)
Once per round per three levels, an immortal soul can, without taking an action, prevent the effect of any one action on him. For example, he could prevent an earthquake from hitting him. However, he can't prevent an earthquake from destroying the floor from underneath him and making him fall, or from killing his girlfriend and making him sad: the effect must be directly upon him personally.
Insensible to Pain (Ex)
From 4th level, whenever the immortal soul takes damage, he regains that amount of health over ten rounds, gaining fast healing (or improving existing fast healing) equal to one tenth of that amount of damage for that time (excess damage is applied to the first round first, then the second round, and so forth, so 103 damage is regenerated back as 11/11/11/10/10/10/10/10/10/10). Similarly, when the immortal soul pays health, he also regains that health in the same way. This effect stacks.
Total Mobility (Ex)
From 5th level, the immortal soul cannot be prevented from acting or performing specific actions short of placing a physical barrier in his way. He climbs and swims at his full land speed.
Shielding Denial (Ex)
From 7th level, the immortal soul can use his deny ability to prevent an effect on a creature within his natural reach, not just on himself.
Undying Legion (Ex)
From 8th level, allies within 30 feet of the immortal soul gain a true bonus to armour class and saves equal to the immortal soul's level.
True Immortality (Ex)
From 10th level, the immortal soul cannot die. His immortality cannot be prevented, resisted, mitigated, removed, deactivated, copied, altered or replicated and an ability that would do one of these fails. The only way that a creature can gain this ability is by taking 10 levels in the immortal soul prestige class, and from then on he cannot lose it.
Wizards can, and do, take creative measures to keep immortal souls in check once they reach this point.
Code of Conduct
The Righteous Desperation class feature's effects apply to immortal soul levels.