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View Full Version : D&D 5e/Next Warlock Patron: The Many



fattybear
2016-05-31, 08:04 PM
Feedback appreciated! Also interested to hear alternate features to those listed below. The L6 ability could use improvement.

Patron: The Many
Description: Your patron is not just one entity but a conglomeration of countless otherworldly entities. This can be a host of spirits that have obtained unified sentience or a perhaps a more obscure, shadowy amalgamation of creatures that lurk between the Planes. Its motivations can be unpredictable as it may depend on what entity or spirit seized control on any given day. Your powers manifest itself via these entities helping you out. This can include entities being called to imitate you (Mirror Image spell) or tiny spirits summoned to chew away at your enemies (Insect Plague spell).

Boon of the Many
Starting at level 1, you have gained an affinity with a handful of spirits from the Host that are willing to share their knowledge with you. You gain proficiency in three skills of your choice. You may change one of these three skills selected under this feature after gaining a warlock level.

Crowded Mind
At level 6, when you fail a Charisma, Wisdom, or Intelligence saving throw, one of the spirits may attempt to deflect the spell. Reroll your saving throw - you must use the new roll. You can do this once every short or long rest.

In addition, you can attune to magic items of any alignment. Your connection with the myriad entities of the Many helps you align with any type of magic item as your true identity is camouflaged by the rest of the masses. Magic cast to identify your alignment gives fluctuating readings.

Mob Protection
At level 10, You are able to channel the nature of various spirits depending on your need. You gain resistance to one damage type of your choice. You can change this resistance by attuning with another spirit after a long rest.

Wrath of the Masses
As an action, you summon countless spirits to bear down upon your enemies. All creatures of your choice within 20 feet of you must succeed on a Dexterity saving throw against your spell save DC. On a failure, a creature is restrained and takes 6d6 bludgeoning damage. A creature restrained by spirits can use its action to make a Strength saving throw against your spell save DC to escape. At the end of each creature's turn, if it remains restrained by spirits, the creature sustains an additional 2d6 bludgeoning damage. This feature requires concentration and can last for up to one minute. You must complete a long rest before using this feature again.

Expanded Warlock Spell List
L1: Dissonant Whispers, Unseen Servant
L2: Enhance Ability, Mirror Image
L3: Sending, Spirit Guardians
L4: Arcane Eye, Guardian of Faith
L5: Insect Plague, Telekinesis

Invocations (available only to those who select the Many as their Patron)
Spirit Ally
Prerequisite: 3rd level
You can cast Spiritual Weapon once using a warlock spell slot. You cannot do so again until you finish a long rest. A different weapon or appearance manifests itself each time as a different entity has been called upon the fight for you.

Minions of Chaos (replaces the Conjure Elemental version)
Prerequisite: 9th level
You can cast Animate Objects once using a warlock spell slot. You cannot do so again until you finish a long rest.

JBPuffin
2016-05-31, 09:58 PM
Make Boon of the Many two skills (maybe even one, but changable on a short rest?); five skill proficiencies at level 1 is ridiculous, better than even the Rogue. Crowded Mind is fine as is, and Mob Protection probably is, too. Wrath of the Masses is pretty cool, kind of like an extra mid-level spell; might be able to up the frequency or the damage, though. Spell list is fine, invocations seem lackluster atm. Something more unique would be nice.

Really, just trim Boon of the Many and you're good to go.

fattybear
2016-06-01, 12:01 AM
Yea, I thought 3 was probably too good. Changeable skills after a short rest would be pretty fun.


Make Boon of the Many two skills (maybe even one, but changable on a short rest?); five skill proficiencies at level 1 is ridiculous, better than even the Rogue. Crowded Mind is fine as is, and Mob Protection probably is, too. Wrath of the Masses is pretty cool, kind of like an extra mid-level spell; might be able to up the frequency or the damage, though. Spell list is fine, invocations seem lackluster atm. Something more unique would be nice.

Really, just trim Boon of the Many and you're good to go.