Michael Alves
2016-06-03, 01:45 AM
Hi, im looking for a way to optmize a Tinker: d20pfsrd.com/classes/3rd-party-classes/interjection-games/tinker
I'm playing a lvl 4 gnome gestalt Tinker // Alchemist. The Alchemist side is ok, but i wanted this character to be a mad gnome that was intellectualy brilliant but crazy, and worked with some kind of technology based on gears and chemestry. The problem is the "gears" part. I picked the Tinker class because it looked nice and interesting with the blueprints, an Alpha minion, and some other bots to command.
But when i finished the character and looked at the numbers... omg it was terrible...
The minions with the best choices for melee combat are worse then summoned creatures. Even the Alpha is worse then a barely optmized summoned wolf. (And they can summon many of them...)
The damage "upgrades" are pathetic... adding 1 damage...
Compared to a Eidolon the Alpha is a little kid. And the Eidolon is not really something powerful.
Everything i tried to build around did not work so far.
I found nothing i could use, or even exploit to bring this character to the same level as a normal fighter/wizard or anything else that others will play in this game.
Anyone played with it, and know what are the tricks that i'm not seeing, to make this playable?
It's important to say that i, and my table are of very experienced players, and we are on the high side of optmization. The DM knows that and throw very hard encounters at us. (For example, Frost Bombs are know to be very powerful, but in this game its almost useless, because if you cannot optmize the Save DC, enemies will almost never fail.)
So any idea of how to optmize this class? Thank you.
I'm playing a lvl 4 gnome gestalt Tinker // Alchemist. The Alchemist side is ok, but i wanted this character to be a mad gnome that was intellectualy brilliant but crazy, and worked with some kind of technology based on gears and chemestry. The problem is the "gears" part. I picked the Tinker class because it looked nice and interesting with the blueprints, an Alpha minion, and some other bots to command.
But when i finished the character and looked at the numbers... omg it was terrible...
The minions with the best choices for melee combat are worse then summoned creatures. Even the Alpha is worse then a barely optmized summoned wolf. (And they can summon many of them...)
The damage "upgrades" are pathetic... adding 1 damage...
Compared to a Eidolon the Alpha is a little kid. And the Eidolon is not really something powerful.
Everything i tried to build around did not work so far.
I found nothing i could use, or even exploit to bring this character to the same level as a normal fighter/wizard or anything else that others will play in this game.
Anyone played with it, and know what are the tricks that i'm not seeing, to make this playable?
It's important to say that i, and my table are of very experienced players, and we are on the high side of optmization. The DM knows that and throw very hard encounters at us. (For example, Frost Bombs are know to be very powerful, but in this game its almost useless, because if you cannot optmize the Save DC, enemies will almost never fail.)
So any idea of how to optmize this class? Thank you.