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flamewolf393
2016-06-03, 10:22 AM
Im trying to make a wizard that never runs out of spells. Whats the best ways for getting the most spells per day? No limit on sourcebooks

Florian
2016-06-03, 10:51 AM
Im trying to make a wizard that never runs out of spells. Whats the best ways for getting the most spells per day? No limit on sourcebooks

Basically: Money, lots and lots of it.

Basically, you should find a way to cast in heavy armor (Hellknight Signifer PrC) to get a Spellscribed armor and outsource some of your utility spells to by SLAs.

Staves. Lots of them. Best with a high/low combination of spells so you can recharge them with those pesky lower-level spell slots you don´t longer need. Use Rings of Wizardry to double the number here.

A haversack full of pearls of power.

Summoning feats up to Summon (Alignment) Monster and a Visage of the Bound so you can gain some outsider SLAs for yourself.

Some levels in the Cyphermage PrC along with the associated feats and traits so you can use scrolls at your CL and stats as well as gain access to tassilonian monsters to the summon list and Visage.

The feat Brilliant Spell Preparation to fill reserve slots on the fly, a Magicians hat to shift meta magic on the fly, an Greater amulet of spell cunning and a robe of runes.

Sooner or later you will run out of spells, but it´ll take some time.

Azoth
2016-06-03, 01:19 PM
If we count using scrolls at full power as fulfilling the need, Scrollmaster archetype is better than going into Cyphermage. It gains the ability to use scrolls at full power every time from level 10 onward.

If really worried about your Arcane Bond spend the two feats (Skill Focus: Knowledge(any) + Eldritch Heritage(Arcane)) to get it back.

Getting to be in Heavy Armor is going to cost a lot between feats, levels, and action economy. I would probably just Spellscribe a Haramaki + Armored Kilt combo. Medium Armor so 6 spell levels, 0ASF and 0ACP so proficiency doesn't matter.

Another option that is a little wrong is to grab Sacred Geometry and Echoing Spell. (Disclaimer: grab an app designed to solve Sacred Geometry or your table may hurl books at you.) You can then freely spontaneously apply Echoing spell to any spell 3 levels lower than the highest you can cast. This basically doubles your second string spell choices by mid levels.

Necromancy
2016-06-03, 01:28 PM
If you have the feats go for staff like wand and craft wand. People like to knock it but a wand of 10d6 fireball with your save DC could level an entire army. Wands are cheap and let's face it, level 1-4 spells are really the best

noob
2016-06-03, 02:58 PM
Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff
So it does not reloads with low level spells at all.
Find a psi item of mind seed use PAO and have a familiar that cast spells like you with 8 less levels and who can duplicate itself with the spell duplicate familiar(and thus make a huge army of low level familiars)
Since you are going to use a lot of familiars you can use an halfling and the favored class bonus for improving your familiar(And potentially use that substitution called something like spirit binder).
Then the familiar will quickly gain a level near yours and since he have twice the wizard bonus feats(due to the spirit binder acf and his wizard levels) and crazy saves(have a loved one monk) and he will be able to create duplicates of him that will have spellcasting he will be better than any equivalent level wizard.

Florian
2016-06-03, 03:27 PM
@Azoth:

Options first, optimization and fitting them together second.
We´re not even given a level of the char and campaign yet, so nothing to do but gather general thoughts.

@noob:

Right rule, wrong implication.

flamewolf393
2016-06-03, 06:47 PM
O.O gotta say WOW on the sacred geometry, wish I had known about this before. That looks really overpowered if you combine it with things that let you reroll/pick a number.

Can I use it in magic item crafting to apply the metamagics to the finished item?

Immabozo
2016-06-03, 07:08 PM
IMO, Psion is the way to go. If you just manage your PP well, you can go a long time. Then take Thrallherd PrC, maybe leadership, then take metaconcert power. Between your thrall, your cohort, and your most powerful followers and the thrallherd equivalent, and you, you can easily get +1000 PP per day, and if each of you have a psicrystal, with share pain on it, you will be VERY difficult to kill, and with a HUGE number of powers and feats at your disposal, with psychic reformation, you can alter quite a bit of your new posse's build and thus, optimize it!

Get a STP Erudite in the meta concert and have access to literally everything, and avoid the number of manifestations limit all together!

Azoth
2016-06-03, 08:56 PM
O.O gotta say WOW on the sacred geometry, wish I had known about this before. That looks really overpowered if you combine it with things that let you reroll/pick a number.

Can I use it in magic item crafting to apply the metamagics to the finished item?

You don't need any form of reroll ability. It is trivial to get to 100% success just by maximizing your ranks in Knowledge (Engineering). Just get an app because no one wants to watch you roll 12d6 and then make an equation to reach the target number.

If you can make an item of the metamagiced spell, then it works just fine.

Another decent thing is to put spell storing on your weapons and armor. There is a bit of fun there. It doesn't have to be an attack spell if you can trust your party to understand. You can put low level targeted buffs in them. Have the fighter hit you unarmed and use your immediate to put enlarge person on him, and other such shenanigans.

digiman619
2016-06-03, 10:58 PM
Or if you don't want to break the game, there's always Spheres of Power...

Azoth
2016-06-03, 11:38 PM
Or if you don't want to break the game, there's always Spheres of Power...

How does any of this break the game?

digiman619
2016-06-04, 12:39 AM
I'm just saying that the only balancing factor for a Wizard is their spells being limited, a wizard with unlimited spells is just shy of Pun-Pun levels of broken. Spheres of Power lets you be a mage character that can fling fireballs, or transform into beasts, or bend time, or a dozen different things that are awesome, but untenable in standard D&D that you can do all day, even at 1st level, and still be balanced and fun.

Florian
2016-06-04, 01:44 AM
How does any of this break the game?

Broadly speaking, we´re trying to remove the limiting factor here/stretch the resources out beyond a certain point.
That "breaks the game" by infringing on other classes´ territory, making them pretty useless.