Dahan1987
2016-05-31, 03:21 PM
Hi everyone! First post here. :)
So, our DM want us to play our next scenario in "Out of the Abyss" (So please, no spoilers for me! :) )
We will be 7 players. And we're not allowed to know what characters the others are making. So we might be 7 barbarians as far as I know if everyone has the same idea.
It's why I wanted to make a character which will come out of the 'usual' builds, a grappler. At least there won't be two of the same in the party.
I just want to know if anyone has ideas which I didn't think about, to make it more fun or better in his role.
This character won't use magic tho, he won't cast any spell, as prefer characters who use their body rather than sparkly magics.
Here's the path:
Lvl 1 Barbarian, 16 str 14 dex 16 con 10 int 10 wis 8 cha (Human, variant trait with the feat)
Rage (gives advantage on strenght checks)
Feat: Tavern Brawler for the bonus action grapple when I hit an opponent.
Important skill: Athletism
Background: Criminal (Highway robber)
Lvl 2 Rogue
Sneak attack
Expertise (Athletism for a nice +7)
Lvl 3 Rogue
Cunning action
Lvl 4 Rogue
Rogue Archetype: Assassin Or Swashbuckler (I could go Trickster for the usefulness of spells, but mehh.)
Sneak attack
Lvl 5 Rogue
Feat: Mage Slayer
Lvl 6 Rogue
Sneak attack
Uncanny Dodge
Lvl 7 Fighter
Second Wind
Fighting Style Dueling (+2 damage)
Lvl 8 Fighter
Action Surge (In case I miss one grapple)
Lvl 9 Fighter
Battle Master (I think the maneuvers will help more than the champion's critical, to put an ennemy prone with a melee attack, then grappling him in the same round).
Lvl 10 Fighter
+2 STR
What do you guys think? Is there something I didn't see in multiclassing that would benefit more?
I know human isn't optimal in Out of the abyss (I know we're gonna be in the underdark, that's pretty much all I know XD), but in D&D I'm racist and I don't like elves and dwarves :D
Thanks! :)
So, our DM want us to play our next scenario in "Out of the Abyss" (So please, no spoilers for me! :) )
We will be 7 players. And we're not allowed to know what characters the others are making. So we might be 7 barbarians as far as I know if everyone has the same idea.
It's why I wanted to make a character which will come out of the 'usual' builds, a grappler. At least there won't be two of the same in the party.
I just want to know if anyone has ideas which I didn't think about, to make it more fun or better in his role.
This character won't use magic tho, he won't cast any spell, as prefer characters who use their body rather than sparkly magics.
Here's the path:
Lvl 1 Barbarian, 16 str 14 dex 16 con 10 int 10 wis 8 cha (Human, variant trait with the feat)
Rage (gives advantage on strenght checks)
Feat: Tavern Brawler for the bonus action grapple when I hit an opponent.
Important skill: Athletism
Background: Criminal (Highway robber)
Lvl 2 Rogue
Sneak attack
Expertise (Athletism for a nice +7)
Lvl 3 Rogue
Cunning action
Lvl 4 Rogue
Rogue Archetype: Assassin Or Swashbuckler (I could go Trickster for the usefulness of spells, but mehh.)
Sneak attack
Lvl 5 Rogue
Feat: Mage Slayer
Lvl 6 Rogue
Sneak attack
Uncanny Dodge
Lvl 7 Fighter
Second Wind
Fighting Style Dueling (+2 damage)
Lvl 8 Fighter
Action Surge (In case I miss one grapple)
Lvl 9 Fighter
Battle Master (I think the maneuvers will help more than the champion's critical, to put an ennemy prone with a melee attack, then grappling him in the same round).
Lvl 10 Fighter
+2 STR
What do you guys think? Is there something I didn't see in multiclassing that would benefit more?
I know human isn't optimal in Out of the abyss (I know we're gonna be in the underdark, that's pretty much all I know XD), but in D&D I'm racist and I don't like elves and dwarves :D
Thanks! :)