Re4XN
2016-06-05, 06:55 AM
Hey all, first post here. I've been building a world for the past few weeks and designing some quests & NPCs and this idea came to me the other day. Just to give you some context, this is going to be a Steampunk Campaign (IRL period 1890's - 1920's range), most likely played in 2E AD&D. Here's the item:
The Midnight Revolver - Magic Revolver that deals 1d4 damage per shot, up to 6d4 (6 chambers).
Special I (Wild Fire): After a player fires the first round, they may choose to 'wild fire' the other 5, emptying the revolver's barrel in a single round at the cost of each additional shot after the first suffering a -4 penalty To Hit.
(this special will most likely be applicable to other guns with more than one chamber)
Special II (The Midnight Bullet): Between 00:00 and 00:01, the first shot fired from the revolver instantly kills whoever (or whatever) it hit (with several exception, which suffer additional damage).
So, my questions are, is this retarded OP? It will be my first time DM'ing, and players might find exploits in this. Second question is, should I allow "multiple shots multiple kills" or leave it be as it is? If a player were to miraculously connect all 6 shots, it could result in a very easy encounter. Third question, not directly related to this, but how do you handle multi-chambered weapons? Is the way I did it decent (called shots for 5 of the bullets)? Thanks in advance for any input.
The Midnight Revolver - Magic Revolver that deals 1d4 damage per shot, up to 6d4 (6 chambers).
Special I (Wild Fire): After a player fires the first round, they may choose to 'wild fire' the other 5, emptying the revolver's barrel in a single round at the cost of each additional shot after the first suffering a -4 penalty To Hit.
(this special will most likely be applicable to other guns with more than one chamber)
Special II (The Midnight Bullet): Between 00:00 and 00:01, the first shot fired from the revolver instantly kills whoever (or whatever) it hit (with several exception, which suffer additional damage).
So, my questions are, is this retarded OP? It will be my first time DM'ing, and players might find exploits in this. Second question is, should I allow "multiple shots multiple kills" or leave it be as it is? If a player were to miraculously connect all 6 shots, it could result in a very easy encounter. Third question, not directly related to this, but how do you handle multi-chambered weapons? Is the way I did it decent (called shots for 5 of the bullets)? Thanks in advance for any input.