Levism84
2016-06-01, 10:53 PM
I am trying to come up with a new spell for a potential character. The character would be a Bard (archaeologist) with Variant Multi-Classing Oracle (deaf curse). The idea of the spell is to summon a non-combat magical being that speaks two languages (at least one of which is known by the caster) and can communicate what the caster says and communicate to the caster what is said in the other language. For example, a deaf caster could cast the spell to create an interpreter that knows Sign and Common. The summoned interpreter could then communicate in Common whatever the caster Signs, and whatever the interpreter hears, it could convey in Sign to the caster.
I am thinking this spell could be based off of unseen servant and maybe an optional focus component could be used to help with how the unseen interpreter could know a language the caster does not without being a divination spell. So far, this is what I got:
Unseen Interpreter
School conjuration (creation); bard 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S, F (traveler's dictionary; see text)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect one invisible, mindless shapeless interpreter
Duration 1 hour/level
DESCRIPTION
An unseen interpreter is an invisible, mindless, shapeless force that interprets one language into another language at your command. An unseen interpreter knows any languages you know. In addition, you can use a traveler's dictionary (see Books, Paper, and Writing Supplies) as a focus component for this spell. If you do, the unseen interpreter knows the language contained in the second section of the dictionary, provided you know the language in the first section, or vice versa.
While the unseen interpreter is adjacent to you, it will interpret anything you communicate into any other language it knows and interpret anything it hears (with a Perception DC of 10 or less) in a language it knows into a language you can understand. It can only interpret between two languages at a time. If more than one speaker attempts to communicate within the interpreter's range of hearing, you can direct it to interpret a specific creature or it will interpret the loudest creature. If one of the languages it is interpreting uses nonverbal communication, such as hand signs or facial ques, the unseen interpreter manifests translucent approximations to facilitate communication. It can speak only in a normal talking voice, making it unable to shout or communicate effectively over distances greater than 30 feet. The unseen interpreter's interpreting, while useful, is also not as accurate or smooth as normal communication due to its emotionless, monotone voice. Any social skill checks used through the interpreter take a -4 penalty.
This interpreter cannot fly, climb, or even swim (though it can walk on water). Its base speed is 15 feet. The interpreter cannot attack in any way; it is never allowed an attack roll. It cannot be killed, but it dissipates if it takes 6 points of damage from area attacks. (It gets no saves against attacks.) If you attempt to send it beyond the spell's range (measured from your current position), the interpreter ceases to exist.
Any suggestions would be greatly appreciated.
I am thinking this spell could be based off of unseen servant and maybe an optional focus component could be used to help with how the unseen interpreter could know a language the caster does not without being a divination spell. So far, this is what I got:
Unseen Interpreter
School conjuration (creation); bard 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S, F (traveler's dictionary; see text)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect one invisible, mindless shapeless interpreter
Duration 1 hour/level
DESCRIPTION
An unseen interpreter is an invisible, mindless, shapeless force that interprets one language into another language at your command. An unseen interpreter knows any languages you know. In addition, you can use a traveler's dictionary (see Books, Paper, and Writing Supplies) as a focus component for this spell. If you do, the unseen interpreter knows the language contained in the second section of the dictionary, provided you know the language in the first section, or vice versa.
While the unseen interpreter is adjacent to you, it will interpret anything you communicate into any other language it knows and interpret anything it hears (with a Perception DC of 10 or less) in a language it knows into a language you can understand. It can only interpret between two languages at a time. If more than one speaker attempts to communicate within the interpreter's range of hearing, you can direct it to interpret a specific creature or it will interpret the loudest creature. If one of the languages it is interpreting uses nonverbal communication, such as hand signs or facial ques, the unseen interpreter manifests translucent approximations to facilitate communication. It can speak only in a normal talking voice, making it unable to shout or communicate effectively over distances greater than 30 feet. The unseen interpreter's interpreting, while useful, is also not as accurate or smooth as normal communication due to its emotionless, monotone voice. Any social skill checks used through the interpreter take a -4 penalty.
This interpreter cannot fly, climb, or even swim (though it can walk on water). Its base speed is 15 feet. The interpreter cannot attack in any way; it is never allowed an attack roll. It cannot be killed, but it dissipates if it takes 6 points of damage from area attacks. (It gets no saves against attacks.) If you attempt to send it beyond the spell's range (measured from your current position), the interpreter ceases to exist.
Any suggestions would be greatly appreciated.