Draco_Lord
2016-06-04, 07:59 AM
So there are lots of threads like this, so I thought I'd add another. So tell us a story of how the players ended up doing something completely opposite of what the DM expected or even planned for.
I have two stories, both are a bit tame, one was done by me, the other done to me.
This first one was done by me and the rest of the group to our DM. He was completely new at the time, he had really only run one other session with a different group, and that group was the more standard Murder Hobo type, going from room to room killing. Now we were making our way from where we met towards the North, the campaign revolves around us tracking down a Dragon that burned our village, and we had heard rumors about a Dragon Cult to the North. On our way we pass by an Abandoned Fort. Now we the players started to talk about the Fort, debating the use of it as a good camping sight for the evening, some expressing fears (in character) of it being haunted. After some knowledge checks the DM said that there was no mention of ghosts or anything even living in it, us being players however continued to keep calling it the haunted fort. Anyways we go to check it out, after some scouting by the druid (me) and our rouge we find that bandits have started to use this as a base. Trying to be Good people we end up agreeing that just storming the place and just murdering the bandits was a little much, they might just be unfortunate souls trying to make a living. Unfortunately that was the entire plan of the DM. As a new DM he wanted to make a challenging first dungeon, so he did the standard thing, loaded the place up with bandits, had them in different rooms, just waiting for us to kill them one at a time. Instead what we decide to do is make this Fort into the Haunted Fort we had been calling it through the use of Obscuring Mist, Prestidigitation, and a couple other spells. We set up our fog and had to start rolling into the central room, had our Bard call out in a booming voice (Our DM let us use Ghost Sound to make her voice echo), that if they did not leave now they would be cursed and die. We had expected the Bandits to be frightened, what with being dumb, ignorant peasants, probably a bit superstitious, to get the message and clear out. Instead we have one of them be slightly upset by the whole thing, and the other insisting that this old, lost abandoned, fort couldn't possibly have ghosts. What followed was our DM desperately trying to make us have a hard time fighting these Bandits, he really wanted to make it challenging, even admitting that he added in more to try and do that. The bandits would come in a small numbers, thanks to the druid ensnaring them with magic and making difficult terrain between us and them, and when they ended the fog bank we created our Rouge could usually kill them in a turn, even decapitating one on a crit, the head we rolled right back towards the bandits, once again telling them to leave or die. Sadly we did have to kill all those bandits, but none of us got hurt, and our DM is still a bit upset about the whole thing, though he understands that he might need to change his way of thinking.
The other happened when I was DMing. A bit of a shorter story, but one that sometimes shows how players can surprise you even when you expect them to play as players. So what happened was I created a Tourist Trap kind of situation. The party was going to meet in a town, all of them travelling through at the same time, only for the town to turn out to be capturing travelers, and selling them to a local necromancer. The players were caught, chained up, and escaped, all going well so far. They had worked together, used some teamwork, and had managed escape from the villagers tracking them down with a clever use of summon monster, and grabbing the one guy who had found them. They even knew exactly where the guy who was going to buy them was. I fully expected them to come together for petty revenge against this guy. Instead they all thought it would be too dangerous and would rather go their separate ways and continue on with their normal lives. I was kind of stunned, and only because I strongly told hinted that they wouldn't have a campaign if they did that did they turn around and actually went to deal with the necromancer that the story continued.
I have two stories, both are a bit tame, one was done by me, the other done to me.
This first one was done by me and the rest of the group to our DM. He was completely new at the time, he had really only run one other session with a different group, and that group was the more standard Murder Hobo type, going from room to room killing. Now we were making our way from where we met towards the North, the campaign revolves around us tracking down a Dragon that burned our village, and we had heard rumors about a Dragon Cult to the North. On our way we pass by an Abandoned Fort. Now we the players started to talk about the Fort, debating the use of it as a good camping sight for the evening, some expressing fears (in character) of it being haunted. After some knowledge checks the DM said that there was no mention of ghosts or anything even living in it, us being players however continued to keep calling it the haunted fort. Anyways we go to check it out, after some scouting by the druid (me) and our rouge we find that bandits have started to use this as a base. Trying to be Good people we end up agreeing that just storming the place and just murdering the bandits was a little much, they might just be unfortunate souls trying to make a living. Unfortunately that was the entire plan of the DM. As a new DM he wanted to make a challenging first dungeon, so he did the standard thing, loaded the place up with bandits, had them in different rooms, just waiting for us to kill them one at a time. Instead what we decide to do is make this Fort into the Haunted Fort we had been calling it through the use of Obscuring Mist, Prestidigitation, and a couple other spells. We set up our fog and had to start rolling into the central room, had our Bard call out in a booming voice (Our DM let us use Ghost Sound to make her voice echo), that if they did not leave now they would be cursed and die. We had expected the Bandits to be frightened, what with being dumb, ignorant peasants, probably a bit superstitious, to get the message and clear out. Instead we have one of them be slightly upset by the whole thing, and the other insisting that this old, lost abandoned, fort couldn't possibly have ghosts. What followed was our DM desperately trying to make us have a hard time fighting these Bandits, he really wanted to make it challenging, even admitting that he added in more to try and do that. The bandits would come in a small numbers, thanks to the druid ensnaring them with magic and making difficult terrain between us and them, and when they ended the fog bank we created our Rouge could usually kill them in a turn, even decapitating one on a crit, the head we rolled right back towards the bandits, once again telling them to leave or die. Sadly we did have to kill all those bandits, but none of us got hurt, and our DM is still a bit upset about the whole thing, though he understands that he might need to change his way of thinking.
The other happened when I was DMing. A bit of a shorter story, but one that sometimes shows how players can surprise you even when you expect them to play as players. So what happened was I created a Tourist Trap kind of situation. The party was going to meet in a town, all of them travelling through at the same time, only for the town to turn out to be capturing travelers, and selling them to a local necromancer. The players were caught, chained up, and escaped, all going well so far. They had worked together, used some teamwork, and had managed escape from the villagers tracking them down with a clever use of summon monster, and grabbing the one guy who had found them. They even knew exactly where the guy who was going to buy them was. I fully expected them to come together for petty revenge against this guy. Instead they all thought it would be too dangerous and would rather go their separate ways and continue on with their normal lives. I was kind of stunned, and only because I strongly told hinted that they wouldn't have a campaign if they did that did they turn around and actually went to deal with the necromancer that the story continued.