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LaZodiac
2016-06-06, 08:35 AM
http://i.imgur.com/FSuHQJO.jpg

We return once more to Hyrule, and my big silly Zelda Retrospective idea! This time we're going into Ocarina of Time, a game released for the N64 back before anyone really knew how to MAKE 3D games work. It's often considered one of the best Zelda games, and with good reason. Same rules as ever apply, keep discussion about this game, no spoilers, etc etc. You know how to keep the decorum good guys.

We're playing the 3DS rerelease of the game here, and on the regular version. I'll be making a video that shows off any important or interesting changes between this and the original at the end of it all, and unless I'm mistaken some wonderful person is going to be talking about the dungeon differences in the Master Quest version of the game. With that all being said lets jump right in.

Zodi Plays: The Legend of Zelda Ocarina of Time [1] The Boy With No Fairy (https://www.youtube.com/watch?v=GH9ZcevJKYI)

Video Length: 24:31

We begin with a very cool opening title screen that shows Link riding a horse along the countryside, beautiful music in the background. If that doesn't set the tone for things, I'm not sure what will. We ACTUALLY begin with our hero having...quite the nightmare. A horse rides by with a ninja lady and a princess on it...followed by another horse with a large wizard on it. The wizard blasts Link in the face. We cut to a large tree, known as the Deku Tree, instructing a little fairy called Navi that it is time. There is work of great importance to be done, and we musn't dawdle. We get a cool scene of Navi flying around, showing off the 3D world and stuff, and it's a pretty stylish way to show off what they've made. Navi flies into Link's tree house and wakes him up, telling him he's gotta go meet the Deku Tree, the great spirit that protects the forest and all the Kokiri. And thus our adventure begins!

Some things to talk about first though. First, I like the general idea the game is sort of pushing that Link's a Kokiri here. It's...not really spoilers to say he's NOT, of course, but to someone who was playing this for the first time you wouldn't be hard pressed to believe it. So his getting Navi is a pretty big moment for the guy. It's just a small bit of writing I like. Anyway, let's talk about said fairy, shall we? A lot of people...really dislike Navi. Where Fi was a little dry and inexplicably hated despite being well written and interesting and never really interrupting gameplay, and where Ezlo was genuinely useless in every way but still well liked because the writing was cute enough, Navi is...a good blend of not very useful and actually quite annoying. I don't find it too bad, and aside from some basic and perfectly reasonable tutorial stuff she never really outright interrupts you, just plays a voice clip to make you realize she has something to say. Now, unlike Fi, when she presses that "Hey!" button, she's usually just reminding you of what your next goal is instead of giving new information, but overall I don't REALLY get the annoyance beyond Navi shouting at you, which is super minor. But yeah, that's just how things go.

Leaving Link's tree house we see Link's...looove interest and or caretaker, Saria. She's the nicest lady here and quite cool. She, as is basically everyone aside from Mido, is quite happy for Link getting his fairy finally. Hooray! Now to explore the Kokiri Woods. We see a cute little scratch drawing on Link's tree of Link fighting a giant dinosaur, which is a nice little detail. We run around and find some Rupees (both invisible and not-invisible) and eventually make it to where the Deku Tree lives...except the beforementioned ******* Mido is in our way, and refuses to leave until we get a sword and a shield. This isn't that big of a deal, but Mido's such a jerk about it that it's kind of annoying! The Deku Shield can be found in the store for a decent amount of rupees (of which you can make quite easily) and the Kokiri Sword is behind a very simple boulder obstacle. It's a pretty cool way to tutorialize you about how this game plays, especially since doing what the signs instruct often rewards you with rupees to make buying the shield easier. Combat is fairly simple compared to Skyward Sword's, but you can see the system that it clearly uses in place here. You lock onto things and dodge around, slicing stabbing and jump attacking. The thing I like the most here is that the combat feels very weighty, if that makes sense. Link is very "heavy" with how he moves, even if he's acrobatic, which makes it feel pretty impactfull.

With sword and shield in hand we can shove Mido out of the way and get to the Deku Tree. It's here we meet our first real enemies...sort of. The Deku Baba returns, but the first ones we meet are wilted and dry and can barely move! They stand up straight and try to spin at you to hurt you but it's kind of pathetic. But hey, it's a good way to learn how to fight real enemies! Killing them also gets you an item, depending on how you do actually kill them. Most horizontal attacks will sever the Baba from it's roots, leaving behind a Deku Stick. Other attacks that don't cut them in half instead gives you a Deku Nut. The stick is invaluable for torch puzzles and is about as strong as a Jump Attack when you hit with it...though it breaks afterward. The Deku Nut is like a flash grenade stunning most enemies in their tracks! Quite handy.

Anyway, the Deku Tree informs Link about what all is going down. Evil is afoot and the Deku Tree's got a case of the ole spider belly, so we've gotta test our courage by diving into his mouth and clearing out any nasty stuff in there. So...we do so! Instead we meet our first REAL baddy, a non wilted Deku Baba that actually tries to lunge at us. How rude! We also eventually fight some Skulwalltulas, little spiders that are skull shaped and hang out on climbable surfaces, trying to run into you. Fairly simple to deal with...once we get the Fairy Slingshot. We also encounter Deku Scrubs, who we have to beat by reflecting their seed shots with our shield, and the Big Skultula, which...is a large Skultula. They're invisible from the front, but after looking at you for a moment they turn around, leaving their weak underbelly exposed. All in all a good set of enemies to tangle with. We also encounter a Gold Skulltula, which drops a skull token that will be useful for later.

I actually really like this as a first dungeon. It's a big ole tree and the way it's laid out shows that. A big tower with branching side rooms, and the ability to go deep underground to where his roots would go, though we don't get to that juuust yet. We easily find the dungeon item, the Fairy Slingshot, which makes dealing with most of the enemies in this area quite simple. It also continues the longstanding tradition of switches you need to shoot being eye shaped, which is always fun.

But yeah, that's it for our first episode. Half way through the Deku Tree's insides already! I hope you enjoyed, and I hope to see you all next time. Ocarina of Time is pretty great, so I think this'll be a pretty fun LP.

ShneekeyTheLost
2016-06-06, 10:23 AM
So, a couple of differences I can see right off the bat...

First off, the 'shekiah stones' used to be the Oracle Stones, and you'd need a specific item from a long quest from a fellow to be able to talk to them, and they were largely pointless.

Second off, those yellow flowers he got the seeds from? Were not originally yellow. They were originally green tufts that would regrow periodically.

Third, the polygons are stitched together much more comprehensively than the original. This game was almost as bad as FF VII for polygonal blockheads. This is seen in much more detail in Majora's Mask which, despite needing a RAM chip to enhance the system's RAM so it could actually PLAY, and was at the end of the N64 cycle so they had time to learn from their mistakes, had just as bad a level of graphics that was showcased in even worse ways. You'll see when we get there (assuming they haven't thankfully fixed them).

When this game first came out, I didn't like it for several reasons. The first and third and at least part of the second link games (and we didn't really discuss Link's Awakening much) were all isometric or top down. This game was the first one that brought first person perspective to Link. This was also the same time Nintendo tried to bring first person to a LOT of different genres that it really shouldn't have, and invested in the FPS genre in ways it really shouldn't have. So seeing yet another bit of nintendo go 3d was just... annoying. Even to this day, I have... mixed feelings about this game. These mixed feelings were further enhanced by taking a mechanic from this game, and screwing over the entire series timeline. So yea. You have one non-fan of this game here.

Having said that, it did introduce a lot of concepts that were then cleaned up and used in later Zelda offerings, and it was one that introduced Zelda to a new generation of gamers who didn't get a chance to play on the original NES on that golden cartridge. For my part, this game was underwhelming after coming from LTTP, which is one of my all-time favorites, but I suppose you can't have anything.

Either way, it was a turning point in Zelda history. So even though I grumble about it like some old geezer yelling at the kids to get off of his lawn, it is still a game I can respect as being part of the series.

LaZodiac
2016-06-06, 10:40 AM
First off, the 'shekiah stones' used to be the Oracle Stones, and you'd need a specific item from a long quest from a fellow to be able to talk to them, and they were largely pointless.

When this game first came out, I didn't like it for several reasons. The first and third and at least part of the second link games (and we didn't really discuss Link's Awakening much) were all isometric or top down. This game was the first one that brought first person perspective to Link. This was also the same time Nintendo tried to bring first person to a LOT of different genres that it really shouldn't have, and invested in the FPS genre in ways it really shouldn't have. So seeing yet another bit of nintendo go 3d was just... annoying.

Either way, it was a turning point in Zelda history. So even though I grumble about it like some old geezer yelling at the kids to get off of his lawn, it is still a game I can respect as being part of the series.

To elaborate a bit on that point. The Oracle Stones still exist, but there's a special one near Link's house that gives pro strats(tm).

Not to derail but...what "misguided FPS attempts" did Nintendo try? It did Mario 64, which was great. It did this game. That's...basically it? The F Zero game I guess but people like that. What mistakes did they make, in your eyes?

Yeah, it definitely is a turning point in the series. This is the first one to really introduce the idea OF the three Goddesses and stuff. Also, we'll deal with it when I do get to it, but I've...never been that impressed with Link to the Past. But again, we'll cross that bridge when we get to it. For now I say "to each their own" :smallwink:

Lord Raziere
2016-06-06, 11:11 AM
Ah, Ocarina of Time, what a classic.

I once tried to play it, but the farthest I've ever gotten was past the first dungeon. I think I may have tried the second one but didn't beat it. I've also tried Majora's Mask, but didn't get past first dungeon there either. The farthest I've ever gotten in a Zelda game was Windwaker I believe, that I got stuck on the dungeon where I had to escort the leaf-guy around, which I think is pretty far into it.

point is, despite being a gamer, I have this history of being unable to beat Zelda games. but then again, I don't think I've played any "hard" games for most of my life, my preferences seem to run towards the dialogue and story heavy stuff. (though I guess I could someday try playing that Dark Souls game people keep talking about just to see what the appeal is)

yeah, time to get the memetic Navi jokes out of the way:
"Hey! Listen! Hey! Listen! Hey! Listen! HEy lISten, hEy LiStEn, hEY lisTEN, HEy! LOOK! Listen! HEY! LOOK! LISTEN! hey, listen, hey! listen, hey, listen! hey hey hey listen hey!" *repeat ad infinitum until the end of time*

HAHA! only the most competent of players can find new ways of screwing up! like failing to dodge a boulder in the first area of the game!

GAHAHAHAHAHA! That moment where Link crashed into the wall while the triumphant music plays about getting the golden skulltula token. thats just perfect. like, just exactly that moment is beautiful.

Seerow
2016-06-06, 11:19 AM
The closest thing to Nintendo FPS-style experimentation I can think of would be Mario Sunshine, Star Fox Adventures, and Metroid Prime.... all of which were Gamecube games not N64 games and I'm pretty sure all were 3rd person not first person. So it's a really weird complaint to have. (Though given this game is 3rd person as well, maybe FPS is just being used differently from how I am used to?)


Anyway, this game is super nostalgic for me. While I'm old enough to have played the other Zelda games when they were released, I did not. OoT was my first (I later went back and played most of the others), and still stands as one of my favorite games. Strangely one of my clearest memories of this timeframe is being excited because a hurricane was hitting the state, so I had a day off school where I could focus on clearing the Fire Temple. Priorities man!


As for why Navi is disliked... I strongly suspect it's because she is constantly harassing you to get on to the main quest. This is doubly annoying because there's a ton of sidequest content, if you're running around collecting heartpieces you don't want to be reminded every minute or so "Hey you should get to Death Mountain!", and she does it even when you are currently progressing to the location she wants you to go! That was always the worst to me, traveling on my way to the next dungeon, then get a popup telling me I need to go there. It's like "Yes, I know, why else would I be running this way?!". I suspect it bothers people who can easily ignore flashing popups far less, but when I have a flashing yellow button at the top of my screen I am most likely going to press it even knowing it will do nothing for me. It's a weakness for flashy things :(


As to the gameplay itself... I always forget how fast the game gets started, especially compared to some other ones. Literally 20 minutes deep and we're halfway through the first temple. 20 minutes into Skyward Sword and we were still in the opening cutscene. I think I prefer the "Here's your first dungeon, start learning fast" method; and the Deku tree is such an excellently designed dungeon that it works perfectly as a tutorial level.


Other random thought of the day
Now that we have seen the Kokiri, we can begin openly speculating on their relationship to the Kikwis. Did the cute little plant people evolve into cute little forest children? Where did the faeries come from? If the faeries are intelligent, why do they only guide the Kokiri; and why does it take so long for the Deku tree to send one to Link despite clearly knowing who/what Link is? I believe this is the first time in the timeline (and possibly in real life time) that we see fairies that do more than just get trapped in a bottle and/or heal you. I don't think there were even Great Faeries in Skyward Sword, though they were in Minish Cap; but those are a completely different thing regardless.

Coidzor
2016-06-06, 12:07 PM
I must admit, I usually preferred to just use Z-targeting with the ranged weapons, but aside from some of the awkward moments in particular, it wasn't all that bad to do the manual first-person targeting. :smallconfused:

Certainly from what I recall, the places where you needed to go into first person perspective were quite limited in SM64.

Anyway, I must admit that I had completely forgotten about deku sticks doing that much damage. Always just forgot about them after I got the slingshot because having a ranged attack option is always vital to me.

I wonder if you can use deku sticks on any of the bosses, come to think of it... Probably quicker to either do the quick slashes/stabs, though.

Then again, I think it was supposed to shave a bit of time off to do jump attacks on certain bosses. Hmm. Intriguing.

As for Saria, I'm going to go with caretaker and love interest for that one. I mean, do you see any way that the Deku Tree is changing any diapers or giving an infant a bottle or milk or whatever?

LaZodiac
2016-06-06, 12:35 PM
Other random thought of the day
Now that we have seen the Kokiri, we can begin openly speculating on their relationship to the Kikwis. Did the cute little plant people evolve into cute little forest children? Where did the faeries come from? If the faeries are intelligent, why do they only guide the Kokiri; and why does it take so long for the Deku tree to send one to Link despite clearly knowing who/what Link is? I believe this is the first time in the timeline (and possibly in real life time) that we see fairies that do more than just get trapped in a bottle and/or heal you. I don't think there were even Great Faeries in Skyward Sword, though they were in Minish Cap; but those are a completely different thing regardless.

I think the Kikwis were probably what became the Deku people, and the Kokiri are a new thing. The fairies have always existed, it's just that the big ole nature spirit of the Deku Tree has asked the fairies to guide his eternal children. And yes, this is the first time in both timeline and actual real life time that a fairy has done anything other than heal you.

enderlord99
2016-06-06, 01:51 PM
Spirit Tracks has the best Princess Zelda.

She's still the damsel in distress; in fact, she has the highest chance of being killed out of any Zelda, because for most of the game it has already happened!

She acts as Link's partner in the game, like Navi or Fi, but is not intrusive like the former nor devoid of personality like the latter.

She's just as much of a hero as Link is (as long as there aren't any mice around.) I mean, have you seen how tough she is as a phantom‽

I'd even go so far as to say the Princess Zelda from Spirit Tracks is the best character in the entire series! Yeah, she's that cool.

DataNinja
2016-06-06, 03:21 PM
Yay, new game!

I think this'll be interesting, because unlike a lot of you here, I really don't have any personal experience with Ocarina of Time, nor do I really know more than the bare-bones about this game. So, I'm excited to see what's going to happen.

Durkoala
2016-06-06, 06:50 PM
Oh, another Zelda thread for me to follow for a while and then sort of lose.:smalltongue:

Is it a trend for Links to start their adventures with prophetic dreams? Prophetic dreams that end with him being messed up by the main villain?:smalltongue: I am surprised that the fact he finally gets a fairy for the first time in his life is pretty much glossed over though.:smallconfused:

Talking of the fairy, this is the first time I've actually seen the infamous Navi... and she's adorable. Her little segment where she rushes through the village tells us a lot about her eagerness and slight clumsiness. Her voice is a touch on the annoying side, but it's bearable.

Kokiri village is also adorable, but I'm a little put off by the fact that everbody dresses like Peter Pan. Brrrr...
That their great treasure is a sword is a cute little touch about how idylic life here is.

The Dungeon is cool, although it is a bit weird for it to not have a pre-dungeon area outside. It is a little conveneint that the new item is literally right next to the enemies it needs to take out though.:smalltongue:

Overall, this looks fun, and I'm looking forward to seeing the rest of the Deku tree and the game.


GAHAHAHAHAHA! That moment where Link crashed into the wall while the triumphant music plays about getting the golden skulltula token. thats just perfect. like, just exactly that moment is beautiful.
I agree with this statement.

Amidus Drexel
2016-06-06, 07:18 PM
>No master quest

That's okay, I'm in the middle of a master quest run, so I can provide commentary on the absurd dungeons as we go (I might have to redo the first part of the game for it to really have anything to say for the first couple of dungeons - it's been a while - but that's not too much trouble). :smallamused:

--
>Instead, he just has nightmares

THE BEST NIGHTMARES! In which plot happens. Ominous, foreshadowing plot.

--
Currently digging the graphics and sound, though those "HEY LISTEN"s from Navi did make me twitch (a bit).

--
Ayy, Saria! If only she talked to Link for more than like, four or five times total in the game.

--
Mido, you ass. He's a great character, though. Everyone is too nice to Link.

--
I'm pretty sure Wind Waker tells you what the rupees are worth somewhere.

--
Ah, truly the best part of OoT - HAAT HUT HAAAT YAAAH HYAAA HUP

--
Okay, dungeon time! The master quest version of this one isn't that much harder, but you visit the rooms in a different order and there are a lot more enemies. Including fire keese regular keese that are conveniently placed right next to a source of fire, right near the entrance. Including gohma eggs and giant deku babas and a lot more spiders. How they haven't set the tree on fire from the inside is a mystery.

Aw yiss, torch puzzles. For those of you interested in playing the master quest version of the dungeons, expect a whole lot of these.

--
So, revisiting this dungeon found me two gold skultullas (including one hiding behind boulders that you need a bombchu to break), and a purple rupee in a chest (which you need the song of time for).

Qwertystop
2016-06-06, 09:01 PM
Possibly improvement: shift captions to be entirely within one of the two areas that's not showing a screen? Maybe just shuffle the bottom screen with the filler image above it. Bottom screen isn't usually important, admittedly.

ShneekeyTheLost
2016-06-06, 09:26 PM
To elaborate a bit on that point. The Oracle Stones still exist, but there's a special one near Link's house that gives pro strats(tm).

Not to derail but...what "misguided FPS attempts" did Nintendo try? It did Mario 64, which was great. It did this game. That's...basically it? The F Zero game I guess but people like that. What mistakes did they make, in your eyes?

Yeah, it definitely is a turning point in the series. This is the first one to really introduce the idea OF the three Goddesses and stuff. Also, we'll deal with it when I do get to it, but I've...never been that impressed with Link to the Past. But again, we'll cross that bridge when we get to it. For now I say "to each their own" :smallwink:

Off topic-ness:

Castlevania 64, one of the most gawdawful attempts at a bad first-person port to have ever existed. They even got rid of it and went back to side-scroller for Symphony of the Night. Let's not talk about Superman64... that one was on AVGN. Heck, half the games with '64' in the name was a blatant attempt to cash in on the first-person 3d game, because it was the easiest way to do 3d because there were only so many poses you the character could make. The exception being Mario Cart 64, since this is a genre the platform was actually designed for. As far as FPS SNAFU's, Turok: Dinosaur Hunter. Yet Another Doom/Quake Release. Go look up the N64 titles, and despair.

And I absolutely agree with 'to each their own'. Maybe it was nostalgia and the order I was introduced to them to. Anyone born after OoT will likely have a drastically different opinion than mine.

LaZodiac
2016-06-06, 11:54 PM
Possibly improvement: shift captions to be entirely within one of the two areas that's not showing a screen? Maybe just shuffle the bottom screen with the filler image above it. Bottom screen isn't usually important, admittedly.

I'm not quite sure what you mean by this. Yeah, the bottom screen isn't that important. The reason I have it the way it is is because it flows better. Having it be in the upper right corner would feel weird.


Off topic-ness:

Castlevania 64, one of the most gawdawful attempts at a bad first-person port to have ever existed. They even got rid of it and went back to side-scroller for Symphony of the Night. Let's not talk about Superman64... that one was on AVGN. Heck, half the games with '64' in the name was a blatant attempt to cash in on the first-person 3d game, because it was the easiest way to do 3d because there were only so many poses you the character could make. The exception being Mario Cart 64, since this is a genre the platform was actually designed for. As far as FPS SNAFU's, Turok: Dinosaur Hunter. Yet Another Doom/Quake Release. Go look up the N64 titles, and despair.

And I absolutely agree with 'to each their own'. Maybe it was nostalgia and the order I was introduced to them to. Anyone born after OoT will likely have a drastically different opinion than mine.

Literally all the games you list as bad aren't Nintendo's fault. They're people who are bad or inexperienced at this new fangled 3D thing failing at it. I think that kinda...hits against your point? I don't know.

Yeah. I hope you can still enjoy this besides that :smallamused:

Reddish Mage
2016-06-07, 11:18 PM
Is it just me or does this game have a "epic" feel to it that is really lacking in some of the latest entries in the franchise?

LaZodiac
2016-06-07, 11:25 PM
Is it just me or does this game have a "epic" feel to it that is really lacking in some of the latest entries in the franchise?

While I personally disagree for the most part, you are right that something about Ocarina of Time's aesthetic has a more...LOTR/Grand Adventure style feel to it. I'll talk more on this later, but basically Ocarina of Time really sets out to be quite dark, while still being reasonable with it. It's got a darker feel while still being hopeful.

Coidzor
2016-06-08, 02:34 AM
Off topic-ness:

Castlevania 64, one of the most gawdawful attempts at a bad first-person port to have ever existed. They even got rid of it and went back to side-scroller for Symphony of the Night. Let's not talk about Superman64... that one was on AVGN. Heck, half the games with '64' in the name was a blatant attempt to cash in on the first-person 3d game, because it was the easiest way to do 3d because there were only so many poses you the character could make. The exception being Mario Cart 64, since this is a genre the platform was actually designed for. As far as FPS SNAFU's, Turok: Dinosaur Hunter. Yet Another Doom/Quake Release. Go look up the N64 titles, and despair.

And I absolutely agree with 'to each their own'. Maybe it was nostalgia and the order I was introduced to them to. Anyone born after OoT will likely have a drastically different opinion than mine.

Aside from Turok and the Doom/Quake ports, none of those are FPSes.

They're just badly done 3D platforming environments through a combination of fad and trying to experiment with new technical limits.


Is it just me or does this game have a "epic" feel to it that is really lacking in some of the latest entries in the franchise?

I don't want to say less light-hearted, but some term that's similar could very well apply, yes.

GloatingSwine
2016-06-08, 05:32 AM
Off topic-ness:

Castlevania 64, one of the most gawdawful attempts at a bad first-person port to have ever existed. They even got rid of it and went back to side-scroller for Symphony of the Night. Let's not talk about Superman64... that one was on AVGN. Heck, half the games with '64' in the name was a blatant attempt to cash in on the first-person 3d game, because it was the easiest way to do 3d because there were only so many poses you the character could make. The exception being Mario Cart 64, since this is a genre the platform was actually designed for. As far as FPS SNAFU's, Turok: Dinosaur Hunter. Yet Another Doom/Quake Release. Go look up the N64 titles, and despair.

And I absolutely agree with 'to each their own'. Maybe it was nostalgia and the order I was introduced to them to. Anyone born after OoT will likely have a drastically different opinion than mine.


I think you don't understand what the term "first person" means with respect to videogames.

First Person games are ones where the viewpoint of the camera is intended to be the eyes of the character. Most of the games you have cited are third person, where the camera is positioned outside the character as if it is an actual camera held by a seperate entity in the world

Now, first person shooters had something of an awkward start on consoles because, basically, you need two analogue sticks to control them properly. The N64 managed the best awkward compromise because it had the 4 C buttons, but until the later PS1 era when the DualShock controller came out there simply weren't the tools to control FPS games properly on controllers.

But, y'know, that's not actually very relevant to Ocarina of Time because the only times you go into first person is to aim the bow and slingshot and you can't actually move then anyway, so it avoids the awkwardness (except Big Poe hunting because horse).

In terms of transition from 2D to 3D, The N64 is where you find almost all the examples of actually good transitions of gameplay until the PS2 era. Ocarina of Time is often cited as the best direct transition of a series from 2D to 3D control, and as a 3D action game it set standards which are so common now that they are simple an expected part of 3D mechanics (Z Targeting is basically a default component of 3D melee action games now that is almost unthinkable to not have, and Nintendo thought it up for their first major attempt at 3D melee).

So y'know. You're wrong, 3D was absolutely a good move for Nintendo in both of its major franchises, and they did it so right first time that it took an entire console generation for anyone to catch up and people are still using mechanics they got right first time to this day.

TheWombatOfDoom
2016-06-08, 07:52 AM
http://i.imgur.com/FSuHQJO.jpg

We return once more to Hyrule, and my big silly Zelda Retrospective idea! This time we're going into Ocarina of Time, a game released for the N64 back before anyone really knew how to MAKE 3D games work. It's often considered one of the best Zelda games, and with good reason. Same rules as ever apply, keep discussion about this game, no spoilers, etc etc. You know how to keep the decorum good guys.

We're playing the 3DS rerelease of the game here, and on the regular version. I'll be making a video that shows off any important or interesting changes between this and the original at the end of it all, and unless I'm mistaken some wonderful person is going to be talking about the dungeon differences in the Master Quest version of the game. With that all being said lets jump right in.

Zodi Plays: The Legend of Zelda Ocarina of Time [1] The Boy With No Fairy (https://www.youtube.com/watch?v=GH9ZcevJKYI)

Video Length: 24:31

We begin with a very cool opening title screen that shows Link riding a horse along the countryside, beautiful music in the background. If that doesn't set the tone for things, I'm not sure what will. We ACTUALLY begin with our hero having...quite the nightmare. A horse rides by with a ninja lady and a princess on it...followed by another horse with a large wizard on it. The wizard blasts Link in the face. We cut to a large tree, known as the Deku Tree, instructing a little fairy called Navi that it is time. There is work of great importance to be done, and we musn't dawdle. We get a cool scene of Navi flying around, showing off the 3D world and stuff, and it's a pretty stylish way to show off what they've made. Navi flies into Link's tree house and wakes him up, telling him he's gotta go meet the Deku Tree, the great spirit that protects the forest and all the Kokiri. And thus our adventure begins!

Some things to talk about first though. First, I like the general idea the game is sort of pushing that Link's a Kokiri here. It's...not really spoilers to say he's NOT, of course, but to someone who was playing this for the first time you wouldn't be hard pressed to believe it. So his getting Navi is a pretty big moment for the guy. It's just a small bit of writing I like. Anyway, let's talk about said fairy, shall we? A lot of people...really dislike Navi. Where Fi was a little dry and inexplicably hated despite being well written and interesting and never really interrupting gameplay, and where Ezlo was genuinely useless in every way but still well liked because the writing was cute enough, Navi is...a good blend of not very useful and actually quite annoying. I don't find it too bad, and aside from some basic and perfectly reasonable tutorial stuff she never really outright interrupts you, just plays a voice clip to make you realize she has something to say. Now, unlike Fi, when she presses that "Hey!" button, she's usually just reminding you of what your next goal is instead of giving new information, but overall I don't REALLY get the annoyance beyond Navi shouting at you, which is super minor. But yeah, that's just how things go.

Leaving Link's tree house we see Link's...looove interest and or caretaker, Saria. She's the nicest lady here and quite cool. She, as is basically everyone aside from Mido, is quite happy for Link getting his fairy finally. Hooray! Now to explore the Kokiri Woods. We see a cute little scratch drawing on Link's tree of Link fighting a giant dinosaur, which is a nice little detail. We run around and find some Rupees (both invisible and not-invisible) and eventually make it to where the Deku Tree lives...except the beforementioned ******* Mido is in our way, and refuses to leave until we get a sword and a shield. This isn't that big of a deal, but Mido's such a jerk about it that it's kind of annoying! The Deku Shield can be found in the store for a decent amount of rupees (of which you can make quite easily) and the Kokiri Sword is behind a very simple boulder obstacle. It's a pretty cool way to tutorialize you about how this game plays, especially since doing what the signs instruct often rewards you with rupees to make buying the shield easier. Combat is fairly simple compared to Skyward Sword's, but you can see the system that it clearly uses in place here. You lock onto things and dodge around, slicing stabbing and jump attacking. The thing I like the most here is that the combat feels very weighty, if that makes sense. Link is very "heavy" with how he moves, even if he's acrobatic, which makes it feel pretty impactfull.

With sword and shield in hand we can shove Mido out of the way and get to the Deku Tree. It's here we meet our first real enemies...sort of. The Deku Baba returns, but the first ones we meet are wilted and dry and can barely move! They stand up straight and try to spin at you to hurt you but it's kind of pathetic. But hey, it's a good way to learn how to fight real enemies! Killing them also gets you an item, depending on how you do actually kill them. Most horizontal attacks will sever the Baba from it's roots, leaving behind a Deku Stick. Other attacks that don't cut them in half instead gives you a Deku Nut. The stick is invaluable for torch puzzles and is about as strong as a Jump Attack when you hit with it...though it breaks afterward. The Deku Nut is like a flash grenade stunning most enemies in their tracks! Quite handy.

Anyway, the Deku Tree informs Link about what all is going down. Evil is afoot and the Deku Tree's got a case of the ole spider belly, so we've gotta test our courage by diving into his mouth and clearing out any nasty stuff in there. So...we do so! Instead we meet our first REAL baddy, a non wilted Deku Baba that actually tries to lunge at us. How rude! We also eventually fight some Skulwalltulas, little spiders that are skull shaped and hang out on climbable surfaces, trying to run into you. Fairly simple to deal with...once we get the Fairy Slingshot. We also encounter Deku Scrubs, who we have to beat by reflecting their seed shots with our shield, and the Big Skultula, which...is a large Skultula. They're invisible from the front, but after looking at you for a moment they turn around, leaving their weak underbelly exposed. All in all a good set of enemies to tangle with. We also encounter a Gold Skulltula, which drops a skull token that will be useful for later.

I actually really like this as a first dungeon. It's a big ole tree and the way it's laid out shows that. A big tower with branching side rooms, and the ability to go deep underground to where his roots would go, though we don't get to that juuust yet. We easily find the dungeon item, the Fairy Slingshot, which makes dealing with most of the enemies in this area quite simple. It also continues the longstanding tradition of switches you need to shoot being eye shaped, which is always fun.

But yeah, that's it for our first episode. Half way through the Deku Tree's insides already! I hope you enjoyed, and I hope to see you all next time. Ocarina of Time is pretty great, so I think this'll be a pretty fun LP.

I'm excited to see the 3DS version on a bigger screen than my own gamepad, because I have a small 3DS and stuff. For the record for everyone, this was my first real Zelda game. I played Zelda and Zelda II a bit on the NES, but I'd never finished them at the time, and I didn't have aLttP, so when this came out, my parents bought me my first console - the Nintendo 64. And with it came Ocarina of Time, Iggy's Wreckin Balls, and Star Fox 64. I played the heck out of this game. I've beaten it over 30 times (probably at least ten more than that) as well as master quest a handful of times. I have it in every incarnation - N64 first gen (it has the original game before they changed certain details), N64 gold cartridge (collector's edition), gamecube version with master quest, virtual console and 3DS remake. Suffice it to say, there is no Zelda I have played more, though I've played the heck out of Majora's Mask as well. While it might not be everyones favorite, it's certainly mine, so I'll chime in as much as time allows on this one, including dungeon analysis, kill, death, and rupee count, and of course style points! Hope everyone is enjoying what I've done so far.



And as we start, I have no bones to pick about navi. Sure she has annoyances, but ultimately, I think its a love of picking on Navi in general that perpetuates the bashing. At the end of the day, I feel its fine to assist the player in where they should be going, especially in such a large map with so much to do like this game has. Ultimately, I think Navi is like having a little brother. I love picking on him, but I'm still happy he's around, and enjoy him!

I don't know if you know this, but in the Kokiri Shop there's a red rupee behind the counter if you go around to the right. We can't see it on screen so its not counted as missed, but figured you might like to know! One thing about that scratched drawing into the tree, link also drew a fairy above him. So he was daydreaming about fighting monsters and having a fairy for a long time. And since he just had a nightmare/vision thing...I wonder how long he's been plagued by these dreams of...the future?

I also like that they use navi to explain Z targeting. This isn't just some illusion of arrow only we can see really...we are able to better focus on the targets because Navi is guiding our eye. And that's neat. And something they don't do outside of this and Majora's Mask, because after that its a staple. They don't feel the need to explain the mechanic. I like the creative things they did to introduce new mechanics to the player, and keep it immersive. Even the tutorials are blended into the Kokiri Forest to assist you with learning the game, before thrusting you into a dungeon where you use the mechanics you learned. (also, if you target the pair of rocks and do 3 backflips, you'll get a blue rupee).

Something makes me wonder how that boulder keeps rolling...and turning...must be enchanted.

Link got the steak knife! Doo doo doo dooooooo!

I love the animation of Mido stomping off. He's a bully, but again I think he's cute in his childishness. If you think about it, Mido might have good reasons to not like link. First of all, he's the leader of the Kokiri, and he may be trying to protect his people and the sacred tree. We know that Link isn't one of them, so its safe to assume that he knows this too. Wariness of a human among them. Then again, he also bosses the other Kokiri around and makes them do his chores to try and impress Saria, so there's that. It could be that he likes Saria, and Saria likes Link, and be as simple as that.

The deku nut is the most under utilized item in this game, but one of the most useful. I think its mostly gotten and forgotten about, because it doesn't explicitly have you use them for a puzzle so you never get used to using it, unlike the deku stick. It makes quick work of certain enemies, and I admit my first handful of playthroughs I really didn't consider the duku nuts anything special. I was very wrong. I however do appreciate that they don't effect skullwalltulas, which would create a possible sequence break.

Wait...fairy slingshot? What does that mean? That its used to slingshot fairies? Or it was created by the fairies? :smallfrown: Interesting. In all my years, I never realized you could aim with the bullet pouch because I always started by drawing my seed, so I never saw it not pulled back. I always eyeballed it between the two prongs, and never went back. :smallbiggrin:

As for the skulltula, I think they are spiders that inhabit skulls, not spiders that are skull shaped. Kind of like Kubone the Pokemon.

Fun fact, the original version of this game, and I mean the first print had some details that were changed in late n64 and later releases. For instance, the push blocks and switches both had a crescent moon with a star instead of the symbol that represents two eyes or whatever. I preferred the crescent, though they changed it because of the religious affiliations of that symbol. :smallfrown: I suppose someone got offended?



EPISODE 1 KILL TALLY!

Deku Baba - 6
Skullwalltula - 3
Big Skulltula - 5
Gold Skulltula - 1

Style Points - 0

Missed Rupees - 0




Ocarina of Time
Total Kills
(As of Episode 1)

Deku Baba - 6

Tula
Skullwalltula - 3
Skulltula, Big - 5
Skulltula, Gold - 1

Total Things Dead - 15

1st Place - Deku Baba, at 6!
2nd Place - Big Skulltula, at 5!
3rd Place - Skullwalltula, at 3!

Total Style Points - 0!

Total Missed Rupees - 0!

LaZodiac
2016-06-08, 09:45 AM
Yeah, that's a good point that I was going to bring up down the line. Our Z/L targeting is explicitly a case of Navi helping us focus on the target in question. Without her we would be unable to do it! That's quite cool.

It depends on the game. I know in laaaater games the Skultula's are just spiders who's bodies have a skull shaped pattern, but these spiders seem more like "a spider in a skull". At the end of the day it's just a really cool enemy design, I think.

ShneekeyTheLost
2016-06-08, 10:36 AM
I think you don't understand what the term "first person" means with respect to videogames.

First Person games are ones where the viewpoint of the camera is intended to be the eyes of the character. Most of the games you have cited are third person, where the camera is positioned outside the character as if it is an actual camera held by a seperate entity in the world

Now, first person shooters had something of an awkward start on consoles because, basically, you need two analogue sticks to control them properly. The N64 managed the best awkward compromise because it had the 4 C buttons, but until the later PS1 era when the DualShock controller came out there simply weren't the tools to control FPS games properly on controllers.

But, y'know, that's not actually very relevant to Ocarina of Time because the only times you go into first person is to aim the bow and slingshot and you can't actually move then anyway, so it avoids the awkwardness (except Big Poe hunting because horse).

In terms of transition from 2D to 3D, The N64 is where you find almost all the examples of actually good transitions of gameplay until the PS2 era. Ocarina of Time is often cited as the best direct transition of a series from 2D to 3D control, and as a 3D action game it set standards which are so common now that they are simple an expected part of 3D mechanics (Z Targeting is basically a default component of 3D melee action games now that is almost unthinkable to not have, and Nintendo thought it up for their first major attempt at 3D melee).

So y'know. You're wrong, 3D was absolutely a good move for Nintendo in both of its major franchises, and they did it so right first time that it took an entire console generation for anyone to catch up and people are still using mechanics they got right first time to this day.

You can cite anything you want, that does not change, or invalidate, my personal opinion. It just simply indicates that my opinion is the minority, which I believe I already indicated. But hey, thanks for trying.

Also, at least when I played the game, it was first-person perspective for the most part.

Also, some people seem to be confused with the difference between first person and FPS. OoT was an FPRPG, not an FPS, but the perspective was identical. The difference between first and third person is about six inches of personal space on the part of the camera.

I'm also relaying my personal perspective from actual experience at having purchased one, having owned previous consoles, and dealing with the translation first hand. 'the experts' can claim anything they like. But taking it on blind faith that the companies who have a vested interest in a topic that their money-making attempt was correct is... something else. Unless you were there, I'd advise you to take anything you hear, including from an old fart like me, with a grain of salt.

Anyway, back on topic. I'll still follow along, and I'll keep my nattering to a minimum, and point out differences that I spot between this and the original version.

GloatingSwine
2016-06-08, 11:48 AM
You can cite anything you want, that does not change, or invalidate, my personal opinion. It just simply indicates that my opinion is the minority, which I believe I already indicated. But hey, thanks for trying.

Also, at least when I played the game, it was first-person perspective for the most part.

Also, some people seem to be confused with the difference between first person and FPS. OoT was an FPRPG, not an FPS, but the perspective was identical. The difference between first and third person is about six inches of personal space on the part of the camera.

It's not that people are confused. It's that literally nobody else uses the term "first person" the way you are.

"First Person" has a specific meaning which everyone else uses, it means the camera PoV is the same as the character PoV.

Ocarina of Time is not a First Person game, it is predominantly a third person game where you can occasionally switch to first person to aim your bow but not move.



Also, no, the practical difference between First Person and Third Person is more than strictly the camera position, because camera controls are also regularly different between first and third person (even really between an FPS and a TPS, the camera and character response is different).

LaZodiac
2016-06-10, 10:14 AM
Deeper into the tree we go. Where we stop, nobody knows!

Zodi Plays: The Legend of Zelda Ocarina of Time [2] Armored Arachnid (https://www.youtube.com/watch?v=MwUsUpiQYI4)

Video Length: 25:00

Opening up this video, we fall deep into the pit that is seemingly burrowed into the Deku Tree's roots and stuff, and quickly find two more Gold Skultula's. That's three all together, so one is left and later on in the dungeon we encounter a rock wall which is where the last one is. We can't get it since we don't have bombs. Anyway, moving on.

This room we fell into is the first in a long line of torch puzzles throughout this dungeon, and the game as a whole. Burning webs, lightning other torches, perhaps using the flaming deku stick for other purposes. It's a lot of cool stuff I think. We burn the web in this room and move onward, we find another Deku Scrub that gives us hints! This one in particular is quite iconic. He tells us the order to beat up his brothers in to get to the boss of this dungeo, 231. Twenty Three is number One! Such a classic mnemonic to use, and it's use here is quite iconic to say the least. We also reintroduce Eye Switches to the game, which work as you'd expect. Shoot a seed or other projectile at them to activate things. Be careful not to put your eye out!

The other main puzzle in this half of the dungeon I want to talk about specifically is the room with all that water and the rotating spike log. Due to perspective issues it can be a little hard to realize the spike log can't be ducked under, which is fair I think. But the switch you need to press being under water...while it's a good challenge and a reasonable place to put it, I think it's unclear that you actually CAN hit said switch underwater. It always felt weird to me, and it feels weird now. What do you guys think? This room also has the oddity that despite being easily within reach you can't actually climb up onto the platform moving in the water. This is perfectly reasonable since otherwise you could just break the puzzle that way, but it still feels a little silly.

This video also introduces our old friend, block pushing puzzles! However, unlike many of the other games, this game does something quite smart with it. First of all, all pushable blocks have a little mark on them to let you know they are pushable. I believe the mark changes each area, but the distinct look of a cube with a mark on it is unmistakable. The action button prompt also makes it easier to TELL you're supposed to be doing some block pushing. Another thing is that, when the cube is in it's final position, it makes a distinct noise. These are all things that help the player understand and solve these sorts of puzzles, which are appreciated. They're still not the best type of puzzle in my book, but Ocarina of Time does it's best to make em enjoyable!

Now, let's talk about the new enemy we encounter in this sordid place. The Gohma Egg, and the Gohma Larva it holds within! We can't scan the eggs here and I sooorta missed my chance to scan the egg in the boss fight, but suffice to say...they're eggs. If you break them the larva inside doesn't get to exist, which is fine by me. I did make sure to fight at least one Larva to show off how they function. They're...super weak, as to be expected of strange larval baby spiders. They hop around and don't take much damage before dying. They'd be annoying in mass numbers or if some larger spider was around, but I doubt that'll happen any time soon.

Speaking of which it's boss time. The little introduction scene where you're required to look up at her yourself is PRETTY GREAT. Another iconic as hell moment. But yes oh no it's the giant spider! Queen Gohma, the Armored Arachnid! As first bosses go she's...pretty easy. She lunges at you and skitters around the room, trying to hit you or run you over. Her weakness is her big ole eye, stunnable by Deku Nut or from our slingshot, each of which stun her for a different length of time which I think is cool. After teasing her a bit on the ground she gets up on the ceiling, and this is where she'd start spawning eggs at us to make us fight some of her larva. However, a quick shot from our slingshot takes her down, giving her the longest amount of stun time...and also allowing us to kill her outright. We get a heart piece for our trouble, and a magical ward out of the dungeon. The curse has been defeated!

And now it's time for some backstory from our dear friend the Deku Tree. For the first time in series history, we finally learn the creation story of the world, and one that would stick with it forever. There are some more details than what we learn here, lost to the ages of history, but the general story remains the same. The three Goddesses, highest on high, shaped the world. Din, with her flaming arms and intense Power, forged the land. Nayru, with her Wisdom, infused the land with law. Farore created all life inbetween, and with them the spark of Courage that drives men forward. These three supreme deities left, leaving three golden triangles in their wake...the Triforce. As we also know, a lesser god of Light protected the Triforce, but that is a tale for another day (go watch Skyward Sword).

After telling us this story, the Deku Tree also admits that...he kind of tricked us. The curse was too far gone, and though what we did helped ease his pain...his passing is inevitable. He grants us the Kokiri Emerald, the first of three Spiritual Stones that we will need in the future. He dies, and we must move on. We passed his test of Courage, exploring this massive tree and fighting a monstrous spider. We must now leave the Woods, though it's said that any Kokiri who leaves dies...we must find the Princess of Destiny. On our way out, Saria meets us on the edge of the woods. She gives us her Fairy Ocarina, a tool that will be quite important to us...though sadly due to game mechanics will get lost along the way. I'll talk more about it later but it's actually something that kinda bugs me. But for now let's reflect on the fact that she's given us a nice flute, and wishes us well. It's time for the game to begin in earnest.

We enter Hyrule Field, and that wonderful Zelda theme music starts playing. It is quickly interrupted by the encounter of a...friend. Kaepora Gaebora, the tutorial owl! When people talk about Navi being annoying it's typically in jest or due to her sound clips being bothersome. When people talk about THIS guy being annoying, I can understand it. He's quite long winded in explaining things that most people would consider...perhaps not needing an explanation, and when you're done his conversation he asks if you understood what he said, and it defaults to NO. NOW, there is a REASON why this is done. I don't really agree with it, but I do UNDERSTAND it. This game was such a new thing that Nintendo really wanted to make sure people understood what was going on. It wanted to ensure people where paying attention, so that they'd play the game with understanding and not get mad at it because of their stupidity. Just look at people like say, Egoraptor for examples of how a game can look really ****ty if the player is a moron who doesn't pay the slightest bit of attention. So in order to make sure people were paying attention they had Gaebora ask if you wanted him to repeat his question, and set the default answer to yes. If you're paying attention, you say yes, and nothing bad happens. If you're mashing through the text like some impatient baby man, you get to listen to the whole spiel again. I do not approve of this method of enforcing your player to pay attention, but for the time it was really the only way to do so and I can't really fault them for it. Later on we'll meet this owl again, and he'll phrase the question of "would you like me to repeat what I said" in a different way, making it so that you have to answer OPPOSITE of what we answer here, another method to ensure the player is paying attention. It's rude and I don't really like it but again, this game was made in the era where it was kind of needed. Moving on.

SO! Hyrule Field! This place has a lot to explore, and it's quite large! I won't be speeding through it just yet, I want to show off all the areas IN it first before just kinda zipping along willy nilly with editing. There ARE enemies here, but as long as you stay on the path they won't attack. This is also where the Day/Night mechanic plays a factor. Time passes in the Field, and at night different things occur in places, as well as different enemies being about. We actually end up encountering some because I missed the drawbridge by like five seconds. Stalkids, little child skeletons that are...certainly not ACTUAL children I hope. They wonder around trying to smack you, and if you take off their heads they wander even more! If you kill ten of them a large one pops up with more rupees in him, and if you kill ten more you can get even more rupees. It's neat and I'll show it off later.

As day breaks, the drawbridge lowers and we can finally enter Hyrule Castle Town. We have fun smashing up some pots and crates with a city guard (finding a Gold Token in the process), we talk to a bunch of neat looking NPCs and get some hints to stuff we can do in the future, we talk to this cute farm girl. It's a relatively small city, but this is clearly just "one part of it" and we don't get to see the other parts because it's not vital to the game. The camera angle makes it feel like it's VERY crowded which I think is quite effective. But we can't tarry for long, and we head towards the Castle proper. We encounter our devious tutorial owl friend once more and he does the trick I mentioned above that is quite rude, and we end the video here (after killing another Gold Skultula).

So yeah, hope you enjoyed! Went on a biiit of rant there with Mr Owl, but it's to be expected. See you guys next time!

DataNinja
2016-06-10, 02:15 PM
I don't have much to say, but I just wanted to point out I like the small detail that Link's sitting down when the Deku Tree tells his tale. So many video game protagonists would just stand around awkwardly. :smalltongue:

Qwertystop
2016-06-10, 03:58 PM
Ha - "Twenty-Three is Number One." Completely meaningless, absolutely no particular reason for it to be any more memorable than any other order, but you don't need to remember for very long so it works.

Another useful thing for the block puzzles - the blocks are always in an inset area so you know where they can and can't be pushed (and can't steal them to bring them elsewhere).

You know, I don't think I ever went down the back alleys at all. Into Castle Town then straight to one of the two plot places.

LaZodiac
2016-06-10, 04:44 PM
You know, I don't think I ever went down the back alleys at all. Into Castle Town then straight to one of the two plot places.

Oh you're gonna have some fun in a couple episodes. Oh man.

People who know what I'm talking about, don't say anything.

Lord Raziere
2016-06-10, 05:03 PM
Oh, that owl is evil, switching his phrasing around. I personally don't skip through any dialogue really fast. I always take the time to actually pay attention to what people in the game are saying, but I've seen enough let players to know that they will just speed through the dialogue because they are impatient. Personally I think if your playing an RPG and constantly skipping through dialogue, your in the wrong genre of videogames, because half the appeal is dialogue and story, and the other half getting to customize your character, combat while a part of the RPG genre, honestly isn't the best part of it. for Legend of the Zelda the appeal is more "puzzle-solving and story" and if your a puzzle-solver one would assume your a thinker who doesn't skip through things and actually pays attention to details anyways. if I want to skip the dialogue and cutscenes and to just get to the action, I play an action game for that, but even then I'm always about experiencing a story so I don't even really skip there unless I have to do retries to progress.

but y'know whats really evil? making day time just short enough that the moat closes right when you get to it. just look at that, they had to have timed that so that your fastest walking speed to get to Hyrule city from Kokiri was just enough to get you there in one day yet not actually get you in, so that you have to stay the night fighting Stalkids.

I've always like the Hyrule town music the most in this game. one could just stand there and listen to it forever in that plaza.

DataNinja
2016-06-10, 05:52 PM
but y'know whats really evil? making day time just short enough that the moat closes right when you get to it. just look at that, they had to have timed that so that your fastest walking speed to get to Hyrule city from Kokiri was just enough to get you there in one day yet not actually get you in, so that you have to stay the night fighting Stalkids.

I actually think that that's rather ingenious. It lets you know that the day/night cycle causes things to change, gives you ideas of what some of those changes are, and lets you know how long the full cycle is.

But, no, that doesn't make it any less evil.

Yuki Akuma
2016-06-10, 08:10 PM
but y'know whats really evil? making day time just short enough that the moat closes right when you get to it. just look at that, they had to have timed that so that your fastest walking speed to get to Hyrule city from Kokiri was just enough to get you there in one day yet not actually get you in, so that you have to stay the night fighting Stalkids.

You can actually make it if you roll or side-run all the way (for some reason, Link runs faster sideways than forwards in OoT/MM).

Qwertystop
2016-06-10, 08:17 PM
You can actually make it if you roll or side-run all the way (for some reason, Link runs faster sideways than forwards in OoT/MM).

Backflipping is faster too, I think.

DataNinja
2016-06-10, 08:40 PM
You can actually make it if you roll or side-run all the way (for some reason, Link runs faster sideways than forwards in OoT/MM).


Backflipping is faster too, I think.

Although, those aren't things a new player would do, so it does help with the cycle reinforcement.

LaZodiac
2016-06-13, 10:01 AM
New episode time! It's too early in the morning for me to make a good Metal Gear pun so lets just get this done.

Zodi Plays: The Legend of Zelda Ocarina of Time [3] Princess of Destiny (https://www.youtube.com/watch?v=Ke-9YCPVH9g)

Video Length: 27:29

We're back with Ocarina, and this time we've got a sneaking mission to get to. As it turns out the royal guards aren't too keen on a small child wandering around the grounds, especially with a sword I'd imagine. So we've gotta evade the ever watchful gaze of the guards and get to the weird sort of water sluice thing that we can crawl through to get to the Princess! This is easier than it looks because the guards are QUITE oblivious to most things. If you wait until night I'm pretty sure you can see their vision indicators, but that's not really needed either. Just stay cool and collected and you too can get that illustrious Big Boss ranking.

Unfortunately there's a very large Mario esque figure blocking the way. He's surrounded by crates that have cow marks on them, so he's probably related to that farm girl we talked to last episode, Malon. So after a brief encounter with the guards to save time we go to talk to her...only she's in this area now, singing a beautiful song. I know it's all midi and voice synth stuff since this is a 3DS game made from an N64 game and thus does not have an orchestra behind it but damn...I really like this music. Malon explains that her Dad's a big ole lazy pile of cow plop sometimes and gives us an egg to deal with it. After enough time has passed in game (about the length of time needed to get back to Malon's Dad in the first place) it hatches into a Cucco that we can use to wake him up. We push blocks into place and jump into the slide gate and successfully infiltrate Big Shell Hyrule Castle.

In this part of the castle, you get a sort of isometric view and the guards are wandering around this time. It's a bit trickier, but if you're patient you can get through it quite easily. If you get caught you get thrown out to where Malon's Dad was, so we've effectively hit a checkpoint. So, since there's really not all that much to talk about let's discuss the idea of stealth in an action game in the first place. As you may recall with Skyward Sword and, to a lesser degree, Minish Cap, they had stealth segments that kinda sucked. Skyward Sword's happened in one of the final areas and involved you getting all your stuff back so you can kill the guys. Minish Cap was basically just annoying guards with vision a little too good for my tastes. This one though, it takes place very early in the quest, and is of good people so fighting is clearly not an option. It makes sense for a young kid who's only beaten one dungeon to have to do a stealth segment like this, and it's lacking the...somewhat obnoxious feel of the other two sneaking missions. Basically, if you asked me how to do a stealth segment, I'd point to Ocarina of Time's stealth segments. Incidentally there is actually one more stealth segment in this game, but we'll talk more about that later. It actually succeeds in being a good late game stealth segment, too!

Anyway, we get to the secret garden where the Princess is hanging out. I also show off two neat easter eggs in this area. Shoot your slingshot at one of the windows and a guard'll throw a bomb at you for being a hooligan. The other window has some Mario stuff in it, and shooting it gets you a rupee! The Mario stuff is different in the N64 version, but my intent is to make a video at the end showing all the major differences between the N64 and 3DS versions of the game. But yes, let's talk to the so called Princess of Destiny...Princess Zelda.

Zelda informs us that she's been having prophetic dreams...and she believes we're the hero of her dreams! She also believes this dignitary from the desert, Ganondorf, is the black cloud that threatens to swallow the world. Considering his...menacing demeanor and the fact that the Deku Tree told us the black armor wearing man from the desert is evil, we can confirm quite readily that yeah, dude's probably nasty. Zelda then explains what she suspects he's up to. I sort of mentioned it last update, but basically when the God's left the world they left behind the Triforce, a magical artifact of triangles that can grant your any wish. It's been hidden away in the Sacred Realm, but Zelda suspects he wants to get in. Zelda's great plan is to collect all three Spiritual Stones, the keys to open the Sacred Realm, and get in before he does. Clever plan! Nothing could possibly go wrong here.

With that, Zelda sends us on our way, and we meet her ninja maid Impa, who teaches us Zelda's Lullaby, a song only members of the royal family or those close to them would know. This song does many magical and wonderful things and I'll be sure to show them all off because it's cool. Most importantly, it's a sign that we've got connections to the royal family, and that'll probably be important on our quest. Impa takes us out to Hyrule Field and informs us of where to go next: Kakariko Village. It's on the way to DEATH MOUNTAIN, the home of the Gorons, where the Spiritual Stone of Fire lays. So, lets press onward!

Only not. First we've gotta go check out Lon Lon Ranch. After all that fun with Malon and Talon (Malon's Dad) we should pay them a visit! I uh...do a very silly thing and end up burning an entire night dancing due to poor navigation. MY BAD. The next morning we head into the Ranch and it's pretty chill. We talk to Talon and play a goofy minigame that I can't really say anything about because for the most part it's luck based. You have enough time to check every single chicken so you shouldn't lose this. You get a bottle for your trouble and that's pretty rad. It also comes with free milk, which is the best kind. Out in the field proper we can find Malon surrounded by horses, singing a song. After some talking she decides to teach us said song. It's Epona's Song, and it's one of my favorite songs in the game. It lets us be all friendly with the horses, especially the titular Epona.

One more thing before we go to Kakariko. This is of vital importance, to the degree that they actually added in a new Navi hint telling you to go do it. Let's head off to the Lost Woods to find Saria and tell her how we're gonna save the world! On our way we encounter the day time enemy in Hyrule Field, the Peahat! They're quite a degree larger than we're used to, but go down a little easier, exploding fantastically! Blasted bladed sky pineapples. Anyway, the Lost Woods is a maze of sorts, with a wonderfully catchy tune playing. This is actually important! If you get near one of the exits in the Lost Woods, listen closely. If the music fades away, it's the wrong option. The right option has the music get a little louder. It's also possible to edge close enough to the exit to have it reveal the next room, if it's the right path. Unless it's a full on screen transition. We navigate the Lost Woods, randomly getting a Slingshot Seed Satchel upgrade due to being really accurate, and eventually find ourselves in the Sacred Forest Meadow.

The Sacred Forest Meadow introduces two new enemies to us. Sorta. The Wolfos is the main threat, a big scary wolf person who's quite good at guarding attacks. However, his full combo has him spin around, exposing his weak backside. Two jump attacks will take him out, and if we normal stab it something funny will happen so I'll try to remember that for next time. The second new enemy is encountered in the large hedge maze in this area. The Mad Scrub! They're like regular Deku Scrubs only you have to actually kill them after stunning them with their own seed, or by throwing a Deku Nut at them or using the Slingshot since those all work on getting rid of them too.

At the very end of the Forest Meadow we find Saria, sitting on a tree playing that wonderful song. This place looks fairly ominous, a big metal pad and what looks like a mansion in the distance. Saria says this place feels...special, to us both. In return for finding her she teaches us how to play Saria's Song, a song of vital importance in the coming future. It's main purpose is basically just to phone Saria up and ask her for more detailed advice.

And with that, we end the episode. It's a long one, full of meaty stuff. We woke up a farmer, got exposition dumped on by a Princess, and then learned some sweet tunes. Hope to see you guys next time where we do some silly stuff and also like get another song because spoilers: magical ocarina songs is this game's "thing". I know right, hard to tell given it's called Ocarina of Time.

TheWombatOfDoom
2016-06-13, 12:57 PM
Deeper into the tree we go. Where we stop, nobody knows!

Zodi Plays: The Legend of Zelda Ocarina of Time [2] Armored Arachnid (https://www.youtube.com/watch?v=MwUsUpiQYI4)

Video Length: 25:00

Opening up this video, we fall deep into the pit that is seemingly burrowed into the Deku Tree's roots and stuff, and quickly find two more Gold Skultula's. That's three all together, so one is left and later on in the dungeon we encounter a rock wall which is where the last one is. We can't get it since we don't have bombs. Anyway, moving on.

This room we fell into is the first in a long line of torch puzzles throughout this dungeon, and the game as a whole. Burning webs, lightning other torches, perhaps using the flaming deku stick for other purposes. It's a lot of cool stuff I think. We burn the web in this room and move onward, we find another Deku Scrub that gives us hints! This one in particular is quite iconic. He tells us the order to beat up his brothers in to get to the boss of this dungeo, 231. Twenty Three is number One! Such a classic mnemonic to use, and it's use here is quite iconic to say the least. We also reintroduce Eye Switches to the game, which work as you'd expect. Shoot a seed or other projectile at them to activate things. Be careful not to put your eye out!

The other main puzzle in this half of the dungeon I want to talk about specifically is the room with all that water and the rotating spike log. Due to perspective issues it can be a little hard to realize the spike log can't be ducked under, which is fair I think. But the switch you need to press being under water...while it's a good challenge and a reasonable place to put it, I think it's unclear that you actually CAN hit said switch underwater. It always felt weird to me, and it feels weird now. What do you guys think? This room also has the oddity that despite being easily within reach you can't actually climb up onto the platform moving in the water. This is perfectly reasonable since otherwise you could just break the puzzle that way, but it still feels a little silly.

This video also introduces our old friend, block pushing puzzles! However, unlike many of the other games, this game does something quite smart with it. First of all, all pushable blocks have a little mark on them to let you know they are pushable. I believe the mark changes each area, but the distinct look of a cube with a mark on it is unmistakable. The action button prompt also makes it easier to TELL you're supposed to be doing some block pushing. Another thing is that, when the cube is in it's final position, it makes a distinct noise. These are all things that help the player understand and solve these sorts of puzzles, which are appreciated. They're still not the best type of puzzle in my book, but Ocarina of Time does it's best to make em enjoyable!

Now, let's talk about the new enemy we encounter in this sordid place. The Gohma Egg, and the Gohma Larva it holds within! We can't scan the eggs here and I sooorta missed my chance to scan the egg in the boss fight, but suffice to say...they're eggs. If you break them the larva inside doesn't get to exist, which is fine by me. I did make sure to fight at least one Larva to show off how they function. They're...super weak, as to be expected of strange larval baby spiders. They hop around and don't take much damage before dying. They'd be annoying in mass numbers or if some larger spider was around, but I doubt that'll happen any time soon.

Speaking of which it's boss time. The little introduction scene where you're required to look up at her yourself is PRETTY GREAT. Another iconic as hell moment. But yes oh no it's the giant spider! Queen Gohma, the Armored Arachnid! As first bosses go she's...pretty easy. She lunges at you and skitters around the room, trying to hit you or run you over. Her weakness is her big ole eye, stunnable by Deku Nut or from our slingshot, each of which stun her for a different length of time which I think is cool. After teasing her a bit on the ground she gets up on the ceiling, and this is where she'd start spawning eggs at us to make us fight some of her larva. However, a quick shot from our slingshot takes her down, giving her the longest amount of stun time...and also allowing us to kill her outright. We get a heart piece for our trouble, and a magical ward out of the dungeon. The curse has been defeated!

And now it's time for some backstory from our dear friend the Deku Tree. For the first time in series history, we finally learn the creation story of the world, and one that would stick with it forever. There are some more details than what we learn here, lost to the ages of history, but the general story remains the same. The three Goddesses, highest on high, shaped the world. Din, with her flaming arms and intense Power, forged the land. Nayru, with her Wisdom, infused the land with law. Farore created all life inbetween, and with them the spark of Courage that drives men forward. These three supreme deities left, leaving three golden triangles in their wake...the Triforce. As we also know, a lesser god of Light protected the Triforce, but that is a tale for another day (go watch Skyward Sword).

After telling us this story, the Deku Tree also admits that...he kind of tricked us. The curse was too far gone, and though what we did helped ease his pain...his passing is inevitable. He grants us the Kokiri Emerald, the first of three Spiritual Stones that we will need in the future. He dies, and we must move on. We passed his test of Courage, exploring this massive tree and fighting a monstrous spider. We must now leave the Woods, though it's said that any Kokiri who leaves dies...we must find the Princess of Destiny. On our way out, Saria meets us on the edge of the woods. She gives us her Fairy Ocarina, a tool that will be quite important to us...though sadly due to game mechanics will get lost along the way. I'll talk more about it later but it's actually something that kinda bugs me. But for now let's reflect on the fact that she's given us a nice flute, and wishes us well. It's time for the game to begin in earnest.

We enter Hyrule Field, and that wonderful Zelda theme music starts playing. It is quickly interrupted by the encounter of a...friend. Kaepora Gaebora, the tutorial owl! When people talk about Navi being annoying it's typically in jest or due to her sound clips being bothersome. When people talk about THIS guy being annoying, I can understand it. He's quite long winded in explaining things that most people would consider...perhaps not needing an explanation, and when you're done his conversation he asks if you understood what he said, and it defaults to NO. NOW, there is a REASON why this is done. I don't really agree with it, but I do UNDERSTAND it. This game was such a new thing that Nintendo really wanted to make sure people understood what was going on. It wanted to ensure people where paying attention, so that they'd play the game with understanding and not get mad at it because of their stupidity. Just look at people like say, Egoraptor for examples of how a game can look really ****ty if the player is a moron who doesn't pay the slightest bit of attention. So in order to make sure people were paying attention they had Gaebora ask if you wanted him to repeat his question, and set the default answer to yes. If you're paying attention, you say yes, and nothing bad happens. If you're mashing through the text like some impatient baby man, you get to listen to the whole spiel again. I do not approve of this method of enforcing your player to pay attention, but for the time it was really the only way to do so and I can't really fault them for it. Later on we'll meet this owl again, and he'll phrase the question of "would you like me to repeat what I said" in a different way, making it so that you have to answer OPPOSITE of what we answer here, another method to ensure the player is paying attention. It's rude and I don't really like it but again, this game was made in the era where it was kind of needed. Moving on.

SO! Hyrule Field! This place has a lot to explore, and it's quite large! I won't be speeding through it just yet, I want to show off all the areas IN it first before just kinda zipping along willy nilly with editing. There ARE enemies here, but as long as you stay on the path they won't attack. This is also where the Day/Night mechanic plays a factor. Time passes in the Field, and at night different things occur in places, as well as different enemies being about. We actually end up encountering some because I missed the drawbridge by like five seconds. Stalkids, little child skeletons that are...certainly not ACTUAL children I hope. They wonder around trying to smack you, and if you take off their heads they wander even more! If you kill ten of them a large one pops up with more rupees in him, and if you kill ten more you can get even more rupees. It's neat and I'll show it off later.

As day breaks, the drawbridge lowers and we can finally enter Hyrule Castle Town. We have fun smashing up some pots and crates with a city guard (finding a Gold Token in the process), we talk to a bunch of neat looking NPCs and get some hints to stuff we can do in the future, we talk to this cute farm girl. It's a relatively small city, but this is clearly just "one part of it" and we don't get to see the other parts because it's not vital to the game. The camera angle makes it feel like it's VERY crowded which I think is quite effective. But we can't tarry for long, and we head towards the Castle proper. We encounter our devious tutorial owl friend once more and he does the trick I mentioned above that is quite rude, and we end the video here (after killing another Gold Skultula).

So yeah, hope you enjoyed! Went on a biiit of rant there with Mr Owl, but it's to be expected. See you guys next time!

I've always loved the mechanic of dropping from a high place to break the webbing.

The skullatas are more obvious here to get the player used to them and to watch out for them. "Hey what's that sound? Oh its that thing that gives me the gold tokens. I better keep an eye out for more."

I also like the falling in water douses your torch. The 2 3 1 puzzle really is a neat way to do things, I just wish they'd done more of it. Ultimately, what it is teaching the player is that information in text IS important.

The room with the spinning spike log - I see what you mean about switches and underwater...and there aren't really that many in the game...in fact I can't recall any that are underwater and activated just by swimming to it...but alas, their efforts to not break the puzzle are in vain. I don't even bother with that switch. I stylishly backflip over the log to the other side with careful timing. :smallamused:

With the sliding blocks, they don't change much in this game, but they DO change between this one and Majora's Mask. :smallwink: I'm not through the 3DS remake because I'm doing that along with my remake of the game in Super Mario Maker, so they could be different in this version of the game, but so far this is not the case. Curiously, they bear the (retcon'd) mark of the Gerudo...old relics from Nayru Desert perhaps?

I believe all withered Deku Baba respawn while you remain in the room, while all healthy Deku Baba don't.

I'm glad you showcase breaking the eggs while they are still on the ceiling. Those things are annoying. Alternatively, you can just stay out of the middle and they won't drop. Also notice that the bombable wall makes a different sound than the regular stone walls. (I also like that the deku tree's walls make a wood sound).

I like after the crawl space that the torches are all too high for link, so he has to use the one he first used when entering the roots, by pushing that block shortcut down. Speaking of shortcuts, this game really likes to do that. If you die or have to start the temple over, they build the puzzles so that you unlock new things close to the entrance to skip having to redo the temple. I'll showcase this as part of my dungeon write ups, but in this dungeon they do this twice. Once when you break the web from falling from the top of the tree (which cuts having to climb up again), and a second time when you drop the block down (which cuts out having to go around to get into the upper part of the main room). Just a nice thing to observe.

Is it just me or do the goddesses outlines look like...Zora? The death of the deku tree makes me depressed. Watching him die is really sad...

Not fond of the owl's dialogue either, but I like him in theory. He's more useful when he isn't used as a tutorial. But yes, I find him to be the intolerably annoying as well.

There are a few enemies along the day sure, but along the path has nothing to do with it. Only at night does staying on the path effectively protect you. You're current trajectory, yeah, nothing along that path, but future paths feed you into the range of a few nasty guys. At night, the baddies come out to play. And as some people have pointed out, you can beat the sun to the castle by side hopping or my personal favorite, running backwards. Silly mechanics.

Little details like the tenth stalchild is bigger really is one of the reasons I like this game so much. They put a ton of detail into the game, and it feels very...complete. 1 Style Point for showing of this secret. :smallwink:



EPISODE 2 KILL TALLY!

Deku Baba - 11
Gold Skulltula - 4
Big Skulltula - 2
Gohma Egg - 2
Gohma Larva - 1
Gohma - 1
Stalchild - 14

Style Points - 1

Missed Rupees - 0




Ocarina of Time
Total Kills
(As of Episode 2)

Deku Baba - 17
Stalchildren - 14

Tula
Gohma Egg - 2
Gohma Larva - 1
Gohma - 1
Skulltula, Big - 7
Skulltula, Gold - 5
Skullwalltula - 3

Total Things Dead - 50

1st Place - Deku Baba, at 17!
2nd Place - Stalchildren, at 14!
3rd Place - Big Skulltula, at 7!

Total Style Points - 1

Total Missed Rupees - 0!

Amidus Drexel
2016-06-13, 01:49 PM
Saria's song is great, but the song of storms is definitely my favorite. (Especially considering the time-related shenanigans involved in your learning it) :smallbiggrin:

A fun little "easter egg" I found was that playing Saria's song in the sacred forest meadow has Saria ask that you just talk face-to-face instead of with the ocarina's magic. :smallamused: (not that actually talking to her in-person reveals anything special, but I thought it was funny).

TheWombatOfDoom
2016-06-13, 02:13 PM
New episode time! It's too early in the morning for me to make a good Metal Gear pun so lets just get this done.

Zodi Plays: The Legend of Zelda Ocarina of Time [3] Princess of Destiny (https://www.youtube.com/watch?v=Ke-9YCPVH9g)

Video Length: 27:29

We're back with Ocarina, and this time we've got a sneaking mission to get to. As it turns out the royal guards aren't too keen on a small child wandering around the grounds, especially with a sword I'd imagine. So we've gotta evade the ever watchful gaze of the guards and get to the weird sort of water sluice thing that we can crawl through to get to the Princess! This is easier than it looks because the guards are QUITE oblivious to most things. If you wait until night I'm pretty sure you can see their vision indicators, but that's not really needed either. Just stay cool and collected and you too can get that illustrious Big Boss ranking.

Unfortunately there's a very large Mario esque figure blocking the way. He's surrounded by crates that have cow marks on them, so he's probably related to that farm girl we talked to last episode, Malon. So after a brief encounter with the guards to save time we go to talk to her...only she's in this area now, singing a beautiful song. I know it's all midi and voice synth stuff since this is a 3DS game made from an N64 game and thus does not have an orchestra behind it but damn...I really like this music. Malon explains that her Dad's a big ole lazy pile of cow plop sometimes and gives us an egg to deal with it. After enough time has passed in game (about the length of time needed to get back to Malon's Dad in the first place) it hatches into a Cucco that we can use to wake him up. We push blocks into place and jump into the slide gate and successfully infiltrate Big Shell Hyrule Castle.

In this part of the castle, you get a sort of isometric view and the guards are wandering around this time. It's a bit trickier, but if you're patient you can get through it quite easily. If you get caught you get thrown out to where Malon's Dad was, so we've effectively hit a checkpoint. So, since there's really not all that much to talk about let's discuss the idea of stealth in an action game in the first place. As you may recall with Skyward Sword and, to a lesser degree, Minish Cap, they had stealth segments that kinda sucked. Skyward Sword's happened in one of the final areas and involved you getting all your stuff back so you can kill the guys. Minish Cap was basically just annoying guards with vision a little too good for my tastes. This one though, it takes place very early in the quest, and is of good people so fighting is clearly not an option. It makes sense for a young kid who's only beaten one dungeon to have to do a stealth segment like this, and it's lacking the...somewhat obnoxious feel of the other two sneaking missions. Basically, if you asked me how to do a stealth segment, I'd point to Ocarina of Time's stealth segments. Incidentally there is actually one more stealth segment in this game, but we'll talk more about that later. It actually succeeds in being a good late game stealth segment, too!

Anyway, we get to the secret garden where the Princess is hanging out. I also show off two neat easter eggs in this area. Shoot your slingshot at one of the windows and a guard'll throw a bomb at you for being a hooligan. The other window has some Mario stuff in it, and shooting it gets you a rupee! The Mario stuff is different in the N64 version, but my intent is to make a video at the end showing all the major differences between the N64 and 3DS versions of the game. But yes, let's talk to the so called Princess of Destiny...Princess Zelda.

Zelda informs us that she's been having prophetic dreams...and she believes we're the hero of her dreams! She also believes this dignitary from the desert, Ganondorf, is the black cloud that threatens to swallow the world. Considering his...menacing demeanor and the fact that the Deku Tree told us the black armor wearing man from the desert is evil, we can confirm quite readily that yeah, dude's probably nasty. Zelda then explains what she suspects he's up to. I sort of mentioned it last update, but basically when the God's left the world they left behind the Triforce, a magical artifact of triangles that can grant your any wish. It's been hidden away in the Sacred Realm, but Zelda suspects he wants to get in. Zelda's great plan is to collect all three Spiritual Stones, the keys to open the Sacred Realm, and get in before he does. Clever plan! Nothing could possibly go wrong here.

With that, Zelda sends us on our way, and we meet her ninja maid Impa, who teaches us Zelda's Lullaby, a song only members of the royal family or those close to them would know. This song does many magical and wonderful things and I'll be sure to show them all off because it's cool. Most importantly, it's a sign that we've got connections to the royal family, and that'll probably be important on our quest. Impa takes us out to Hyrule Field and informs us of where to go next: Kakariko Village. It's on the way to DEATH MOUNTAIN, the home of the Gorons, where the Spiritual Stone of Fire lays. So, lets press onward!

Only not. First we've gotta go check out Lon Lon Ranch. After all that fun with Malon and Talon (Malon's Dad) we should pay them a visit! I uh...do a very silly thing and end up burning an entire night dancing due to poor navigation. MY BAD. The next morning we head into the Ranch and it's pretty chill. We talk to Talon and play a goofy minigame that I can't really say anything about because for the most part it's luck based. You have enough time to check every single chicken so you shouldn't lose this. You get a bottle for your trouble and that's pretty rad. It also comes with free milk, which is the best kind. Out in the field proper we can find Malon surrounded by horses, singing a song. After some talking she decides to teach us said song. It's Epona's Song, and it's one of my favorite songs in the game. It lets us be all friendly with the horses, especially the titular Epona.

One more thing before we go to Kakariko. This is of vital importance, to the degree that they actually added in a new Navi hint telling you to go do it. Let's head off to the Lost Woods to find Saria and tell her how we're gonna save the world! On our way we encounter the day time enemy in Hyrule Field, the Peahat! They're quite a degree larger than we're used to, but go down a little easier, exploding fantastically! Blasted bladed sky pineapples. Anyway, the Lost Woods is a maze of sorts, with a wonderfully catchy tune playing. This is actually important! If you get near one of the exits in the Lost Woods, listen closely. If the music fades away, it's the wrong option. The right option has the music get a little louder. It's also possible to edge close enough to the exit to have it reveal the next room, if it's the right path. Unless it's a full on screen transition. We navigate the Lost Woods, randomly getting a Slingshot Seed Satchel upgrade due to being really accurate, and eventually find ourselves in the Sacred Forest Meadow.

The Sacred Forest Meadow introduces two new enemies to us. Sorta. The Wolfos is the main threat, a big scary wolf person who's quite good at guarding attacks. However, his full combo has him spin around, exposing his weak backside. Two jump attacks will take him out, and if we normal stab it something funny will happen so I'll try to remember that for next time. The second new enemy is encountered in the large hedge maze in this area. The Mad Scrub! They're like regular Deku Scrubs only you have to actually kill them after stunning them with their own seed, or by throwing a Deku Nut at them or using the Slingshot since those all work on getting rid of them too.

At the very end of the Forest Meadow we find Saria, sitting on a tree playing that wonderful song. This place looks fairly ominous, a big metal pad and what looks like a mansion in the distance. Saria says this place feels...special, to us both. In return for finding her she teaches us how to play Saria's Song, a song of vital importance in the coming future. It's main purpose is basically just to phone Saria up and ask her for more detailed advice.

And with that, we end the episode. It's a long one, full of meaty stuff. We woke up a farmer, got exposition dumped on by a Princess, and then learned some sweet tunes. Hope to see you guys next time where we do some silly stuff and also like get another song because spoilers: magical ocarina songs is this game's "thing". I know right, hard to tell given it's called Ocarina of Time.

The green glow isn't just for...what I think you are referencing. (something to do with scary avians?) The green glow also means that when you play a certain song, a LARGE glowing fairy will pop out. Green glows just mean "something hidden". Speaking of fairies, have you ever tried touching a butterfly with the edge of a deku stick? :smallwink:

That second vine wall you climb to get to the moat used to be a different texture. It wasn't obvious that you could climb it, and people would get confused, so its nice to see the change. The guards do not have vision indicators, you're confusing that with a different guard creep from a different game. That's Majora's Mask. And yes you can if you pester the guard a lot, he asks for a bribe, but it only works if you ask him repeatedly, and I believe only if you haven't been caught.

I was wondering if you'd go for those rupees when starting this episode. Can't say I blame you, but part of me is a little...disappointed. :smalltongue: Then again, you're wallet IS almost full.

Aw, you should have done the easter egg from farther away so that you could see the actual guard poke his head out.

So not only is Link having dreams of the future, but so is Zelda? I wonder who else might have these dreams...and what is causing them!

The ornateness of the letter Zelda gives you looks wonderful in this version! And now that we have met Zelda, I'd like to point out that tradition continues from Skyward sword - Impa is again the protector of Zelda. A neat thing to have happen again, looks like the Sheikah are still going strong, whoever they are! Also, the theme for skyward sword is Zelda's Lullaby backwards, which is neat.

You don't get overflow for found rupees, only from rupees you get from chests as you can't get those back. So you're good. Sorry you went all the way around, though...

The chickens you can identify because they peck a lot more often than the rest of the cuckoo's. Also if you look at Malon and Talon's neckerchief clasp, you'll see bowser's head. :smallbiggrin:

Oh nice, Peahat show off. Very nice. :smallwink: And I didn't expect you going to the Lost Woods first! There's a few areas in there that you missed, but I'm sure you'll be stopping by there again in the future! :smallwink:



EPISODE 3 KILL TALLY!

Peahat - 1
Wolfos - 1
Mad Deku Scrub - 5

Style Points - 0

Missed Rupees - 27




Ocarina of Time
Total Kills
(As of Episode 3)

Deku Baba - 17
Deku Scrub, Mad - 5
Peahat - 1
Stalchildren - 14
Wolfos - 1

Tula
Gohma Egg - 2
Gohma Larva - 1
Gohma - 1
Skulltula, Big - 7
Skulltula, Gold - 5
Skullwalltula - 3

Total Things Dead - 57

1st Place - Deku Baba, at 17!
2nd Place - Stalchildren, at 14!
3rd Place - Big Skulltula, at 7!

Total Style Points - 1

Total Missed Rupees - 27

LaZodiac
2016-06-13, 04:02 PM
The green glow isn't just for...what I think you are referencing. (something to do with scary avians?) The green glow also means that when you play a certain song, a LARGE glowing fairy will pop out. Green glows just mean "something hidden". Speaking of fairies, have you ever tried touching a butterfly with the edge of a deku stick? :smallwink:

Aw, you should have done the easter egg from farther away so that you could see the actual guard poke his head out.

So not only is Link having dreams of the future, but so is Zelda? I wonder who else might have these dreams...and what is causing them!

The ornateness of the letter Zelda gives you looks wonderful in this version! And now that we have met Zelda, I'd like to point out that tradition continues from Skyward sword - Impa is again the protector of Zelda. A neat thing to have happen again, looks like the Sheikah are still going strong, whoever they are! Also, the theme for skyward sword is Zelda's Lullaby backwards, which is neat.

The chickens you can identify because they peck a lot more often than the rest of the cuckoo's. Also if you look at Malon and Talon's neckerchief clasp, you'll see bowser's head. :smallbiggrin:

Oh nice, Peahat show off. Very nice. :smallwink: And I didn't expect you going to the Lost Woods first! There's a few areas in there that you missed, but I'm sure you'll be stopping by there again in the future! :smallwink:


Took me a second to get what you were slyly referring to. Interesting, I don't...actually recall ever seeing that happen before, what song is it? Assuming it's one we've seen. Also yes I'll show off the Deku Stick thing too.

I'll show off the royal guard's face in my N64 video.

Hmm...that's a point. I wonder if Ganondorf had a dream as well...

Haha...yes. The Shiekah are...going strong. Yes. That's...a word I'd use. looks at a future episode

Yeah a lot of the stuff in the Lost Woods and such I'll be covering before "the thing" that happens. Also I didn't know you could tell which cuccos were the super ones by how they peck. Interesting.

Qwertystop
2016-06-13, 04:02 PM
Ah, yes, this bit (http://thepunchlineismachismo.com/archives/comic/been-in-a-ganondorf-kind-of-mood-lately).

EDIT: Oh, I never knew about the seed pouch.

EDIT: I also never knew you could throw Deku Seeds somewhere other than at your feet.

Lord Raziere
2016-06-13, 11:35 PM
don't remember the cuckoo part of the stealth mission...

ah, there is the part of Zelda games I'm really familiar with: their ocarina music. this is always made them stand out to me for some reason: the fact that protagonist has to play certain music to progress and save the world. they're always beautiful though. good thing too, can you imagine if Link had to play some goofy little tune throughout a game to save the world instead? like imagine if Link had to play the benny hill theme every time to do something magical instead....

and jeez so many girls giving Link music to play. he seems already popular with the ladies, but given that all three girls in his life so far have taught him music, he is only going to become more popular....and since Saria's Song is basically her phone number one wonders if there isn't ulterior motive there. NAH! I'm reading too much into it for the sake of humor. :smalltongue:

HalfTangible
2016-06-14, 01:53 AM
don't remember the cuckoo part of the stealth mission...

ah, there is the part of Zelda games I'm really familiar with: their ocarina music. this is always made them stand out to me for some reason: the fact that protagonist has to play certain music to progress and save the world. they're always beautiful though. good thing too, can you imagine if Link had to play some goofy little tune throughout a game to save the world instead? like imagine if Link had to play the benny hill theme every time to do something magical instead....

and jeez so many girls giving Link music to play. he seems already popular with the ladies, but given that all three girls in his life so far have taught him music, he is only going to become more popular....and since Saria's Song is basically her phone number one wonders if there isn't ulterior motive there. NAH! I'm reading too much into it for the sake of humor. :smalltongue:

HOLY S#@$ YOU'RE RIGHT O_o

GloatingSwine
2016-06-14, 06:06 AM
We talk to Talon and play a goofy minigame that I can't really say anything about because for the most part it's luck based. You have enough time to check every single chicken so you shouldn't lose this. You get a bottle for your trouble and that's pretty rad. It also comes with free milk, which is the best kind.

You can trivially cheese the chicken game by just throwing all the chickens behind the counter and then talking to Talon.

GG now the chickens he throws out are the only ones there.

ShneekeyTheLost
2016-06-14, 08:50 PM
I will admit, Link is such a player in this one.

So far, we've got the 'girl next door' in Saria, and the 'farmgirl' Malon. Both of whom seem to be into him. Oh, and Princess Zelda. Impa... well, we'll get into that later. And that's only the start. I swear, there isn't a named female character he doesn't end up macking on.

Seerow
2016-06-15, 01:04 AM
I will admit, Link is such a player in this one.

So far, we've got the 'girl next door' in Saria, and the 'farmgirl' Malon. Both of whom seem to be into him. Oh, and Princess Zelda. Impa... well, we'll get into that later. And that's only the start. I swear, there isn't a named female character he doesn't end up macking on.

And to think we still haven't met Link's future wife yet!

GloatingSwine
2016-06-15, 05:54 AM
I will admit, Link is such a player in this one.


This is the only Link to definitely have a nonzero number of descendants.

Other Links may have, but we don't know. This Link definitely does.

Seerow
2016-06-15, 10:37 AM
Just finally got time to watch Monday's video, and wow I completely forgot that rancher dude offers to get you married to Malon. I was joking about a different character that will probably show up in about 3-4 episodes at our current pace.

Also on the topic of songs, I agree with loving the Ocarina music in general, all of the songs are very distinctive and full of flavor while being simple enough that even the least musically inclined among us feel like we could play. Saria's Song is definitely one of the better songs, but Song of Storms is far and away my favorite.

ShneekeyTheLost
2016-06-15, 10:41 AM
Just finally got time to watch Monday's video, and wow I completely forgot that rancher dude offers to get you married to Malon. I was joking about a different character that will probably show up in about 3-4 episodes at our current pace.

His offer is something of a 'Oh but thou must!' scenario. Regardless of your choice, he shoots you down. Not that this would stop Link from spending quite a bit of time with Malon later on, but you don't officially get engaged to her. The other lady to whom you refer, on the other hand...

enderlord99
2016-06-15, 11:07 AM
I swear, there isn't a named female character he doesn't end up macking on.

That (http://zelda.wikia.com/wiki/Queen_Gohma) sounds reckless (https://en.wikipedia.org/wiki/Spider_cannibalism).

ShneekeyTheLost
2016-06-16, 10:39 AM
That (http://zelda.wikia.com/wiki/Queen_Gohma) sounds reckless (https://en.wikipedia.org/wiki/Spider_cannibalism).

She made an offer, but he politely declined. When she got more forward, he had to be more insistent. Not his fault she was being all creepy stalker on him.

HalfTangible
2016-06-16, 10:55 AM
His offer is something of a 'Oh but thou must!' scenario. Regardless of your choice, he shoots you down. Not that this would stop Link from spending quite a bit of time with Malon later on, but you don't officially get engaged to her. The other lady to whom you refer, on the other hand...

Most of the chat options in OOT and MM are like that, honestly.

Friv
2016-06-16, 11:38 AM
Zelda informs us that she's been having prophetic dreams...and she believes we're the hero of her dreams! She also believes this dignitary from the desert, Ganondorf, is the black cloud that threatens to swallow the world. Considering his...menacing demeanor and the fact that the Deku Tree told us the black armor wearing man from the desert is evil, we can confirm quite readily that yeah, dude's probably nasty.

http://thepunchlineismachismo.com/wp-content/uploads/2016/04/2016-04-18.jpg (http://thepunchlineismachismo.com/archives/comic/been-in-a-ganondorf-kind-of-mood-lately)

Qwertystop
2016-06-16, 12:04 PM
http://thepunchlineismachismo.com/wp-content/uploads/2016/04/2016-04-18.jpg (http://thepunchlineismachismo.com/archives/comic/been-in-a-ganondorf-kind-of-mood-lately)

Ten days late there. Also, GitP isn't a chan, please don't just post a picture.

Friv
2016-06-16, 12:23 PM
Ten days late there. Also, GitP isn't a chan, please don't just post a picture.

How do you figure I'm ten days late? The post in question was both (a) three days ago, and (b) the most recent one in the series.

Qwertystop
2016-06-16, 12:39 PM
How do you figure I'm ten days late? The post in question was both (a) three days ago, and (b) the most recent one in the series.

Misread the date on my post (that included the same comic).

Coidzor
2016-06-16, 11:34 PM
This is the only Link to definitely have a nonzero number of descendants.

Other Links may have, but we don't know. This Link definitely does.

Well. Depending on if Zodi makes it through without Bad End.

And how you interpret the next game.


don't remember the cuckoo part of the stealth mission...

ah, there is the part of Zelda games I'm really familiar with: their ocarina music. this is always made them stand out to me for some reason: the fact that protagonist has to play certain music to progress and save the world. they're always beautiful though. good thing too, can you imagine if Link had to play some goofy little tune throughout a game to save the world instead? like imagine if Link had to play the benny hill theme every time to do something magical instead....

and jeez so many girls giving Link music to play. he seems already popular with the ladies, but given that all three girls in his life so far have taught him music, he is only going to become more popular....and since Saria's Song is basically her phone number one wonders if there isn't ulterior motive there. NAH! I'm reading too much into it for the sake of humor. :smalltongue:

The Legend of Zelda: Harem of Anime


I'll show off the royal guard's face in my N64 video.

Hmm...that's a point. I wonder if Ganondorf had a dream as well...

Oh mai, an N64 video. :smallamused:

And it turns out that all of this happened just because three people had a couple of bad dreams.


Although, those aren't things a new player would do, so it does help with the cycle reinforcement.

That's true. It's nice for the replayability/speedrunners that you can use knowledge to avoid having to waste a night on the road, though.

DataNinja
2016-06-17, 02:00 AM
That's true. It's nice for the replayability/speedrunners that you can use knowledge to avoid having to waste a night on the road, though.

I think that's part of the mark of a well designed game. It guides new players towards a road of discovery, but returning players are able to use the tricks they've picked up to feel cool about being able to bypass the lessons.

LaZodiac
2016-06-17, 09:30 AM
Let us begin once more!

Zodi Plays: The Legend of Zelda Ocarina of Time [4] The Composer Brothers (https://www.youtube.com/watch?v=qP-Tju-JmkU)

Video Length: 22:52

This time on Ocarina of Time, we're gonna shore up some side quests while also making our way to our next destination, the hidden ninja village that Impa built and then opened up to all the poor people. First off though, we buy a new shield at the Castletown shop, the Hylian Shield! It's a big hunk of metal so fire doesn't hurt it...but it's also large enough for Link to have legitimate problems using it. Oh dear! He can only duck and cover underneath the shield, barely moving around to change the hit box of it. It's neat, but also kind of difficult to use sometimes. But seeing as how we'll be eventually going to a place known to be full of fire and lava and death, it'll help us quite a bit. We also check out the Happy Mask Shop but there's nothing in it that we can do yet. Oops!

I really love the home-y feel Kakariko Village has. It's so peaceful and nice. Even the NPCs who are a little mad due to layabout useless construction workers are kinda chill still. Our first order of business here is talking to Anju, the lady taking care of the cuccos...or should be. Turns out that much like in Minish Cap, her flock has flown the coop! Unlike Minish Cap we aren't arbitrarily timed to do this, so it's pretty easy. Except for the fact that two are hidden behind a gate that requires a REALLY precise jump with a third cucco (and one of which I miss my first time through) and another is hidden in a crate that I did not remember about. The jump is honestly the worst because...you have to approach it from a certain angle and at a certain speed or Link won't actually JUMP he'll just fall off the edge. Even if he does jump correctly you might not actually MAKE the jump. It's REALLY annoying and I'm curious if there is an alternative method to get into there. I'm very silly when it comes to remember stuff in this game. For getting all of Anju's ridiculously loud and rude cuccos back she gives us a bottle. This is our second one and that rules, every bottle you get is incredibly important.

After dealing with Anju, we head over to the graveyard! I also show off that Zelda's Lullaby can fix broken signs. As it turns out, a village that was originally full of badass royal ninjas also has a pretty extensive graveyard! We'll be exploring this place more later, but for now we're here for a specific purpose. At the very top of the place is a big ole stone honouring them all, especially the two Composer Bros Sharp and Flat. After uh...interfering with the eternal rest of the two brothers and having to fight them, we can play Zelda's Lullaby to blow up the big ole memorial stone to get down into it! I think fighting the brothers is optional but I did it. The brothers are basically just the basic Poe enemy, which I don't fight here but I will fight eventually. They're ghosts that float around being rude, spinning to try and hit you with their lantern or turning invisible after every hit to avoid getting re-killed. They're bothersome but not that dangerous a fight.

Inside the Royal Family's Tomb we encounter Keese! They're bats and do what bats do. Our slingshot makes dispatching them far easier than normal, given that we have near perfect aim! That's pretty great. We talk to some skeletons to get an idea of what to do, and head onward. The next room is full of corrupted, poisonous goo that hurts us the way lava does...it also has Redeads, one of the more iconic enemy types in the game. They're fleshy undead, though it's unclear if they're actual zombies or just homunculi made of flesh and mud. They scream at you to paralyze you and slowly trod toward you. If they get within grabbing range...well, they cling onto you and start draining your life. They're pretty scary, especially if multiple ones are around to chain their screams, but they're also not very durable. I you can catch them off guard you can do it.

At the end of the Royal Tomb we find that the song the Composer Bros were working on...it exists! The Song of the Sun lets us switch it from night to day, and also freezes undead enemies to boot! I think it might outright kill Poes I'll have to check that out. But yes, with this song we're never in any real danger of being locked out of anything, we can decide what time it is. After that we move on...and it's time to check out the one house that appears to be boarded up. It's creepy and covered with spider webs and as we see once we get deeper in...actual spiders. Or rather, the poor greedy folk inside who've been cursed to turn into monstrous spiders. Their leader tells us if we can kill all the Gold Skulltula's, they'll make us rich! I can get behind that, I'd love to have more money please. They also give other rewards at certain tiers which I'll get to later.

Anyway, we head over to the guard that's blocking our path to Death Mountain...and discover that taking to him triggers the Mask Store to open AND gives us a discount on the Hylian Shield. Oops! We also kill like three Gold Skulltula's. That's it for today, hope you all enjoyed. Next time we explore Death Mountain!

Yuki Akuma
2016-06-17, 09:36 AM
There's actually a free Hylian shield in the graveyard, so even if you used the discount you'd have spent more money than you needed to. :smallwink:

TheWombatOfDoom
2016-06-17, 09:42 AM
WOMBAT'S TEMPLE ANALYSIS!

[Inside the Deku Tree]

The entirety of Kokiri Forest is under the domain of the Great Deku Tree. The Great Tree's branches span high above the wood, shading all beneath it. Its roots likely stretch farther, protecting the children of the forest from evil growth. The Kokiri themselves seem to thrive based on the Deku Tree, as he created them. He provides them fairies, and protects them. In turn, they serve him and assist in maintaining the forest. A symbiotic relationship, if you will. However, we also know that the Deku Tree has been cursed, and his health is failing. That being said, the forest has been relatively quiet, with only three withered Deku Baba sprouting near the entrance of the Deku Tree's sanctuary. The rest he has contained entirely within himself, to prevent the foul creatures from attacking his children. Who knows what will happen to the forest when the Deku Tree succumbs to the curse...

Look & Feel - Entering the Deku Tree feels like entering a magnificent tree house, similar to the smaller houses of the Kokiri. Most of the structure appears as it was built around the Deku Tree's trunk, not carved into it. These were likely built by the Kokiri, perhaps when strangers entered the forest they could retreat to safety within the Deku Tree. With Ganondorf's curse, this no longer is possible it seems. The rooms and main structure above give off a once lived in feel. As we descend under the Deku Tree, it feels more like the area was breached by something large that burrowed straight down from the main structure to inhabit the roots, as evidenced by the straight drops down, blocked by webbing. This lower area appears to have once been some sort of testing ground, perhaps to assist in selecting the leader of the Kokiri by trial. Perhaps this is where Mido garnered his title? Or perhaps it was an area to assist in maintaining a pure water flow to feed the roots of the Great Tree. Whatever the reason, it seems the Kokiri keep this secret close...

Theme/Layout - Like the Deku Tree itself, the area is very vertically inclined, both above and below. It involves a lot of climbing and jumping, requiring the explorer to be both nimble and able. The walls are mostly made out of wood, and give off the appropriate 'thunk' should one be careless with a blade. The entirety of the dungeon is themed to be that of a natural sense, which is appropriate for being within a gigantic tree. The roots of the Deku Tree curl around doors and passages below the main chamber, and these passages are made up of dirt and stone.

The above and below ground have stark contrasts to them. In the upper area, the way is sprawling with small antechambers within what one can assume to be a few of his great branches. The lower area is made up of a smaller network of chambers, and then burrow further still to an even darker and danker place than before. And to reach it, one must use wits as well as weapons.

Puzzles & Items - Many of the puzzles within the Deku Tree seem simple, and without fear of injury. Within the branching rooms above, we have rooms that might have been used to teach the Kokiri the ways of the forest, such as jumping from branch to branch, climbing trees, and lighting the way through the dark places of the wood. If it weren't for the monsters that now inhabit the tree, there would not even be fear of injury in these tasks. However, once one delves into the roots, the puzzles seem more than just teaching methods.

If it truly was used to test the leader of the Kokiri, these harder puzzles seem appropriate, and appear to require the Fairy Slingshot as well. The webbing from the Tula that infest the tree cause these obstacles to become even more potent. Fortunately, the Deku Baba provides a nearly limitless supply of Deku Sticks to solve many of the puzzles of this dungeon, both for unlocking doors as well as clearing the silken barriers. The Fairy Slingshot seems an appropriate weapon for the Kokiri. Generally nonlethal, but potent with dealing with many of the enemies that seem more common in the forest, perhaps the Deku Tree need only arm his children with these rather than locking them inside himself...

Monsters/Boss - Many a creature dwell within the Great Tree, but the most curious is the Deku Scrubs. Not yet mad, but not all together sane, it seems these Deku Scrub have given fealty to the creature that curses the very thing they dwell in. Perhaps this is the only way they could survive within the tree, or perhaps they bow to whatever is immediately strongest as evidenced by their change in loyalty upon their defeat. Many Deku Baba, both withered and otherwise also dwell throughout, aiding the resourceful, and injuring the inattentive. The most common enemy are that of the Tula. There are quite a variety of Skulltula, from the smaller Skullwalltula to the Larger Skulltula, and a few Gold Skulltulas which seem to appear where you least expect. They are the creators of the network of webs in the canopy of the main upper chamber, though it seems most of their holding is beneath the earth. The roots of the Deku Tree are infested with spiders, webbing, and even the eggs of the Spider Queen, Gohma. If our hero had not defeated them, they could have turned into Gohmas of their own...

Queen Gohma is a menacing foe in appearance, and certainly the creature that has cursed the Deku Tree. Likely she is the creature that burrowed through the roots and created the passages the three Deku Scrubs protect. Her only weak part is her eye, but it is a large weakness indeed. Given the fact that it glows, she is likely not used to creatures who are able to fling objects to blind or damage, which seems strange since those that serve her are the Deku Scrub within the tree, a creature known for slinging projectiles. Since she's customarily in the darkness, perhaps it is a side effect of dark vision? Either way, any enemy that can create more of itself is always one that should be dispatched with haste. Fortunately, our hero has become well practiced at slaying arachnids throughout the dungeon and by using the proper techniques, can quickly dethrone the queen. Unfortunately, Gohma's reign did not end quickly enough...for in the wake of her death, the Deku Tree follows her to the grave...

LaZodiac
2016-06-17, 09:52 AM
There's actually a free Hylian shield in the graveyard, so even if you used the discount you'd have spent more money than you needed to. :smallwink:

Poop right I forgot that. Ech, it's for the best. Shops are under utilize as heck in these games.

@Wombat: Damn good write up I don't really have much to say. I imagine her eye glowing is a sign of activating some sort of night vision given we're in a dark, dank cave when we fight her.

Qwertystop
2016-06-17, 09:58 AM
Ah, Link as a turtle.

The Kakariko theme sounds nice sped up.

Have you tried not L-targeting the Poe? Navi mentioned it.

LaZodiac
2016-06-17, 10:01 AM
Ah, Link as a turtle.

The Kakariko theme sounds nice sped up.

Have you tried not L-targeting the Poe? Navi mentioned it.

...she did?

Qwertystop
2016-06-17, 10:38 AM
...she did?

When you asked Navi about the Poe, didn't she say they disappear when you L-target them? Or did I misread that?

LaZodiac
2016-06-17, 10:49 AM
When you asked Navi about the Poe, didn't she say they disappear when you L-target them? Or did I misread that?

So she did! I've...never tried that before, I'll have to do so!

TheWombatOfDoom
2016-06-17, 12:39 PM
Let us begin once more!

Zodi Plays: The Legend of Zelda Ocarina of Time [4] The Composer Brothers (https://www.youtube.com/watch?v=qP-Tju-JmkU)

Video Length: 22:52

This time on Ocarina of Time, we're gonna shore up some side quests while also making our way to our next destination, the hidden ninja village that Impa built and then opened up to all the poor people. First off though, we buy a new shield at the Castletown shop, the Hylian Shield! It's a big hunk of metal so fire doesn't hurt it...but it's also large enough for Link to have legitimate problems using it. Oh dear! He can only duck and cover underneath the shield, barely moving around to change the hit box of it. It's neat, but also kind of difficult to use sometimes. But seeing as how we'll be eventually going to a place known to be full of fire and lava and death, it'll help us quite a bit. We also check out the Happy Mask Shop but there's nothing in it that we can do yet. Oops!

I really love the home-y feel Kakariko Village has. It's so peaceful and nice. Even the NPCs who are a little mad due to layabout useless construction workers are kinda chill still. Our first order of business here is talking to Anju, the lady taking care of the cuccos...or should be. Turns out that much like in Minish Cap, her flock has flown the coop! Unlike Minish Cap we aren't arbitrarily timed to do this, so it's pretty easy. Except for the fact that two are hidden behind a gate that requires a REALLY precise jump with a third cucco (and one of which I miss my first time through) and another is hidden in a crate that I did not remember about. The jump is honestly the worst because...you have to approach it from a certain angle and at a certain speed or Link won't actually JUMP he'll just fall off the edge. Even if he does jump correctly you might not actually MAKE the jump. It's REALLY annoying and I'm curious if there is an alternative method to get into there. I'm very silly when it comes to remember stuff in this game. For getting all of Anju's ridiculously loud and rude cuccos back she gives us a bottle. This is our second one and that rules, every bottle you get is incredibly important.

After dealing with Anju, we head over to the graveyard! I also show off that Zelda's Lullaby can fix broken signs. As it turns out, a village that was originally full of badass royal ninjas also has a pretty extensive graveyard! We'll be exploring this place more later, but for now we're here for a specific purpose. At the very top of the place is a big ole stone honouring them all, especially the two Composer Bros Sharp and Flat. After uh...interfering with the eternal rest of the two brothers and having to fight them, we can play Zelda's Lullaby to blow up the big ole memorial stone to get down into it! I think fighting the brothers is optional but I did it. The brothers are basically just the basic Poe enemy, which I don't fight here but I will fight eventually. They're ghosts that float around being rude, spinning to try and hit you with their lantern or turning invisible after every hit to avoid getting re-killed. They're bothersome but not that dangerous a fight.

Inside the Royal Family's Tomb we encounter Keese! They're bats and do what bats do. Our slingshot makes dispatching them far easier than normal, given that we have near perfect aim! That's pretty great. We talk to some skeletons to get an idea of what to do, and head onward. The next room is full of corrupted, poisonous goo that hurts us the way lava does...it also has Redeads, one of the more iconic enemy types in the game. They're fleshy undead, though it's unclear if they're actual zombies or just homunculi made of flesh and mud. They scream at you to paralyze you and slowly trod toward you. If they get within grabbing range...well, they cling onto you and start draining your life. They're pretty scary, especially if multiple ones are around to chain their screams, but they're also not very durable. I you can catch them off guard you can do it.

At the end of the Royal Tomb we find that the song the Composer Bros were working on...it exists! The Song of the Sun lets us switch it from night to day, and also freezes undead enemies to boot! I think it might outright kill Poes I'll have to check that out. But yes, with this song we're never in any real danger of being locked out of anything, we can decide what time it is. After that we move on...and it's time to check out the one house that appears to be boarded up. It's creepy and covered with spider webs and as we see once we get deeper in...actual spiders. Or rather, the poor greedy folk inside who've been cursed to turn into monstrous spiders. Their leader tells us if we can kill all the Gold Skulltula's, they'll make us rich! I can get behind that, I'd love to have more money please. They also give other rewards at certain tiers which I'll get to later.

Anyway, we head over to the guard that's blocking our path to Death Mountain...and discover that taking to him triggers the Mask Store to open AND gives us a discount on the Hylian Shield. Oops! We also kill like three Gold Skulltula's. That's it for today, hope you all enjoyed. Next time we explore Death Mountain!

Agh, you spent your money on the shield now?! When you talk to the guard in Kakariko Village to Death Mountain, he gets you a discount. And there's a free one in a hidden chest in the Graveyard! Ah, you're getting close to max rupees, gotta spend that money I suppose.

You can make the jump without the chicken, but only if you are running along the railing rather than the ground, and roll when you're jumping. :smallwink: Prostrats. Also you can go through the back door later and get back there without jumping. Man those Cuckoos gave you trouble...you might even say that it was 'phial'! :smallbiggrin:

The carpenter's son said go spend some time in the field to wait for Dampe to come out, not the graveyard. :smallwink:

I...actually never knew you could fight Sharpe and Flat in Ocarina of Time...I never read those graves I guess...30+ plays and I'm still learning things! Maybe I have seen it and don't remember it, but awesome none the less. Anyway, deku nuts make poes goe uninvisible, and if you don't target them they aren't so shy. :smallwink: Oh reading the text of Sharpe...nope, never encountered him. Oh man. Something new. I am pleased. So Ganondorf has been on a rampage since before this game. If he was swearing fealty to the king, when did he kill the composers? Before the game? After we met princess Zelda? These seem to have been here awhile, so why wasn't Ganondorf thrown into prison the moment he entered the kingdom? To prevent a war? Also you mention that the green and red poes look familiar...are you referring to Mario and Luigi? Because they look less like them than Talon and Inigo do.

One thing I'll note about the ocarina, the buttons are different from the n64 to the 3ds, so I have a bit of trouble playing them properly without looking. If I'm using c-buttons or c-stick, its by memory.

...Come on, couldn't the grave have slid back, not be struck by lightning and explode? That's not even the right song for calling weather! It's almost like they meant to have it be one song, but instead made it another at the last minute and went with the, eh it looks cool thought process. And then when you get the suns song, the sky is too darned cloudy to even see the change of day to night, or even if the sun is up there...

I didn't know Poe's die from the Sun's song...knew about the ReDeads though. A little about ReDeads - they're weak to fire, and freeze from the sun's song. If you kill one, the others will gather around its body to mourn it, or perhaps eat it. If you walk slowly or wear shoes that make you move slower, they won't even detect you because they only detect you from fast movement. They may seem like zombies, but they're magical constructs. So you aren't killing cursed corpses. They seem to reanimate after a time. For now I'll count them as REredead if you knock em over, but if fire makes them poof, then I'll be retroactively redacting those for the more permakill.

Going into the Skulltula house, it seems the Deku Tree may have had the better Spider Curse...:smallyuk: (also nice plug. I laughed, and wish I could donate...buying a house :smallredface:)



EPISODE 4 KILL TALLY!

Sharpe - 1
Flat - 1
Keese - 4
ReDead - 4
Gold Skulltula - 3

Style Points - 0

Missed Rupees - 0



Temple Analysis
Inside the Deku Tree



Ocarina of Time
Total Kills
(As of Episode 4)

Deku Baba - 17
Deku Scrub, Mad - 5
Keese - 4
Peahat - 1
Wolfos - 1

Poes
Sharpe - 1
Flat - 1

Stal
ReDead - 4
Stalchildren - 14

Tula
Gohma Egg - 2
Gohma Larva - 1
Gohma - 1
Skulltula, Big - 7
Skulltula, Gold - 8
Skullwalltula - 3

Total Things Dead - 70

1st Place - Deku Baba, at 17!
2nd Place - Stalchildren, at 14!
3rd Place - Gold Skulltula, at 8!

Total Style Points - 1

Total Missed Rupees - 27

LaZodiac
2016-06-17, 12:49 PM
Agh, you spent your money on the shield now?! When you talk to the guard in Kakariko Village to Death Mountain, he gets you a discount. And there's a free one in a hidden chest in the Graveyard! Ah, you're getting close to max rupees, gotta spend that money I suppose.

You can make the jump without the chicken, but only if you are running along the railing rather than the ground, and roll when you're jumping. :smallwink: Prostrats. Also you can go through the back door later and get back there without jumping. Man those Cuckoos gave you trouble...you might even say that it was 'phial'! :smallbiggrin:

I...actually never knew you could fight Sharpe and Flat in Ocarina of Time...I never read those graves I guess...30+ plays and I'm still learning things! Maybe I have seen it and don't remember it, but awesome none the less. Anyway, deku nuts make poes goe uninvisible, and if you don't target them they aren't so shy. :smallwink: Oh reading the text of Sharpe...nope, never encountered him. Oh man. Something new. I am pleased. So Ganondorf has been on a rampage since before this game. If he was swearing fealty to the king, when did he kill the composers? Before the game? After we met princess Zelda? These seem to have been here awhile, so why wasn't Ganondorf thrown into prison the moment he entered the kingdom? To prevent a war? Also you mention that the green and red poes look familiar...are you referring to Mario and Luigi? Because they look less like them than Talon and Inigo do.

One thing I'll note about the ocarina, the buttons are different from the n64 to the 3ds, so I have a bit of trouble playing them properly without looking. If I'm using c-buttons or c-stick, its by memory.

...Come on, couldn't the grave have slid back, not be struck by lightning and explode? That's not even the right song for calling weather! It's almost like they meant to have it be one song, but instead made it another at the last minute and went with the, eh it looks cool thought process. And then when you get the suns song, the sky is too darned cloudy to even see the change of day to night, or even if the sun is up there...

I didn't know Poe's die from the Sun's song...knew about the ReDeads though. A little about ReDeads - they're weak to fire, and freeze from the sun's song. If you kill one, the others will gather around its body to mourn it, or perhaps eat it. If you walk slowly or wear shoes that make you move slower, they won't even detect you because they only detect you from fast movement. They may seem like zombies, but they're magical constructs. So you aren't killing cursed corpses. They seem to reanimate after a time. For now I'll count them as REredead if you knock em over, but if fire makes them poof, then I'll be retroactively redacting those for the more permakill.

Going into the Skulltula house, it seems the Deku Tree may have had the better Spider Curse...:smallyuk: (also nice plug. I laughed, and wish I could donate...buying a house :smallredface:)


Yeah I forgot about the discount AND the bonus shield. OOPS!

I'll keep those prostrats in mind for the future. I hate that jump so much.

I'm glad I could teach someone so learned at this game about something! That's important to me, and it shows how big of a thing Ocarina of Time is. I'm guessing he killed the Composers in secret and that just wasn't discovered. As for them looking like Mario...one is short and red, one is lanky and green. They both have fantastic moustaches. It's self evident :smallwink:

Same here. I can remember the C Stick directions pretty well actually.

Yeah...the headstone EXPLODING is a little ridiculous personally.

Next time I see some Redeads I'm gonna set em all on fire and see how that works, just for you.

Lord Raziere
2016-06-17, 04:59 PM
now this is stuff I never got to. Cuccoos! Beware.

and now into the hole, with no way back up....

heh, the Sun Song is the little tune you always hear when you enter someplace in the day time. things like this still make me wonder if the Zelda franchise's goddesses really did build all the music you hear into the world, and the Sun Song is literally the song the goddesses of the setting play to raise the sun as well.

in fact, sound seems to be a theme in this game:

-the most beautiful songs are the ones that control the world
-the cuckoos and gold skulltulas have certain sounds to let you know they are there
-Redeads use a discordant scream to paralyze you- to make you stop, whereas beautiful songs make things happen and move.

which would make sense- if songs control time, then bad tunes like a Redead's scream would stop time- your time.

but time passes as long as your OUTSIDE places like Hyrule City. when you go in, time "stops" in a way as the owl explained, even though people can still talk and move and such. Hm. perhaps the towns theme songs have something to do with it? like, Hyrule City's theme is constantly playing in a loop right? so, the people within the city are in a constant time loop. which might actually integrate the mechanics of the dialogue of the game and the actual world. the songs loop to make sure time stays still in a limited fashion, but only in the presence of Link. which would make sense- he is a Triforce wielder, and therefore divinely connected to the goddesses.

the fact that apparently little tunes play when you hold up objects to the sky in thanks, only reinforces this theory. The Zelda-verse might be made of music, or at least be strongly connected to it in a way that implies motion and harmony.

GloatingSwine
2016-06-17, 07:12 PM
in fact, sound seems to be a theme in this game:



I think this is very much a product of Eiji Aonuma.

Eiji Aonuma might not get as much credit as Shigeru Miyamoto for Zelda he's been the lead designer and then producer for the series since Ocarina of Time, and music is very much his thing (it's how he relaxes and has fun).


It's tempting to think of Zelda as yet another product just of Miyamoto's genius, but don't undersell Aonuma, he's really been a driving force for the series as a whole.

HalfTangible
2016-06-17, 07:24 PM
I think this is very much a product of Eiji Aonuma.

Eiji Aonuma might not get as much credit as Shigeru Miyamoto for Zelda he's been the lead designer and then producer for the series since Ocarina of Time, and music is very much his thing (it's how he relaxes and has fun).


It's tempting to think of Zelda as yet another product just of Miyamoto's genius, but don't undersell Aonuma, he's really been a driving force for the series as a whole.

iirc, the Zelda theme was composed ridiculously quickly. Like, less than a day. And it's still iconic and amazing.

Coidzor
2016-06-17, 08:25 PM
Let us begin once more!

Zodi Plays: The Legend of Zelda Ocarina of Time [4] The Composer Brothers (https://www.youtube.com/watch?v=qP-Tju-JmkU)

Video Length: 22:52

This time on Ocarina of Time, we're gonna shore up some side quests while also making our way to our next destination, the hidden ninja village that Impa built and then opened up to all the poor people. First off though, we buy a new shield at the Castletown shop, the Hylian Shield! It's a big hunk of metal so fire doesn't hurt it...but it's also large enough for Link to have legitimate problems using it. Oh dear! He can only duck and cover underneath the shield, barely moving around to change the hit box of it. It's neat, but also kind of difficult to use sometimes. But seeing as how we'll be eventually going to a place known to be full of fire and lava and death, it'll help us quite a bit. We also check out the Happy Mask Shop but there's nothing in it that we can do yet. Oops!

I really love the home-y feel Kakariko Village has. It's so peaceful and nice. Even the NPCs who are a little mad due to layabout useless construction workers are kinda chill still. Our first order of business here is talking to Anju, the lady taking care of the cuccos...or should be. Turns out that much like in Minish Cap, her flock has flown the coop! Unlike Minish Cap we aren't arbitrarily timed to do this, so it's pretty easy. Except for the fact that two are hidden behind a gate that requires a REALLY precise jump with a third cucco (and one of which I miss my first time through) and another is hidden in a crate that I did not remember about. The jump is honestly the worst because...you have to approach it from a certain angle and at a certain speed or Link won't actually JUMP he'll just fall off the edge. Even if he does jump correctly you might not actually MAKE the jump. It's REALLY annoying and I'm curious if there is an alternative method to get into there. I'm very silly when it comes to remember stuff in this game. For getting all of Anju's ridiculously loud and rude cuccos back she gives us a bottle. This is our second one and that rules, every bottle you get is incredibly important.

At the end of the Royal Tomb we find that the song the Composer Bros were working on...it exists! The Song of the Sun lets us switch it from night to day, and also freezes undead enemies to boot! I think it might outright kill Poes I'll have to check that out. But yes, with this song we're never in any real danger of being locked out of anything, we can decide what time it is. After that we move on...and it's time to check out the one house that appears to be boarded up. It's creepy and covered with spider webs and as we see once we get deeper in...actual spiders. Or rather, the poor greedy folk inside who've been cursed to turn into monstrous spiders. Their leader tells us if we can kill all the Gold Skulltula's, they'll make us rich! I can get behind that, I'd love to have more money please. They also give other rewards at certain tiers which I'll get to later.

Anyway, we head over to the guard that's blocking our path to Death Mountain...and discover that taking to him triggers the Mask Store to open AND gives us a discount on the Hylian Shield. Oops! We also kill like three Gold Skulltula's. That's it for today, hope you all enjoyed. Next time we explore Death Mountain!

Kakariko Village is a nice relaxing respite from the rest of the game, yeah.

I... honestly can't remember if it even has any effect on Poes. I seem to recall that turning it to day from night on the field just makes any in the overworld just return to their slumber until the next evening though. I don't think I ever tried it out in a dungeon, though.

Yeah, I must admit I forgot all about that discount myself.

What a strange shop, letting people just walk in the front door before they've even opened for the first time.

And what a strange beardo, hanging out in an unopened shop just to inform people that it's not open yet.

Guess they just really wanted you to see the interior and get excited.

Ahh, pyramid scheme mask salesman tactics. Or something.

Gotta love how only one person in the world wants to buy a given mask, though. Wonder how they afford the rent on their location.

But i guess most small businesses go under after a few months anyway, so why should Happy Mask Shoppe be any different? I give it a week or two at most, really. :smalltongue:

And the overpriced version of the Hylian shield is bought. Just to empty out the wallet, I'm sure. :smallamused:

Link turtle is best turtle. But not quite best Link.

I'm pretty sure that everywhere that isn't FIRE, you want to have the deku shield out for Link, just for the more agile blocking while L-targeting.

And if Link had a fat roll, it'd completely defeat the point of his playstyle. Link is all about Fast Rolls.

And Clock Soldiers. Because of course.

And Impa hired dudes to make a buncha houses and such, despite not having anyone to live in them yet. Hmm hmm. What does she knoooooow~?

Oh, or she just wanted the place to become a suburb, that works too, I suppose.

And Cuccoooooo lady Anju appears. Though I don't think she had a name just yet in this one.

Gotta love the Cucco gliding.

Funny how the controls still call it "attack" when really the button is what makes Link "roll." Only actually attacks when L-targeting with yer sword out.

Never quite got that, I must admit.

Man those carpenters have a poncy run animation. XD

Risky Cucco sniper Zodi, that's our LPer. :smalltongue:

Of course you hadn't been everywhere, you hadn't even looked into the well yet! :smalltongue:

Funny there's a boarded up nasty house in the middle of all this suburban renewal.

Impa's house: Because the Ninja Mayor of Ninja Village is actually Zelda's nursemaid.

That feel when you have to steal a cucco you'd just returned in order to try to get the last one that was missing.

Love that little area behind the windmill, even with how hard it was to get to sometimes.

Totes should have just jumped down from there with the cucco above your head. :P

Gotta admit though, I forgot about the little condemned flyers or whatever on the abandoned house.

Oh, sweet, more bottle action!

And now, GRAVEYARD ACTION. Creepiest place I saw in a video game for many a year.

Yeah, Triforce that sign back into existence!

And FIRST POE. Just from reading his gravestone. How rude. See if anyone leaves flowers for you, ghost man.

Somebody oughta trap your eternal soul in a bottle or something. And then drink it.

Oh, he was just playing a "role," sure.

Truly, Green is the weeniest of ghost colors.

The Royal Family, they have mystic powers, apparently. I doubt that'll ever be relevant though. We're on a quest, after all, not Zelder or her old man.

Dramatic Lightning Strikes. Destroy that headstone. Aww yeh. We can just put up a new one every time we got a dead king, after all. :smallamused:

Oh mai, skeletons just loosely hanging out and talking to Link.

And unllit torches.

And lurkers in the dark and the lviing dead.

Someone is clearly not maintaining this tomb properly. I'm looking at you, ninja villagers.

Redeads. the first things to ever scare me in a video game. And number one reason why I played the Sun's Song. XD

Gotta wonder who carved the sun's song onto the tombstone within the tomb, though. Like, did they do that as ghosts? Did some assistant of theirs carve that there and then get eaten by Redead?

Yes, mercilessly slaughter the undead you bypassed earlier. Muahahahaha.

Still wonder about those torches, though. I wonder if there's anything you get if you go back and light them.

Oh, hey, Dampe's out and about. But I guess Link's only got so many rupees to spare for messing up the digs right now.

Oh spider curses and gate guards, good thing you can go get a mask to make at least one of them happy, and the other is made happy by Link's second favorite activity: MURDER!

DataNinja
2016-06-17, 09:44 PM
Well, I took up the task of keeping track of the Gold Skultulas for you. Though, I have the nagging feeling I missed one somewhere, despite re-watching all the videos (the horror :smalltongue:)...



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


7
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)

Coidzor
2016-06-17, 10:53 PM
Most of the chat options in OOT and MM are like that, honestly.

Have you ever tried to prevent a person from getting added to the harem cast in a harem show?

Can't just have it be as easy as Link refusing to play that game. :smalltongue:


His offer is something of a 'Oh but thou must!' scenario. Regardless of your choice, he shoots you down. Not that this would stop Link from spending quite a bit of time with Malon later on, but you don't officially get engaged to her. The other lady to whom you refer, on the other hand...

And this is really what saves us from really and truly going into harem territory proper, since Link gets shot down and Malon doesn't overhear it and get all semi-Yandere obsessing over him.

Thankfully.


So not only is Link having dreams of the future, but so is Zelda? I wonder who else might have these dreams...and what is causing them!

In a twist of fate, the only reason this all happened was because of a series of bad dreams. :smallamused:



WOMBAT'S TEMPLE ANALYSIS!

[Inside the Deku Tree]

...Nice.

Lord Raziere
2016-06-17, 11:15 PM
I think this is very much a product of Eiji Aonuma.

Eiji Aonuma might not get as much credit as Shigeru Miyamoto for Zelda he's been the lead designer and then producer for the series since Ocarina of Time, and music is very much his thing (it's how he relaxes and has fun).


It's tempting to think of Zelda as yet another product just of Miyamoto's genius, but don't undersell Aonuma, he's really been a driving force for the series as a whole.

Who is Miyamoto? I know not of any Miyamoto or Aonuma. Is good game, has good music, Raziere listen to good music from good games, enjoy them, know them as music of the goddesses of Hyrule. is Zelda music.
[/Oona]

HalfTangible
2016-06-17, 11:19 PM
Have you ever tried to prevent a person from getting added to the harem cast in a harem show?

Can't just have it be as easy as Link refusing to play that game. :smalltongue:I meant every yes-no-maybe chat option eventually forces you into one choice or another.

Saying 'no' to Zelda when she asks you to keep the secret just has her call you a blabber-mouth and then ask the same question again.

LaZodiac
2016-06-18, 12:01 AM
but time passes as long as your OUTSIDE places like Hyrule City. when you go in, time "stops" in a way as the owl explained, even though people can still talk and move and such. Hm. perhaps the towns theme songs have something to do with it? like, Hyrule City's theme is constantly playing in a loop right? so, the people within the city are in a constant time loop. which might actually integrate the mechanics of the dialogue of the game and the actual world. the songs loop to make sure time stays still in a limited fashion, but only in the presence of Link. which would make sense- he is a Triforce wielder, and therefore divinely connected to the goddesses.


I feel like this is just a little TO far. It's clearly just a gameplay mechanic that time doesn't pass in "safe zones" so as to avoid having to reload the entire map while you're in it. That said I basically approve of everything here.


I think this is very much a product of Eiji Aonuma.

Eiji Aonuma might not get as much credit as Shigeru Miyamoto for Zelda he's been the lead designer and then producer for the series since Ocarina of Time, and music is very much his thing (it's how he relaxes and has fun).

It's tempting to think of Zelda as yet another product just of Miyamoto's genius, but don't undersell Aonuma, he's really been a driving force for the series as a whole.

Miyamoto based a lot of Zelda on his time as a scout kid, exploring and having fun. So he put his heart and soul into it. Aonuma simply did the same, his musical soul basically changing Zelda forever to almost always have some sort of musical theme to it's games in some way or another. Though Link's Awakening kinda beat him too it in that sense...I think. That came out before Ocarina right?


Well, I took up the task of keeping track of the Gold Skultulas for you. Though, I have the nagging feeling I missed one somewhere, despite re-watching all the videos (the horror :smalltongue:)...



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


7
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)



Heeell yeah that's gonna be useful for the future. Thanks a million.


Who is Miyamoto? I know not of any Miyamoto or Aonuma. Is good game, has good music, Raziere listen to good music from good games, enjoy them, know them as music of the goddesses of Hyrule. is Zelda music.
[/Oona]

I'm going to assume you're just joking here. If not...Shigeru Miyamoto is the creator of almost every main Nintendo series and is basically an auteur of the video game industry. Aonuma is also really important but I know less about him sadly than I should.

DataNinja
2016-06-18, 12:21 AM
Heeell yeah that's gonna be useful for the future. Thanks a million.

No problem. It's the least I can do, since I'm mooching off the generosity of others. :smallbiggrin:

Also, I like tables.

TheWombatOfDoom
2016-06-20, 06:58 AM
Well, I took up the task of keeping track of the Gold Skultulas for you. Though, I have the nagging feeling I missed one somewhere, despite re-watching all the videos (the horror :smalltongue:)...



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


7
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)



The 8th one is in the second video just before it ends. She rolls against the tree to get it, right in front of the castle gate after speaking with the owl.

We can work together because I count them as kills!

LaZodiac
2016-06-20, 08:04 AM
Onwards, to more Zeldo!

Zodi Plays: The Legend of Zelda [5] Big Bro (https://www.youtube.com/watch?v=pzG6RYN4HHA)

Video Length: 24:49

Starting us off right away oh god I heard another Gold Skulltula kill it kill it kill it. After dealing with that it's finally time to get past the guard that leads to Death Mountain! This is where the guard activates the Mask Shop and also makes it so that you can get a discount on the Hylian Shield. Boy is that egg on MY face. Regardless, we head onward to Death Mountain. It's what you'd expect, a winding path in a mountain with explodable walls and rocks littering the area, side paths that look like the ground itself has been worn away to make them, which makes sense given the Goron live here. We also encounter a new enemy, the Red Tektite! Tektites are rude spider/water skater type enemies, and these red ones are more suited to land stuff and thus have a far more effective jump. They jump at you but overall aren't that dangerous.

According to the Gorons we meet, a Gerudo in black armor sealed up the cave they get their Rock Sirloin from so now they're kind of having a crisis due to food shortage. This can seem a little silly given they live on a giant mountain and also it's a BOULDER blocking their path, but I imagine it's similar to having to eat a plate of anchovies to get to some good steak. Maybe the village chief Big Bro Darunia can help us out somehow? We explore Goron City a little (and it's honestly pretty cool) and eventually we find that Darunia's cooped up in his bedroom, quite angry. We play Zelda's Lullaby to get into his room, but now he's even more mad. If you talk to some of the Goron around you'll get hints that you need to play Saria's Song, and you can also find a shortcut to the Lost Woods! This is actually a big deal since it means you don't HAVE to get Saria's Song right away. We play Saria's Song for him since the ringtone on her cellphone is pretty catchy and Darunia is...to put it mildly, down with it.

Darunia appreciates our cheering him up and gives us the Goron Bracelet. A slightly magical bracelet that lets the wearer pick up Bomb Flowers even if they are weak noodle arms or is a child. It also appears on our character model, and while that may not seem impressive now it was a BIG deal at the time to see that. With the ability to pluck bombs in hand we can now futz around in the city and fail to do basically any of the puzzles here. I'll be doing that later. More importantly we can blow up the rock outside the cave, and then do a dramatic backflip to get a Heart Piece slightly out of order from everything else we've collected so far, which is awesome. And with that we head into the Cavern! Also, a thing to note. Darunia calls this a test of adulthood, where we must show our power in defeating these monsters. Interesting to note, is all.

Dodgone's Cavern is an interesting place. I really like the aesthetic of it, despite it basically being a generic cave. The entrance having a giant Dodongo skull in it, as well as an even larger rib cage in the ceiling, really makes for an interesting and intimidating atmosphere. Unlike the other game's we've been through the lava here is basically just a hurt zone, no comedic flailing due to lava here. We also get to encounter our first enemy that requires bombs to defeat, the Beamos. Their eye dislikes smoke, which is basically Zelda code for "shove a bomb up in it". They shoot eye lasers that we can't really do anything about. I think the Hylian Shield can block them, though. We also meet a Business Scrub! While they're not EVIL, they're quite bad at marketing and will price gouge you horribly on any item they offer. If you have the ability to buy what they're selling that's good, but given the ridiculous prices if you're really that low on supplies you might not really HAVE that much. But then on the other hand there's basically nothing to buy in this game regularly so...it's complicated. Point is, Business Scrubs are tall jerks who charge you like 40 bucks for a single stick.

As we explore the caves, we encounter one of my favorite enemies in the whole game. Baby Dodongo's! Cute little larval dinosaur things that squirm around the ground all adorable, flinging their bodies at you to try and hurt you. When you kill one they explode and the explosion can damage enemies nearby, typically leading to a chain reaction since "enemies nearby" tends to always be more babies. I do feel a little bummed out they don't usually mix these enemies in with other groups, and don't utilize the "have the baby explode a wall with it's corpse" mechanic for more puzzles, but I think for the most part it's alright. Also, it occurs to me that...Dodongo's are the most iconic Zelda enemy that shows up the least in the series. I can imagine Wombat at the end of all these Zelda games adding together how many games each enemy shows up in and doing some kind of calculation to determine how much of Zelda each enemy is in, and I think Dodongo's would probably have a PRETTY small result. A shame too, they're cool.

Speaking of cool, while there aren't really much in the way of puzzles in the Cavern, we do get a lot of combat challenges and a lot of explosives to play with. We also get to see a really cool and iconic setpiece from this game; the large series of blocks surrounded by Bomb Flowers that you blow up by placing one in the middle of the two rows of flowers. It explodes in a cool looking chain reaction that makes the stairs fall down. It's pretty cool. Finally for this video we see a formation that looks quite familiar if you've been following since Skyward Sword! A series of hexagonal platforms over a lava pit, two Lizalfos hopping around honking at us!

Lizalfos in this game are quite agile, wielding short swords and jumping around all crazy. They do a leaping attack after every hit they take but our Hylian Shield (typically) blocks it quite well. Sometimes they nick you though. Annoyingly, you can't really "nick" them either, as this enemy quite clearly shows the weird invulnerability frame thing I mentioned earlier in video. I'm not going to fault them too hard for this seeing as how it was a totally new experience they were making here, but it certainly feels bad to land a hit on an enemy only for it to do nothing. Especially when it's a jump attack from long range. Anyway these buggers will hop away after they're close to death, delaying and honking at you until they finally decide to fight, and then promptly die.

But yeah that's the episode today. Next time we'll dive further still into Dodongo Cavern, plumbing the depths and probably fighting the really cool boss. See you all next time.

DataNinja
2016-06-20, 11:32 AM
The 8th one is in the second video just before it ends. She rolls against the tree to get it, right in front of the castle gate after speaking with the owl.

We can work together because I count them as kills!

Ah, thanks. I know now how I missed that one. I'd forgotten about it, so I didn't bother watching to the very end after my internet cut out in the middle of Kaepora's speech. (Clearly even my router got annoyed with having to go through it a second time. :smalltongue:)

Okay, properly complete table this time. Woo!



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)




We play Saria's Song for him since the ringtone on her cellphone is pretty catchy and Darunia is...to put it mildly, down with it.

Interesting that she didn't pick up the one time you didn't want to talk to her. Or maybe she did, heard a Goron at the other end, and then hung up. :smalltongue:

Seerow
2016-06-20, 11:52 AM
So, I don't get the Gorons in this game at all. Yes, I get your point of "Do you want to eat a bunch of Anchovies to get to a steak?" and yeah, I probably wouldn't. But if I were starving to death and had the choice to eat anchovies which are literally everywhere or dying because I got used to eating steak every night? You'd better believe I'd eat some anchovies. Like I'm surprised there's not at least a single Goron in the mountain just living it up eating until he's ready to pop and laughing at how silly/picky all his kin are.

As for the guy whose rolling you stopped, I am pretty sure it doesn't need to be at a specific place, you just need to stop him 2-3 times for the reward.

I actually forgot you threw bombs into the spinning jar. For some reason I thought you had to jump into it. I vaguely remember that being a thing, though that's probably just bad memory, since I also don't recall the reward being random.

Darunia's dance makes me smile. The animation for it, his commentary, the whole thing. I just wish the animators had kept Link in his 'playing ocarina' pose for the duration of the dance, so we could infer he's still actively playing while Darunia dances. As it is, it just makes the whole scenario even sillier, Darunia hears a 10 second song, and after the song ends he bursts out into a minute long dance. I love the scene either way but still..

Also is the Goron who tells you that Darunia likes music from the Forest there in the original OoT? I don't remember him. For some reason I feel like the only hint was Navi telling you that you need to go visit Saria, without really giving any explanation of why it might be important.

That shortcut you took at the end? Pretty sure not intended at all. Considering that there's a dirt patch down at the bottom of the dungeon that you're supposed to use to get that heart piece. Still a neat little trick to get a heart piece way early.

Finally, Dodongo's Cavern! Yay! I love this dungeon. Though in retrospect I may just be a sucker for the volcano themed dungeons....

I totally did not know that Baby Dodongo explosions could be used to open up walls or kill other enemies. Now I wish the Bomb Bag came much later in the game and they just made baby dodongos a much more common enemy type. It seems like it would lead to a lot more interesting puzzles and combat situations (The wall that you said was the only place dodongo explosions were necessary was a spot I always came back to after having bombs).

..and now I am imagining a world where Link has a bomb bag that spawns little baby dodongos he has to kill in order to detonate as he desires. Which then inexplicably makes me think of Pokemon, and wonder why "Explosion" isn't an HM you can use out in the world in game to open inaccessible areas. I think no matter how I look at it, this is a dark thought process to go down, and I had best abandon it.

HalfTangible
2016-06-20, 12:12 PM
It could be more like eating fresh meat compared to rotten cabbage, or it might have to be small enough to swallow whole.

Eating rocks to get all your nutrients doesn't make much sense anyway.

Lord Raziere
2016-06-20, 07:44 PM
Actually I think the rocks that fall down Death Mountain are Goron's doing their signature roll attack.

and look at Navi dance along with the Goron, just going up and down in a V.

.....I never saw your Skyward Sword videos, so.....no first time seeing a room like this.

.....I think Death Mountain was as far as I got, but I never actually finished it. never knew how to deal with those eye beam guys for example. but the bomb puzzles I could figure out. Always did like blowing things up.

as for Gorons.....well.....they basically seem to be Zelda's equivalent to dwarves to my POV. once they've set their mind to something, they don't budge an inch, so they will stubbornly starve themselves than eat lesser rocks. its why they also kept digging in Minish Cap instead of using any other way to dig through the cave they're not stupid, they are just very stubborn and single-minded about things.

HalfTangible
2016-06-20, 10:12 PM
Actually I think the rocks that fall down Death Mountain are Goron's doing their signature roll attack.

and look at Navi dance along with the Goron, just going up and down in a V.

.....I never saw your Skyward Sword videos, so.....no first time seeing a room like this.

.....I think Death Mountain was as far as I got, but I never actually finished it. never knew how to deal with those eye beam guys for example. but the bomb puzzles I could figure out. Always did like blowing things up.

as for Gorons.....well.....they basically seem to be Zelda's equivalent to dwarves to my POV. once they've set their mind to something, they don't budge an inch, so they will stubbornly starve themselves than eat lesser rocks. its why they also kept digging in Minish Cap instead of using any other way to dig through the cave they're not stupid, they are just very stubborn and single-minded about things.
I played the remake for the gamecube and made it to the final dungeon, got partway through the game's puzzles...

...And then my disk got too scratched to read.

Which is a shame, because apparently I was a few moments away from one of the coolest boss battles ever.

LaZodiac
2016-06-20, 11:41 PM
.....I never saw your Skyward Sword videos, so.....no first time seeing a room like this.

as for Gorons.....well.....they basically seem to be Zelda's equivalent to dwarves to my POV. once they've set their mind to something, they don't budge an inch, so they will stubbornly starve themselves than eat lesser rocks. its why they also kept digging in Minish Cap instead of using any other way to dig through the cave they're not stupid, they are just very stubborn and single-minded about things.

Well now you have your homework :smallamused:
(though you don't have to obviously it's an LP without text commentary in videos, though I've got the thread posts to read and stuff. Long story short Skyward Sword's first fight with Lizalfos is in a nigh identical room.)

I've always thought of them like ogres or giant people. I'm not confident in calling them outright Oni since they aren't violent enough, so they're just giants to me. Ironically I feel that makes them the same with regards to stubborness, just they're much taller in my mind.


I played the remake for the gamecube and made it to the final dungeon, got partway through the game's puzzles...

...And then my disk got too scratched to read.

Which is a shame, because apparently I was a few moments away from one of the coolest boss battles ever.

Yeah we'll get to there laaaater.

Reddish Mage
2016-06-21, 12:30 AM
Now I have the King Goron dancing out to tune to the Saria's Song stuck in my head...

I recall reading something about Gorons being extinct in the world but they are in Majora's Mask...and so that's part of this proof the Majora's Mask takes place in purgatory, but they seem alright to me.

LaZodiac
2016-06-21, 12:36 AM
Now I have the King Goron dancing out to tune to the Saria's Song stuck in my head...

I recall reading something about Gorons being extinct in the world but they are in Majora's Mask...and so that's part of this proof the Majora's Mask takes place in purgatory, but they seem alright to me.

Rest assured I'll explain this later.

Or now I guess: Majora's Mask doesn't place in purgatory it is not in the afterlife and I'll suplex anyone that says otherwise Nyaaaaah! Majora's Mask takes place in Termina, an alternate reality. Additionally, the Goron do not go extinct in this timeline ANYWAY.

ShneekeyTheLost
2016-06-21, 12:46 AM
So, a couple of things I see different right off the bat with the scene that unfolds...

In the N64 version, opening up the door with the Zelda Lullaby also lights up the torch next to the door (it's a golden sconce instead of a wooden tiki torch). I'm not sure if you could set off those bombs with a flaming deku stick in the N64 version either. For the woods shortcut, you can just pick up and immediately place one of the two bombs on the ground. Darius's dance is overhauled as well, and for the better. This is also the part where some shippers will ship Link and Darius. Personally, I'd call that a cracked pairing, but hey... the innuendo is there.

Also, while Saria's Song may be her cell phone number and ring tone, you don't get a chance for a booty call song until later.

I'm not aware of a timeline in which the Gorons go extinct. Even in Windwaker, they make an appearance.

Reddish Mage
2016-06-21, 01:17 AM
The thing is Majora's Mask is full of themes about death, morning, loss, and other heavy issues. Each quest deals with dealing with various reactions to death, as described here:


https://www.youtube.com/watch?v=7S1SVkysIRw

While the official story is that Majora's Mask is an alternative universe (I admit it, its in the manual and repeated in Hyrule Historia and such), it is a lot more meaningful quest if you read the game as about death and acceptance, if Navi or Link is dead, and if Termina is metaphorical or literal Purgatory.

Also, the whole 5 stages of grief fit the game to a T.

LaZodiac
2016-06-21, 01:28 AM
The thing is Majora's Mask is full of themes about death, morning, loss, and other heavy issues. Each quest deals with dealing with various reactions to death, as described here:

*a video of trash*

While the official story is that Majora's Mask is an alternative universe (I admit it, its in the manual and repeated in Hyrule Historia and such), it is a lot more meaningful quest if you read the game as about death and acceptance, if Navi or Link is dead, and if Termina is metaphorical or literal Purgatory.

Also, the whole 5 stages of grief fit the game to a T.

This is a topic I do actually like to talk about, so I'll bite. But keep in mind I'm going to avoid going too indepthly because I want to save it for when we DO get to Majora's Mask.

Ahem. Just because it features themes of death and moving on does not mean everyone is Jesus in purgatory. To say that cheapens the entire message by having it be some "loluded" plot, and while a story about someone accepting their own death IS interesting...that's not what is going on here. I don't feel it makes the story any bigger by having it be that. But again, we'll talk about that when we actually GET to Majora's Mask.

I have big, big problems with a LOT of what Game Theory writes. It's all circumstantial evidence at best for the most part, and at worst they outright get things wrong or are going into it with the idea of proving X, instead of looking at what the thing provides and making assumptions from it. They go into it intending to see evidence that proves their "theory" right. Their videos have stupid clickbait style titles and aren't funny, and god bless MatPat I'm glad he's a good person in real life because he is insufferable in these videos. I actively hate Game Theory.

So yeah sorry if that feels a little ranty, especially since I got off work a little bit ago, but yeah.

HalfTangible
2016-06-21, 01:45 AM
The thing is Majora's Mask is full of themes about death, morning, loss, and other heavy issues. Each quest deals with dealing with various reactions to death, as described here:

*Oh **** why did you do that*

While the official story is that Majora's Mask is an alternative universe (I admit it, its in the manual and repeated in Hyrule Historia and such), it is a lot more meaningful quest if you read the game as about death and acceptance, if Navi or Link is dead, and if Termina is metaphorical or literal Purgatory.

Also, the whole 5 stages of grief fit the game to a T.Yeah, uh... don't ever link GT to Lala if you need it to prove your point.

Lala hates Game Theory.

And on a personal note regarding MM, I feel that the game's themes of loss are meaningful enough if we assume Link stops looking for Navi immediately after this quest. The entire story is about death, loss and accepting that lost, and Link begins looking for someone he lost.

Also, Tatl is best fairy.

Lord Raziere
2016-06-21, 01:56 AM
I have big, big problems with a LOT of what Game Theory writes. It's all circumstantial evidence at best for the most part, and at worst they outright get things wrong or are going into it with the idea of proving X, instead of looking at what the thing provides and making assumptions from it. They go into it intending to see evidence that proves their "theory" right. Their videos have stupid clickbait style titles and aren't funny, and god bless MatPat I'm glad he's a good person in real life because he is insufferable in these videos. I actively hate Game Theory.

So yeah sorry if that feels a little ranty, especially since I got off work a little bit ago, but yeah.

Oh you and me agree there, Zodi.

As for Majora's Mask? never got far on that either, I think on my own playthrough I got to the first dungeon ,maybe finished it? darn three-day limit. liked the mask and transformation mechanic though.

LaZodiac
2016-06-21, 02:05 AM
I have my own beef with Game Theory thinking Sans is Ness.

I was being polite because Reddish is a friend, as while you are too I feel the need to say this to the void, as it clearly needs to be said.

Get this filth out of my thread.

Lord Raziere
2016-06-21, 02:09 AM
I was being polite because Reddish is a friend, as while you are too I feel the need to say this to the void, as it clearly needs to be said.

Get this filth out of my thread.

Ok. that particular comment was deleted. Not bringing that up ever again.

LaZodiac
2016-06-21, 02:14 AM
Ok. that particular comment was deleted. Not bringing that up ever again.

Er, just so we're clear I wasn't shouting at you to remove anything! I was just being (perhaps overly) angry for the comedy of it. Sorry if I've been a butt it's late and I'm trying to find out what system I backed Mighty No 9 on so I can try it and potentially be dissappointed and it's frustrating me :smallbiggrin:

But yeah, basically I'd say "lets not talk about Game Theory" and instead talk about Ocarina of Time. Yay dancing ogre rock people?

DataNinja
2016-06-21, 02:25 AM
Yay dancing ogre rock people?

Clearly all you need to do to feed them is give them your hylian shield. That should hold them until the end of the game, no? :smallbiggrin:

Lord Raziere
2016-06-21, 02:36 AM
Er, just so we're clear I wasn't shouting at you to remove anything! I was just being (perhaps overly) angry for the comedy of it. Sorry if I've been a butt it's late and I'm trying to find out what system I backed Mighty No 9 on so I can try it and potentially be dissappointed and it's frustrating me :smallbiggrin:

Yay dancing ogre rock people?

*blink blink*

Situations like this make me wonder if I should add Rater's warning about my high-functioning autism from his sig to my own as well.

Back to Ocarina:
wait if the Gorons eat rocks, doesn't that mean the entire world is food to them? Like, the entire planet? rocks while very numerous, aren't exactly a renewable resource. Maybe its a good thing they have such a refined taste. because could you imagine a world where they didn't have such high standards? They'd eat EVERYTHING. Their population would grow out of control, and no one would be able to stop them. I mean, what can actually kill Gorons? I think something so tough, can do roll attacks and can eat rocks isn't exactly something you want to fight. I mean, think about it, if they weren't so picky, they'd probably start eating castle walls because they'd look like meat to them, stacked high in slabs. maybe its for the best that they are picky.

DataNinja
2016-06-21, 02:54 AM
wait if the Gorons eat rocks, doesn't that mean the entire world is food to them? Like, the entire planet? rocks while very numerous, aren't exactly a renewable resource. Maybe its a good thing they have such a refined taste. because could you imagine a world where they didn't have such high standards? They'd eat EVERYTHING. Their population would grow out of control, and no one would be able to stop them. I mean, what can actually kill Gorons? I think something so tough, can do roll attacks and can eat rocks isn't exactly something you want to fight. I mean, think about it, if they weren't so picky, they'd probably start eating castle walls because they'd look like meat to them, stacked high in slabs. maybe its for the best that they are picky.

True. It seems the only thing that can stop them are bomb flowers... and those only grow around Goron Land. Scary thought.

Although, do any games address what happens to a Goron when they die? I'd imagine they'd probably return to stone in some way, being so closely tied to it.

Maybe I should go to sleep and get off these trains of thoughts...

LaZodiac
2016-06-21, 03:54 AM
Clearly all you need to do to feed them is give them your hylian shield. That should hold them until the end of the game, no? :smallbiggrin:

Hahaha, yeah.


*blink blink*

Situations like this make me wonder if I should add Rater's warning about my high-functioning autism from his sig to my own as well.

Back to Ocarina:
wait if the Gorons eat rocks, doesn't that mean the entire world is food to them? Like, the entire planet? rocks while very numerous, aren't exactly a renewable resource. Maybe its a good thing they have such a refined taste. because could you imagine a world where they didn't have such high standards? They'd eat EVERYTHING. Their population would grow out of control, and no one would be able to stop them. I mean, what can actually kill Gorons? I think something so tough, can do roll attacks and can eat rocks isn't exactly something you want to fight. I mean, think about it, if they weren't so picky, they'd probably start eating castle walls because they'd look like meat to them, stacked high in slabs. maybe its for the best that they are picky.

The onus was on me for that one. But yes, back to...the actual thread.

This is a good dang question, and explains why despite being around in the past, they didn't get to go to the sky in Skyward Sword. After all, when you're living on floating food...eating can be a concern.

Reddish Mage
2016-06-22, 10:13 PM
*blink blink*

Situations like this make me wonder if I should add Rater's warning about my high-functioning autism from his sig to my own as well.

It's your call but I personally find autistic people who interact like normal have no need to point anything out or apologize for anything (unless they do something really wrong, in which case a normal apology is enough). Save the sick pass for when you say something really sick.

I just say I'm a brilliant eccentric. It's a condition that causes me much suffering :smallsigh:




Back to Ocarina:
wait if the Gorons eat rocks, doesn't that mean the entire world is food to them? Like, the entire planet? rocks while very numerous, aren't exactly a renewable resource. Maybe its a good thing they have such a refined taste.

I thought that was why they go extinct later...because they can only eat CERTAIN rocks that are a non-renewable resource.

You know though...you don't have to posit a lack of rocks to explain why their population stays so low....maybe they are a magic race that only exists in certain places and don't reproduce but spontaneously generate when a Cosmic event occurs on a particularly worthy and sturdy rock that has weathered all four elements for a millenia....

Yeah that's generally how it goes.

TheWombatOfDoom
2016-06-23, 08:42 AM
Onwards, to more Zeldo!

Zodi Plays: The Legend of Zelda [5] Big Bro (https://www.youtube.com/watch?v=pzG6RYN4HHA)

Video Length: 24:49

Starting us off right away oh god I heard another Gold Skulltula kill it kill it kill it. After dealing with that it's finally time to get past the guard that leads to Death Mountain! This is where the guard activates the Mask Shop and also makes it so that you can get a discount on the Hylian Shield. Boy is that egg on MY face. Regardless, we head onward to Death Mountain. It's what you'd expect, a winding path in a mountain with explodable walls and rocks littering the area, side paths that look like the ground itself has been worn away to make them, which makes sense given the Goron live here. We also encounter a new enemy, the Red Tektite! Tektites are rude spider/water skater type enemies, and these red ones are more suited to land stuff and thus have a far more effective jump. They jump at you but overall aren't that dangerous.

According to the Gorons we meet, a Gerudo in black armor sealed up the cave they get their Rock Sirloin from so now they're kind of having a crisis due to food shortage. This can seem a little silly given they live on a giant mountain and also it's a BOULDER blocking their path, but I imagine it's similar to having to eat a plate of anchovies to get to some good steak. Maybe the village chief Big Bro Darunia can help us out somehow? We explore Goron City a little (and it's honestly pretty cool) and eventually we find that Darunia's cooped up in his bedroom, quite angry. We play Zelda's Lullaby to get into his room, but now he's even more mad. If you talk to some of the Goron around you'll get hints that you need to play Saria's Song, and you can also find a shortcut to the Lost Woods! This is actually a big deal since it means you don't HAVE to get Saria's Song right away. We play Saria's Song for him since the ringtone on her cellphone is pretty catchy and Darunia is...to put it mildly, down with it.

Darunia appreciates our cheering him up and gives us the Goron Bracelet. A slightly magical bracelet that lets the wearer pick up Bomb Flowers even if they are weak noodle arms or is a child. It also appears on our character model, and while that may not seem impressive now it was a BIG deal at the time to see that. With the ability to pluck bombs in hand we can now futz around in the city and fail to do basically any of the puzzles here. I'll be doing that later. More importantly we can blow up the rock outside the cave, and then do a dramatic backflip to get a Heart Piece slightly out of order from everything else we've collected so far, which is awesome. And with that we head into the Cavern! Also, a thing to note. Darunia calls this a test of adulthood, where we must show our power in defeating these monsters. Interesting to note, is all.

Dodgone's Cavern is an interesting place. I really like the aesthetic of it, despite it basically being a generic cave. The entrance having a giant Dodongo skull in it, as well as an even larger rib cage in the ceiling, really makes for an interesting and intimidating atmosphere. Unlike the other game's we've been through the lava here is basically just a hurt zone, no comedic flailing due to lava here. We also get to encounter our first enemy that requires bombs to defeat, the Beamos. Their eye dislikes smoke, which is basically Zelda code for "shove a bomb up in it". They shoot eye lasers that we can't really do anything about. I think the Hylian Shield can block them, though. We also meet a Business Scrub! While they're not EVIL, they're quite bad at marketing and will price gouge you horribly on any item they offer. If you have the ability to buy what they're selling that's good, but given the ridiculous prices if you're really that low on supplies you might not really HAVE that much. But then on the other hand there's basically nothing to buy in this game regularly so...it's complicated. Point is, Business Scrubs are tall jerks who charge you like 40 bucks for a single stick.

As we explore the caves, we encounter one of my favorite enemies in the whole game. Baby Dodongo's! Cute little larval dinosaur things that squirm around the ground all adorable, flinging their bodies at you to try and hurt you. When you kill one they explode and the explosion can damage enemies nearby, typically leading to a chain reaction since "enemies nearby" tends to always be more babies. I do feel a little bummed out they don't usually mix these enemies in with other groups, and don't utilize the "have the baby explode a wall with it's corpse" mechanic for more puzzles, but I think for the most part it's alright. Also, it occurs to me that...Dodongo's are the most iconic Zelda enemy that shows up the least in the series. I can imagine Wombat at the end of all these Zelda games adding together how many games each enemy shows up in and doing some kind of calculation to determine how much of Zelda each enemy is in, and I think Dodongo's would probably have a PRETTY small result. A shame too, they're cool.

Speaking of cool, while there aren't really much in the way of puzzles in the Cavern, we do get a lot of combat challenges and a lot of explosives to play with. We also get to see a really cool and iconic setpiece from this game; the large series of blocks surrounded by Bomb Flowers that you blow up by placing one in the middle of the two rows of flowers. It explodes in a cool looking chain reaction that makes the stairs fall down. It's pretty cool. Finally for this video we see a formation that looks quite familiar if you've been following since Skyward Sword! A series of hexagonal platforms over a lava pit, two Lizalfos hopping around honking at us!

Lizalfos in this game are quite agile, wielding short swords and jumping around all crazy. They do a leaping attack after every hit they take but our Hylian Shield (typically) blocks it quite well. Sometimes they nick you though. Annoyingly, you can't really "nick" them either, as this enemy quite clearly shows the weird invulnerability frame thing I mentioned earlier in video. I'm not going to fault them too hard for this seeing as how it was a totally new experience they were making here, but it certainly feels bad to land a hit on an enemy only for it to do nothing. Especially when it's a jump attack from long range. Anyway these buggers will hop away after they're close to death, delaying and honking at you until they finally decide to fight, and then promptly die.

But yeah that's the episode today. Next time we'll dive further still into Dodongo Cavern, plumbing the depths and probably fighting the really cool boss. See you all next time.

You reference checking your map for Skulltulas a few times...but I don't see any indication of them on any of the maps you have on screen... :smallconfused: Where are they?

Silly guard, if this was a game, sending a child to DEATH MOUNTAIN is unlikely to be a good call to allow. You have a son for crying out loud...I suppose he does help hook you up with a shield...

In my head cannon, the gorons didn't eat the boulder for a few reasons. One, if Ganondorf put it there, it might be poison. Two, its blocking the monsters from getting out of the cavern and infesting the rest of the mountain. So its really helping and hurting at the same time. They're also probably getting weak from hunger, so they can't take care of the problem on their own. Luckily, Link is here to save the day! Hopefully this dungeon doesn't end in someone ELSE dying...

Paired with my above reasoning, the Goron is shading this bomb so that when someone is ready to take care of the dodongo cavern, they can blast it open, since they use it to mine. Its rare for it to be outside, after all, so they've also been cut off from much of their mining resources to blast another path!

I like how Goron City looks like a strip mine.

I'm sure over time the Gorons could change their diet, but mainly through evolution perhaps. Other ages may have gorons eating other rocks, but in this age, they mainly eat the Rock Sirloin, found in Dodongo's cavern. It likely has a ton of minerals from ages of yummy dodongo fossil build up. Nom nom nom.

That hint about Darunia liking music? Yeah its in a different place. They kind of moved some of the dialogue around. The Goron saying he climbed all the way out to taste the spiritual stone? He used to be up where the stone pedestal is, so there are some differences, but I think they reordered it because they recognized a bit of confusion.

Darunia got pretty overwhelmed by Ganondorf to shut himself in his room and call for help from the Royal family. I wonder why the King didn't send help to assist in the alliance...:smallconfused:

I do like that Navi also dances to the song. It is after all the song of her forest.

Basically, Ganondorf created the means for us to obtain the Spiritual Stone. Darunia is an opportunist. Ganondorf wanted the stone, Darunia said no, Ganondorf cursed the mountain. Now he has pride, so he's not going to just give it to him to give the evil man what he wants. But then Link comes, and also wants the stone. Rather than refusing and saying no, in fear that the child will also do something, he sees this as an opportunity for Ganondorf not to get the stone, his mountain get fixed, and have no risk to himself in the process. :smallamused: He's also desperate enough at this point that he's allowing a child to go in to solve the problem. (he might also have a...good feeling about Link, given Link is destined to follow this path)

While the bracelet model update was cool, it always bugged me that you could see link already wearing it during the fanfare while he's holding it up above him. :smallbiggrin:

Deku Sticks burn timer resets when you light a torch, as a heads up. Kinda like going through a pipe or door with a bomb in Mario maker. To get the heart piece, you need to bomb it when the face is smiling. The angry face gives you 3 rupees, the neutral face gives you a few blue rupees I believe.

Nice getting a red potion. Playing it safe is always good when delving into a fire dungeon...

Ah, Gorons. How I love the silliness of the Gorons. :smallbiggrin: They're adorable.

Style points for getting that heart piece ahead of time. I don't think Nintendo anticipated it happening that way, but its how I always get it instead of the "proper way". This way is much cooler anyway.

I almost wrote a full paragraph on Dodongo's Cavern appearance...then realized I was going to be writing a temple analysis...:smallredface: oops.

A note: There are a few Business Scrubs that are the only ones that can sell you upgrades on carrying capacity for some items, so some of them are useful. Mostly, they are not, agreed. But sometimes they're helpful if you don't want to waste time and need a specific item in a pinch.

Obviously these Beamos are worn down versions or different versions of the ones from skyward sword. Our first Construct this time around! And they aren't in the desert. Curiouser and curiouser.

I honestly never originally thought to use the Baby Dodongos to blast the false wall, and instead bombed it once I got bombs later. Only on later playthroughs did I realize it. (also...innnnnteresting looking statues...with the Goron Marking on them.)

I really like your idea for how many enemies appear how many times in each Zelda Game. I've got ideas for when you're done the series, having an illustrated beastiary where each Zelda creature is in alphabetical order. Unfortunately, they add creatures each game so I'll have to make it digital. But yeah, I can totally do that, similar to my items listing. But I'll be waiting on that for some time. We are three (4) games in and over 1 year and 3 months from the beginning of the project. By the rate we are going, they're making more games than we can complete. Luckily most of them were remakes. :smallbiggrin: At the "end" of the series, I'll create something, don't you worry.

Ah Lizalfos! They are some of my favorite to fight in Ocarina of Time. In the original game, their weapons looked more like a fencing sabre or foil. Did you know that there is a secret area behind one of the lavafalls (the side away from the door)? You can't see it, or using an item to see it. Its just a neat little hidden thing that I really like. Wish they'd do that in dungeons more often. Non required neat little hidden things.



EPISODE 5 KILL TALLY!

Gold Skulltula - 2
Red Tektite - 4
Beamos - 3
Baby Dodongo - 9
Keese - 4
Lizalfos - 2

Style Points - 1

Missed Rupees - 0



Temple Analysis
Inside the Deku Tree



Ocarina of Time
Total Kills
(As of Episode 5)

Beamos - 3
Deku Baba - 17
Deku Scrubs, Mad - 5
Dodongos, Baby - 9
Keese - 8
Lizalfos - 2
Peahats - 1
Tektites, Red - 4
Wolfos - 1

Poes
Sharpe - 1
Flat - 1

Stal
ReDeads - 4
Stalchildren - 14

Tula
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 1
Skulltula, Big - 7
Skulltula, Gold - 10
Skullwalltula - 3

Total Things Dead - 94

1st Place - Deku Baba, at 17!
2nd Place - Stalchildren, at 14!
3rd Place - Gold Skulltula, at 10!

Total Style Points - 2

Total Missed Rupees - 27

LaZodiac
2016-06-23, 08:55 AM
You reference checking your map for Skulltulas a few times...but I don't see any indication of them on any of the maps you have on screen... :smallconfused: Where are they?

I like how Goron City looks like a strip mine.

While the bracelet model update was cool, it always bugged me that you could see link already wearing it during the fanfare while he's holding it up above him. :smallbiggrin:

Deku Sticks burn timer resets when you light a torch, as a heads up. Kinda like going through a pipe or door with a bomb in Mario maker. To get the heart piece, you need to bomb it when the face is smiling. The angry face gives you 3 rupees, the neutral face gives you a few blue rupees I believe.

Nice getting a red potion. Playing it safe is always good when delving into a fire dungeon...

Ah, Gorons. How I love the silliness of the Gorons. :smallbiggrin: They're adorable.

Style points for getting that heart piece ahead of time. I don't think Nintendo anticipated it happening that way, but its how I always get it instead of the "proper way". This way is much cooler anyway.

I almost wrote a full paragraph on Dodongo's Cavern appearance...then realized I was going to be writing a temple analysis...:smallredface: oops.

Obviously these Beamos are worn down versions or different versions of the ones from skyward sword. Our first Construct this time around! And they aren't in the desert. Curiouser and curiouser.

I honestly never originally thought to use the Baby Dodongos to blast the false wall, and instead bombed it once I got bombs later. Only on later playthroughs did I realize it. (also...innnnnteresting looking statues...with the Goron Marking on them.)

Ah Lizalfos! They are some of my favorite to fight in Ocarina of Time. In the original game, their weapons looked more like a fencing sabre or foil. Did you know that there is a secret area behind one of the lavafalls (the side away from the door)? You can't see it, or using an item to see it. Its just a neat little hidden thing that I really like. Wish they'd do that in dungeons more often. Non required neat little hidden things.


The indicator only appears once you've cleared the area out of Skulltula's so it's...not actually the best.

Huh, I didn't realize it but you're right Goron City does look like a strip mine. That's pretty cool!

I did NOT notice that. Weird.

I didn't know that either! That'd be real useful to know like...awhile ago! Toorches! I know how the Goron Jar works I just wanted to wait until I had actual portable Bombs to get to it and explain it.

Yeah, Gorons are big goof balls and I love it.

I'll be sure to show off that hidden area later by the way.

Coidzor
2016-06-23, 07:08 PM
Now I have the King Goron dancing out to tune to the Saria's Song stuck in my head...

*ahem* Big Bro

More like gang leader or an Orky Warboss than king.

Except I do think that all Goro-oros are related, and not in a racist sort of way.


I recall reading something about Gorons being extinct in the world but they are in Majora's Mask...and so that's part of this proof the Majora's Mask takes place in purgatory, but they seem alright to me.

Rest assured, the goro-goros we're encountering in this game right now are not lazy, hungry ghosts.


Clearly all you need to do to feed them is give them your hylian shield. That should hold them until the end of the game, no? :smallbiggrin:

:smallamused:


True. It seems the only thing that can stop them are bomb flowers... and those only grow around Goron Land. Scary thought.

Although, do any games address what happens to a Goron when they die? I'd imagine they'd probably return to stone in some way, being so closely tied to it.

Well, I believe they leave a corpse of some sort because of... future future knowledge? And that they aren't immortal, either.

Better question is, how do they reproduce.

And we know that they have some ability to reproduce instead of just having lost that when the Goro-wives disappeared.

Yuki Akuma
2016-06-23, 07:46 PM
Well, I believe they leave a corpse of some sort because of... future future knowledge? And that they aren't immortal, either.

Better question is, how do they reproduce.

And we know that they have some ability to reproduce instead of just having lost that when the Goro-wives disappeared.

There's no particular reason that Terminian Gorons have to work the same way as Hyrulean Gorons - Termina is a separate (and unstable!) reality, not a different country.

Terminian Zoras are salt water, for instance, while the ones in Hyrule require fresh water to such an extent that when the whole country flooded, they turned into birds.

Edit: So you're playing the games in chronological order, yeah? ... What are you planning on doing after OoT, considering it splits the timeline into three?

TheWombatOfDoom
2016-06-24, 05:10 AM
So you're playing the games in chronological order, yeah? ... What are you planning on doing after OoT, considering it splits the timeline into three?

Viewers vote on the choice. So it could be any of them! I'm voting going the direct sequel route, personally.

LaZodiac
2016-06-24, 10:11 AM
Let's go punch a dinosaur in the face.

Zodi Plays: The Legend of Zelda Ocarina of Time [6] Infernal Dinosaur (https://www.youtube.com/watch?v=qX_QaqAmJBo)

Video Length: 24:52

Starting this video off, we encounter the titular Dodongo! These large lizard like dinosaurs crawl along the ground, breathing fire and tail swiping at anyone they see! They're covered from head to toe in armored scales and thus cannot be hurt except for the weak fleshy tail they had. You can also throw a bomb in their mouth but given the bomb flowers relative position to them, that's easier said than done. It's also quite a bit harder than you'd think to slice their tail, they're QUITE armored. When they die they explode like every other Dodongo. We also encounter the Armos enemy, and they're...quite annoying! You can only hit them when they're not moving...but what the game considers not moving is kind of obscured! Sometimes when I slice them after they've finished moving it doesn't actually damage them. Sometimes it does! Sometimes when I throw a bomb at them it does jack all, and sometimes it does even if they ARE moving. I'd really like it if someone could explain how these guys actually work mechanically to me because all I've read about it paints a very simple picture that in practice doesn't actually WORK.

The first real notable thing other than cool exploding dinosaurs is the giant staircase of stone! This is a really iconic set piece, at least for me. You place a bomb inbetween the two rows of Bomb Flowers and it explodes, causing a massive chain reaction that causes the staircase to fall down! Huzzah for destruction! It's actually pretty stylish, and while it's not that impressive nowadays, at the time it was pretty damn cool if I must say. Climbing further up this room reveals a Skulltula to us, and if you look closely you can see another one in a hidden outcropping we can't get to just yet. That'll be for later, rest assured. In the next room we find more Armos, much to my chagrin, and Fire Keese! Fire Keese are like regular Keese in every way except if they touch you yo get set on fire and they return to normal Keese form. It's less that they're special bats made of fire and more that they're bats that are ON fire. Weird, but kind of hilarious as well. Either way I used my last Deku Nut on the bat so I had to fight the Armos in this room the hard way...except I didn't I just needed to hit that switch to progress. I just felt it would be easier to hit it without Armos in the way (I was wrong).

The next notable room is a kind of weird half maze full of large pillars. It has like a single Blade Trap in it that doesn't really accomplish anything. It definitely feels like something they had more plans for but opted out of in favor for doing more in other dungeons. It leads to a small little platforming challenge were we've gotta snipe an eye switch and then move forward, which in turn leads to a room with TWO eye switches that we have to hit. I BELIEVE they are timed switches but I do not recall...but them being timed would make sense given it's supposed to be a puzzle of some sort. Before that though, it's time for the revenge of the Lizalfos! The only real difference is how the arena is set up so it's basically the same fight. Still fun though, fighting Lizalfos is really enjoying, or at the very least feels good to DO. Even if you can't jump attack them when going from one platform to the next.

For defeating those Lizalfos (technically, since it's in the room past them) we get the Bomb Bag! We can now deploy bombs whenever we'd like...though the ones in our pockets have a much shorter fuse than Bomb Flowers. Also, while it's not fair to rip on an old game for things a new game did that the old game probably couldn't even begin to do, I still feel kinda bummed out that you can't shove Bomb Flowers into your pockets anymore. It's such a useful mechanic and only one game has it (and likely only one game ever will, truth be told). Regardless, we have Bombs NOW, so we can check out an explodable wall we couldn't get to previously as well as...you know, progress in the dungeon. We get to a bridge that overlooks the huge Dodongo skull (activating a short cut in the process) and read a mysterious inscription. It obviously means "drop a bomb in the eyeholes of the Dodongo skull", In doing so, the skull opens and we're permitted into the last area of the dungeon!

This is a fairly short but still enjoyable to play through loop, all to get a cube that we can put on a timed switch. The switch opens the door to the boss, so lets get a move on! After carefully blowing up a hole for us to get down into the actual boss chamber, we are faced with the Inferal Dinosaur, King Dodongo! A fearsome giant Dodonogo that can spit huge fireballs and roll around like some sort of massive hedgehog monster. It's also...arguably easier than Gohma. Since we have bombs we can cancel out it's fire blast attack by throwing a bomb into it's mouth, which also makes it vulnerable to damage for a bit. When it does it's roll attack...shield with the Hylian Shield. Due to how Link shields with it he's totally invincible to his attack. Repeat this three times (two if you use Deku Sticks!) and the King dies an ignoble death, melting in the lava. We steal his heart and leave the cavern.

Darunia appears to thank us, patting us on the head as any Goron would, and gives us the Goron's Ruby, our second Spiritual Stone. Then he initiates the brotherly hug protocol and Link runs screaming from the horrifying ogre hugs that he'll have to endure. He may of cleared this challenge that forced him to show his Power, but he's still a small child with small child bones. Our next destination is to climb up to the summit of Death Mountain, but...because I have strange priorities I decide to instead get that Skulltula near the base of Death Mountain first and then go back to the Cursed House. As you may of noticed we have quite a number of Tokens now...13 in fact. With 10 we get our first reward and save our first cursed person! He rewards us with the Adult Wallet, letting us hold u p to 200 rupees!

To finish up the episode I show off what happens if you antagonize chickens in this universe. Protip: don't. I'll see you guys next time guys, for when we meet one of my...lets say favorite NPCs.

Seerow
2016-06-24, 11:08 AM
So, I never realized that the Hylian Shield makes you completely invulnerable to the roll attack. That boss fight was always a fair bit harder on me for that (running away from Dodongo then having to double back after he stops rolling makes timing the hit on him harder). Still an easy boss fight, but you made it look easier than the baby dodongos.

The placement of the bomb bag felt kind of weird to me, since it was in a room by itself after the challenge that earned it. Most rewards tend to appear after you beat the challenge in question.


I do like all of the little short cuts built into Dodongo's cavern to make retraversal easier. It's something that's not strictly necessary, but a nice touch. Especially since there's at least one thing we will want to come back for here later if I recall correctly.

I think all of these first two dungeons have a number of iconic moments. The first two bosses themselves are fairly iconic. The fall through the spider web in the deku tree is definitely on the list. The bombs in the skull eyes and the exploding stairway are also on the list. Sadly the next dungeon is not as high up there, and ranks as probably the second most annoying one in the game. But we'll talk about that when we get there!

As an aside, the DS giving you the dungeon map on the second screen is so nice. I legitimately never even looked at my dungeon map when playing as a kid, because going into the menu to check it was such an annoyance. But being able to just glance down? Yeah that's nice.

huttj509
2016-06-24, 01:00 PM
I think all of these first two dungeons have a number of iconic moments. The first two bosses themselves are fairly iconic. The fall through the spider web in the deku tree is definitely on the list. The bombs in the skull eyes and the exploding stairway are also on the list. Sadly the next dungeon is not as high up there, and ranks as probably the second most annoying one in the game. But we'll talk about that when we get there!
What's not iconic about "Carry me Link!" It's like an escort quest but somehow worse!

Qwertystop
2016-06-24, 01:12 PM
Huh. Didn't know the Hylian Shield could block the roll.

You forgot to mention his unique boss theme. Or at least, not the standard one.

EDIT: Why did you antagonize the cuccoo?! WHY?!

TheWombatOfDoom
2016-06-24, 01:30 PM
Let's go punch a dinosaur in the face.

Zodi Plays: The Legend of Zelda Ocarina of Time [6] Infernal Dinosaur (https://www.youtube.com/watch?v=qX_QaqAmJBo)

Video Length: 24:52

Starting this video off, we encounter the titular Dodongo! These large lizard like dinosaurs crawl along the ground, breathing fire and tail swiping at anyone they see! They're covered from head to toe in armored scales and thus cannot be hurt except for the weak fleshy tail they had. You can also throw a bomb in their mouth but given the bomb flowers relative position to them, that's easier said than done. It's also quite a bit harder than you'd think to slice their tail, they're QUITE armored. When they die they explode like every other Dodongo. We also encounter the Armos enemy, and they're...quite annoying! You can only hit them when they're not moving...but what the game considers not moving is kind of obscured! Sometimes when I slice them after they've finished moving it doesn't actually damage them. Sometimes it does! Sometimes when I throw a bomb at them it does jack all, and sometimes it does even if they ARE moving. I'd really like it if someone could explain how these guys actually work mechanically to me because all I've read about it paints a very simple picture that in practice doesn't actually WORK.

The first real notable thing other than cool exploding dinosaurs is the giant staircase of stone! This is a really iconic set piece, at least for me. You place a bomb inbetween the two rows of Bomb Flowers and it explodes, causing a massive chain reaction that causes the staircase to fall down! Huzzah for destruction! It's actually pretty stylish, and while it's not that impressive nowadays, at the time it was pretty damn cool if I must say. Climbing further up this room reveals a Skulltula to us, and if you look closely you can see another one in a hidden outcropping we can't get to just yet. That'll be for later, rest assured. In the next room we find more Armos, much to my chagrin, and Fire Keese! Fire Keese are like regular Keese in every way except if they touch you yo get set on fire and they return to normal Keese form. It's less that they're special bats made of fire and more that they're bats that are ON fire. Weird, but kind of hilarious as well. Either way I used my last Deku Nut on the bat so I had to fight the Armos in this room the hard way...except I didn't I just needed to hit that switch to progress. I just felt it would be easier to hit it without Armos in the way (I was wrong).

The next notable room is a kind of weird half maze full of large pillars. It has like a single Blade Trap in it that doesn't really accomplish anything. It definitely feels like something they had more plans for but opted out of in favor for doing more in other dungeons. It leads to a small little platforming challenge were we've gotta snipe an eye switch and then move forward, which in turn leads to a room with TWO eye switches that we have to hit. I BELIEVE they are timed switches but I do not recall...but them being timed would make sense given it's supposed to be a puzzle of some sort. Before that though, it's time for the revenge of the Lizalfos! The only real difference is how the arena is set up so it's basically the same fight. Still fun though, fighting Lizalfos is really enjoying, or at the very least feels good to DO. Even if you can't jump attack them when going from one platform to the next.

For defeating those Lizalfos (technically, since it's in the room past them) we get the Bomb Bag! We can now deploy bombs whenever we'd like...though the ones in our pockets have a much shorter fuse than Bomb Flowers. Also, while it's not fair to rip on an old game for things a new game did that the old game probably couldn't even begin to do, I still feel kinda bummed out that you can't shove Bomb Flowers into your pockets anymore. It's such a useful mechanic and only one game has it (and likely only one game ever will, truth be told). Regardless, we have Bombs NOW, so we can check out an explodable wall we couldn't get to previously as well as...you know, progress in the dungeon. We get to a bridge that overlooks the huge Dodongo skull (activating a short cut in the process) and read a mysterious inscription. It obviously means "drop a bomb in the eyeholes of the Dodongo skull", In doing so, the skull opens and we're permitted into the last area of the dungeon!

This is a fairly short but still enjoyable to play through loop, all to get a cube that we can put on a timed switch. The switch opens the door to the boss, so lets get a move on! After carefully blowing up a hole for us to get down into the actual boss chamber, we are faced with the Inferal Dinosaur, King Dodongo! A fearsome giant Dodonogo that can spit huge fireballs and roll around like some sort of massive hedgehog monster. It's also...arguably easier than Gohma. Since we have bombs we can cancel out it's fire blast attack by throwing a bomb into it's mouth, which also makes it vulnerable to damage for a bit. When it does it's roll attack...shield with the Hylian Shield. Due to how Link shields with it he's totally invincible to his attack. Repeat this three times (two if you use Deku Sticks!) and the King dies an ignoble death, melting in the lava. We steal his heart and leave the cavern.

Darunia appears to thank us, patting us on the head as any Goron would, and gives us the Goron's Ruby, our second Spiritual Stone. Then he initiates the brotherly hug protocol and Link runs screaming from the horrifying ogre hugs that he'll have to endure. He may of cleared this challenge that forced him to show his Power, but he's still a small child with small child bones. Our next destination is to climb up to the summit of Death Mountain, but...because I have strange priorities I decide to instead get that Skulltula near the base of Death Mountain first and then go back to the Cursed House. As you may of noticed we have quite a number of Tokens now...13 in fact. With 10 we get our first reward and save our first cursed person! He rewards us with the Adult Wallet, letting us hold u p to 200 rupees!

To finish up the episode I show off what happens if you antagonize chickens in this universe. Protip: don't. I'll see you guys next time guys, for when we meet one of my...lets say favorite NPCs.
I like that the business scrub basically has set himself up in an area where if you find him, he gouges on an item that someone who is irresponsible with their items might need. Basically, "Oh you need deku sticks for the next puzzle? I have what you need....for a price."

I didn't think regular Dodongos could eat bombs...I always just cut their tails and threw bombs into King Dodongo. Would have made my Majora's Mask race have -1 death for me....:smalleek: I also really like the reskin of the Dodongos.

Let's talk about Armos. I think the major flaw in Armos is the description Navi gives you. She's not really that helpful sometimes... Armos when they are in camouflage mode are invulnerable. Think of the ones in Minish Cap. Couldn't kill them until they were active. If you look at their skin, you can see that their front is all stone. Armored. But the back you can see the soft back. Unfortunately with this games hit boxes, you have to hit the rear pretty specifically with your sword. However, a bomb hits basically everywhere at once while its active, so it gets it. Basically, I deal with it by wacking it once to activate it, and then bombing it to kill it. Armos in later games have this same mechanic - When its active, hit it from behind!

Style points for flipping up the steps!

The blade trap room actually has 2 blade traps. One where you first climb down, and one in the middle. My first time in this room I got hit, I think. Anyway, its an introduction to them, so I think its a serviceable one.

Nice job pointing out that this dungeon has rooms that are connected. That's something people miss a lot and something I love about the OoT dungeons.

I'll get to it more in my dungeon write up, but I think the bombs are the dungeon item because they are a mining tool left in the dungeon that you have looted from the cavern. As a note, Gorons use the hides of Dodongos to make the bags, which is neat.

Style Points for perfect bomb throw to blow up that wall! That was awesome!

Zodi maked the Fire Keese into regular Keese, and Link into Fire Link! Thank goodness for metal shields. The bombable area to the boss is bigger than marked, but I love the way you fall down like that instead of how it can be bad *** looking. And while Dodongo is easier, that's because he has a bigger area you can hit. He's large and slow moving, and any more of the same cycle would seem too repetitive. Also, instead of shielding you can just run to the edge of the lava and watch him roll by.

Gotta love the Goron stranger danger! XD

A wise choice, choosing to invest in a bigger carrying capacity! :smallwink:

And Cuccoo death squad is probably my favorite Zelda Gag. :smallbiggrin:



EPISODE 6 KILL TALLY!

Dodongo - 3
Armos - 4
Skullwalltula - 1
Gold Skulltula - 3
Keese - 2
Fire Keese - 4
Baby Dodongo - 3
Lizalfos - 2
King Dodongo - 1
Red Tektite - 1

Style Points - 2

Missed Rupees - 0



Temple Analysis
Inside the Deku Tree



Ocarina of Time
Total Kills
(As of Episode 6)

Deku Baba - 17
Deku Scrubs, Mad - 5
Lizalfos - 4
Peahats - 1
Tektites, Red - 5
Wolfos - 1

Constructs
Armos - 4
Beamos - 3

Dinosaurs
Dodongos, Baby - 12
Dodongos - 3
King Dodongo - 1

Keese
Keese - 10
Keese, Fire - 4

Poes
Sharpe - 1
Flat - 1

Stal
ReDeads - 4
Stalchildren - 14

Tula
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 1
Skulltula, Big - 7
Skulltula, Gold - 13
Skullwalltula - 4

Total Things Dead - 118

1st Place - Deku Baba, at 17!
2nd Place - Stalchildren, at 14!
3rd Place - Gold Skulltula, at 13!

Total Style Points - 4

Total Missed Rupees - 27

DataNinja
2016-06-24, 01:44 PM
Hey! I care that you've collected 13 Skultulas rather than 10. :smallfrown:

Otherwise I'd have been going crazy, finding 3 that weren't there. :smalltongue:



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)



Also... You'd think the King Dodongo would make an even bigger explosion than his spawn... :smallbiggrin:

Lord Raziere
2016-06-24, 02:16 PM
Let's go punch a dinosaur in the face.

Zodi Plays: The Legend of Zelda Ocarina of Time [6] Infernal Dinosaur (https://www.youtube.com/watch?v=qX_QaqAmJBo)

Video Length: 24:52


Aw yeah, I remember doing this bomb-stair puzzle. I remember doing that, and nothing really else.

and yeah.....your going to regret losing that health. nevermind you regained that back.

I bet the master quest version of the two flame pillar room has it timed so you have to hit both target with your sling...thats what I'd do to make sure its harder.

......can't remember if I ever did the bomb-eye giant skull puzzle. hm.

"the amount of times I point-blank fire a fire keese is too much, got to speed up my reaction time"
*goes slower the second and third time around, gets set fire by keese both times, kills it as normal keese*
:smalltongue:

Yes. bomb Zodi is best Zodi, everyone has a little bomb-throwing maniac inside of them after all, just waiting to explode forth and show everyone cool fireworks.

very well, I won't judge for you for the keese during the block pusher part.

ehaahahaha, Link gets slammed to the ground from soft pats on the head of Gorons.

AND RUN AWAY FROM A GORON HUG! AHAHAHAHAHAHAHA.....SMART LINK! RUN LINK!

I SAID. BEWARE OF THE CUCCOOS. the only worse universe to antagonize chickens in is probably pokemon. Cuccoos will peck you to death. Torchics will set you on FIRE.

......now I'm imagining a Zelda/Pokemon crossover where Link has to catch pokemon to save Hyrule. Epona the ponyta, I choose you!

Coidzor
2016-06-25, 10:09 PM
To me it was always a bit of a mix between the Night of the Living Goro-Goros and "One Of Us. One Of Us." with their arms and walk and blank, dead stares.

The real question about bomb bags and dodongos is, just how do Gorons kill dodongos so that they can get skins out of them, since they either A. explode or B. melt and turn into stone/solidify lava when they die.

Or is it like that one idea for a setting where people have just been carving off pieces of the still living, regenerating Tarrasque to form the basis for their economy?

Yuki Akuma
2016-06-26, 01:53 AM
Whoever said bomb bags weren't made of the petrified remains of a dodongo's stomach?

DataNinja
2016-06-26, 03:28 AM
Whoever said bomb bags weren't made of the petrified remains of a dodongo's stomach?

That would explain why there's so few. The Gorons ate the other ones. :smalltongue:

LaZodiac
2016-06-27, 09:38 AM
More Zelda incoming!

Zodi Plays: The Legend of Zelda Ocarina of Time [7] Great Fairy of Power (https://www.youtube.com/watch?v=FzcVHYLYX28)

Video Length: 21:58

Sort of a short one today, due to the context of things we're doing in this episode and potentially poor decisions I don't know. Anyway, last time we beat up the king of dinosaurs, became a hugbro of the Gorons, and got an adult purse. Let's go up to the top of Death Mountain and go meet the fairy we've heard so much and or so little about! But first some small side stuff. We blow up a rock near the shortcut in the Lost Woods that leads to Goron City, and we get one of the It's A Secret rooms. Rooms with this layout (two small ponds with a fish, some shrugs with bugs in them, a beehive, a treasure chest containing 5 to 20 rupees, and a Gossip Stone) are scattered all throughout Hyrule. They're small, generic rooms that serve the duel purpose of giving you a random chest full of money and for allowing you to refill your bottles with useful items. The fish doesn't really do much except for quest/side quest stuff, whereas the Bugs can dig up patches of ground to reveal Gold Skulltula's. I'll be showing that off later, though.

Secondly today, we play Goron Bomb Roulette! Throw a bomb in the big ole spinning pot and get a reward based on the face it lands on. Usually I can land a bomb every time but always get the wrong result. This time...I swear I'm good at video games I just...I just couldn't aim today and I don't know why. Our reward here is some cash and a Heart Piece when I DO finally do it. Now, another thing I COULD OF done here is stop the Hot Roading Goron. As it turns out, you can stop that guy under the overhang on his floor to get a reward. A reward that would make some of the moments in this video a little less awkward and a little less funny at my expense. But, such is life. Sometimes you just don't bomb proper.

So, Death Mountain. The path leading up to it is constantly raining volcanicaly shot out rocks, and while you CAN shield them I've found it's far easier to roll to evade them. Link gets a small degree of invincibility frames as well after all, so he can tank a few hits. At the summit we blow our way into a fairy fountain and play the Zelda's Lullaby revealing...the Great Fairies. Originally seen as strange ladies with vines covering them, wearing only thigh high jackboots, it's quite clear now the stuff on their legs is supposed to be roots and dirt and stuff. The giant sort of diva-ish lady wearing nothing but vines and stuff though...that's still a thing. And that laugh...goodness! Suffice to say this depiction of the Great Fairies is quite an iconic one, and one well remembered for being both really cool and also horrifying to small children that don't expect it. She grants us a magic meter, and the ability to perform the Spin Attack, a powerful charge move involving magic. It's quite cool. Also cool is that, our owl friend here is actually useful. He can pick us up and fly us back to Kakariko Village...specifically, ontop of a building that lets us easily get into a hidden area to get a Heart Piece. Hell yeah!

After that it's time to...quasi sequence break. So, a thing I say in this video is that it's really unclear where to GO from here. This isn't wrong. The map says for us to go to a certain area that as we later learn in this video is Zora's Domain but...that's not actually where we're SUPPOSED to go. I'll explain it in more detail later since a lot of what I talk about actually happens in FRIDAY'S video, but suffice to say...I'm technically not doing things "right" here, but given how open ended the game is, and how it doesn't REALLY direct us, that's to be expected. AS an aside I can't wait for Breath of the Wild.

But of course before all that we find ourselves face to face with boulders...and me without any bombs. OOPS. While I'm back in town buying a VERY bad deal, I also pick up the first happy mask! This is a long and involved side quest, but for now just be happy that I have a very cute fox mask and will be wearing it as much as possible. The Keaton Mask is the best mask in the game, second only to the mask we get as a reward for finishing all of this quest chain. It does nothing but look cute. It needs to do nothing but be cute. With bombs in hand we return to Zora's River and can actually proceed. Things of note here is a bean salesmen who sells us magic beans. These will be useful later. More directly important is a cucco we need to take with us to get a Heart Piece or two (we only get the one right now) and our first encounter with the series staple: The Octorok! In this game they're quite shy, sneaking back into the water if you get close. They spew out rocks which can be reflected back at them with the Deku Shield, and of course can be shot by boomerang or slingshot. They're fairly dangerous all things considered.

Finally, after navigating the winding river, we arrive at a waterfall with a triforce mat infront of it giving us a very obvious hint to play Zelda's Lullaby. This is apparently supposed to be confusing since you can find Kaepora Gaebora in another part of the game and he'll give you an even more obvious hint on what to do here! It's ridiculous! Anyway, we have now entered my favorite, or maybe second favorite, town in the game. Zora's Domain, home of the Zora people, who are my favorite race in the series. A bunch of handsome fishelves that are just super chill at all times. I love it, it's so calm and relaxing and the music is great. We go meet King Zora who is...not the prime specimen of his species in any regard, and he's too distraught over the vanishing of his daughter to actually discuss things with us. Oh well. We do a torch run to get a Heart Piece and that'll be the video for today. A little short but that's just how things played out given my bomb troubles this episode.

I hope you enjoyed, I'll see you guys next time where we have...quite a bit of fun. We're almost at the third dungeon, the final Spiritual Stone dungeon, and the first actually hard one.

Qwertystop
2016-06-27, 09:54 AM
Ah, the creepy talking cow. In an indoor cage accessible only by jumping onto the balcony from the roof or another building. Who designed this place?

Coidzor
2016-06-27, 11:01 AM
Hey, chickens are no laughing matter to grab the feet of when they're having a hissy fit. And cuccos are twice as deadly, at least.

As for running out of bombs, that's exactly why the sequel corrected that issue. Totes annoying, but, then, that's why you use bombs wisely.

As for the great fairy, all I can say is that it looks more like Link got a Giant Woman(a giant woman!) more than anything else.


That would explain why there's so few. The Gorons ate the other ones. :smalltongue:

I suppose it would be gorogoro to somehow make a bag out of rock.


Ah, the creepy talking cow. In an indoor cage accessible only by jumping onto the balcony from the roof or another building. Who designed this place?

Hylian Ninja. Literally. That's Mama Imps house.

DataNinja
2016-06-27, 11:43 AM
Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)



Huh, while in the cow cage, there were some drawings of the Triforce and Ocarinas. Peculiar.

TheWombatOfDoom
2016-06-27, 12:20 PM
More Zelda incoming!

Zodi Plays: The Legend of Zelda Ocarina of Time [7] Great Fairy of Power (https://www.youtube.com/watch?v=FzcVHYLYX28)

Video Length: 21:58

Sort of a short one today, due to the context of things we're doing in this episode and potentially poor decisions I don't know. Anyway, last time we beat up the king of dinosaurs, became a hugbro of the Gorons, and got an adult purse. Let's go up to the top of Death Mountain and go meet the fairy we've heard so much and or so little about! But first some small side stuff. We blow up a rock near the shortcut in the Lost Woods that leads to Goron City, and we get one of the It's A Secret rooms. Rooms with this layout (two small ponds with a fish, some shrugs with bugs in them, a beehive, a treasure chest containing 5 to 20 rupees, and a Gossip Stone) are scattered all throughout Hyrule. They're small, generic rooms that serve the duel purpose of giving you a random chest full of money and for allowing you to refill your bottles with useful items. The fish doesn't really do much except for quest/side quest stuff, whereas the Bugs can dig up patches of ground to reveal Gold Skulltula's. I'll be showing that off later, though.

Secondly today, we play Goron Bomb Roulette! Throw a bomb in the big ole spinning pot and get a reward based on the face it lands on. Usually I can land a bomb every time but always get the wrong result. This time...I swear I'm good at video games I just...I just couldn't aim today and I don't know why. Our reward here is some cash and a Heart Piece when I DO finally do it. Now, another thing I COULD OF done here is stop the Hot Roading Goron. As it turns out, you can stop that guy under the overhang on his floor to get a reward. A reward that would make some of the moments in this video a little less awkward and a little less funny at my expense. But, such is life. Sometimes you just don't bomb proper.

So, Death Mountain. The path leading up to it is constantly raining volcanicaly shot out rocks, and while you CAN shield them I've found it's far easier to roll to evade them. Link gets a small degree of invincibility frames as well after all, so he can tank a few hits. At the summit we blow our way into a fairy fountain and play the Zelda's Lullaby revealing...the Great Fairies. Originally seen as strange ladies with vines covering them, wearing only thigh high jackboots, it's quite clear now the stuff on their legs is supposed to be roots and dirt and stuff. The giant sort of diva-ish lady wearing nothing but vines and stuff though...that's still a thing. And that laugh...goodness! Suffice to say this depiction of the Great Fairies is quite an iconic one, and one well remembered for being both really cool and also horrifying to small children that don't expect it. She grants us a magic meter, and the ability to perform the Spin Attack, a powerful charge move involving magic. It's quite cool. Also cool is that, our owl friend here is actually useful. He can pick us up and fly us back to Kakariko Village...specifically, ontop of a building that lets us easily get into a hidden area to get a Heart Piece. Hell yeah!

After that it's time to...quasi sequence break. So, a thing I say in this video is that it's really unclear where to GO from here. This isn't wrong. The map says for us to go to a certain area that as we later learn in this video is Zora's Domain but...that's not actually where we're SUPPOSED to go. I'll explain it in more detail later since a lot of what I talk about actually happens in FRIDAY'S video, but suffice to say...I'm technically not doing things "right" here, but given how open ended the game is, and how it doesn't REALLY direct us, that's to be expected. AS an aside I can't wait for Breath of the Wild.

But of course before all that we find ourselves face to face with boulders...and me without any bombs. OOPS. While I'm back in town buying a VERY bad deal, I also pick up the first happy mask! This is a long and involved side quest, but for now just be happy that I have a very cute fox mask and will be wearing it as much as possible. The Keaton Mask is the best mask in the game, second only to the mask we get as a reward for finishing all of this quest chain. It does nothing but look cute. It needs to do nothing but be cute. With bombs in hand we return to Zora's River and can actually proceed. Things of note here is a bean salesmen who sells us magic beans. These will be useful later. More directly important is a cucco we need to take with us to get a Heart Piece or two (we only get the one right now) and our first encounter with the series staple: The Octorok! In this game they're quite shy, sneaking back into the water if you get close. They spew out rocks which can be reflected back at them with the Deku Shield, and of course can be shot by boomerang or slingshot. They're fairly dangerous all things considered.

Finally, after navigating the winding river, we arrive at a waterfall with a triforce mat infront of it giving us a very obvious hint to play Zelda's Lullaby. This is apparently supposed to be confusing since you can find Kaepora Gaebora in another part of the game and he'll give you an even more obvious hint on what to do here! It's ridiculous! Anyway, we have now entered my favorite, or maybe second favorite, town in the game. Zora's Domain, home of the Zora people, who are my favorite race in the series. A bunch of handsome fishelves that are just super chill at all times. I love it, it's so calm and relaxing and the music is great. We go meet King Zora who is...not the prime specimen of his species in any regard, and he's too distraught over the vanishing of his daughter to actually discuss things with us. Oh well. We do a torch run to get a Heart Piece and that'll be the video for today. A little short but that's just how things played out given my bomb troubles this episode.

I hope you enjoyed, I'll see you guys next time where we have...quite a bit of fun. We're almost at the third dungeon, the final Spiritual Stone dungeon, and the first actually hard one.

That circle you bomb. Play a song that effects the weather, and you'll open a hole in the middle of them. Nearly all stone circles have something interesting in the center...accessed by various methods...

That bomb throw at the third rock is one of the hardest to time I've found. Glad I'm not the only one who has trouble. As for the big climb up the mountain, you CAN avoid the Skullwalltulas, but if you risk it RNG could get you and then you fall all the way back down. I just deal with them.

As an aside, the morning hyrule field song is what I wake up to as an alarm every morning. :smallbiggrin:

If you run out of time, you burn to death. However, the amount of time you can spend there is dependent on how many hearts you have. The more you have, the more time you can spend inside before burning up.

You can get the heart piece in Zora's River. All you have to do is let go of the cuckoo midflight when you fly against the ledge and you grab and climb it. Then its just a small jump to the piece of heart.

Gotta love the zoom out of the Zora Secret opening with the ground framing each the vision.

The Zora are probably my favorite race as well, but I do love me the Gorons as well.

The all in one run would be more impressive without having told you about torches and how they interact with Deku Sticks... :smalltongue:


EPISODE 7 KILL TALLY!

Skullwalltula - 3
Gold Skulltula - 2
Stalchild - 19
Octorok - 1

Style Points - 0

Missed Rupees - 0



Temple Analysis
Inside the Deku Tree



Ocarina of Time
Total Kills
(As of Episode 7)

Deku Baba - 17
Deku Scrubs, Mad - 5
Lizalfos - 4
Octoroks - 1
Peahats - 1
Tektites, Red - 5
Wolfos - 1

Constructs
Armos - 4
Beamos - 3

Dinosaurs
Dodongos, Baby - 12
Dodongos - 3
King Dodongo - 1

Keese
Keese - 10
Keese, Fire - 4

Poes
Sharpe - 1
Flat - 1

Stal
ReDeads - 4
Stalchildren - 33

Tula
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 1
Skulltula, Big - 7
Skulltula, Gold - 15
Skullwalltula - 7

Total Things Dead - 143

1st Place - Stalchildren, at 33!
2nd Place - Deku Baba, at 17!
3rd Place - Gold Skulltula, at 15!

Total Style Points - 4

Total Missed Rupees - 27

LaZodiac
2016-06-27, 12:26 PM
As an aside, the morning hyrule field song is what I wake up to as an alarm every morning. :smallbiggrin:

If you run out of time, you burn to death. However, the amount of time you can spend there is dependent on how many hearts you have. The more you have, the more time you can spend inside before burning up.

You can get the heart piece in Zora's River. All you have to do is let go of the cuckoo midflight when you fly against the ledge and you grab and climb it. Then its just a small jump to the piece of heart.

The all in one run would be more impressive without having told you about torches and how they interact with Deku Sticks... :smalltongue:


Wow you really like you some Zelda :smallamused:

Thanks, I hadn't realized that. Cool!

I know another way to get it, which I will show off later.

At the time I didn't know it so it was still impressive to me!

Yuki Akuma
2016-06-27, 12:29 PM
The Cow Cage is in Impa's house, so of course she has religious imagery in there.

DataNinja
2016-06-27, 01:11 PM
The Cow Cage is in Impa's house, so of course she has religious imagery in there.

Ah, okay, that makes sense. My sense of location is not good at the best of times... even less so in video games where I haven't gotten lost explored town dozens of times. :smalltongue:

Coidzor
2016-06-27, 09:29 PM
That bomb throw at the third rock is one of the hardest to time I've found. Glad I'm not the only one who has trouble.

As an aside, the morning hyrule field song is what I wake up to as an alarm every morning. :smallbiggrin:

If you run out of time, you burn to death. However, the amount of time you can spend there is dependent on how many hearts you have. The more you have, the more time you can spend inside before burning up.

The Zora are probably my favorite race as well, but I do love me the Gorons as well.

I think it's the most difficult timed bomb throw in the game. It's certainly the one that I remember the most after all these years.

That's a good alarm, ayep.

Interesting that they didn't just implement a gradual damage over time effect, then. I guess they were afraid people wouldn't figure out that the environment was hostile and to come back later with the proper clothing.

When I was a kid I loved Zora sleekness, but as I have grown and my appreciation for wrestling has grown, the rock-turtle-oni have grown on me immensely.

Also, GORON PAUNCH!


The Cow Cage is in Impa's house, so of course she has religious imagery in there.

After all, do you think she learned Zelda's Lullaby just in a few seconds due to a magical prompt? :smallamused:

ShneekeyTheLost
2016-06-27, 10:14 PM
I think it's the most difficult timed bomb throw in the game. It's certainly the one that I remember the most after all these years.

That's a good alarm, ayep.

Interesting that they didn't just implement a gradual damage over time effect, then. I guess they were afraid people wouldn't figure out that the environment was hostile and to come back later with the proper clothing.

When I was a kid I loved Zora sleekness, but as I have grown and my appreciation for wrestling has grown, the rock-turtle-oni have grown on me immensely.

Also, GORON PAUNCH!



After all, do you think she learned Zelda's Lullaby just in a few seconds due to a magical prompt? :smallamused:

You mean Goron butt-bump...

I used the bomb-flower from halfway up the staircase you were pitching bombs from to save on bombs....

TheWombatOfDoom
2016-06-29, 02:19 PM
I think it's the most difficult timed bomb throw in the game. It's certainly the one that I remember the most after all these years.

Well, I mean there's the goron vase, which even I have trouble with.

And then there's those other bombs...that you don't exactly throw...

ShneekeyTheLost
2016-06-29, 11:48 PM
Well, I mean there's the goron vase, which even I have trouble with.

And then there's those other bombs...that you don't exactly throw...

Oh. Those. Yea, those are a thing. That probably shouldn't. Mind you, at least they have a purpose, but yea.

So, the Bombachus can at least get a bomb up a wall where a bomb can normally not get. Not many places where that is handy, but it's at least useful in that you can get it somewhere you can't bomb normally. Twilight Princess, for all that it is, bar none, my favorite of the 3D zeldas, had the silly bomb spiders which were completely worthless when you could stick a bomb on an arrow. Which, by the way, was one of the most awesome and coolest things imaginable. Bomb arrows are awesome. Spider bombs... really serve absolutely no purpose with bomb arrows being a thing obtainable as soon as you get basic bombs.

The only thing that could have made Twilight Princess bombs any more cool would have been to implement the 'bowling with bombs' thing that Skyward Sword used.

LaZodiac
2016-07-01, 08:54 AM
Onwards! More Zelda awaits behind every corner.

Zodi Plays: The Legend of Zelda Ocarina of Time [8] Lord Jabu Jabu (https://www.youtube.com/watch?v=0lSJPMekPrs)

Video Length: 25:09

Starting off this episode...lies! Or at least, mistaken-ness. I said that you have to do this minigame to progress in the game, the one where we jump off a cliff and get rupees in a timed diving segment. This is actually not correct, I just never knew you could get to Lake Hylia without doing all this stuff and taking the shortcut that Zora's Domain has to it. I'm still...FAIRLY sure you need to do the minigame because the bottle is too deep in the water to get otherwise, but I don't now I've genuinely never BEEN to the Lake without the Silver Scale. But yeah for doing that minigame we get the Silver Scale and can therefor use that shortcut tunnel to Lake Hylia. Awesome! In this area we find an empty bottle...but it's full with a letter! Le gasp! We'll investigate that later.

Lake Hylia's got a bunch of stuff around, most of it fairly interesting. It's got a creepy science lab with an old man that pays way too close attention to you and has a bunch of freaky experiments and test tubes going on (that Octorok looks so sad!). We've got the two scarecrows that want you to play music for them and this is all set up for something Later but I've never ACTUALLY bothered with it before so I wasn't entirely sure what I was doing! Oopsie! There's also a minigame in this area but we'll deal with that later. Much later.

With not so empty bottle in hand we return to Zora's Domain, and upon actually LOOKING at the letter we see that it's from Princess Ruto, asking us to help her inside Lord Jabu Jabu's belly! Also, don't tell her Dad. Well...I mean we've gotta tell her Dad to get through so...sorry I guess? After King Zora so...elegantly moves out of the way, we head back into the sacred Zora spring where Lord Jabu Jabu lives. We give an offering of fish and...nom. We get consumed, and find ourselves in our next dungeon.

It goes without saying that aesthetically this dungeon is "the best" in that it is not a tree or cave, and is infact inside a large fish. It's meaty and creepy and pulsating and super gross, brrr. It's also full of enemies that don't appreciate getting attacked up close. The occasional Octorok, and a whole batch of new enemies! The Shaboom, bouncing bubbles that tend to pop dangerously if you get nearby. The Biri, adorable little jellyfish that need to be stunned before you can slice them effectively. The Bari, a large Biri that splits into three Biri when killed, and the Stinger, annoying manta ray like enemies that stick in the meatground before diving up and being a nuisance.

Speaking of nuisances, we encounter Princess Ruto fairly swiftly! She has no idea what we're talking about with regards to a letter, and according to her she...plays inside of Lord Jabu Jabu all the time. But this time it's all weird and stuff. After saving her from a fall into Jabu Jabu's stomach she decides to join us. This translates to "you carry her around like a box, throwing her around to make her make silly noises". She's fairly useful honestly, and makes a good projectile if you can aim it right. If you screw up in some way (lose her in an area you can't return to or that poofs her like water) she'll return to where you first found her. If you leave her behind I THINK she'll do the same, but sometimes she'll just get mad at you for leaving her. You can take her through doors and put her down on timed switches if you need to. It's an interesting take on an escort mission given she cannot actually be hurt in any way. Her attitude definitely needs an adjustment though. So rude!

The dungeon item is one we get actually pretty quickly in this one! The boomerang, which does as you'd expect. You throw it and it curves around bonking people to stun or possibly kill them depending on how weak the enemy in question is. In this case, almost everything in this dungeon dies or is otherwise messed up by the Boomerang. Including the sort of minibosses, the Parasitic Tentacles. They wiggle around trying to hit you but are over all not that big of a deal. More of a big deal is that, after dealing with some puzzles, we finally find the Zora Sapphire! Only it's a trap, and Ruto gets kidnapped! We then face the first REAL miniboss, Big Octorok! This fight can actually be pretty annoying, since you HAVE to hit him from behind, and he's quite fast so actually getting behind him after stunning him can be a challenge. Smart use of Deku Nuts can prevent the charge attack from hitting you AND leaving him open though.

With the Big Octo dead, I think it's time we left it here. Next time, let's go save Princes Ruto! Again!

DataNinja
2016-07-01, 11:14 AM
And, once more, we get some Skulltulas. Almost to 20!



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)


16
Inside Jabu-Jabu's Belly
8
12:32 (https://youtu.be/0lSJPMekPrs?t=753)


17
Inside Jabu-Jabu's Belly
8
21:51 (https://youtu.be/0lSJPMekPrs?t=1311)


18
Inside Jabu-Jabu's Belly
8
22:07 (https://youtu.be/0lSJPMekPrs?t=1327)

Qwertystop
2016-07-01, 01:17 PM
Huh. Never thought of throwing Ruto at enemies. Not sure why I didn't...

Lord Raziere
2016-07-01, 01:17 PM
I just like how it takes SO LONG for him to move aside as he just waddles like that. really captures the frustration.

ooooooh, I didn't notice that test thing. of course it would be designed like that....the goddesses and the Triforce work in mysterious ways....

and yup more proof that the goddesses play music whenever people pick something up.

and yeah, it was the second escort dungeon in wind waker that caused me to not finish it. simply didn't know what to do after losing the little tree.

princess ruto is cute though, despite her attitude

Reddish Mage
2016-07-01, 10:57 PM
Princess Ruto! Again!

Ocarina of Time is a classic so "princess" just means "I'm going to be kidnapped and you have to rescue me."

I'm wonder if Ruto's attitude is that of a classic Western princess or classic Japanese one?

Despite voice-overs taken out I can hear her bubbly voice going "desuwa" and sing "oh ho ho ho ho."

Coidzor
2016-07-01, 11:25 PM
Well, I mean there's the goron vase, which even I have trouble with.

And then there's those other bombs...that you don't exactly throw...

I always found the biggest problem with the goron vase was the aiming, not the timing.

But, then, I thought the timing was essentially random as a kid, so I just learned how to aim myself to get the throw consistently and then spent about 10 bombs on it.

While that particular rock throw is where most of the accidental bombings of any of my 3 playthroughs came from.


Oh. Those. Yea, those are a thing. That probably shouldn't. Mind you, at least they have a purpose, but yea.

So, the Bombachus can at least get a bomb up a wall where a bomb can normally not get. Not many places where that is handy, but it's at least useful in that you can get it somewhere you can't bomb normally. Twilight Princess, for all that it is, bar none, my favorite of the 3D zeldas, had the silly bomb spiders which were completely worthless when you could stick a bomb on an arrow. Which, by the way, was one of the most awesome and coolest things imaginable. Bomb arrows are awesome. Spider bombs... really serve absolutely no purpose with bomb arrows being a thing obtainable as soon as you get basic bombs.

The only thing that could have made Twilight Princess bombs any more cool would have been to implement the 'bowling with bombs' thing that Skyward Sword used.

I agree with you on pretty much all points.

Though I did think the bombchus were kind of cute and the minigame involving them wasn't too bad. I just never actually used them outside of that as far as I can remember.


Huh. Never thought of throwing Ruto at enemies. Not sure why I didn't...

...I think I tried it once on the N64 version and then decided it didn't really do anything so I never did it again. :smallconfused:

I may also have missed.


Onwards! More Zelda awaits behind every corner.

Zodi Plays: The Legend of Zelda Ocarina of Time [8] Lord Jabu Jabu (https://www.youtube.com/watch?v=0lSJPMekPrs)

Starting off this episode...lies! Or at least, mistaken-ness. I said that you have to do this minigame to progress in the game, the one where we jump off a cliff and get rupees in a timed diving segment. This is actually not correct, I just never knew you could get to Lake Hylia without doing all this stuff and taking the shortcut that Zora's Domain has to it. I'm still...FAIRLY sure you need to do the minigame because the bottle is too deep in the water to get otherwise, but I don't now I've genuinely never BEEN to the Lake without the Silver Scale. But yeah for doing that minigame we get the Silver Scale and can therefor use that shortcut tunnel to Lake Hylia. Awesome! In this area we find an empty bottle...but it's full with a letter! Le gasp! We'll investigate that later.

I always went ahead and got the silver scale when I went to Zora's Domain the first time due to my completionist/RPG-player tendencies. I think you're just assumed to talk to everyone, especially people in conspicuous side passages next to the king's chamber.

As for finding the shortcut, uh... I think they just expected you to mess around with your new silver scale and stumble upon it? :smallconfused:


Lake Hylia's got a bunch of stuff around, most of it fairly interesting. It's got a creepy science lab with an old man that pays way too close attention to you and has a bunch of freaky experiments and test tubes going on (that Octorok looks so sad!). We've got the two scarecrows that want you to play music for them and this is all set up for something Later but I've never ACTUALLY bothered with it before so I wasn't entirely sure what I was doing! Oopsie! There's also a minigame in this area but we'll deal with that later. Much later.

I always loved how creepy and bizarre that guy's lab looked. The sad octorok was the best because **** Octoroks! XD

Yeah, it took me a little bit to figure out the scarecrows on my first playthrough. I think I had basically beaten most of the game the first time around before I broke down and looked up what was going on with them online on the first version of GameFAQs.

Yeah... Probably for the best not to bog the playthrough down with fishing when we've got a fishelf damsel to undamselify. Or rescue. Or something.


With not so empty bottle in hand we return to Zora's Domain, and upon actually LOOKING at the letter we see that it's from Princess Ruto, asking us to help her inside Lord Jabu Jabu's belly! Also, don't tell her Dad. Well...I mean we've gotta tell her Dad to get through so...sorry I guess? After King Zora so...elegantly moves out of the way, we head back into the sacred Zora spring where Lord Jabu Jabu lives. We give an offering of fish and...nom. We get consumed, and find ourselves in our next dungeon.

Just remember, all the waters of Hyrule flow over that King's backside. And have had Lord Jabu Jabu do his fishy fish business in it. :smallamused:


It goes without saying that aesthetically this dungeon is "the best" in that it is not a tree or cave, and is infact inside a large fish. It's meaty and creepy and pulsating and super gross, brrr. It's also full of enemies that don't appreciate getting attacked up close. The occasional Octorok, and a whole batch of new enemies! The Shaboom, bouncing bubbles that tend to pop dangerously if you get nearby. The Biri, adorable little jellyfish that need to be stunned before you can slice them effectively. The Bari, a large Biri that splits into three Biri when killed, and the Stinger, annoying manta ray like enemies that stick in the meatground before diving up and being a nuisance.

Gotta say this, the Uvula switch at the start of the dungeon is probably the neatest switch in the game.

Also, man, showing off that deku nuts are a lot more useful than my child-self ever gave them credit for.

You left out the Tailspirans or whatever they're called, btw. :smalltongue:


Speaking of nuisances, we encounter Princess Ruto fairly swiftly! She has no idea what we're talking about with regards to a letter, and according to her she...plays inside of Lord Jabu Jabu all the time. But this time it's all weird and stuff. After saving her from a fall into Jabu Jabu's stomach she decides to join us. This translates to "you carry her around like a box, throwing her around to make her make silly noises". She's fairly useful honestly, and makes a good projectile if you can aim it right. If you screw up in some way (lose her in an area you can't return to or that poofs her like water) she'll return to where you first found her. If you leave her behind I THINK she'll do the same, but sometimes she'll just get mad at you for leaving her. You can take her through doors and put her down on timed switches if you need to. It's an interesting take on an escort mission given she cannot actually be hurt in any way. Her attitude definitely needs an adjustment though. So rude!

Rudest Fishelf Princess. As much as I enjoyed throwing her around as a kid, I somehow didn't figure out you could weaponize her. That's pretty neat.


The dungeon item is one we get actually pretty quickly in this one! The boomerang, which does as you'd expect. You throw it and it curves around bonking people to stun or possibly kill them depending on how weak the enemy in question is. In this case, almost everything in this dungeon dies or is otherwise messed up by the Boomerang. Including the sort of minibosses, the Parasitic Tentacles. They wiggle around trying to hit you but are over all not that big of a deal. More of a big deal is that, after dealing with some puzzles, we finally find the Zora Sapphire! Only it's a trap, and Ruto gets kidnapped! We then face the first REAL miniboss, Big Octorok! This fight can actually be pretty annoying, since you HAVE to hit him from behind, and he's quite fast so actually getting behind him after stunning him can be a challenge. Smart use of Deku Nuts can prevent the charge attack from hitting you AND leaving him open though.

Best boomerang in a Zelda game, but that might be the nostalgia talking.

One thing to note about the Parasitic Tentacles is that there's three of them. One in each of the colors of the three sacred gemstones.

LaZodiac
2016-07-02, 12:02 AM
Ocarina of Time is a classic so "princess" just means "I'm going to be kidnapped and you have to rescue me."

I'm wonder if Ruto's attitude is that of a classic Western princess or classic Japanese one?

Despite voice-overs taken out I can hear her bubbly voice going "desuwa" and sing "oh ho ho ho ho."

Tsun-tsun style haughty princesses are multinational. All princesses are that or elegant moe blobs.



You left out the Tailspirans or whatever they're called, btw. :smalltongue:

Best boomerang in a Zelda game, but that might be the nostalgia talking.

One thing to note about the Parasitic Tentacles is that there's three of them. One in each of the colors of the three sacred gemstones.

Just imagine me dumping a bag of them in the trash cause that's what they are. Not a fan of those enemies.

Not even remotely. We'll get to the best boomerang sooner or later, and I'll make a note of when that is.

Yes! There's actually a TON of red/green/blue tri-symbolism in this game, try and find it all! The Goron city has one, for instance.

Lord Raziere
2016-07-02, 01:10 AM
Tsun-tsun style haughty princesses are multinational. All princesses are that or elegant moe blobs.


.......*tries to think of examples that don't fit either*

.......*jeopardy think music begins to play as it takes a long time*

.....*goes through own knowledge of every possible princess ever in every medium*

.......yeah, your right, I can't think of any that don't fall into either of those categories.

DataNinja
2016-07-02, 03:28 AM
Tsun-tsun style haughty princesses are multinational. All princesses are that or elegant moe blobs.

And/or very nice hats. Height of fashion, carrying around royalty on one's head. :smalltongue:

ShneekeyTheLost
2016-07-02, 02:00 PM
Best boomerang in a Zelda game, but that might be the nostalgia talking.

I would respectfully disagree.

Best boomerang I would likely give to Windwaker, as you can target multiple targets in one throw. It's your own Batarang!

Coidzor
2016-07-03, 12:36 AM
Tsun-tsun style haughty princesses are multinational. All princesses are that or elegant moe blobs.

Just imagine me dumping a bag of them in the trash cause that's what they are. Not a fan of those enemies.

Not even remotely. We'll get to the best boomerang sooner or later, and I'll make a note of when that is.

Yes! There's actually a TON of red/green/blue tri-symbolism in this game, try and find it all! The Goron city has one, for instance.

Elegant and moe I get. Blobs? Not so much. :smallconfused:

They do seem to be pretty janky.

Oh mai.

I cannot for the life of me remember that one.

Lord Raziere
2016-07-03, 05:11 AM
Elegant and moe I get. Blobs? Not so much. :smallconfused:


"Moe blob" is a recent term among anime fans to refer to female characters whose purpose seems to be to do nothing but be incredibly moe all the time. kind of derisive, as its noting shallow characterization.

HalfTangible
2016-07-03, 02:11 PM
Ocarina of Time is a classic so "princess" just means "I'm going to be kidnapped and you have to rescue me."

Also "I'm going to either fall in love with you or be interpreted as falling in love with you by fans"

Bucky
2016-07-03, 05:15 PM
The princesses in Ocarina of Time are a lot more helpful (and proactive) than the baseline.

Coidzor
2016-07-03, 10:51 PM
"Moe blob" is a recent term among anime fans to refer to female characters whose purpose seems to be to do nothing but be incredibly moe all the time. kind of derisive, as its noting shallow characterization.

Well, that's horrifying. I'm guessing it's one of those unfortunate side effects of anime fanboys growing up and becoming anime content creators to double down on that sort of thing.


Also "I'm going to either fall in love with you or be interpreted as falling in love with you by fans"

Well, yes, but that was basically intentional and describes every notable female character of even semi-appropriate age for Link.

Except for the one who basically says she'd boink him. For her it's pretty clearly a more carnal sort of attraction than anything romantic.


The princesses in Ocarina of Time are a lot more helpful (and proactive) than the baseline.

This is true. So far we've got one who is actually a questgiver without anything bad having happened to her yet aside from some bad dreams and the other is a perfectly serviceable, if awkward to aim weapon.

LaZodiac
2016-07-04, 10:34 AM
What's that, a new Zelda? Alright, if you insist.

Zodi Plays: The Legend of Zelda Ocarina of Time [9] Bio-Electric Anemone (https://www.youtube.com/watch?v=xTGnoiZX-fk)

Video length: 22:21

Last time, we beat up a giant octopus after throwing a small girl at it. So lets...see about saving Princess Ruto again, shall we? Truth be told there isn't much left TO the dungeon. The only new mechanic we encounter is the wiggle cubes of meat that we have to hit with our boomerang to stun them. Everything else we've seen before, and all we really need to do is clear out the last few rooms and then head towards the boss. We get the final Gold Skulltula in the dungeon and make our way towards the ominous center of this giant meat dungeon.

We make our way into the room, and are confronted with our first actual boss! Gohma and King Dodongo were just warm up fights to get used to how this game works. Barinade, the Bio-Electric Anemone, is our first real challenging boss fight! It's first phase has us severing those blue, red, and green tentacles it was using to parasetize Jabu Jabu, making it fall to the meat floor. Once it's down lower it'll start spinning those jellyfish like blobs attached to it really fast! You've gotta peg your boomerang, though that's a little hard given how fast those barrier jellyfish are going. After doing that you can either kill the jellyfish (which I'd recommend) or slash into him to make him go to his slightly more mobile phase. Both are valid options and you'll eventually need to destroy all the jellyfish eventually, because he often sinks too low into the ground when stunned if he has jellyfish around. While he's doing all this he's also constantly using his little stalks to spew lightning at you, so keep on your toes. He can deal a lot of damage! Eventually, you can take him down.

With Barinade destroyed, Jabu Jabu has been saved (and legit saved too, he doesn't die like the Deku Tree) as has Ruto. Unfortunately...I sense a disturbance in the force. Something's up with Ruto, and after asking her for the Zora's Sapphire we learn that it was given to her to be used as a proof of marriage! And she's...acting quite the Tsundere right now, giving us the Sapphire and asking us not to tell her Father...oh dear. I think we just married a fish.

With all three spiritual stones in hand, lets return to Castletown! We should show Zelda our progress, after all. However, as we reach it's walls...the sky begins to darken to a familiar shade. Suddenly the dream has come true. Zelda, on horseback with Impa, run off from Castletown. Zelda throws something into the moat...and a large man in black armor appears after them. Ganondorf. He laughs at our defiance at seemingly trying to protect Zelda, and knocks us down. He has better things to do than to wait on children, luckily for us. In the morning we wake up and dive into the moat to get whatever it was that Zelda threw down. Turns out...it's the titular Ocarina of Time! Zelda's magic gets into our head and she teaches us the Song of Time from her memories. With this, we're ow able to go to the Temple of Time to obtain the Triforce and to save the day!

But first...a little diatribe by me. The one real "negative" I can say about this game. We finally have the Ocarina of Time, the game's titular item and magical flute that we'll be using for the rest of the game! But uh...what did we do with the Fairy Ocarina? Why was that even for aside from to show us how the magical songs worked? The game feels...a little TOO flippant about the Fairy Ocarina. It just gets replaced with no fanfare despite being a childhood memento from our best friend, potential love interest, and maybe surrogate mom Saria. But it just kinda gets tossed aside from the Ocarina of Time. It makes me a little sad. Anyway, lets continue. We've got a lot of hopeful stuff to look forward too you know! We can save the world now, at least.

While walking to the Temple of Time, we take a minor diversion into the back alley where nothing bad will ever happen. And in it we see an...I'm hesitant to say Easter Egg since this isn't very festive, so I guess "an event" that most people will miss. We see a guard, sitting on the ground. He's clearly wounded, having tried to protect Zelda. We watch him die. I told you this game has a darker tone. There's no real reason to see this scene, nor is there a reason for this scene to BE here except to maybe remind you to go to the Temple of Time, but...what a way to remind you. A man literally dies to tell you "hey by the way, don't forget the ploooot".

So...yeah. One more thing before we go to the Temple of Time. Remember that "dead end" on the path to Hyrule Castle? Well if we return there and blow it up, we can find another Great Fairy. She gives us Din's Fire! This magical attack is pretty good...though it's not as strong as it looks, sadly. It's mostly used for mass torch lightning.

With that all said and done we finally, FINALLY, go to the Temple of Time and place the Sacred Stones. Now all we need is to play the Song of Time.

But first lets do a bit of item collecting. See you guys next time for just that.

PhantomFox
2016-07-04, 11:00 AM
What's that, a new Zelda? Alright, if you insist.
So...yeah. One more thing before we go to the Temple of Time. Remember that "dead end" on the path to Hyrule Castle? Well if we return there and blow it up, we can find another Great Fairy. She gives us Farore's Wind, often considered the most useless of the magic spells. It sets up a point in the room you cast it in, and whenever you recast it you can teleport back to that point once. I'll try my best to make good use of it because I'm a silly nerd.

With that all said and done we finally, FINALLY, go to the Temple of Time and place the Sacred Stones. Now all we need is to play the Song of Time.

But first lets do a bit of item collecting. See you guys next time for just that.

Uh... that's not the spell you collected?

LaZodiac
2016-07-04, 11:27 AM
Uh... that's not the spell you collected?

Oops! I'll correct that. Still a little sleepy and got my wires crossed.

Bucky
2016-07-04, 01:26 PM
Din's Fire is pretty good for killing all the bats in the room at once. Also, when you face enemies that can block sword swings, Din's Fire usually goes right through their blocks although not for much damage.

Lord Raziere
2016-07-04, 01:47 PM
the true enemy of this dungeon: wiggle cubes.

Barinade....hm, I like that they used this instead of some fish or octopus as boss, it shows that they actually thought this though, and with jellyfish as well.

Zodi: takes on the final boss of the dungeon successfully and competently on the first try....

......nearly dies to a side room of nothing but octoroks with nothing in it.

oh Link, poor poor Link. Fish princess waifu, acquired?

the song of time....it gives me chills whenever I hear it.

but yeah, the Fairy Ocarina is kind of gone. why need the Ocarina of Time? its a song, so.....is it the only Ocarina that can play the Song of Time? what I would've done is made Saria's Song, Fairy-Ocarina exclusive then let you keep both so you would have to switch Ocarinas to play one or the other, a bit annoying but it would make more sense...

so yeah, Ruto has one-upped both Saria and Zelda by marrying Link rather than just giving him her phone number or her royal seal of approval. poor, poor Link....I can already see the personal aftermath of all this:

*Link wakes up in his house as usual*
*is startled by Saria, Ruto and Zelda all standing in front of him, all of them angry*
Zelda: Link......we need to talk.
Link: 0_0
Saria: you lost my ocarina!!
Zelda: you married Ruto!!
Ruto: Its....its not as if I'm angry that your popular with two o-other women baka!
*Link looks to Navi for guidance*
Navi: Sorry I don't do romantic advice. the last time I told someone to "Look!" at something involving women it didn't end well for anyone.
Zelda: oh and lets not forget the Ocarina thing, I know you needed to use the Ocarina of Time to save everyone, but really? throwing away Saria's!? what the hell, Link? That was her memento!
Saria: where did you even leave it!?
Navi: I believe that since we didn't have any room that Link left the Fairy Ocarina where you dropped the Ocarina of Time
Zelda: .... you mean you left it in the RIVER!?
Saria: WHAT THE HELL LINK! It could've washed down to anywhere by now!
Ruto: oh you mean.....this?
*Ruto takes out the Fairy Ocarina*
Ruto: I found it while playing in Lord Jabu-Jabu. Makes nice sound, for a backwater wooden instrument.
Saria: GIVE THAT BACK TO ME!!!
Ruto:.....only if you both acknowledge my marriage to Link, recognizing that he is mine. :smallamused:
Zelda: NEVER!!!
Saria: D-don't.....make me choose....
*Link facepalms*
And thats why Link left Hyrule to find himself in Termina!

DataNinja
2016-07-04, 02:07 PM
And that's all 4 there. Yay! I wonder if he'll have a fly problem now, without those spiders in him...



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)


16
Inside Jabu-Jabu's Belly
8
12:32 (https://youtu.be/0lSJPMekPrs?t=753)


17
Inside Jabu-Jabu's Belly
8
21:51 (https://youtu.be/0lSJPMekPrs?t=1311)


18
Inside Jabu-Jabu's Belly
8
22:07 (https://youtu.be/0lSJPMekPrs?t=1327)


19
Inside Jabu-Jabu's Belly
9
6:13 (https://youtu.be/xTGnoiZX-fk?t=373)

Qwertystop
2016-07-04, 03:01 PM
Really nice particle effect on Barinade's lightning!

I actually barely remember this boss at all - Bigocto was much more of a pain for me.

EDIT: Aaand Link stops treading water to do the thing-getting pose, thereby floating even better than when he does tread water. No wonder this kid needs a magic item just to be able to dive deep!

EDIT: Hm. Wonder what would happen if you went to the castle in the daytime? I mean, what if someone decided to wait for daytime slightly farther away from the gates, or used the Sun's Song?

LaZodiac
2016-07-04, 03:23 PM
Really nice particle effect on Barinade's lightning!

I actually barely remember this boss at all - Bigocto was much more of a pain for me.

EDIT: Aaand Link stops treading water to do the thing-getting pose, thereby floating even better than when he does tread water. No wonder this kid needs a magic item just to be able to dive deep!

EDIT: Hm. Wonder what would happen if you went to the castle in the daytime? I mean, what if someone decided to wait for daytime slightly farther away from the gates, or used the Sun's Song?

Ganon's darkness follows him like a wave, wherever he works his magic becomes dark and stormy.

DataNinja
2016-07-04, 04:31 PM
Ganon's darkness follows him like a wave, wherever he works his magic becomes dark and stormy.

That explains why he's so bitter and evil. No one ever invites him to picnics. :smallwink:

Coidzor
2016-07-05, 09:07 PM
That explains why he's so bitter and evil. No one ever invites him to picnics. :smallwink:

Before he cottoned on, Ganondorf's going to picnics was actually used to revitalize the Gerudo agricultural sector. Then they remembered why they moved out to the desert in the first place.

Unfortunately the lingering sourpuss effects have persisted to this very day.


What's that, a new Zelda? Alright, if you insist.

But Thou Must! Engage in shipping with this game.


Zodi Plays: The Legend of Zelda Ocarina of Time [9] Bio-Electric Anemone (https://www.youtube.com/watch?v=xTGnoiZX-fk)

Video length: 22:21

Last time, we beat up a giant octopus after throwing a small girl at it. So lets...see about saving Princess Ruto again, shall we? Truth be told there isn't much left TO the dungeon. The only new mechanic we encounter is the wiggle cubes of meat that we have to hit with our boomerang to stun them. Everything else we've seen before, and all we really need to do is clear out the last few rooms and then head towards the boss. We get the final Gold Skulltula in the dungeon and make our way towards the ominous center of this giant meat dungeon.

Or, as I liked to call them, jello jigglers. The JJs of J-J.

Truly, Link has to delve into the belly of the belly of the beast on this one.


We make our way into the room, and are confronted with our first actual boss! Gohma and King Dodongo were just warm up fights to get used to how this game works. Barinade, the Bio-Electric Anemone, is our first real challenging boss fight! It's first phase has us severing those blue, red, and green tentacles it was using to parasetize Jabu Jabu, making it fall to the meat floor. Once it's down lower it'll start spinning those jellyfish like blobs attached to it really fast! You've gotta peg your boomerang, though that's a little hard given how fast those barrier jellyfish are going. After doing that you can either kill the jellyfish (which I'd recommend) or slash into him to make him go to his slightly more mobile phase. Both are valid options and you'll eventually need to destroy all the jellyfish eventually, because he often sinks too low into the ground when stunned if he has jellyfish around. While he's doing all this he's also constantly using his little stalks to spew lightning at you, so keep on your toes. He can deal a lot of damage! Eventually, you can take him down.

Barinade: for when you wanna marinade a big old fish that probably doesn't taste good on its own. Obvious Ganondorf didn't just want to extort the sacred stone of the Zora from the wrong entity, but he also wanted to have a depraved and decadent dinner while he was at it.

Honestly though, kinda hard to see just what Ganondork's game plan was with this one. With the Deku Grandad-Tree, it seemed like he shrugged his shoulders and was just going to wait until the tree died and then take the stone after he no longer had any power to resist, and with the gorons either they'd give in to his demands or they'd starve to death out of pride and he could waltz in and take it from their empty city.

With this one though, what was he expecting to do... Have Jabu Jabu digest princess Ruto, poop out the zora sapphire, and then have some gerudos with nets waiting for it to end up in Lake Hylia? I mean, I suppose his test message in a bottle showed that the zora wouldn't notice an object floating by them to Lake Hylia, but that seems rather strange for a desert dweller to come up with that plan or want to risk the zora sapphire ending up at the bottom of the lake.


With Barinade destroyed, Jabu Jabu has been saved (and legit saved too, he doesn't die like the Deku Tree) as has Ruto. Unfortunately...I sense a disturbance in the force. Something's up with Ruto, and after asking her for the Zora's Sapphire we learn that it was given to her to be used as a proof of marriage! And she's...acting quite the Tsundere right now, giving us the Sapphire and asking us not to tell her Father...oh dear. I think we just married a fish.

Heck, the way it looks like, Jabu-Jabu's immune system finishes the job once Link weakens the Barinade parasite enough for it to take over.

Nah, nah, even though she has weird little fishelf breasts, Ruto is still too young to get married, so Link only has a fish-fiancee. Tsundere fishelf fiancee. Might be a decent band name, I suppose.

One really wonders at Ruto's mom for grievously misusing a sacred artifact entrusted to her people, though. Or if she had some kind of oracular power and decided that after the king of the zoras became a fat toad, the answer was to bring in some fresh Hylian blood to dilute the fish in their fishelf recipe with some more elf.


With all three spiritual stones in hand, lets return to Castletown! We should show Zelda our progress, after all. However, as we reach it's walls...the sky begins to darken to a familiar shade. Suddenly the dream has come true. Zelda, on horseback with Impa, run off from Castletown. Zelda throws something into the moat...and a large man in black armor appears after them. Ganondorf. He laughs at our defiance at seemingly trying to protect Zelda, and knocks us down. He has better things to do than to wait on children, luckily for us. In the morning we wake up and dive into the moat to get whatever it was that Zelda threw down. Turns out...it's the titular Ocarina of Time! Zelda's magic gets into our head and she teaches us the Song of Time from her memories. With this, we're ow able to go to the Temple of Time to obtain the Triforce and to save the day![

And be taunted by how Ganondorf has fireballs and we don't.


But first...a little diatribe by me. The one real "negative" I can say about this game. We finally have the Ocarina of Time, the game's titular item and magical flute that we'll be using for the rest of the game! But uh...what did we do with the Fairy Ocarina? Why was that even for aside from to show us how the magical songs worked? The game feels...a little TOO flippant about the Fairy Ocarina. It just gets replaced with no fanfare despite being a childhood memento from our best friend, potential love interest, and maybe surrogate mom Saria. But it just kinda gets tossed aside from the Ocarina of Time. It makes me a little sad. Anyway, lets continue. We've got a lot of hopeful stuff to look forward too you know! We can save the world now, at least.

Yeah, should totally go on a table or wall somewhere in Link's house.


While walking to the Temple of Time, we take a minor diversion into the back alley where nothing bad will ever happen. And in it we see an...I'm hesitant to say Easter Egg since this isn't very festive, so I guess "an event" that most people will miss. We see a guard, sitting on the ground. He's clearly wounded, having tried to protect Zelda. We watch him die. I told you this game has a darker tone. There's no real reason to see this scene, nor is there a reason for this scene to BE here except to maybe remind you to go to the Temple of Time, but...what a way to remind you. A man literally dies to tell you "hey by the way, don't forget the ploooot".

And also answer a little bit of a question as to "what the heck was the castle and town guards' reaction to all this."

Although it raises questions about just who these men that serve Ganondorf might be and why we haven't encountered any of them beyond maybe those lizard rudeboys in Dodongo Cavern.


So...yeah. One more thing before we go to the Temple of Time. Remember that "dead end" on the path to Hyrule Castle? Well if we return there and blow it up, we can find another Great Fairy. She gives us Din's Fire! This magical attack is pretty good...though it's not as strong as it looks, sadly. It's mostly used for mass torch lightning.

Y'know, Link's had to grow up real fast in this game. I mean, he went from being woken up on a lazy saturday that he had slept in on and been told to go slap on a shield and steal a sword from a magic perpetual motion boulder to watching his grandfather tree die before his eyes because he slept in and couldn't save him after battling a bunch of monsters and then almost immediately after that had to leave his home and get a girl's phone number and find out owls can talk and are stalking him then met a princess and got set on a quest to save the world, got offered a farmgirl's hand in marriage, bombed some dodongos and re-extincted a species, evaded goron bro-hugs and saw a goron get his groove on, discovered what tsundere is and got engaged, and has now seen not one, but two Giant Women. That were naked underneath them plantlife.

At this rate someone's going to say something downright saucy to him.


But first lets do a bit of item collecting. See you guys next time for just that.

Zodizelda collectathon 2016 :smallbiggrin:

TheWombatOfDoom
2016-07-08, 07:11 AM
Onwards! More Zelda awaits behind every corner.

Zodi Plays: The Legend of Zelda Ocarina of Time [8] Lord Jabu Jabu (https://www.youtube.com/watch?v=0lSJPMekPrs)

Video Length: 25:09

Starting off this episode...lies! Or at least, mistaken-ness. I said that you have to do this minigame to progress in the game, the one where we jump off a cliff and get rupees in a timed diving segment. This is actually not correct, I just never knew you could get to Lake Hylia without doing all this stuff and taking the shortcut that Zora's Domain has to it. I'm still...FAIRLY sure you need to do the minigame because the bottle is too deep in the water to get otherwise, but I don't now I've genuinely never BEEN to the Lake without the Silver Scale. But yeah for doing that minigame we get the Silver Scale and can therefor use that shortcut tunnel to Lake Hylia. Awesome! In this area we find an empty bottle...but it's full with a letter! Le gasp! We'll investigate that later.

Lake Hylia's got a bunch of stuff around, most of it fairly interesting. It's got a creepy science lab with an old man that pays way too close attention to you and has a bunch of freaky experiments and test tubes going on (that Octorok looks so sad!). We've got the two scarecrows that want you to play music for them and this is all set up for something Later but I've never ACTUALLY bothered with it before so I wasn't entirely sure what I was doing! Oopsie! There's also a minigame in this area but we'll deal with that later. Much later.

With not so empty bottle in hand we return to Zora's Domain, and upon actually LOOKING at the letter we see that it's from Princess Ruto, asking us to help her inside Lord Jabu Jabu's belly! Also, don't tell her Dad. Well...I mean we've gotta tell her Dad to get through so...sorry I guess? After King Zora so...elegantly moves out of the way, we head back into the sacred Zora spring where Lord Jabu Jabu lives. We give an offering of fish and...nom. We get consumed, and find ourselves in our next dungeon.

It goes without saying that aesthetically this dungeon is "the best" in that it is not a tree or cave, and is infact inside a large fish. It's meaty and creepy and pulsating and super gross, brrr. It's also full of enemies that don't appreciate getting attacked up close. The occasional Octorok, and a whole batch of new enemies! The Shaboom, bouncing bubbles that tend to pop dangerously if you get nearby. The Biri, adorable little jellyfish that need to be stunned before you can slice them effectively. The Bari, a large Biri that splits into three Biri when killed, and the Stinger, annoying manta ray like enemies that stick in the meatground before diving up and being a nuisance.

Speaking of nuisances, we encounter Princess Ruto fairly swiftly! She has no idea what we're talking about with regards to a letter, and according to her she...plays inside of Lord Jabu Jabu all the time. But this time it's all weird and stuff. After saving her from a fall into Jabu Jabu's stomach she decides to join us. This translates to "you carry her around like a box, throwing her around to make her make silly noises". She's fairly useful honestly, and makes a good projectile if you can aim it right. If you screw up in some way (lose her in an area you can't return to or that poofs her like water) she'll return to where you first found her. If you leave her behind I THINK she'll do the same, but sometimes she'll just get mad at you for leaving her. You can take her through doors and put her down on timed switches if you need to. It's an interesting take on an escort mission given she cannot actually be hurt in any way. Her attitude definitely needs an adjustment though. So rude!

The dungeon item is one we get actually pretty quickly in this one! The boomerang, which does as you'd expect. You throw it and it curves around bonking people to stun or possibly kill them depending on how weak the enemy in question is. In this case, almost everything in this dungeon dies or is otherwise messed up by the Boomerang. Including the sort of minibosses, the Parasitic Tentacles. They wiggle around trying to hit you but are over all not that big of a deal. More of a big deal is that, after dealing with some puzzles, we finally find the Zora Sapphire! Only it's a trap, and Ruto gets kidnapped! We then face the first REAL miniboss, Big Octorok! This fight can actually be pretty annoying, since you HAVE to hit him from behind, and he's quite fast so actually getting behind him after stunning him can be a challenge. Smart use of Deku Nuts can prevent the charge attack from hitting you AND leaving him open though.

With the Big Octo dead, I think it's time we left it here. Next time, let's go save Princes Ruto! Again!
As you say in the write up, yes you can go to Lake Hylia without the shortcut. In my first playthrough, I believe I explored the whole field before going to Hyrule Castle, so I discovered the lake pretty early on. In terms of progression, you do need the scale in order to reach the bottle yes. So it's pretty much a waste of time to go there without the scale. So you're doing it correctly. However, a mini game that replenishes your rupees when you succeed is okay by me! If you play the game later, there are more rupees to collect, and harder to win, but more worth accrued. I love how the silver scale is literally described as the scale of a zora. Which means that Zora don't have gills. Its by their scales that they can dive and swim so well. Similar to the Water Dragon's Scale, which we can assume the Zora are connected to in some way.

I like that one of the scarecrows is named Bonooru, which sounds like the name of the massive music festival, Bonnaroo. Not sure if theres a connection, but he seems kinda like a hippee. Woah! OH YEAH! Hey Baby!

I like the sketches the scientist has made on the map. Looks like we've got a fish on that island to the left (a place I'm surprised you did not visit this episode) a scarecrow where we saw Pierre and Bonooru, an Octorok to the east of the laboratory, a Tektite close to the shore of the lake, I believe a Business Scrub toward the middle of the lake, a Triforce on the edge of the island in the middle of the lake, and I'm not sure what the sketch is in the upper left hand corner...I have my guesses though. :smallwink: I also like how the detailed the tiling is in the lab. As a once life guard, the tiling made me smell chlorine...

I love how you don't even say anything when the King is moving over. :smallbiggrin: 'nough said.

Before I was more learned in Zelda Lore, I theorized that the older a Zora got, the larger it got, so Lord Jabu-Jabu used to be the King of the Zora, and is now sort of on as an advisor and retired. As in, one day King Zora would turn into one of Jabu like enormity. He's probably massive because he's trying to be more like the spirit guardian. Either way, I really enjoy Jabu-Jabu's dungeon layout. Its a neat variety we've got going on, and all three dungeons are vastly different from each other. The careful eye will notice when the tentacles are slayed, something retracts back into the ceiling...ominous...

Yes running into the bubbles will count as a kill. You cause them to explode, after all.

I like that the Biri are almost impossible to kill until you get the dungeon item. Makes them obstacles before enemies. Ruto is rather...moody, but I think part of that is how stressed she is, and also that she's a little girl. A spoiled little princess, it seems. Ultimately, I'd be pretty upset if I got swallowed by a fish and lost my wedding ring. Yes, I knew she could be used as a weapon. A method of killing I took great joy in taking. Also, that floating platform goes up and down that main chamber to and from the lower level with the Scrub to the main section was always floating up and down. You can see it when you first enter the chamber earlier in the episode when you target the Biri for the first time. You probably got confused with the platforms you can lower later. :smallwink:

Yeah, the Tailsparan are annoying, and a little random. They kinda remind me of molds, in a weird sort of way. Your comments on the dungeons I may add a bit to my write ups. Still have to get Dodongo's Cavern done! It would be helpful if Ruto told you that she could stand on the switch for you while you go in. I do like that she looks around at things as you carry her around.



EPISODE 8 KILL TALLY!

Octorok - 3
Shaboom - 19
Biri - 13
Bari - 2
Stinger - 6
Gold Skulltula - 4
Tailpasaran - 5
Big Octorok - 1

Style Points - 0

Missed Rupees - 4



Temple Analysis
Inside the Deku Tree



Ocarina of Time
Total Kills
(As of Episode 8)

Deku Baba - 17
Deku Scrubs, Mad - 5
Lizalfos - 4
Peahats - 1
Shaboom - 19
Stinger - 6
Tailpasaran - 5
Tektites, Red - 5
Wolfos - 1

Bari
Biri - 13
Bari - 2

Constructs
Armos - 4
Beamos - 3

Dinosaurs
Dodongos, Baby - 12
Dodongos - 3
King Dodongo - 1

Keese
Keese - 10
Keese, Fire - 4

Octoroks
Octoroks - 4
Octoroks, Big - 1

Poes
Sharpe - 1
Flat - 1

Stal
ReDeads - 4
Stalchildren - 33

Tula
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 1
Skulltula, Big - 7
Skulltula, Gold - 19
Skullwalltula - 7

Total Things Dead - 197

1st Place - Stalchildren, at 33!
2nd Place - Shaboom & Gold Skulltula, Tied at 19!
3rd Place - Deku Baba, at 17!

Total Style Points - 4

Total Missed Rupees - 31

LaZodiac
2016-07-08, 10:02 AM
Finally...it's Friday. Time for more Link's Bizarre Adventure.

Zodi Plays: The Legend of Zelda Ocarina of Time [10] Cursed Gold Skulltula (https://www.youtube.com/watch?v=-o-6_gLgNp8)

Video Length: 24:46

Lotta stuff to unpack in this one so lets get going. We're running around collecting a bunch of Gold Skulltula's, as well as picking up some minor sidequest stuff that we could of done at any point really. Some would of been locked off to us until we got a certain item though. So yeah, lotta stuff happening here!

Some major points is us ACTUALLY getting Farore's Wind this time. This magical spell, as I accidently said last time, lets us set up a point of return with magic. Any other casting of it lets us warp back to that point. Sadly only works in dungeons. We get a handful of Hear Pieces this episode as well, baaasically most of them that we can get right now with a few exceptions potentially. We also get the final upgrade for our slingshot, the two upgrades for our Deku Nuts, and one upgrade for our Deku Sticks. Only one of these is really relevant at the moment, truth be told.

We also encounter the regular Poe, which fights like a less aggressive and less tanky version of the Composer Brothers, as is to be expected. We find some hidden Fairy Fountains across the land, and we also discover the Peahat Larva enemy! Silly little guys die just from us shielding ourselves! Aside from the Deku Tree and Lon Lon Ranch, we don't actually clear out any area of it's Skulltula's or loot. We'll have to return to the Cavern later on. We also give that guard the Keaton Mask he wants, and we get the Skull Mask in return! This is for someone we met in the video but I forgot how to give it to him so we'll do it later.

We also participate in some minigames, which is what gets us the slingshot bag upgrade and our bomb bag upgrade. The shooting gallery is fairly easy, shooting large rupee targets in time. It takes me twoish tries. The bomb minigame is less simple, utilizing strange depth of field tricks to make a somewhat challenging bomb throwing game, using the adorable and somewhat finicky Bombchu! Bombchu's crawl along the surface of the world until they run out of time or hit something, which causes them to explode. The prizes for the Bombchu Bowling are semi randomized in that it changes whenever it becomes morning or after you've succeeded/failed at getting a prize. It's always the same order though. I clear the place out over the course of the video, though I moved all the successes into the same spot to save time. We've got Bombchu's, a bigger bomb bag, and a hear piece! I wonder if we'll find a use for the Bombchu's though...

Anyway, when all that's said and done...it's time. No more games, no more running around. It's time for us to go to the Temple of Time. Next time...the end of the beginning.

DataNinja
2016-07-08, 01:01 PM
Whooo... 21 today, alone. That more than doubled the table. Just a request, that if you ever do a collectathon like this again, you just leave at least a smidgen of time where the map is uncovered by text, so that I can properly record the location, instead of having to go back and cross-reference, as I'm not too familiar with all the locations. Or don't and give me more work. :smalltongue:



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)


16
Inside Jabu-Jabu's Belly
8
12:32 (https://youtu.be/0lSJPMekPrs?t=753)


17
Inside Jabu-Jabu's Belly
8
21:51 (https://youtu.be/0lSJPMekPrs?t=1311)


18
Inside Jabu-Jabu's Belly
8
22:07 (https://youtu.be/0lSJPMekPrs?t=1327)


19
Inside Jabu-Jabu's Belly
9
6:13 (https://youtu.be/xTGnoiZX-fk?t=373)


20
Zora's River
10
1:38 (https://youtu.be/-o-6_gLgNp8?t=98)


21
Zora's Fountain
10
1:51 (https://youtu.be/-o-6_gLgNp8?t=111)


22
Lake Hylia
10
3:40 (https://youtu.be/-o-6_gLgNp8?t=220)


23
Lake Hylia
10
4:29 (https://youtu.be/-o-6_gLgNp8?t=269)


24
Kakariko Village
10
4:42 (https://youtu.be/-o-6_gLgNp8?t=282)


25
Kakariko Graveyard
10
5:51 (https://youtu.be/-o-6_gLgNp8?t=351)


26
Kakariko Graveyard
10
8:39 (https://youtu.be/-o-6_gLgNp8?t=519)


27
Hyrule Field
10
9:10 (https://youtu.be/-o-6_gLgNp8?t=550)


28
Kokiri Village
10
10:57 (https://youtu.be/-o-6_gLgNp8?t=657)


29
Kokiri Village
10
11:02 (https://youtu.be/-o-6_gLgNp8?t=662)


30
Deku Tree
10
11:35 (https://youtu.be/-o-6_gLgNp8?t=695)


31
Lost Woods
10
12:22 (https://youtu.be/-o-6_gLgNp8?t=742)


32
Lost Woods
10
13:29 (https://youtu.be/-o-6_gLgNp8?t=809)


33
Goron Village
10
15:57 (https://youtu.be/-o-6_gLgNp8?t=957)


34
Death Mountain Trail
10
16:16 (https://youtu.be/-o-6_gLgNp8?t=976)


35
Dodongo's Cavern
10
16:45 (https://youtu.be/-o-6_gLgNp8?t=1005)


36
Lon Lon Ranch
10
20:38 (https://youtu.be/-o-6_gLgNp8?t=1238)


37
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


38
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


39
Lon Lon Ranch
10
21:05 (https://youtu.be/-o-6_gLgNp8?t=1265)


40
Lon Lon Ranch
10
21:52 (https://youtu.be/-o-6_gLgNp8?t=1312)


41
Hyrule Field
10
23:35 (https://youtu.be/-o-6_gLgNp8?t=1415)

LaZodiac
2016-07-08, 01:03 PM
Whooo... 22 today, alone. That more than doubled the table. Just a request, that if you ever do a collectathon like this again, you just leave at least a smidgen of time where the map is uncovered by text, so that I can properly record the location, instead of having to go back and cross-reference, as I'm not too familiar with all the locations. Or don't and give me more work. :smalltongue:



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)


16
Inside Jabu-Jabu's Belly
8
12:32 (https://youtu.be/0lSJPMekPrs?t=753)


17
Inside Jabu-Jabu's Belly
8
21:51 (https://youtu.be/0lSJPMekPrs?t=1311)


18
Inside Jabu-Jabu's Belly
8
22:07 (https://youtu.be/0lSJPMekPrs?t=1327)


19
Inside Jabu-Jabu's Belly
9
6:13 (https://youtu.be/xTGnoiZX-fk?t=373)


20
Zora's River
10
1:38 (https://youtu.be/-o-6_gLgNp8?t=98)


21
Zora's Fountain
10
1:51 (https://youtu.be/-o-6_gLgNp8?t=111)


22
Lake Hylia
10
3:40 (https://youtu.be/-o-6_gLgNp8?t=220)


23
Lake Hylia
10
4:29 (https://youtu.be/-o-6_gLgNp8?t=269)


24
Kakariko Village
10
4:42 (https://youtu.be/-o-6_gLgNp8?t=282)


25
Kakariko Graveyard
10
5:51 (https://youtu.be/-o-6_gLgNp8?t=351)


26
Kakariko Graveyard
10
8:39 (https://youtu.be/-o-6_gLgNp8?t=519)


27
Hyrule Field
10
9:10 (https://youtu.be/-o-6_gLgNp8?t=550)


28
Kokiri Village
10
10:57 (https://youtu.be/-o-6_gLgNp8?t=657)


29
Kokiri Village
10
11:02 (https://youtu.be/-o-6_gLgNp8?t=662)


30
Deku Tree
10
11:35 (https://youtu.be/-o-6_gLgNp8?t=695)


31
Lost Woods
10
12:22 (https://youtu.be/-o-6_gLgNp8?t=742)


32
Lost Woods
10
13:29 (https://youtu.be/-o-6_gLgNp8?t=809)


33
Goron Village
10
15:57 (https://youtu.be/-o-6_gLgNp8?t=957)


34
Death Mountain Trail
10
16:16 (https://youtu.be/-o-6_gLgNp8?t=976)


35
Dodongo's Cavern
10
16:45 (https://youtu.be/-o-6_gLgNp8?t=1005)


36
Lon Lon Ranch
10
20:38 (https://youtu.be/-o-6_gLgNp8?t=1238)


37
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


38
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


39
Lon Lon Ranch
10
21:05 (https://youtu.be/-o-6_gLgNp8?t=1265)


41
Lon Lon Ranch
10
21:52 (https://youtu.be/-o-6_gLgNp8?t=1312)


42
Hyrule Field
10
23:35 (https://youtu.be/-o-6_gLgNp8?t=1415)



I will but maybe also put the table in spoiler tags :smallamused:

DataNinja
2016-07-08, 01:07 PM
I will but maybe also put the table in spoiler tags :smallamused:

Thanks. :smallsmile:

And those are a thing. Riiiight. :smallredface:

TheWombatOfDoom
2016-07-08, 02:05 PM
Whooo... 22 today, alone. That more than doubled the table. Just a request, that if you ever do a collectathon like this again, you just leave at least a smidgen of time where the map is uncovered by text, so that I can properly record the location, instead of having to go back and cross-reference, as I'm not too familiar with all the locations. Or don't and give me more work. :smalltongue:



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)


16
Inside Jabu-Jabu's Belly
8
12:32 (https://youtu.be/0lSJPMekPrs?t=753)


17
Inside Jabu-Jabu's Belly
8
21:51 (https://youtu.be/0lSJPMekPrs?t=1311)


18
Inside Jabu-Jabu's Belly
8
22:07 (https://youtu.be/0lSJPMekPrs?t=1327)


19
Inside Jabu-Jabu's Belly
9
6:13 (https://youtu.be/xTGnoiZX-fk?t=373)


20
Zora's River
10
1:38 (https://youtu.be/-o-6_gLgNp8?t=98)


21
Zora's Fountain
10
1:51 (https://youtu.be/-o-6_gLgNp8?t=111)


22
Lake Hylia
10
3:40 (https://youtu.be/-o-6_gLgNp8?t=220)


23
Lake Hylia
10
4:29 (https://youtu.be/-o-6_gLgNp8?t=269)


24
Kakariko Village
10
4:42 (https://youtu.be/-o-6_gLgNp8?t=282)


25
Kakariko Graveyard
10
5:51 (https://youtu.be/-o-6_gLgNp8?t=351)


26
Kakariko Graveyard
10
8:39 (https://youtu.be/-o-6_gLgNp8?t=519)


27
Hyrule Field
10
9:10 (https://youtu.be/-o-6_gLgNp8?t=550)


28
Kokiri Village
10
10:57 (https://youtu.be/-o-6_gLgNp8?t=657)


29
Kokiri Village
10
11:02 (https://youtu.be/-o-6_gLgNp8?t=662)


30
Deku Tree
10
11:35 (https://youtu.be/-o-6_gLgNp8?t=695)


31
Lost Woods
10
12:22 (https://youtu.be/-o-6_gLgNp8?t=742)


32
Lost Woods
10
13:29 (https://youtu.be/-o-6_gLgNp8?t=809)


33
Goron Village
10
15:57 (https://youtu.be/-o-6_gLgNp8?t=957)


34
Death Mountain Trail
10
16:16 (https://youtu.be/-o-6_gLgNp8?t=976)


35
Dodongo's Cavern
10
16:45 (https://youtu.be/-o-6_gLgNp8?t=1005)


36
Lon Lon Ranch
10
20:38 (https://youtu.be/-o-6_gLgNp8?t=1238)


37
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


38
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


39
Lon Lon Ranch
10
21:05 (https://youtu.be/-o-6_gLgNp8?t=1265)


41
Lon Lon Ranch
10
21:52 (https://youtu.be/-o-6_gLgNp8?t=1312)


42
Hyrule Field
10
23:35 (https://youtu.be/-o-6_gLgNp8?t=1415)



21, actually you skipped #40.


What's that, a new Zelda? Alright, if you insist.

Zodi Plays: The Legend of Zelda Ocarina of Time [9] Bio-Electric Anemone (https://www.youtube.com/watch?v=xTGnoiZX-fk)

Video length: 22:21

Last time, we beat up a giant octopus after throwing a small girl at it. So lets...see about saving Princess Ruto again, shall we? Truth be told there isn't much left TO the dungeon. The only new mechanic we encounter is the wiggle cubes of meat that we have to hit with our boomerang to stun them. Everything else we've seen before, and all we really need to do is clear out the last few rooms and then head towards the boss. We get the final Gold Skulltula in the dungeon and make our way towards the ominous center of this giant meat dungeon.

We make our way into the room, and are confronted with our first actual boss! Gohma and King Dodongo were just warm up fights to get used to how this game works. Barinade, the Bio-Electric Anemone, is our first real challenging boss fight! It's first phase has us severing those blue, red, and green tentacles it was using to parasetize Jabu Jabu, making it fall to the meat floor. Once it's down lower it'll start spinning those jellyfish like blobs attached to it really fast! You've gotta peg your boomerang, though that's a little hard given how fast those barrier jellyfish are going. After doing that you can either kill the jellyfish (which I'd recommend) or slash into him to make him go to his slightly more mobile phase. Both are valid options and you'll eventually need to destroy all the jellyfish eventually, because he often sinks too low into the ground when stunned if he has jellyfish around. While he's doing all this he's also constantly using his little stalks to spew lightning at you, so keep on your toes. He can deal a lot of damage! Eventually, you can take him down.

With Barinade destroyed, Jabu Jabu has been saved (and legit saved too, he doesn't die like the Deku Tree) as has Ruto. Unfortunately...I sense a disturbance in the force. Something's up with Ruto, and after asking her for the Zora's Sapphire we learn that it was given to her to be used as a proof of marriage! And she's...acting quite the Tsundere right now, giving us the Sapphire and asking us not to tell her Father...oh dear. I think we just married a fish.

With all three spiritual stones in hand, lets return to Castletown! We should show Zelda our progress, after all. However, as we reach it's walls...the sky begins to darken to a familiar shade. Suddenly the dream has come true. Zelda, on horseback with Impa, run off from Castletown. Zelda throws something into the moat...and a large man in black armor appears after them. Ganondorf. He laughs at our defiance at seemingly trying to protect Zelda, and knocks us down. He has better things to do than to wait on children, luckily for us. In the morning we wake up and dive into the moat to get whatever it was that Zelda threw down. Turns out...it's the titular Ocarina of Time! Zelda's magic gets into our head and she teaches us the Song of Time from her memories. With this, we're ow able to go to the Temple of Time to obtain the Triforce and to save the day!

But first...a little diatribe by me. The one real "negative" I can say about this game. We finally have the Ocarina of Time, the game's titular item and magical flute that we'll be using for the rest of the game! But uh...what did we do with the Fairy Ocarina? Why was that even for aside from to show us how the magical songs worked? The game feels...a little TOO flippant about the Fairy Ocarina. It just gets replaced with no fanfare despite being a childhood memento from our best friend, potential love interest, and maybe surrogate mom Saria. But it just kinda gets tossed aside from the Ocarina of Time. It makes me a little sad. Anyway, lets continue. We've got a lot of hopeful stuff to look forward too you know! We can save the world now, at least.

While walking to the Temple of Time, we take a minor diversion into the back alley where nothing bad will ever happen. And in it we see an...I'm hesitant to say Easter Egg since this isn't very festive, so I guess "an event" that most people will miss. We see a guard, sitting on the ground. He's clearly wounded, having tried to protect Zelda. We watch him die. I told you this game has a darker tone. There's no real reason to see this scene, nor is there a reason for this scene to BE here except to maybe remind you to go to the Temple of Time, but...what a way to remind you. A man literally dies to tell you "hey by the way, don't forget the ploooot".

So...yeah. One more thing before we go to the Temple of Time. Remember that "dead end" on the path to Hyrule Castle? Well if we return there and blow it up, we can find another Great Fairy. She gives us Din's Fire! This magical attack is pretty good...though it's not as strong as it looks, sadly. It's mostly used for mass torch lightning.

With that all said and done we finally, FINALLY, go to the Temple of Time and place the Sacred Stones. Now all we need is to play the Song of Time.

But first lets do a bit of item collecting. See you guys next time for just that.

A detail I'll point out - the three parasitic tentacles from last episode? They match the tentacles attached to the ceiling with Barinade. Meaning you've been fighting Barinade the whole dungeon, and likely could only disattach it from Jabu-Jabu because you cut off portions of the tentacles earlier. I love the death of this one. Very messy.

Also, the Master Quest version of this dungeon is my favorite of the remixes. :smallbiggrin:

And an all to familiar cut scene. And good job for showing the dying guard.
Aw yeah, now you can go out in a blaze of glory! :smallamused:

Callback from last episode: (also, sorry for not answering the scarecrow question. I usually just do random songs like up down up down, so I probably wasn't the one to ask)



EPISODE 9 KILL TALLY!

Biri - 7
Octorok - 4
Gold Skulltula - 1
Bari - 10
Barinade - 1

Style Points - 0

Missed Rupees - 0



Temple Analysis
Inside the Deku Tree



Ocarina of Time
Total Kills
(As of Episode 9)

Deku Baba - 17
Deku Scrubs, Mad - 5
Lizalfos - 4
Peahats - 1
Shaboom - 19
Stinger - 6
Tailpasaran - 5
Tektites, Red - 5
Wolfos - 1

Bari
Biri - 20
Bari - 12
Barinade - 1

Constructs
Armos - 4
Beamos - 3

Dinosaurs
Dodongos, Baby - 12
Dodongos - 3
King Dodongo - 1

Keese
Keese - 10
Keese, Fire - 4

Octoroks
Octoroks - 8
Octoroks, Big - 1

Poes
Sharpe - 1
Flat - 1

Stal
ReDeads - 4
Stalchildren - 33

Tula
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 1
Skulltula, Big - 7
Skulltula, Gold - 20
Skullwalltula - 7

Total Things Dead - 220

1st Place - Stalchildren, at 33!
2nd Place - Biri and Gold Skulltula, tied at 20!
3rd Place - Shaboom, at 19!

Total Style Points - 4

Total Missed Rupees - 31

DataNinja
2016-07-08, 02:42 PM
21, actually you skipped #40.

Ah, thanks. Man, all of this should teach me to wait to actually wake up before trying to table... :smallsigh:

LaZodiac
2016-07-08, 03:42 PM
And an all to familiar cut scene. And good job for showing the dying guard.
Aw yeah, now you can go out in a blaze of glory! :smallamused:

Callback from last episode: (also, sorry for not answering the scarecrow question. I usually just do random songs like up down up down, so I probably wasn't the one to ask)


The dying guard scene is one of the genuinely darkest and interesting scenes in this game, and it raises a lot of questions. Not the MOST, of course, but still.

You know speaking of which: Hey thread, make a little tune to be the song we tell the Scarecrow? You've got until Saturday July 9th or so to get in an answer!

huttj509
2016-07-08, 05:59 PM
The dying guard scene is one of the genuinely darkest and interesting scenes in this game, and it raises a lot of questions. Not the MOST, of course, but still.

You know speaking of which: Hey thread, make a little tune to be the song we tell the Scarecrow? You've got until Saturday July 9th or so to get in an answer!

LRY, LRYAA. (IIRC the note order from low to high is LRYXA)

Or LRYXAXYR


Oh, also, do you use the motion controls to look/aim at all?

Because I had a hoot on the forest temple boss with motion controls, even if I did look like a bit of a goof during it.

ShneekeyTheLost
2016-07-08, 06:04 PM
The dying guard scene is one of the genuinely darkest and interesting scenes in this game, and it raises a lot of questions. Not the MOST, of course, but still.

You know speaking of which: Hey thread, make a little tune to be the song we tell the Scarecrow? You've got until Saturday July 9th or so to get in an answer!

Could always go with the classic: Beethoven's 4th symphony (the eight note movement that made it so famous).

Qwertystop
2016-07-08, 06:05 PM
I did LRLRLRLR for memorability, since they wouldn't allow mashing a single button.

Lord Raziere
2016-07-08, 11:06 PM
I actually like the sped up music of the memory game tune. it had some weird ring and beat to it that you could dance to.

LaZodiac
2016-07-09, 12:34 AM
LRY, LRYAA. (IIRC the note order from low to high is LRYXA)

Or LRYXAXYR


Oh, also, do you use the motion controls to look/aim at all?

Because I had a hoot on the forest temple boss with motion controls, even if I did look like a bit of a goof during it.

What, if anything, are those notes meant to be a reference to? They sound strangely familiar...that said if I don't get any other good suggestions I can use I'll probably use this since I like how it sounds.

I use motion aiming 100% of the time. It's just faster and more accurate.


Could always go with the classic: Beethoven's 4th symphony (the eight note movement that made it so famous).

I'd need notes for that Shneekey, I'm not THAT musically inclined :smallamused:


I actually like the sped up music of the memory game tune. it had some weird ring and beat to it that you could dance to.

A lot of good music tends to sound great sped up or slowed down.

huttj509
2016-07-09, 09:12 PM
What, if anything, are those notes meant to be a reference to? They sound strangely familiar...that said if I don't get any other good suggestions I can use I'll probably use this since I like how it sounds.



Not a deliberate reference for either, was just poking around on an online OoT ocarina simulator for stuff that sounded decent, then translated to 3DS buttons.

LaZodiac
2016-07-09, 09:23 PM
Not a deliberate reference for either, was just poking around on an online OoT ocarina simulator for stuff that sounded decent, then translated to 3DS buttons.

Aah, okay. Anyway I did it, we'll be using that one.

Also, spoilers for a future video: I really don't like the scarecrows cause it turns out not one single guide in all of everywhere actually mentions them right.

Yuki Akuma
2016-07-09, 09:37 PM
My old N64 Magazine guidebook for OoT got the scarecrows spot on.

No other guide I've ever read has matched it for some reason.

TheWombatOfDoom
2016-07-11, 07:56 AM
Finally...it's Friday. Time for more Link's Bizarre Adventure.

Zodi Plays: The Legend of Zelda Ocarina of Time [10] Cursed Gold Skulltula (https://www.youtube.com/watch?v=-o-6_gLgNp8)

Video Length: 24:46

Lotta stuff to unpack in this one so lets get going. We're running around collecting a bunch of Gold Skulltula's, as well as picking up some minor sidequest stuff that we could of done at any point really. Some would of been locked off to us until we got a certain item though. So yeah, lotta stuff happening here!

Some major points is us ACTUALLY getting Farore's Wind this time. This magical spell, as I accidently said last time, lets us set up a point of return with magic. Any other casting of it lets us warp back to that point. Sadly only works in dungeons. We get a handful of Hear Pieces this episode as well, baaasically most of them that we can get right now with a few exceptions potentially. We also get the final upgrade for our slingshot, the two upgrades for our Deku Nuts, and one upgrade for our Deku Sticks. Only one of these is really relevant at the moment, truth be told.

We also encounter the regular Poe, which fights like a less aggressive and less tanky version of the Composer Brothers, as is to be expected. We find some hidden Fairy Fountains across the land, and we also discover the Peahat Larva enemy! Silly little guys die just from us shielding ourselves! Aside from the Deku Tree and Lon Lon Ranch, we don't actually clear out any area of it's Skulltula's or loot. We'll have to return to the Cavern later on. We also give that guard the Keaton Mask he wants, and we get the Skull Mask in return! This is for someone we met in the video but I forgot how to give it to him so we'll do it later.

We also participate in some minigames, which is what gets us the slingshot bag upgrade and our bomb bag upgrade. The shooting gallery is fairly easy, shooting large rupee targets in time. It takes me twoish tries. The bomb minigame is less simple, utilizing strange depth of field tricks to make a somewhat challenging bomb throwing game, using the adorable and somewhat finicky Bombchu! Bombchu's crawl along the surface of the world until they run out of time or hit something, which causes them to explode. The prizes for the Bombchu Bowling are semi randomized in that it changes whenever it becomes morning or after you've succeeded/failed at getting a prize. It's always the same order though. I clear the place out over the course of the video, though I moved all the successes into the same spot to save time. We've got Bombchu's, a bigger bomb bag, and a hear piece! I wonder if we'll find a use for the Bombchu's though...

Anyway, when all that's said and done...it's time. No more games, no more running around. It's time for us to go to the Temple of Time. Next time...the end of the beginning.

I like Farore's Wind Fairy's cave, because you go to bomb a small boulder, and end up taking out the whole wall with it! :smallbiggrin: I never really used Farore's Wind myself, save for the Well and the Water Temple.

Forgot about the owl shortcut from Lake Hylia to Hyrule Castle! Neat.

Kill those spiders! They won't be gone for good, but the curse will break in for the family, so that's something! You get some awesome items from them too. Rupee bags, shard of agony, oh man so great.

I like how they replace the blue shield with a blue rupee. Also, I think you can have more than one Fairy circle you at once when you touch them. Only one heals you though.

Poes can be annoying since they go through things. Too bad you don't have long distance projectiles that can get them without them realizing you're there. If you drink them bad things can happen, but also you can get a heart. So there's that.

Redead battle was a clear display at how potent those guys can be. You nearly had your first death...if you didn' t have a fairy.

Not bad shooting. I particularly love the shooting galleries in this game. I have them all memorized.

I've gotta give you +1 style points for so many upgrades! Nice job.

+1 Style Point for that bombchu wall shot. Man that game can be fun/frustrating. Funstrating?

The woman does talk about missing her dog, and you can bring her any of them, and she says that's not my dog. Or I might be confusing this.

Blue Tektite...did we see them else where? I guess Lake Hylia? But we haven't killed any yet, right? Just making sure.

Also no roll at the ending? I am disappoint. I expect two rolls next episode!



EPISODE 10 KILL TALLY!

Gold Skulltula - 21
Poe - 1
ReDead - 1
Big Skulltula - 2
Deku Baba - 1
Guay - 2
Peahat Larvae - 2
Blue Tektite - 1

Style Points - 2

Missed Rupees - 0



Temple Analysis
Inside the Deku Tree



Ocarina of Time
Total Kills
(As of Episode 10)

Deku Baba - 18
Deku Scrubs, Mad - 5
Guay - 2
Lizalfos - 4
Shaboom - 19
Stinger - 6
Tailpasaran - 5
Wolfos - 1

Bari
Biri - 20
Bari - 12
Barinade - 1

Constructs
Armos - 4
Beamos - 3

Dinosaurs
Dodongos, Baby - 12
Dodongos - 3
King Dodongo - 1

Keese
Keese - 10
Keese, Fire - 4

Octoroks
Octoroks - 8
Octoroks, Big - 1

Peahats
Peahat Larvae - 2
Peahats - 1

Poes
Poes - 1
Sharpe - 1
Flat - 1

Stal
ReDeads - 5
Stalchildren - 33

Tektites
Tektites, Red - 5
Tektites, Blue - 1

Tula
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 1
Skulltula, Big - 9
Skulltula, Gold - 41
Skullwalltula - 7

Total Things Dead - 251

1st Place - Gold Skulltula, at 41!
2nd Place - Stalchildren, at 33!
3rd Place - Biri, at 20!

Total Style Points - 6

Total Missed Rupees - 31

LaZodiac
2016-07-11, 09:07 AM
Sorry Wombat, gonna be a little dissapointed :smallamused:

Zodi Plays: The Legend of Zelda Ocarina of Time [11] Hero of Time (https://www.youtube.com/watch?v=Lj8VrhhKwT0)

Video Length: 23:58

It's time. We walk up to the podium and play the Song of Time, the three Spiritual Stones placed in each slot. With a great swelling of magic the Door of Time opens...and behind it, the Master Sword, in all it's glory. We step up to it...and draw the blade of evil's bane. Unfortunately...we've been tricked. The reason Ganondorf didn't kill us when he saw us is because he suspected we had been working with Zelda, and knew how to open the Door. We draw the sword, opening the Sacred Realm...and allowing Ganondorf inside. In the end we've foolishly opened the way to Ganondorf's victory. I wonder what will come of this...

When next we wake, however...we're not in the Temple of Time. We're actually in a strange glowing realm full of large blue pillars of light. The Chamber of Sages. A part of the Sacred Realm Ganondorf was unable to access. Here we meet Rauru, one of the ancient sages and the Sage of Light. This is the true form of Kaepora Gaebora, who sort of acts as Rauru's physical manifestation on the mortal world, and nothing ever really says this in game but Rauru looks a lot like the owl's face when upside down anyway the point is, officially, Rauru is Kaepora Gaebora. Anyway, Rauru explains that we are the Hero of Time and it's our duty to awaken the Sages to stop Ganondorf's evil power. He even gives us our first Medallion, the Light Medallion, to accomplish this. However...when we drew the Master Sword you may of noticed that it is quite large for a child. As it turns out, we're not actually READY to wield it yet...so Rauru put us to sleep for 7 years until we grew to a size more capable of wielding it. Poor Link.

We return to Castle Town, 7 years after we drew the sword and let Ganondorf into the Sacred Realm. And it's...quite bad. The entire place is blasted and ruined, and the city is swarming with Redeads. Thankfully, though somewhat unfortunately, whenever we leave the general vacinity of Castle Town a lot of the dark forbodding weather and stuff leaves and is replaced with the standard happy tunes. It's good because it lightens the mood and makes it more fun, but bad because it's definitely a jarring shift. It does show however that Ganondorf's influence is spreading, however slowly. Also something I kinda glossed over is that we ran into Sheik, the last of the Sheikah, a powerful ninja dude who basically tells us in more detail where we're going to have to go to awaken the Sages, and where we should head next since as it turns out we can't...actually GET to the first Temple. So I guess it's off to Kakariko to say hello to a dead man.

Kakariko seems to have changed in half ways. A lot of the old stuff and people are still here, but there's clearly some new additions. A building has been taken over to replace the general store in City Town, and the building that was being made is finished and being used as the new Shooting Gallery. Some of the trees seem to have grown. That aside, not much has actually changed, other than Dampe's death and apparently the well running dry. While we're here I also take a moment to stop by Impa's house and I realize that wow, a lot of the more obscure puzzles actually show up as sketch art in Impa's house. That's pretty cool. Try and recognize them all!

After we...EVENTUALLY find Dampe's grave, it's time for something fairly silly! Turns out Dampe's ghost is quite a thrill seeker, so it's time for a ghostly footrace! We must keep up with him, and if we succeed he'll give us a springy, sproingy heirloom. Seems important, lets go for it! The race itself isn't that bad since it's...not even a RACE race. We just need to keep up and maybe not run our face into his fires too much. Our reward for getting to the end is the Hookshot! This is the adults answer to the boomerang, a spring loaded grapple gun! It's pretty stylish and cool. While getting out of this area we encounter a Time Cube, which are the only other use of the Song of Time in this game. Play it and the cube moves from being in your way to being out of your way. It's...strange to me that such an iconic and important song, a song that inspires the name of the Ocarina and in term the name of the GAME, is used...once in game for something and then only for a few cubes here and there. It's kind of silly.

To close out the episode we go back to the Kokiri Woods to explore our old home, as well as to prepare ourselves for the first temple. Because it seems Saria is in danger, and if you may recall we last saw Saria near a large building that had a big ole pad near it that resembles the one from the Temple of Time, only with a green medallion shape on it. Next time...we begin the first dungeon of the second half of the game!

TheWombatOfDoom
2016-07-11, 01:22 PM
Sorry Wombat, gonna be a little dissapointed :smallamused:

Zodi Plays: The Legend of Zelda Ocarina of Time [11] Hero of Time (https://www.youtube.com/watch?v=Lj8VrhhKwT0)

Video Length: 23:58

It's time. We walk up to the podium and play the Song of Time, the three Spiritual Stones placed in each slot. With a great swelling of magic the Door of Time opens...and behind it, the Master Sword, in all it's glory. We step up to it...and draw the blade of evil's bane. Unfortunately...we've been tricked. The reason Ganondorf didn't kill us when he saw us is because he suspected we had been working with Zelda, and knew how to open the Door. We draw the sword, opening the Sacred Realm...and allowing Ganondorf inside. In the end we've foolishly opened the way to Ganondorf's victory. I wonder what will come of this...

When next we wake, however...we're not in the Temple of Time. We're actually in a strange glowing realm full of large blue pillars of light. The Chamber of Sages. A part of the Sacred Realm Ganondorf was unable to access. Here we meet Rauru, one of the ancient sages and the Sage of Light. This is the true form of Kaepora Gaebora, who sort of acts as Rauru's physical manifestation on the mortal world, and nothing ever really says this in game but Rauru looks a lot like the owl's face when upside down anyway the point is, officially, Rauru is Kaepora Gaebora. Anyway, Rauru explains that we are the Hero of Time and it's our duty to awaken the Sages to stop Ganondorf's evil power. He even gives us our first Medallion, the Light Medallion, to accomplish this. However...when we drew the Master Sword you may of noticed that it is quite large for a child. As it turns out, we're not actually READY to wield it yet...so Rauru put us to sleep for 7 years until we grew to a size more capable of wielding it. Poor Link.

We return to Castle Town, 7 years after we drew the sword and let Ganondorf into the Sacred Realm. And it's...quite bad. The entire place is blasted and ruined, and the city is swarming with Redeads. Thankfully, though somewhat unfortunately, whenever we leave the general vacinity of Castle Town a lot of the dark forbodding weather and stuff leaves and is replaced with the standard happy tunes. It's good because it lightens the mood and makes it more fun, but bad because it's definitely a jarring shift. It does show however that Ganondorf's influence is spreading, however slowly. Also something I kinda glossed over is that we ran into Sheik, the last of the Sheikah, a powerful ninja dude who basically tells us in more detail where we're going to have to go to awaken the Sages, and where we should head next since as it turns out we can't...actually GET to the first Temple. So I guess it's off to Kakariko to say hello to a dead man.

Kakariko seems to have changed in half ways. A lot of the old stuff and people are still here, but there's clearly some new additions. A building has been taken over to replace the general store in City Town, and the building that was being made is finished and being used as the new Shooting Gallery. Some of the trees seem to have grown. That aside, not much has actually changed, other than Dampe's death and apparently the well running dry. While we're here I also take a moment to stop by Impa's house and I realize that wow, a lot of the more obscure puzzles actually show up as sketch art in Impa's house. That's pretty cool. Try and recognize them all!

After we...EVENTUALLY find Dampe's grave, it's time for something fairly silly! Turns out Dampe's ghost is quite a thrill seeker, so it's time for a ghostly footrace! We must keep up with him, and if we succeed he'll give us a springy, sproingy heirloom. Seems important, lets go for it! The race itself isn't that bad since it's...not even a RACE race. We just need to keep up and maybe not run our face into his fires too much. Our reward for getting to the end is the Hookshot! This is the adults answer to the boomerang, a spring loaded grapple gun! It's pretty stylish and cool. While getting out of this area we encounter a Time Cube, which are the only other use of the Song of Time in this game. Play it and the cube moves from being in your way to being out of your way. It's...strange to me that such an iconic and important song, a song that inspires the name of the Ocarina and in term the name of the GAME, is used...once in game for something and then only for a few cubes here and there. It's kind of silly.

To close out the episode we go back to the Kokiri Woods to explore our old home, as well as to prepare ourselves for the first temple. Because it seems Saria is in danger, and if you may recall we last saw Saria near a large building that had a big ole pad near it that resembles the one from the Temple of Time, only with a green medallion shape on it. Next time...we begin the first dungeon of the second half of the game!

Gotta love this we've been duped twist. And here we thought we were preventing a disaster. Instead we caused it! I find it strange however that the Master Sword didn't think Link ready, so sealed him away for 7 years. I mean, its not like children haven't used the master sword in the past...

ReDeads in the ruins of the town have some dire implications, unless its true that they're mud golems sewn together with magic. Since they're in Graveyards and places where people have died, I like to think of them as undead, like the stalfos. Hence why I group them together in my kill chart.

200 Rupees! What color was that? Yellow? Orange? Green? I know it was one of those...

I love all the drawings Impa had. So neat. And the hidden one on the table you can only see from top view....

I like the different things that the windmill guy has collected that turn. :smallbiggrin:

A wrong turn in the race doesn't make you instant fail, only running out of time behind doors does, or falling in bottomless pits. So you can make a wrong turn and recover it. Also, I saw a few rupees as you were running! Counting them. :smallbiggrin:

So your childhood home keeps a count of how many Skulltula you've slain...which is one less than both me and Dark Shadow have... :smallconfused: How? I'm legitimately confused...



EPISODE 11 KILL TALLY!

ReDead - 3
Poe - 5
Mad Deku Scrub - 2
Big Deku Baba - 2

Style Points - 0

Missed Rupees - 4



Temple Analysis
Inside the Deku Tree | Dodongo's Cavern | Inside Jabu-Jabu's Belly



Ocarina of Time
Total Kills
(As of Episode 11)

Deku Scrubs, Mad - 7
Guay - 2
Lizalfos - 4
Shaboom - 19
Stinger - 6
Tailpasaran - 5
Wolfos - 1

Baba
Deku Baba - 18
Deku Baba, Big - 2

Bari
Biri - 20
Bari - 12
Barinade - 1

Constructs
Armos - 4
Beamos - 3

Dinosaurs
Dodongos, Baby - 12
Dodongos - 3
King Dodongo - 1

Keese
Keese - 10
Keese, Fire - 4

Octoroks
Octoroks - 8
Octoroks, Big - 1

Peahats
Peahat Larvae - 2
Peahats - 1

Poes
Poes - 6
Sharpe - 1
Flat - 1

Stal
ReDeads - 8
Stalchildren - 33

Tektites
Tektites, Red - 5
Tektites, Blue - 1

Tula
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 1
Skulltula, Big - 9
Skulltula, Gold - 41
Skullwalltula - 7

Total Things Dead - 263

1st Place - Gold Skulltula, at 41!
2nd Place - Stalchildren, at 33!
3rd Place - Biri, at 20!

Total Style Points - 6

Total Missed Rupees - 35

LaZodiac
2016-07-11, 01:42 PM
Gotta love this we've been duped twist. And here we thought we were preventing a disaster. Instead we caused it! I find it strange however that the Master Sword didn't think Link ready, so sealed him away for 7 years. I mean, its not like children haven't used the master sword in the past...

200 Rupees! What color was that? Yellow? Orange? Green? I know it was one of those...

I love all the drawings Impa had. So neat. And the hidden one on the table you can only see from top view....

Also, I saw a few rupees as you were running! Counting them. :smallbiggrin:

So your childhood home keeps a count of how many Skulltula you've slain...which is one less than both me and Dark Shadow have... :smallconfused: How? I'm legitimately confused...


Yup! Good dang twist. My guess is because...this Link just genuinely ISN'T READY. The others are.

It was yellow! Didn't realize your colour blindness extended this way as well.

Noted I'll go look at the hidden drawing later. Though I did KIND OF show it off by accident.

I...don't know what's going on at all. I'll compare my Token Count to the spider count and see what happens. Maybe it only counts the Gold ones?

TheWombatOfDoom
2016-07-11, 01:47 PM
It was yellow! Didn't realize your colour blindness extended this way as well.

Noted I'll go look at the hidden drawing later. Though I did KIND OF show it off by accident.

I...don't know what's going on at all. I'll compare my Token Count to the spider count and see what happens. Maybe it only counts the Gold ones?

I have trouble with pastels. So red and orange look the same, and yellow and green look similar at times. Blue and Purple, green and brown, ect. Being an artist is fuuuuun.

Yeah you showed it. I'm just pointing it out. ;)

And I mean my gold skulltula count. It lists 40, Dark and I have 41. :smallconfused:

DataNinja
2016-07-11, 03:44 PM
And I mean my gold skulltula count. It lists 40, Dark and I have 41. :smallconfused:

Yeah. I'd noticed that, too. And I have video proof of all 41 of them time-tagged. :smalltongue:

TheWombatOfDoom
2016-07-11, 05:31 PM
My only thought is that zodi didnt save after getting one at some point...

Lord Raziere
2016-07-11, 11:32 PM
Sorry Wombat, gonna be a little dissapointed :smallamused:

Zodi Plays: The Legend of Zelda Ocarina of Time [11] Hero of Time (https://www.youtube.com/watch?v=Lj8VrhhKwT0)


Oh, this one sounds interesting, not reading, am watching so as not to spoil myself.

the door opens...The Master Sword. 0_0

wait what the.....

and Link has grown up. maybe he will finally be old enough to actually be interested in his harem's advances now....

and.....yeah.....bad future time....that.....isn't as bad as I was expecting, but hey this is Nintendo. "dark" for them is "dimming the lights a little" for everyone else. a little bit of shade from the sun's rays in summer if you will.

and wait thats all the Song of Time is used for? wow, Majora's Mask used the Song of Time far better than Ocarina of Time ever did.

huttj509
2016-07-11, 11:44 PM
Oh, this one sounds interesting, not reading, am watching so as not to spoil myself.

the door opens...The Master Sword. 0_0

wait what the.....

and Link has grown up. maybe he will finally be old enough to actually be interested in his harem's advances now....

and.....yeah.....bad future time....that.....isn't as bad as I was expecting, but hey this is Nintendo. "dark" for them is "dimming the lights a little" for everyone else. a little bit of shade from the sun's rays in summer if you will.

and wait thats all the Song of Time is used for? wow, Majora's Mask used the Song of Time far better than Ocarina of Time ever did.

It's also used to go back to the past, and forward again.

Majora's Mask also came after OoT.

LaZodiac
2016-07-12, 12:01 AM
My only thought is that zodi didnt save after getting one at some point...

That'd be impossible given how I record and save and stuff. If it...IS true then by the end of the game I'm going to shove my head through a radiator.


Oh, this one sounds interesting, not reading, am watching so as not to spoil myself.

the door opens...The Master Sword. 0_0

wait what the.....

and Link has grown up. maybe he will finally be old enough to actually be interested in his harem's advances now....

and.....yeah.....bad future time....that.....isn't as bad as I was expecting, but hey this is Nintendo. "dark" for them is "dimming the lights a little" for everyone else. a little bit of shade from the sun's rays in summer if you will.

and wait thats all the Song of Time is used for? wow, Majora's Mask used the Song of Time far better than Ocarina of Time ever did.

Hey now do remember we literally watched a man DIE two days ago. Dim the lights sure, but it's still pretty dark.


It's also used to go back to the past, and forward again.

Majora's Mask also came after OoT.

Nope. I mention it later in the video but the Song of Time has two uses. One is to open the door, and the other is to make Time Cubes move around slightly. I'm actually making a point of documenting how many times these cubes show up because, while yes it did come later and thus has more technology and effort put into making the Song of Time mean something, it's also "this game is sort of literally about it" so it being such a one note song is a little weird.

DataNinja
2016-07-12, 12:25 AM
That'd be impossible given how I record and save and stuff. If it...IS true then by the end of the game I'm going to shove my head through a radiator.

On the silver lining of that cloud, we've narrowed it down to 41 possible spiders, all of which we know where they are. But, yes, I sincerely hope that it's just a *cough* bug.

Coidzor
2016-07-12, 02:39 AM
and Link has grown up. maybe he will finally be old enough to actually be interested in his harem's advances now....

That or because he slept through puberty he's just going to be really confused.

And Navi be all remembering why fairies don't have much to do with men, what with all that unresolvable sexual tension. :smallamused:

Actually, was she just put to sleep too or did she just get instantly teleported through time while Link slept or did she just get caught in the AoE of the sleep for 7 years enchantment?


and.....yeah.....bad future time....that.....isn't as bad as I was expecting, but hey this is Nintendo. "dark" for them is "dimming the lights a little" for everyone else. a little bit of shade from the sun's rays in summer if you will.

Amusingly, for being the dark future and Hyrule being a "World of Monsters" or however Rauru put it, you'll note that despite running around Hyrule Field after night fell, Link was not attacked by a single monster, whether a horrid Wolfos or skulking Stalchild. Poes didn't even start appearing.

So, while there's a bunch of monsters and evil around the temples... King Ganondorf literally made the roads safer. After destroying the capital city. Possibly for ****s and giggles, or possibly as an unintentional side effect of evil radiation pouring out of the Temple of Time because of his Sacred Realm shenanigans. :smallconfused:


and wait thats all the Song of Time is used for? wow, Majora's Mask used the Song of Time far better than Ocarina of Time ever did.

Pretty much. Realized their mistake on that one.

Lord Raziere
2016-07-12, 02:44 AM
Hey now do remember we literally watched a man DIE two days ago. Dim the lights sure, but it's still pretty dark.


Well, darkness isn't really just about whether a dark thing happens or not, its about how its sold.

The guy died, but notice how it was softened. He just....stopped. It was never confirmed whether he was dead or not, just that he stopped moving, plus he is just a generic soldier, with no face, name or reason to care for him as a person. its only a hint of darkness, softened so that the blow doesn't hurt.

Now notice the town. they almost did pretty well selling us on the darkness there: every person, just plain gone, red sky, no music, ruins and nothing but Redeads. Then you go out into the world map and your greeted with the same music you always do, as you remarked, jarringly. This almost sells one how bad the future has gotten combined with the information that Ganondorf has taken over.

Then you get to the world map, and things are pretty much the same, so its like "ok, not really that bad, its sort of bad, the rest of the world is pretty much fine as usual, but eventually it will all be like the ruined town you walked out of". thus sucking out all sense of urgency and most of the threat in the process.
Yeah, I'm real scared of the evil magic that took 7 years to ruin a single town that judging by the moved shopkeeper, is perfectly escapable and survivable. to a small happy town that has barely changed despite everything being bad or something, that is the closest to said ruined town.

Now, Pokemon Mystery Dungeon: Time and Darkness, those sold me on their dark future, even if its still Nintendo. That is how you do a dark future right. but then again the villain had a long time to make sure it worked. or Chrono Trigger, that did its dark future great as well.

Sure you can say they were going for something more subtle and not as over the top, but they could've at least done something about the overworld theme....like make it silent? or replace with something more low-key.

huttj509
2016-07-12, 08:42 AM
Nope. I mention it later in the video but the Song of Time has two uses. One is to open the door, and the other is to make Time Cubes move around slightly. I'm actually making a point of documenting how many times these cubes show up because, while yes it did come later and thus has more technology and effort put into making the Song of Time mean something, it's also "this game is sort of literally about it" so it being such a one note song is a little weird.

Oh yeah...I misrememberated.

LaZodiac
2016-07-13, 01:39 AM
Oh hey as an aside guys, I've got something special planned for this Thursday. I'm not gonna reveal what it is, and ultimately it won't actually get a thread or anything, but it's something neat that I think you guys may like.

DataNinja
2016-07-13, 03:56 AM
Accursed suspense! :smalltongue:

...can the Song of Time make it Thursday now? :smallbiggrin:
(I suppose it'd probably just make it Thursday in 7 years...)

LaZodiac
2016-07-14, 08:58 AM
Long ago, I used to do voice LPs. I used a hand me down mic from my Dad who used it during his Loadmaster job, and as such it was quite damaged. The audio quality was awful and eventually the mic literally exploded. Today, and every Thursday until I run out of videos, I'll be reuploading these old videos under the guise of Throwback Thursday. I won't be posting in the thread about it all the time so be sure to check it out yourself at my channel, and there won't be a thread for this. That being said, I hope you enjoy Past Zodi and Hell Mic's adventure through video games.

Throwback Thursday (Air Date: Oct 1, 2009): Zodi Plays Megman [1] Bombs (https://www.youtube.com/watch?v=r-80_PpYbFA)

TheWombatOfDoom
2016-07-14, 09:19 AM
Your commentary is hella entertaining. I love it. Too bad the mic is low quality to the point of exploding!

DataNinja
2016-07-14, 10:08 AM
Huzzah! Suspense over!

In other news, that was a fun watch. Do you have an estimate of how many there are?

LaZodiac
2016-07-14, 10:35 AM
Going in order of how I'm going to upload these...

8 Megaman videos

14 Punchout Wii

16 Megaman 2

60ish Metroid Prime.

So...a lot. And if people really want it I'll upload the unfinished No More Heroes and Drill Dozer Throwbacks, and Chip and Dale Rescue Ranger's which is lacking the first video due to accidental deletion on my part.

DataNinja
2016-07-14, 10:52 AM
So over a year and a half's worth? Awesome. :smallbiggrin:

LaZodiac
2016-07-15, 09:58 AM
From the pits of fiery summer hell exhaustion comes a Zelda

Zodi Plays: The Legend of Zelda Ocarina of Time [12] The Poe Sisters (https://www.youtube.com/watch?v=H5rvWJbtzOM)

23:45

After some brief exploration of Kokiri Woods, it's time to dive into the Lost Woods once more. We know the path, so it's only a matter of time before we encounter our first obstacle. Mido, of course. He won't let us through if we don't have Saria's Song, so we play it for him to show who we are, and though he does not get it he lets us through. I feel kinda bad for Mido here, I think. We go onward into the Sacred Grove, originally infested with Mad Scrubs. Now it's...far more deadly.

The area is filled with Spear Moblins, and while we cannot scan them with Navi I'm fairly sure we can assume what she'd say. Don't get within their line of sight, stealthly kill them with the Hookshot! And for the love of the goddesses don't try to scan them actually. These guys aren't that threatening, but they do do damage to you in "time wasted" numbers, which is relevant to some degree. You've gotta sneak up on them or stealth kill them from outside the path they walk down. At the end of this maze of Spear Moblins we find a Club Moblin that's quite a deal more durable than the others, and requires a few pokes to die so you can get past him. You kinda get knocked flying if you get hit and it's pretty funny to me.

Finally, we get into the area where Saria was, and find that she's gone...but we do find Sheik. He teaches us the Minuet of the Forest, our first teleport song. It lets us teleport to the Forest Temple pad that we see before us. Each temple has a pad like this near it, and Sheik'll teach us a song for it. That's pretty cool! As you may notice it's...kind of impossible to get into the dungeon normally, but with use of our Hookshot we can get up onto it's entrance. So lets begin this, our first temple, our first real dungeon with small keys and big keys and compass and map and dungeon item and all that fun stuff. The first true battle begins!

The Forest Temple has an aesthetic design to it that's clearly intended to evoke that of a mansion, and it's REALLY good. Like, really truly fantastic. This place feels so much like an actual mansion people probably lived in, and that's fantastic. Of course, bits of it are corrupted and messed up due to the forces of evil, but what can you do? The enemies here include Deku Baba's, Big Baba's, Big Skulltulas, the only new enemies (in this episode) are the Blue Bubbles, Stalfos, and Wallmasters. Blue Bubbles are floating skulls on fire that try to hit you. You can take out their flame and stun them with...basically anything, so they're really easy to deal with. Wallmasters are a little trickier, falling from the ceiling and only staying on the floor for a short time. They'll take you back to start if you get grabbed so be sure to kill them. They also drop oodles of rupees so that's another good reason to hunt them down. Stalfos are actually pretty badass, causing us to have to fight more defensively, like the Wolfos and Lizalfos but a lot more dangerous.

So, lets talk about the mechanics of this dungeon. The elevator in the lobby leads us down to where the boss door is, but as we approach four ghostly sisters appear and steal the flames! Our job here is to hunt them down throughout this temple to get the flame back. Using Farore's Wind I'll be attempting to make this dungeon a little less back tracky. Given that I somehow proceed to go back to the "proper path of progression" every single time I get a key, only to be immediately stone walled by the need for another key, I don't think I've succeeded in negating the backtracking here. OOPS. There's not much to talk about since I tend to try not to talk about every specific room, but I will note that this temple features the rather iconic "twisty hallway" room, that looks pretty damn cool if I must say so myself.

But yes, see you guys next time. We'll be finishing up the Forest Temple! Hope you enjoy.

Oh also if you haven't already don't forget to watch Throwback Thursday.

Seerow
2016-07-15, 10:56 AM
I actually had no idea moblins were killable by the hookshot. That particular segment always took me forever because I had to actually treat it as a stealth segment, and it was awful. Similarly, with no hookshot on the club moblin, he was practically a boss in his own right. I know for a fact I have used multiple fairies just getting to the forest temple in the past.



I'll probably have more to say later given I missed the last few videos, but that will be when I have more time.

DataNinja
2016-07-15, 01:01 PM
Woo! Back to Spider Catching!

Totally did not forget that there would be a video today because of Throwback Thursday...



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)


16
Inside Jabu-Jabu's Belly
8
12:32 (https://youtu.be/0lSJPMekPrs?t=753)


17
Inside Jabu-Jabu's Belly
8
21:51 (https://youtu.be/0lSJPMekPrs?t=1311)


18
Inside Jabu-Jabu's Belly
8
22:07 (https://youtu.be/0lSJPMekPrs?t=1327)


19
Inside Jabu-Jabu's Belly
9
6:13 (https://youtu.be/xTGnoiZX-fk?t=373)


20
Zora's River
10
1:38 (https://youtu.be/-o-6_gLgNp8?t=98)


21
Zora's Fountain
10
1:51 (https://youtu.be/-o-6_gLgNp8?t=111)


22
Lake Hylia
10
3:40 (https://youtu.be/-o-6_gLgNp8?t=220)


23
Lake Hylia
10
4:29 (https://youtu.be/-o-6_gLgNp8?t=269)


24
Kakariko Village
10
4:42 (https://youtu.be/-o-6_gLgNp8?t=282)


25
Kakariko Graveyard
10
5:51 (https://youtu.be/-o-6_gLgNp8?t=351)


26
Kakariko Graveyard
10
8:39 (https://youtu.be/-o-6_gLgNp8?t=519)


27
Hyrule Field
10
9:10 (https://youtu.be/-o-6_gLgNp8?t=550)


28
Kokiri Village
10
10:57 (https://youtu.be/-o-6_gLgNp8?t=657)


29
Kokiri Village
10
11:02 (https://youtu.be/-o-6_gLgNp8?t=662)


30
Deku Tree
10
11:35 (https://youtu.be/-o-6_gLgNp8?t=695)


31
Lost Woods
10
12:22 (https://youtu.be/-o-6_gLgNp8?t=742)


32
Lost Woods
10
13:29 (https://youtu.be/-o-6_gLgNp8?t=809)


33
Goron Village
10
15:57 (https://youtu.be/-o-6_gLgNp8?t=957)


34
Death Mountain Trail
10
16:16 (https://youtu.be/-o-6_gLgNp8?t=976)


35
Dodongo's Cavern
10
16:45 (https://youtu.be/-o-6_gLgNp8?t=1005)


36
Lon Lon Ranch
10
20:38 (https://youtu.be/-o-6_gLgNp8?t=1238)


37
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


38
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


39
Lon Lon Ranch
10
21:05 (https://youtu.be/-o-6_gLgNp8?t=1265)


40
Lon Lon Ranch
10
21:52 (https://youtu.be/-o-6_gLgNp8?t=1312)


41
Hyrule Field
10
23:35 (https://youtu.be/-o-6_gLgNp8?t=1415)


42
Forest Temple
12
10:11 (https://youtu.be/H5rvWJbtzOM?t=611)


43
Forest Temple
12
19:43 (https://youtu.be/H5rvWJbtzOM?t=1183)



Hmmm, you'd think that, just maybe, the proof for Mido could have been the Fairy Ocarina...

Also, I just love the little atmosphere changes in the temple, with the lighting and music.

Coidzor
2016-07-15, 11:44 PM
I actually had no idea moblins were killable by the hookshot. That particular segment always took me forever because I had to actually treat it as a stealth segment, and it was awful. Similarly, with no hookshot on the club moblin, he was practically a boss in his own right. I know for a fact I have used multiple fairies just getting to the forest temple in the past.

Yeah, I didn't think the spear moblins were killable until I saw other people play it later on after I'd beaten the entire game once.

Qwertystop
2016-07-17, 10:37 AM
Add me to the list of people who went through the Grove maze as a stealth section.

huttj509
2016-07-17, 12:12 PM
Add me to the list of people who went through the Grove maze as a stealth section.

Same here. It even has those niche grassy areas to hide in.

TheWombatOfDoom
2016-07-18, 07:47 AM
From the pits of fiery summer hell exhaustion comes a Zelda

Zodi Plays: The Legend of Zelda Ocarina of Time [12] The Poe Sisters (https://www.youtube.com/watch?v=H5rvWJbtzOM)

23:45

After some brief exploration of Kokiri Woods, it's time to dive into the Lost Woods once more. We know the path, so it's only a matter of time before we encounter our first obstacle. Mido, of course. He won't let us through if we don't have Saria's Song, so we play it for him to show who we are, and though he does not get it he lets us through. I feel kinda bad for Mido here, I think. We go onward into the Sacred Grove, originally infested with Mad Scrubs. Now it's...far more deadly.

The area is filled with Spear Moblins, and while we cannot scan them with Navi I'm fairly sure we can assume what she'd say. Don't get within their line of sight, stealthly kill them with the Hookshot! And for the love of the goddesses don't try to scan them actually. These guys aren't that threatening, but they do do damage to you in "time wasted" numbers, which is relevant to some degree. You've gotta sneak up on them or stealth kill them from outside the path they walk down. At the end of this maze of Spear Moblins we find a Club Moblin that's quite a deal more durable than the others, and requires a few pokes to die so you can get past him. You kinda get knocked flying if you get hit and it's pretty funny to me.

Finally, we get into the area where Saria was, and find that she's gone...but we do find Sheik. He teaches us the Minuet of the Forest, our first teleport song. It lets us teleport to the Forest Temple pad that we see before us. Each temple has a pad like this near it, and Sheik'll teach us a song for it. That's pretty cool! As you may notice it's...kind of impossible to get into the dungeon normally, but with use of our Hookshot we can get up onto it's entrance. So lets begin this, our first temple, our first real dungeon with small keys and big keys and compass and map and dungeon item and all that fun stuff. The first true battle begins!

The Forest Temple has an aesthetic design to it that's clearly intended to evoke that of a mansion, and it's REALLY good. Like, really truly fantastic. This place feels so much like an actual mansion people probably lived in, and that's fantastic. Of course, bits of it are corrupted and messed up due to the forces of evil, but what can you do? The enemies here include Deku Baba's, Big Baba's, Big Skulltulas, the only new enemies (in this episode) are the Blue Bubbles, Stalfos, and Wallmasters. Blue Bubbles are floating skulls on fire that try to hit you. You can take out their flame and stun them with...basically anything, so they're really easy to deal with. Wallmasters are a little trickier, falling from the ceiling and only staying on the floor for a short time. They'll take you back to start if you get grabbed so be sure to kill them. They also drop oodles of rupees so that's another good reason to hunt them down. Stalfos are actually pretty badass, causing us to have to fight more defensively, like the Wolfos and Lizalfos but a lot more dangerous.

So, lets talk about the mechanics of this dungeon. The elevator in the lobby leads us down to where the boss door is, but as we approach four ghostly sisters appear and steal the flames! Our job here is to hunt them down throughout this temple to get the flame back. Using Farore's Wind I'll be attempting to make this dungeon a little less back tracky. Given that I somehow proceed to go back to the "proper path of progression" every single time I get a key, only to be immediately stone walled by the need for another key, I don't think I've succeeded in negating the backtracking here. OOPS. There's not much to talk about since I tend to try not to talk about every specific room, but I will note that this temple features the rather iconic "twisty hallway" room, that looks pretty damn cool if I must say so myself.

But yes, see you guys next time. We'll be finishing up the Forest Temple! Hope you enjoy.

Oh also if you haven't already don't forget to watch Throwback Thursday.

It's interesting how sympathetic you got towards Mido, despite your avid hate for him originally. :smallwink: I always though it would have been neat to have given Mido the Fairy Ocarina as proof of passage...missed opportunity there.

Perhaps everyone didn't realize they could be killed with items because you couldn't scan them? They can be killed by hookshot, and they can also be killed by sword if you're quick enough. I really liked them. They were menacing, unique, and my first encounter with Moblins in a Zelda game. I only wish they were used more, or rather, better, within the game. As for the club moblin, once you get up to him you can roll right past him, and hamstring him from behind with your sword! No need to attack the business side when you can blindside him! Psst, you missed a gold skulltula in the sacred forest meadow.

You're really moving through this game! The forest temple! Creepy music! Creepy creatures! Twisting halls, and various puzzles. A little word of advice, those forest temple insignias above the doors? They're leading you to place you should be exploring first. For example the one over the Stalfos room entry. If you're back tracking this much now, you're going to have a lot of trouble with a temple in the future, that's for sure. :smallwink: I also enjoy the variety of enemies in this episode/dungeon!



EPISODE 12 KILL TALLY!

Big Deku Baba - 3
Wolfos - 4
Moblin - 5
Club Moblin - 1
Gold Skulltula - 2
Big Skulltula - 3 (+1 offscreen)
Blue Bubble - 5
Octorok - 2
Skullwalltula - 4
Deku Baba - 1
Wall Master - 1
Stalfos - 2

Style Points - 0

Missed Rupees - 0



Temple Analysis
Inside the Deku Tree | Dodongo's Cavern | Inside Jabu-Jabu's Belly
Forest Temple



Ocarina of Time
Total Kills
(As of Episode 12)

Deku Scrubs, Mad - 7
Guay - 2
Lizalfos - 4
Shaboom - 19
Stinger - 6
Tailpasaran - 5
Wallmaster - 1
Wolfos - 5

Baba
Deku Baba - 19
Deku Baba, Big - 5

Bari
Biri - 20
Bari - 12
Barinade - 1

Blin
Moblin - 5
Moblin, Club - 1

Constructs
Armos - 4
Beamos - 3

Dinosaurs
Dodongos, Baby - 12
Dodongos - 3
King Dodongo - 1

Keese
Keese - 10
Keese, Fire - 4

Octoroks
Octoroks - 10
Octoroks, Big - 1

Peahats
Peahat Larvae - 2
Peahats - 1

Poes
Poes - 6
Sharpe - 1
Flat - 1

Stal
Bubble, Blue - 5
ReDeads - 8
Stalchildren - 33
Stalfos - 2

Tektites
Tektites, Red - 5
Tektites, Blue - 1

Tula
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 1
Skulltula, Big - 13
Skulltula, Gold - 43
Skullwalltula - 11

Total Things Dead - 297

1st Place - Gold Skulltula, at 43!
2nd Place - Stalchildren, at 33!
3rd Place - Biri, at 20!

Total Style Points - 6

Total Missed Rupees - 35

huttj509
2016-07-18, 08:18 AM
I might be better off necromancing the Momodora thread, but this may be of interest to folks here. https://www.youtube.com/watch?v=JXtUwIW7cL8 is a speedrun of Momodora: Reverie under the Moonlight from this year's SGDQ, highest difficulty, 1 handed, and mostly glitchless. Was a good run, decent commentary, and I found it fun to watch.

LaZodiac
2016-07-18, 10:06 AM
That's some damn good speedrunning. Anyway, more Zeldar!

Zodi Plays: The Legend of Zelda Ocarina of Time [13] Evil Spirit from Beyond (https://www.youtube.com/watch?v=Ac6cog1xNfc)

25:48

In this episode, we actually ENGAGE IN COMBAT with the Poe Sisters. But first we have to obtain the dungeon item. In this case, after fighting through a small army of Stalfos, we obtain the Fairy Bow! This is the ultimate in long range combat, having the fastest speed and highest damage output of any ranged weapon we can get. It kills basically anything it hits, the only downside being arrows are slightly harder to get than other drops. The first two Poe Sisters are hiding in multiple portraits, but with a fine aim we can snipe the painting while they're in it to burn it up, and engage them in combat. The third sister is, after a looong amount of wandering through another iconic twisty hall and the crushing ceiling of doom, requires us to do a fairly simple block pushing puzzle to get into a fight. All three of them fight generally the same, like regular Poe's only far more dangerous. Faster, stronger, more durable, more likely to go invisible. But also constrained to the dungeon, unlike the Poe's outside they can't phase through the walls and stuff to be annoying. Instead they're annoying in other ways, like being kind of annoying to actually deal with.

The fourth, however, is different. It also introduces an interesting mechanical quirk. I did reapply Farore's Wind, but you can see that it's not actually usable. This is because the room has fundementally changed on a mechanical level, I think, due to the final Poe Sister hanging out there to cry about her re-dead sisters. We approach, and it's time for combat! She fights differently from the others, creating copies of herself and spinning around before they all dash forward into you. However, she can't help but spin, and that lets you know which one is the real her. A few arrows into her face and she's dead, giving us access to the elevator once more. It leads to a large rotatable room that has some loot in it, and the boss door.

Before we detail the boss, some other stuff to talk about. We encounter our final new enemy for the dungeon, the Floormaster. Unlike the Wallmaster it's can't take you to start, but it can mess you up by ramming into your face. When you kill it it splits into many tiny Floormasters, and each one can spawn into a full hand that then splits into three. It's potentially quite dangerous, so be careful. The other thing worth talking about is one of the most iconic puzzles in the game. Sitting on that rotating platform, using the torch with your Bow to fire a makeshift fire arrow at the frozen switch. It's a really clever design that I like a lot, and the execution here is quite stunning. Anyway, onto the boss...

We head into the boss chamber, a pinacotheca of spooky, gothic horror style art pieces. It is here we encounter...Ganondorf! No, it is in fact Phantom Ganon, a spirit of evil made from Ganonodorf's own power, given a will of it's own! Only a man so tainted with evil could have a ghost of himself while he is in fact still alive! Phantom Ganon is actually a pretty fun fight. The first phase has him riding through the paintings, fake copies of himself trying to fake you out. If he gets out of the painting he'll throw a huge magical blast into the center of the room, but if you stay in a corner you'll be fine. It'll also give you a wide range to aim at the paintings, allowing you to easily snipe at the guy. Once you damage him enough, your recording cable messes up and you have to cut to technical difficulties. His horse dies and he jumps off, and it's time for phase 2.

Phase 2 is probably one of the more iconic things in Zelda period, to the degree that I imagine most people who haven't played any games know it. He fires off a magical shot, we knock it back with the Master Sword. We repeat this until he gets hit, and then slice him to ribbons. It's time for some tennis with the antagonist! This is always the funnest thing since it feels really dynamic and cool and is just...really badass feeling. We repeat this a few times and eventually, Phantom Ganon is destroyed! Ganondorf himself speaks up, banishing the spirit to the void. With that, our first Heart Container as an adult has been obtained, and the Forest Sage has been awakened. But who could it be...and where's Saria?

In the Sacred Realm we answer both those questions. As one would expect, Saria is the Sage of the Forest. We bond with each other, talking about how at the end of the day...she knew we weren't Kokiri, and that our lives would always be divided due to this. But our friendship endured, even now, and it forges the magic of the Forest Medallion, an icon of everlasting friendship of youth. Though this does raise a question, as does all the Sage's, some more obviously than others. Is Saria alive? She was attacked by the spirits of the Temple, maybe even Phantom Ganon himself. So...is she dead? It's open to interpretation. I'm fairly sure she is, mind you, based on the other Sages...but we'll see. Like I said, it IS open to interpretation.

And then...we appear back infront of the corpse of our dead tree dad. However...surprise! HI! I'M THE DEKU SPROUT! This scene will always be hilarious to me due to the Freelance Astronauts, which I will link at the end of this post, but suffice to say this is actually a really good tension cutter after all that darkness. An adorable baby tree dad shows up and explains the rather obvious fact that we're not a Kokiri, we're a Hylian. During the Hyrule Civil War our mom ran off to the forest to hide, and while she died her child was picked up by the Deku Tree and raised as his own, to protect him. It's a pretty sad story honestly, but one mitigated by the fact that it's being told to us by a fat little baby tree with an almost cat face. With that said, we end it off here, emboldened by our baby tree dad to go further in our quest to find all of our dead friends. Video games are weird.

------

The person who made my avatar for this thread, Pinkhaired August, also made this one (http://i.imgur.com/rlQIW85.png) as a joke. I love it though. I LIVE WHERE MY ROOTS ARE.

The Freelance Astronauts is a sort of LP group, primarly composed of Maxwell Adams, Pipes, Ferr, and Eveck. They did a big huge stream of Ocarina of Time's Master Quest mode, with the intent of trying to beat it before the full length LOTR full series extended cut finished. They got drunk and insane and this is one of my favorite moment from it. (https://www.youtube.com/watch?v=wJ-5sJcxvwQ)

Try not to let it overshadow my video but I mean if it does that's okay the Astronauts are fantastic.

DataNinja
2016-07-18, 01:33 PM
Hurray, breaking curses left, right, and center. Oh, and I guess the one in the forest temple, too...



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)


16
Inside Jabu-Jabu's Belly
8
12:32 (https://youtu.be/0lSJPMekPrs?t=753)


17
Inside Jabu-Jabu's Belly
8
21:51 (https://youtu.be/0lSJPMekPrs?t=1311)


18
Inside Jabu-Jabu's Belly
8
22:07 (https://youtu.be/0lSJPMekPrs?t=1327)


19
Inside Jabu-Jabu's Belly
9
6:13 (https://youtu.be/xTGnoiZX-fk?t=373)


20
Zora's River
10
1:38 (https://youtu.be/-o-6_gLgNp8?t=98)


21
Zora's Fountain
10
1:51 (https://youtu.be/-o-6_gLgNp8?t=111)


22
Lake Hylia
10
3:40 (https://youtu.be/-o-6_gLgNp8?t=220)


23
Lake Hylia
10
4:29 (https://youtu.be/-o-6_gLgNp8?t=269)


24
Kakariko Village
10
4:42 (https://youtu.be/-o-6_gLgNp8?t=282)


25
Kakariko Graveyard
10
5:51 (https://youtu.be/-o-6_gLgNp8?t=351)


26
Kakariko Graveyard
10
8:39 (https://youtu.be/-o-6_gLgNp8?t=519)


27
Hyrule Field
10
9:10 (https://youtu.be/-o-6_gLgNp8?t=550)


28
Kokiri Village
10
10:57 (https://youtu.be/-o-6_gLgNp8?t=657)


29
Kokiri Village
10
11:02 (https://youtu.be/-o-6_gLgNp8?t=662)


30
Deku Tree
10
11:35 (https://youtu.be/-o-6_gLgNp8?t=695)


31
Lost Woods
10
12:22 (https://youtu.be/-o-6_gLgNp8?t=742)


32
Lost Woods
10
13:29 (https://youtu.be/-o-6_gLgNp8?t=809)


33
Goron Village
10
15:57 (https://youtu.be/-o-6_gLgNp8?t=957)


34
Death Mountain Trail
10
16:16 (https://youtu.be/-o-6_gLgNp8?t=976)


35
Dodongo's Cavern
10
16:45 (https://youtu.be/-o-6_gLgNp8?t=1005)


36
Lon Lon Ranch
10
20:38 (https://youtu.be/-o-6_gLgNp8?t=1238)


37
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


38
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


39
Lon Lon Ranch
10
21:05 (https://youtu.be/-o-6_gLgNp8?t=1265)


40
Lon Lon Ranch
10
21:52 (https://youtu.be/-o-6_gLgNp8?t=1312)


41
Hyrule Field
10
23:35 (https://youtu.be/-o-6_gLgNp8?t=1415)


42
Forest Temple
12
10:11 (https://youtu.be/H5rvWJbtzOM?t=611)


43
Forest Temple
12
19:43 (https://youtu.be/H5rvWJbtzOM?t=1183)


44
Forest Temple
13
0:05 (https://youtu.be/Ac6cog1xNfc?t=5)


45
Forest Temple
13
9:03 (https://youtu.be/Ac6cog1xNfc?t=543)


46
Forest Temple
13
17:49 (https://youtu.be/Ac6cog1xNfc?t=1069)

huttj509
2016-07-18, 01:57 PM
Sitting in the corner? Awww. I stood in the middle of the room spinning in a circle, as IRL I stood in the middle of the room, spinning in the circle (due to using the motion tracking to bowshoot). It was fun.

Also, rotating room puzzle, brought to you by Umbrella. Because zombies are too good to keep in one franchise, so we subcontracted to Ganondorf.

LaZodiac
2016-07-18, 01:59 PM
Sitting in the corner? Awww. I stood in the middle of the room spinning in a circle, as IRL I stood in the middle of the room, spinning in the circle (due to using the motion tracking to bowshoot). It was fun.

Also, rotating room puzzle, brought to you by Umbrella. Because zombies are too good to keep in one franchise, so we subcontracted to Ganondorf.

Bit of a difficulty doing that attached to my computer by a disgustingly short USB cable :smallamused:

Qwertystop
2016-07-18, 06:50 PM
Hm. You know, I think that might be the only block-pushing puzzle in a Zelda game that's actually a puzzle rather than "push things as far as they can go" or "push things into the clearly-marked indent" or "Hm, I need to climb up here, get a block there so I can stand on it".

ShneekeyTheLost
2016-07-18, 11:21 PM
Zodi... please, for the love of sanity... I never want to see the phrase 'in my pants' appear in your series ever again. Particularly not when referencing placing objects there. There's just so many bad jokes there.

So, Saria, despite having a crush on you, friendzones you because... well... she's kinda dead. Or at least not alive as we would define the term. I believe the phrase 'I loose more girlfriends that way' is going to end up appropriate here.

Also, the Fairy Bow! One of the most powerful tools in your arsenal, and useful for shooting more than just plain arrows, too! Futurepast self will not spoil some of the kinds of arrows you get, but best one is not found here.

LaZodiac
2016-07-18, 11:35 PM
Zodi... please, for the love of sanity... I never want to see the phrase 'in my pants' appear in your series ever again. Particularly not when referencing placing objects there. There's just so many bad jokes there.

So, Saria, despite having a crush on you, friendzones you because... well... she's kinda dead. Or at least not alive as we would define the term. I believe the phrase 'I loose more girlfriends that way' is going to end up appropriate here.

Also, the Fairy Bow! One of the most powerful tools in your arsenal, and useful for shooting more than just plain arrows, too! Futurepast self will not spoil some of the kinds of arrows you get, but best one is not found here.

It shows how messed I've been brain wise lately due to being sick and bogged down with work and Planning Things that I genuinely don't even remember me writing that joke.

Also the fact that she's modelocked in a child body. This isn't Fire Emblem we won't be frickin' any dragon lolis any time soon.

The Bow is often Link's greatest weapon and it's part of why I'm so hyped for Breath of the Wild.

Coidzor
2016-07-19, 01:31 AM
From the pits of fiery summer hell exhaustion comes a Zelda

Zodi Plays: The Legend of Zelda Ocarina of Time [12] The Poe Sisters (https://www.youtube.com/watch?v=H5rvWJbtzOM)

23:45

Good to see that despite the monsters running around that the shop is still running.

Huh. Well, that Deku Baba debacle reminds me of something I'm sure happened in Skyward Sword at some point. :smalltongue:

And now Link ventures into the Lost Woods, now vulnerable to the supposed horrible fate that can befall people lost in it.

Oh, Mido. His only purpose in life is to block two paths and be trivially removed as an obstacle. Kinda sad, really.

It looks like the Wolfos had to go underground to flee the Moblins. XD The Sword of Evil's Bane makes a mockery of such weak minions of evil

And Link promptly walks into the back of a moblin. Look where you're going Link!

Oh, hey, they're bulldog-faced. I would have sworn that they had pig faces.

Really not sure why you kept running into that first one though... I guess that one just had excellent hearing. Or you were running when you should have been walking, I suppose?

Have to wonder what's with the GREEN FLAME when they die. Are they just evil spirits given physical form by the evil power leaking out of the temples from the defiled sacred realm?

Oh man, I remember the side-step jumping now. I thought that was such a neat moment. I have literally no idea how I did with actually killing him once I got there, though. I don't recall repeatedly getting flung back every time I slashed at it.

Oh, Link, approaching that stump like you thought your kokiri-waifu was going to be there.

And the Minuet of Forest. A basically useless song because we should clar this place out except for some gold skulltulas in one go, IIRC.

Pretty, though. :smallbiggrin:

And now for creepy, spoopy Forest Temple Theeeme. Least favorite temple theme, I think.

HAH, silly wolfos trying to attack Link from way on the ground while he's so high above them.

Torch Ghosts instead of Lantern Ghosts, what a twist.

I do have to wonder, though, why the Forest Temple is a mansion in the first place, especially when no one would have been living in the middle of an ancient forest to begin with.

Ahh, Blue Bubbles The worst Bubbles, and probably the worst thing about this temple as I recall, just from how much time they can waste.

Well, at least a time cube showing up inside one of the temples associated with the hero of time and his prophesied journey or whatever makes some amount of sense compared to some other possible locations.

Whoa. Ran right into a blue bubble and didn't even get cursed. Lucky. Or else blue bubbles curse a lot less than I recall and I was just rather unlucky.

Heh. Redundant hookshot target right next to the hookshottable vines.

And it looks like silly recovery heart chests are still a thing for Adult Link. At least this one was needed at the time.

Love that twisty hallway, yeah.

Y'know, it seems a bit silly in retrospect that blue bubbles take two master sword slashes to kill

Huh. So many things that deku nuts work on that I would have never thought to try them on. That's pretty neat they work on stalfos, but only when they lower their guard.


A little word of advice, those forest temple insignias above the doors? They're leading you to place you should be exploring first. For example the one over the Stalfos room entry. If you're back tracking this much now, you're going to have a lot of trouble with a temple in the future, that's for sure. :smallwink: I also enjoy the variety of enemies in this episode/dungeon!

Ahh, visual cues. That's a nice touch.


That's some damn good speedrunning. Anyway, more Zeldar!

Zodi Plays: The Legend of Zelda Ocarina of Time [13] Evil Spirit from Beyond (https://www.youtube.com/watch?v=Ac6cog1xNfc)

ZodiZelda 13: Ghosts but no moblins.

Ahh, ghosts hiding in paintings. Man I should watch an actual LP of Super Mario 64 at some point...

And Stalfos can apparently float in mid-air over pits now. xD I suppose it would have been anticlimactic to have it die from its AI and the terrain before Link took a swing at it.

Funny that stabbing seemed to be the most reliably technique against them, though, given skeletons are usually thought of as resisting piercing weapons. :smallamused:

And first poe exposed. In a very confusing manner as to where she went.

Red poe, blue poe. Soon be dead (again) poe.

I suppose it's funny that the blue poe died of scarlet fever instead of the red one, though. Or something.

That bundle of arrows chest would have made sense before the boss or after one of the poe sisters, I suppose, but, yeah... Resource chests are a bit weird in this one.

Oh, hey, you got the boss key before killing all the poe sisters, so their delaying tactic actually has a bit of a point.

Huh. Never knew that about the babby floormasters since I always finished them off as a matter f course. Have to see that sometime, then.

Woo, makeshift fire arrow!

Ooo, and a crushy floor. Good thing you didn't bounce any further off of that door than you did.

Oh man, block pushing to form an image. Really took that one down to the wire.

Definitely my least favorite of the poe sisters, since I dislike timed block pushing, even when easy.

Nice area to fight her in, though, since there's enough room to just wait and arrow her once she rematerializes.

And now big sister tempertantrum poe. The real miniboss starts here.

Though, since it's the first grown-up miniboss, not that impressive.

This last "puzzle" with pushing to rotate the room, while kinda neat visually, didn't ever really make that much sense to me. I still don't get it.

Ah well, bossfight time. After a walk through a spoopy and ruined painting hallway.

And the inner sanctum is dominated by the triforce symbol and several copies of the same spoopy painting.

And now Link fights against his fear of Ganondorf from his childhood.

Kinda funny that the way to kill this boss is basically to spawncamp him and shoot him as he phases back into existence.

And then TENNIS.

Oh, hey, the Phantom got sent to THE PHANTOM ZONE. XD

And Ganondorf is aware of what Link is up to, I'd forgotten about that part. I thought he was mostly just ignoring things until a bit later on.

I don't think that the Sacred Realm is an afterlife, but the way Sage awakening is treated in this game is really kinda strange.

Oh, hey, Dead Grandpa Tree. Sup? Oh, a new sapling.

An ugly big little sapling. And the forest, no longer cursed, nice.

And baby deku tree knows the secret history of Link in a surprisingly vague manner.

Hyrule: Actually a pretty young country to have only been united, like, a decade before the events of the game began.

I wonder what ol' Ganondorf was up to during that period of warring states. He doesn't exactly seem like a young man 7 years ago, after all, and if Link is 12, then if Ganon is 30 at the start of the game, he'd have been around 18 at the time Link was born.

LaZodiac
2016-07-19, 01:50 AM
Oh, hey, they're bulldog-faced. I would have sworn that they had pig faces.

Ahh, Blue Bubbles The worst Bubbles, and probably the worst thing about this temple as I recall, just from how much time they can waste.

Ahh, ghosts hiding in paintings. Man I should watch an actual LP of Super Mario 64 at some point...

I suppose it's funny that the blue poe died of scarlet fever instead of the red one, though. Or something.

Hyrule: Actually a pretty young country to have only been united, like, a decade before the events of the game began.

It depends on the game!

Blue Bubbles don't curse you in this game. Curse is in fact not an effect!

You know what to do if you want to get me to play Super Mario 64 Coidzor :smallamused:
(donate to me patreoooon I'm doing some renovating of it soooon)

Oh right **** I forgot to actually deliver the punchline to this video's entire joke.

Spoilers for Pretty Women I guess.

(I feel like the Civil War happened way longer than that and this was just the tail end of it, but we'll potentially see).

TheWombatOfDoom
2016-07-19, 08:06 AM
That's some damn good speedrunning. Anyway, more Zeldar!

Zodi Plays: The Legend of Zelda Ocarina of Time [13] Evil Spirit from Beyond (https://www.youtube.com/watch?v=Ac6cog1xNfc)

25:48

In this episode, we actually ENGAGE IN COMBAT with the Poe Sisters. But first we have to obtain the dungeon item. In this case, after fighting through a small army of Stalfos, we obtain the Fairy Bow! This is the ultimate in long range combat, having the fastest speed and highest damage output of any ranged weapon we can get. It kills basically anything it hits, the only downside being arrows are slightly harder to get than other drops. The first two Poe Sisters are hiding in multiple portraits, but with a fine aim we can snipe the painting while they're in it to burn it up, and engage them in combat. The third sister is, after a looong amount of wandering through another iconic twisty hall and the crushing ceiling of doom, requires us to do a fairly simple block pushing puzzle to get into a fight. All three of them fight generally the same, like regular Poe's only far more dangerous. Faster, stronger, more durable, more likely to go invisible. But also constrained to the dungeon, unlike the Poe's outside they can't phase through the walls and stuff to be annoying. Instead they're annoying in other ways, like being kind of annoying to actually deal with.

The fourth, however, is different. It also introduces an interesting mechanical quirk. I did reapply Farore's Wind, but you can see that it's not actually usable. This is because the room has fundementally changed on a mechanical level, I think, due to the final Poe Sister hanging out there to cry about her re-dead sisters. We approach, and it's time for combat! She fights differently from the others, creating copies of herself and spinning around before they all dash forward into you. However, she can't help but spin, and that lets you know which one is the real her. A few arrows into her face and she's dead, giving us access to the elevator once more. It leads to a large rotatable room that has some loot in it, and the boss door.

Before we detail the boss, some other stuff to talk about. We encounter our final new enemy for the dungeon, the Floormaster. Unlike the Wallmaster it's can't take you to start, but it can mess you up by ramming into your face. When you kill it it splits into many tiny Floormasters, and each one can spawn into a full hand that then splits into three. It's potentially quite dangerous, so be careful. The other thing worth talking about is one of the most iconic puzzles in the game. Sitting on that rotating platform, using the torch with your Bow to fire a makeshift fire arrow at the frozen switch. It's a really clever design that I like a lot, and the execution here is quite stunning. Anyway, onto the boss...

We head into the boss chamber, a pinacotheca of spooky, gothic horror style art pieces. It is here we encounter...Ganondorf! No, it is in fact Phantom Ganon, a spirit of evil made from Ganonodorf's own power, given a will of it's own! Only a man so tainted with evil could have a ghost of himself while he is in fact still alive! Phantom Ganon is actually a pretty fun fight. The first phase has him riding through the paintings, fake copies of himself trying to fake you out. If he gets out of the painting he'll throw a huge magical blast into the center of the room, but if you stay in a corner you'll be fine. It'll also give you a wide range to aim at the paintings, allowing you to easily snipe at the guy. Once you damage him enough, your recording cable messes up and you have to cut to technical difficulties. His horse dies and he jumps off, and it's time for phase 2.

Phase 2 is probably one of the more iconic things in Zelda period, to the degree that I imagine most people who haven't played any games know it. He fires off a magical shot, we knock it back with the Master Sword. We repeat this until he gets hit, and then slice him to ribbons. It's time for some tennis with the antagonist! This is always the funnest thing since it feels really dynamic and cool and is just...really badass feeling. We repeat this a few times and eventually, Phantom Ganon is destroyed! Ganondorf himself speaks up, banishing the spirit to the void. With that, our first Heart Container as an adult has been obtained, and the Forest Sage has been awakened. But who could it be...and where's Saria?

In the Sacred Realm we answer both those questions. As one would expect, Saria is the Sage of the Forest. We bond with each other, talking about how at the end of the day...she knew we weren't Kokiri, and that our lives would always be divided due to this. But our friendship endured, even now, and it forges the magic of the Forest Medallion, an icon of everlasting friendship of youth. Though this does raise a question, as does all the Sage's, some more obviously than others. Is Saria alive? She was attacked by the spirits of the Temple, maybe even Phantom Ganon himself. So...is she dead? It's open to interpretation. I'm fairly sure she is, mind you, based on the other Sages...but we'll see. Like I said, it IS open to interpretation.

And then...we appear back infront of the corpse of our dead tree dad. However...surprise! HI! I'M THE DEKU SPROUT! This scene will always be hilarious to me due to the Freelance Astronauts, which I will link at the end of this post, but suffice to say this is actually a really good tension cutter after all that darkness. An adorable baby tree dad shows up and explains the rather obvious fact that we're not a Kokiri, we're a Hylian. During the Hyrule Civil War our mom ran off to the forest to hide, and while she died her child was picked up by the Deku Tree and raised as his own, to protect him. It's a pretty sad story honestly, but one mitigated by the fact that it's being told to us by a fat little baby tree with an almost cat face. With that said, we end it off here, emboldened by our baby tree dad to go further in our quest to find all of our dead friends. Video games are weird.

------

The person who made my avatar for this thread, Pinkhaired August, also made this one (http://i.imgur.com/rlQIW85.png) as a joke. I love it though. I LIVE WHERE MY ROOTS ARE.

The Freelance Astronauts is a sort of LP group, primarly composed of Maxwell Adams, Pipes, Ferr, and Eveck. They did a big huge stream of Ocarina of Time's Master Quest mode, with the intent of trying to beat it before the full length LOTR full series extended cut finished. They got drunk and insane and this is one of my favorite moment from it. (https://www.youtube.com/watch?v=wJ-5sJcxvwQ)

Try not to let it overshadow my video but I mean if it does that's okay the Astronauts are fantastic.

So I noticed you've been skipping killing the big skulltula in the adjoining hallway every time you go back into the block puzzle room. Unless you've been spending a Deku Nut, the only way to get past is by killing him. And through our discussion, it looks like you have been killing it, so I'm going to add one for every skip that you do. Sometimes, I know this game too well. But at least it helps me do my job in the kill count!

The room where you get the bow and arrows, those two Stalfos in round two regenerate if you don't kill the second one quick enough. You dispatch them fairly quickly, but I thought it was a neat addition to the fight.

Wait, the Poe Sister's names refer to the 4 sisters in Little Women?! Never made that connection! Awesome. The Poe Sisters used to just merge through the wall, so them going invisible at the wall is a big improvement!

I'm pretty glad that the bubbles don't curse you in this game.

Untwisting the hallways was probably my favorite part of this game.

So we talked about this a bit, but I'm going to share with the crowd - Floormasters can only turn back into one floormaster. Basically, it splits into 3 different sub parts when harmed, and if one grabs you it drains your life and regenerates back into the original floormaster. So none of the small ones are really anything but parts of the big hand. Its a creepy defense mechanism. Just wait for later floormasters. You folks will like them a lot less...Spin attack way is best way, in any case.

Aiming the fire is more forgiving in the fire arrow puzzle than in others, but I love it anyway.

You really cut that block puzzle close. The trick is to not mess too much with that block that is not like the others. :smallbiggrin: You touched all of the sides of that block instead.

So the main room when Meg is back in it...there's a glitch you can do to make her multiply exponentially which is nuts and slows down the game, implementing the fact that its technically a slightly different room. Ah programming. Anyway, I don't think Meg is mourning her sisters. I think she's "crying" as a tactic to bring you closer so she can attack. It wouldn't be the first time, after all. I like the battle with Meg, because it warms you up for the boss battle. Checking you surroundings, picking the correct phantom, ect. More on that in the dungeon writeup...when I finish the 2 other dungeons I owe. BUSY TIMES! For now, I'll say, I have some theories as to what this temple was once.

When fighting the phantom ganon, I always stayed in the middle and spun, scanning for him. I understand that's harder for you, based on the fact you are recording on a portable system that isn't so portable. Everyone has their tactics!

Um...the technical difficulties music didn't play...or at least I didn't hear it.

If you notice, Phantom Ganon is holding Ganondorfs iconic trident spear that he usually has in later games.

Alright, lets talk sages and the sacred realm. Firstly, I don't think they are dead. There is actually a lot of evidence saying that they aren't. Firstly, Kapora Gabora. The owl is in the world both before and after link goes to the sacred realm. And its only after link goes to the sacred realm that he awakens as a sage. Secondly, if you recall, there are seven sages in this game. I won't go into more spoilers than that. Third, we can still talk to Saria through her cell phone/song the same way we did before. Fourth, becoming a Sage doesn't mean they've transcended, it just means that they have specific powers and are taking refuge in the sacred realm to assist link in his quest, and saving up their powers for crucial moments and the like. There's more spoilery reasons too, so I'll save them. But I'm nearly certain that they did not die. Think about Ruto in Jabu Jabu's belly. How did she appear again after being taken by that Big Octo, you know? She didn't die then, just like Saria didn't die now. :smallwink:

It seems the Deku Sprout gained the knowledge of his father because they share roots? Because he was the Deku Tree's seedling? As for the timing of it all, yeah that was likely the tail end of the war, but since then the alliance was made between the Zora, Gorons, and Hylians, with only the Gerudo out of the alliance. Eventually after this alliance, Ganondorf came to pledge fealty to the King of Hyrule on the same day that the Hero of Time met with the Princess of Destiny. Of course it was all a ruse...

Poor Link's. Oh...your mom died. Now go save Hyrule!



EPISODE 13 KILL TALLY!

Gold Skulltula - 3
Big Skulltula - 5 (+2 off screen)
Stalfos - 3
Joelle - 1
Beth - 1
Green Bubble - 4
Blue Bubble - 2
Floormaster - 1
Amy - 1
Meg - 1
Phantom Ganon - 1

Style Points - 0

Missed Rupees - 0



Temple Analysis
Inside the Deku Tree | Dodongo's Cavern | Inside Jabu-Jabu's Belly
Forest Temple



Ocarina of Time
Total Kills
(As of Episode 13)

Deku Scrubs, Mad - 7
Guay - 2
Lizalfos - 4
Shaboom - 19
Stinger - 6
Tailpasaran - 5
Wolfos - 5

Baba
Deku Baba - 19
Deku Baba, Big - 5

Bari
Biri - 20
Bari - 12
Barinade - 1

Blin
Moblin - 5
Moblin, Club - 1

Constructs
Armos - 4
Beamos - 3

Dinosaurs
Dodongos, Baby - 12
Dodongos - 3
King Dodongo - 1

Hands
Floormaster - 1
Wallmaster - 1

Keese
Keese - 10
Keese, Fire - 4

Octoroks
Octoroks - 10
Octoroks, Big - 1

Peahats
Peahat Larvae - 2
Peahats - 1

Poes
Poes - 6
Sharpe - 1
Flat - 1
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Phantom Ganon - 1

Stal
Bubble, Blue - 7
Bubble, Green - 4
ReDeads - 8
Stalchildren - 33
Stalfos - 5

Tektites
Tektites, Red - 5
Tektites, Blue - 1

Tula
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 1
Skulltula, Big - 20
Skulltula, Gold - 46
Skullwalltula - 11

Total Things Dead - 322

1st Place - Gold Skulltula, at 46!
2nd Place - Stalchildren, at 33!
3rd Place - Biri and Big Skulltula, tied at 20!

Total Style Points - 6

Total Missed Rupees - 35

Coidzor
2016-07-19, 09:45 PM
It depends on the game!

Blue Bubbles don't curse you in this game. Curse is in fact not an effect!

You know what to do if you want to get me to play Super Mario 64 Coidzor :smallamused:
(donate to me patreoooon I'm doing some renovating of it soooon)

Oh right **** I forgot to actually deliver the punchline to this video's entire joke.

Spoilers for Pretty Women I guess.

(I feel like the Civil War happened way longer than that and this was just the tail end of it, but we'll potentially see).

:smalltongue: I meant in Ocarina of Time. Unless you mean it depends on which version of Ocarina of Time.

Huh. Did they take that out for the remake or have I been confusing something from Majora's Mask for something in Ocarina of Time since I was, like, 12 or 13 or something? :smallconfused:

:smalltongue: Maybe after we've had a few shorter Zodi Plays to balance out the mega-ones.

Womp Womp Waaaaaaahmp. :smalltongue:

I think Pretty Women is probably a lot different from Little Women.

It's a bit wibbly-wobbly, but it had to have still been pretty bad for a Hylian to go into a forbidden forest. Those types don't really ever seem to want to go into forbidden places unless their name is Link or they're related to a Link.


So we talked about this a bit, but I'm going to share with the crowd - Floormasters can only turn back into one floormaster. Basically, it splits into 3 different sub parts when harmed, and if one grabs you it drains your life and regenerates back into the original floormaster. So none of the small ones are really anything but parts of the big hand. Its a creepy defense mechanism. Just wait for later floormasters. You folks will like them a lot less...Spin attack way is best way, in any case.

So the main room when Meg is back in it...there's a glitch you can do to make her multiply exponentially which is nuts and slows down the game, implementing the fact that its technically a slightly different room. Ah programming. Anyway, I don't think Meg is mourning her sisters. I think she's "crying" as a tactic to bring you closer so she can attack. It wouldn't be the first time, after all. I like the battle with Meg, because it warms you up for the boss battle. Checking you surroundings, picking the correct phantom, ect. More on that in the dungeon writeup...when I finish the 2 other dungeons I owe. BUSY TIMES! For now, I'll say, I have some theories as to what this temple was once.

Um...the technical difficulties music didn't play...or at least I didn't hear it.

If you notice, Phantom Ganon is holding Ganondorfs iconic trident spear that he usually has in later games.

Handmonsters are always horrible, aye, but it's good to see them horribly stabbified. :smallbiggrin:

I figure it was a little of column A, a little of column B, really. Since she was part of a quirky mini-boss squad, but some Poe-ghosts do have some semblance of emotion, like those Red and Green mustachio'd fellows Zodi put to re-rest to get the Sun's Song. Sounds like a neat glitch, but I'm probably glad that Zodi didn't decide to try to crash her game to get it. XD

I thought that was the joke. :V

Well, there's a reason he's called Phantom Ganon and not Phantom Ganondorf. :smallamused:


Alright, lets talk sages and the sacred realm. Firstly, I don't think they are dead. There is actually a lot of evidence saying that they aren't. Firstly, Kapora Gabora. The owl is in the world both before and after link goes to the sacred realm. And its only after link goes to the sacred realm that he awakens as a sage. Secondly, if you recall, there are seven sages in this game. I won't go into more spoilers than that. Third, we can still talk to Saria through her cell phone/song the same way we did before. Fourth, becoming a Sage doesn't mean they've transcended, it just means that they have specific powers and are taking refuge in the sacred realm to assist link in his quest, and saving up their powers for crucial moments and the like. There's more spoilery reasons too, so I'll save them. But I'm nearly certain that they did not die. Think about Ruto in Jabu Jabu's belly. How did she appear again after being taken by that Big Octo, you know? She didn't die then, just like Saria didn't die now. :smallwink:

It seems the Deku Sprout gained the knowledge of his father because they share roots? Because he was the Deku Tree's seedling? As for the timing of it all, yeah that was likely the tail end of the war, but since then the alliance was made between the Zora, Gorons, and Hylians, with only the Gerudo out of the alliance. Eventually after this alliance, Ganondorf came to pledge fealty to the King of Hyrule on the same day that the Hero of Time met with the Princess of Destiny. Of course it was all a ruse...

Poor Link's. Oh...your mom died. Now go save Hyrule!

Great, now you've done it. I mean, I agree with you, but I had only just recently managed to put the question of where the heck Ruto had gone off to and where she came from at the end of jabu Jabu

Honestly I think the Deku Sprout is one of those things where it both is and is not the previous Deku Tree. Because metaphysics. If Ganondorf was only just coming to pledge fealty on that day, though, you'd think there'd be more made of the fact that the kingdom was finally entering an era of true peace after the long period of conflict. So I figured it was more one of those periodic renewal of a compact ceremonial visits that Link peeped in on.

Well, at least he knows he had a mom in this one, instead of springing out of the ether or something.

LaZodiac
2016-07-20, 01:05 PM
Hey all you cool and wonderful fans. I've got some news.

I've got a really cool banner now that I'll be throwing up places! (http://i.imgur.com/PfHZeZF.png)

This wonderful bit of art has been done by my good friend Hazy at
http://the-art-barn.tumblr.com/ . Definitely go check her out and stuff!

Also, with this new banner will come some changes to my Patreon. Mostly just new stuff, like reward tiers and new, more realistic goals and stuff to make me able to do this as a job. Cause I do, a lot, and I need your help to do it. I've got an ACTUAL job work today so I can't work out all the new details yet but by tomorrow, with the new Throwback Thursday, we'll have a new and improved Zodi Plays. Hope you guys enjoy.

Seerow
2016-07-20, 01:52 PM
Hey all you cool and wonderful fans. I've got some news.

I've got a really cool banner now that I'll be throwing up places! (http://i.imgur.com/PfHZeZF.png)

This wonderful bit of art has been done by my good friend Hazy at
http://the-art-barn.tumblr.com/ . Definitely go check her out and stuff!

Also, with this new banner will come some changes to my Patreon. Mostly just new stuff, like reward tiers and new, more realistic goals and stuff to make me able to do this as a job. Cause I do, a lot, and I need your help to do it. I've got an ACTUAL job work today so I can't work out all the new details yet but by tomorrow, with the new Throwback Thursday, we'll have a new and improved Zodi Plays. Hope you guys enjoy.

Speaking of throwback Thursday, out of curiosity how much money would we need to raise as a one time thing to get you the equipment necessary for voiced LPs? I know you've mentioned your current recording setup is kind of... silly; but is this something we could rectify if we could come up with 100-200 dollars as a group?

I ask because if you're serious about making this into a job instead of a hobby to entertain the 10-20 of us who follow along the threads... text based LPs just aren't particularly popular overall. The initial investment into getting a better setup is far more likely to put you into a position where it will pay for itself.

LaZodiac
2016-07-20, 11:48 PM
Speaking of throwback Thursday, out of curiosity how much money would we need to raise as a one time thing to get you the equipment necessary for voiced LPs? I know you've mentioned your current recording setup is kind of... silly; but is this something we could rectify if we could come up with 100-200 dollars as a group?

I ask because if you're serious about making this into a job instead of a hobby to entertain the 10-20 of us who follow along the threads... text based LPs just aren't particularly popular overall. The initial investment into getting a better setup is far more likely to put you into a position where it will pay for itself.

This is one of those "damned if I do damned if I don't" situations. Due to where I live it's been...problematic getting a mic. But that's the least of the concern. Given my current living arrangement a voiced LP isn't something 100 to 200 dollars can really "fix" for lack of a better term. I also want to avoid getting Hell Mic The Second to appear, so my INTENT is to only switch over to doing voice stuff once I've got enough money that I can, at the very least, slow down on my real world job. I love you guys and want to give you the best possible thing, so I'm not going to do voiced LPs until I can at least take over a room in the house that lets me record without any interruptions.

I also believe that due to my real world job being kinda heavy and having a rough schedule, mixed with how I'm basically relied on by my family for most of everything it's just too difficult, for me, to get the best possible audio for you guys. Like I said, don't want to have Hell Mic The Second show up. Once I get to a decent chunk of cash per month I'll be able cut down on my real world job and take care of some things around the house that might let me have enough freedom to actually deliver the quality you guys deserve.

I'm sorry if this isn't...really the answer you guys want, but it's basically the reality of being me. Between a somewhat stressful job and a pretty stressful home life, I don't think I can really do voice commentary. I hope you'll forgive me Orz.

Seerow
2016-07-21, 10:00 AM
This is one of those "damned if I do damned if I don't" situations. Due to where I live it's been...problematic getting a mic. But that's the least of the concern. Given my current living arrangement a voiced LP isn't something 100 to 200 dollars can really "fix" for lack of a better term. I also want to avoid getting Hell Mic The Second to appear, so my INTENT is to only switch over to doing voice stuff once I've got enough money that I can, at the very least, slow down on my real world job. I love you guys and want to give you the best possible thing, so I'm not going to do voiced LPs until I can at least take over a room in the house that lets me record without any interruptions.

I also believe that due to my real world job being kinda heavy and having a rough schedule, mixed with how I'm basically relied on by my family for most of everything it's just too difficult, for me, to get the best possible audio for you guys. Like I said, don't want to have Hell Mic The Second show up. Once I get to a decent chunk of cash per month I'll be able cut down on my real world job and take care of some things around the house that might let me have enough freedom to actually deliver the quality you guys deserve.

I'm sorry if this isn't...really the answer you guys want, but it's basically the reality of being me. Between a somewhat stressful job and a pretty stressful home life, I don't think I can really do voice commentary. I hope you'll forgive me Orz.

No need to apologize. I like your LPs for what they are, it's why I'm still here :smallsmile:

My question was more along the lines of trying to figure out how to attract a wider audience. Everyone here loves what you're doing, but getting a wide enough audience to support you as a full time job is a completely different sort of challenge. I only asked because I'd be willing to make a larger one time donation if it would make an impact, but I can't afford to spend a large amount monthly.

LaZodiac
2016-07-21, 10:15 AM
While what I said last night IS true, I'm going to be honest...it also feels cowardly. I'm possibly beating myself up over this but I've decided to make voice commentary a lower tier goal than the "do this as an actual job" goal because I realize this is what you guys want and what'll end up getting me more money. Sorry for being such a bloopbloop about it but...this is hard you know!

Anyway, yeah, my Patreon has been upgraded with the power of Being Serious About This! Go check it out, look at all the new goals (like when does RWBY Tuesday come back) and all the new reward tiers (make me play your favorite game SERIES, not just your favorite game!). All in all, I think this is a pretty good Patreon page that will draw in some great people. Hell, it already has, everyone who watches and comments on my videos and threads gets a big ole hug from me!

Also, new Throwback Thursday (https://www.youtube.com/watch?v=gvPE7bIJUyE). This'll probably be the last time I post about it HERE, so be sure to follow me on Twitter, Youtube, or Patreon to get updates on that on time!

LaZodiac
2016-07-22, 10:18 AM
With my Patreon now upgraded, it's time to dive back into Zelda itself. Let's go!

Zodi Plays: The Legend of Zelda Ocarina of Time [14] Dodongo Buster (https://www.youtube.com/watch?v=T44FW-egDDA)

Video Length: 19:52

Length is a little under what I typically want due to editing and not having enough time to record more stuff aaaah real world job. Anyway, we open in the Temple of Time. Like Link's house in the child time, Link always starts the game at the Temple of Time after saving and quitting. This is quite handy a way to warp back to it! We go back to check on Sheik, and he's quite impressed with our slaying of Phantom Ganon, so he teaches us the Prelude of Light, an ACTUAL LITERAL warp back to the Temple of Time. Night. He also mentions that by shoving the Master Sword back into it's hole, we'll revert time back to when we first touched the sword. It'll be useful in the future, and we in fact make use of it right now. We've got some stuff we need to do at Lake Hylia.

Specifically, we've got to say howdy ho to the Scarecrow's, Pierre and Bonooru. We're here to learn the Scarecrow's Song, a special song that is hidden from sight and allows us to do all manner of neat stuff with it. However...no guide on the internet I could find actually tells you probably how to obtain it. What you must do is show your ocarina to Bonooru and play a song. All the guides I've seen say it can't be more than 8 notes, but do say you can make it any combination of notes you want otherwise as long as it's not a song already in the game, and not just the same note eight times. What all these guides fail to mention is...the song MUST BE 8 notes long, no more but ALSO NO LESS. This is...EXCEPTIONALLY VITAL INFORMATION that shouldn't just be...LEFT OUT. You blithering idiots making it harder for me to do ANYTHING. So yeah, I'm actually PRETTY ANNOYED at this, because it took me far more time than I care to admit to actually figure this out, and at least one entire scrapped recording session due to it. But yeah, Scarecrow's Song get, the tune courtesy of Huttj.

Back to the future, we show off selling a ghost to the Poe Seller. 10 rupees is...not good, but I imagine there will be better poes to sell him in the future. We'll be doing that later though. But now, we've gotta go to Lon-Lon Ranch (hatching the Pocket Cucco in the process). Lon-Lon Ranch is surprisingly quiet, and we see that poor Talon is no longer in charge. Instead, Gormen, that evil luigi like character, is now in charge. We pay him to ride some horses, and of course all the horses are nice but the fastest is clearly Epona. Playing her song attracts her to us, and after running around a bit to show off how horse controls work (they're a little finicky and jumping is weird) we leave the riding game to start it AGAIN, get on Epona after playing the song again, and now Gormen feels we're experience enough in riding to try racing him. Thus begins the racing minigame. Round 1 is easy enough, you're faster than him if you use your carrots but you've gotta pace yourself. If you get in front of him you can position it so he bumps into you to boost yourself forward while keeping him behind. Overall, this is fairly easy. Round 2 is less so, he's on a faster horse that you NEED Epona to beat, as well as a steady hand when it comes to giving Epona carrot whips and also pacing yourself out. It's tough, but do-able. Once he's defeated he'll lock us inside the ranch, saying that although he did say we could keep the horse, he never said we could leave! We show him that Epona is truly the best horse by just leaping the hell out of the damn ranch. It's really awesome and cool and I love it.

With Epona in tow, it's time to head to Lake Hylia. I've got some business there and Epona will make getting there as an adult possible (I'm pretty sure the ladder is broken now). It also lets me make an observation that the fields are fairly empty now. There ARE enemies to fight, they just have...a specific trick to them I'll mention later. Anyway, Lake Hylia! It's...not lookin' so hot. Or should I say, not looking so cool, as the entire lake has been drained more or less! That's...decidedly a problem. We also find that there's this weird barrier stopping us from going to Zora's Domain. It feels...icy. Anyway the reason we came here is to remind Bonooru of our song. With that, we have obtained the Scarecrow's Song, and thus at certain spots in the game we can play it to have Pierre the traveling scarecrow show up to be a hookshot target. This is vital to 100% completion of the game but isn't needed otherwise. Still, we got it! Also a heart piece.

We then head back to Kakariko Village. With bow in hand we can try out Shooting Gallery part 2! It's slightly harder but I also get it in one shot this time. Our reward is a quiver of arrows, which will be quite useful indeed. More arrows is always good. We then go show out ocarina to the poor organ grinder in the Windmill to see what his deal is, and he teaches us the Song of Storms! A turbulent song of rain and wind that makes his windmill spin uncontrollably, and the poor dude spins his organ in time with the windmill and thus cannot stop himself from going nuts. He's ridiculous, and the song is ours! Getting this song is actually required for completion, but it's...practically useless in effect? All it does is sometimes causes fairies to spawn from certain spots if played (and even then I don't think that actually works?) and it can also open up some secret caves. Useful, but I don't thiiiink it's ever vital to completion. Regardless you do NEED the song, so there's that.

And now...off to Death Mountain! The path is full of harder to destroy rocks and rolling boulders and I think a little more enemies. It seems something bad has happened here...another thing to note is there is a complete lack of Gorons. Even once we get into Goron City...there's no one there. All that remains is one single Goron, rolling around the Hot Rodder's track, trying to avoid us. Bombing him in a very successful and good manner reveals that he is Darunia's son...named after us! Link the DODONGO BUSTER, which is awesome as hell and makes me sad we're done fighting Dodongo's for the entire game since I want to bust some Dodongos now. Anyway, he gives us the Red Tunic that lets us actually survive in hot areas without melting to death! Awesome. He also opens up the shop where we can BUY the Red Tunic, which is...goofy. I know you could of bought it in the past to prepare, but it still feels like a weird game design choice. At any rate, with our snazzy red shirt, we can now go into the volcano through Darunia's secret path to it. But that'll be for next time! I hope you all enjoyed, I'll see you then!

Seerow
2016-07-22, 11:40 AM
It may be a shorter video, but so much accomplished!

Scarecrows Song get! I agree that the information most people provide on it is lacking, and I only assume this is because it's a generally annoying and not particularly useful song. I think there may be two spots in the entire game where you actually need it.

On the other hand, Song of Storms (https://www.youtube.com/watch?v=82NjJjhsHag) get! This is actually my favorite song in the game(the video linked being one reason why).

I'm trying to remember, is there anything else to do in Lon Lon Ranch besides grabbing Epona? I feel like there should be, but it's been a while. At the very least I thought Malon would be around somewhere. Also, just sitting in front of Gorman and forcing him to push you along is hilarious, and I wish I had known about that when playing.


Sheik mentions a boss battle replay mode... has that always been in the game? Or is that a new addition for the 3ds version? I don't remember that even a little bit.


Worth noting: the ability to buy the Red Tunic is completely worthless. Even if you go back in time to buy it, you still need to hit GoroLink with a bomb to open up the door to Darunia's room. Actually now that I think about it can you climb death mountain and get in from the other entrance (the one we saw as a kid) and avoid this entirely? If so that's actually kind of neat, but I had never considered it.

LaZodiac
2016-07-22, 12:03 PM
Sheik mentions a boss battle replay mode... has that always been in the game? Or is that a new addition for the 3ds version? I don't remember that even a little bit.

Worth noting: the ability to buy the Red Tunic is completely worthless. Even if you go back in time to buy it, you still need to hit GoroLink with a bomb to open up the door to Darunia's room. Actually now that I think about it can you climb death mountain and get in from the other entrance (the one we saw as a kid) and avoid this entirely? If so that's actually kind of neat, but I had never considered it.

It is a new addition, actually. I'll maybe show it off later it doesn't get you anything though pretty sure.

I'm...actually fairly confident that until you get A Certain Item, you...can't get to the Fire Temple until you talk to Darunia's son. The Red Tunic in the store is the most egregious "there's no point to buying this ever" item in the game.

DataNinja
2016-07-22, 12:40 PM
Yay! Skultula get! Almost went a video without one. :smalltongue:



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)


16
Inside Jabu-Jabu's Belly
8
12:32 (https://youtu.be/0lSJPMekPrs?t=753)


17
Inside Jabu-Jabu's Belly
8
21:51 (https://youtu.be/0lSJPMekPrs?t=1311)


18
Inside Jabu-Jabu's Belly
8
22:07 (https://youtu.be/0lSJPMekPrs?t=1327)


19
Inside Jabu-Jabu's Belly
9
6:13 (https://youtu.be/xTGnoiZX-fk?t=373)


20
Zora's River
10
1:38 (https://youtu.be/-o-6_gLgNp8?t=98)


21
Zora's Fountain
10
1:51 (https://youtu.be/-o-6_gLgNp8?t=111)


22
Lake Hylia
10
3:40 (https://youtu.be/-o-6_gLgNp8?t=220)


23
Lake Hylia
10
4:29 (https://youtu.be/-o-6_gLgNp8?t=269)


24
Kakariko Village
10
4:42 (https://youtu.be/-o-6_gLgNp8?t=282)


25
Kakariko Graveyard
10
5:51 (https://youtu.be/-o-6_gLgNp8?t=351)


26
Kakariko Graveyard
10
8:39 (https://youtu.be/-o-6_gLgNp8?t=519)


27
Hyrule Field
10
9:10 (https://youtu.be/-o-6_gLgNp8?t=550)


28
Kokiri Village
10
10:57 (https://youtu.be/-o-6_gLgNp8?t=657)


29
Kokiri Village
10
11:02 (https://youtu.be/-o-6_gLgNp8?t=662)


30
Deku Tree
10
11:35 (https://youtu.be/-o-6_gLgNp8?t=695)


31
Lost Woods
10
12:22 (https://youtu.be/-o-6_gLgNp8?t=742)


32
Lost Woods
10
13:29 (https://youtu.be/-o-6_gLgNp8?t=809)


33
Goron Village
10
15:57 (https://youtu.be/-o-6_gLgNp8?t=957)


34
Death Mountain Trail
10
16:16 (https://youtu.be/-o-6_gLgNp8?t=976)


35
Dodongo's Cavern
10
16:45 (https://youtu.be/-o-6_gLgNp8?t=1005)


36
Lon Lon Ranch
10
20:38 (https://youtu.be/-o-6_gLgNp8?t=1238)


37
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


38
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


39
Lon Lon Ranch
10
21:05 (https://youtu.be/-o-6_gLgNp8?t=1265)


40
Lon Lon Ranch
10
21:52 (https://youtu.be/-o-6_gLgNp8?t=1312)


41
Hyrule Field
10
23:35 (https://youtu.be/-o-6_gLgNp8?t=1415)


42
Forest Temple
12
10:11 (https://youtu.be/H5rvWJbtzOM?t=611)


43
Forest Temple
12
19:43 (https://youtu.be/H5rvWJbtzOM?t=1183)


44
Forest Temple
13
0:05 (https://youtu.be/Ac6cog1xNfc?t=5)


45
Forest Temple
13
9:03 (https://youtu.be/Ac6cog1xNfc?t=543)


46
Forest Temple
13
17:49 (https://youtu.be/Ac6cog1xNfc?t=1069)


47
Goron City
14
18:41 (https://youtu.be/T44FW-egDDA?t=1121)


I'm honestly curious. Why do you guys keep calling Ingo (sorry, the hardworking not corrupt Ingo :smallamused:) 'Gormen'? I feel like I'm missing a joke...

LaZodiac
2016-07-22, 01:02 PM
Yay! Skultula get! Almost went a video without one. :smalltongue:



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)


16
Inside Jabu-Jabu's Belly
8
12:32 (https://youtu.be/0lSJPMekPrs?t=753)


17
Inside Jabu-Jabu's Belly
8
21:51 (https://youtu.be/0lSJPMekPrs?t=1311)


18
Inside Jabu-Jabu's Belly
8
22:07 (https://youtu.be/0lSJPMekPrs?t=1327)


19
Inside Jabu-Jabu's Belly
9
6:13 (https://youtu.be/xTGnoiZX-fk?t=373)


20
Zora's River
10
1:38 (https://youtu.be/-o-6_gLgNp8?t=98)


21
Zora's Fountain
10
1:51 (https://youtu.be/-o-6_gLgNp8?t=111)


22
Lake Hylia
10
3:40 (https://youtu.be/-o-6_gLgNp8?t=220)


23
Lake Hylia
10
4:29 (https://youtu.be/-o-6_gLgNp8?t=269)


24
Kakariko Village
10
4:42 (https://youtu.be/-o-6_gLgNp8?t=282)


25
Kakariko Graveyard
10
5:51 (https://youtu.be/-o-6_gLgNp8?t=351)


26
Kakariko Graveyard
10
8:39 (https://youtu.be/-o-6_gLgNp8?t=519)


27
Hyrule Field
10
9:10 (https://youtu.be/-o-6_gLgNp8?t=550)


28
Kokiri Village
10
10:57 (https://youtu.be/-o-6_gLgNp8?t=657)


29
Kokiri Village
10
11:02 (https://youtu.be/-o-6_gLgNp8?t=662)


30
Deku Tree
10
11:35 (https://youtu.be/-o-6_gLgNp8?t=695)


31
Lost Woods
10
12:22 (https://youtu.be/-o-6_gLgNp8?t=742)


32
Lost Woods
10
13:29 (https://youtu.be/-o-6_gLgNp8?t=809)


33
Goron Village
10
15:57 (https://youtu.be/-o-6_gLgNp8?t=957)


34
Death Mountain Trail
10
16:16 (https://youtu.be/-o-6_gLgNp8?t=976)


35
Dodongo's Cavern
10
16:45 (https://youtu.be/-o-6_gLgNp8?t=1005)


36
Lon Lon Ranch
10
20:38 (https://youtu.be/-o-6_gLgNp8?t=1238)


37
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


38
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


39
Lon Lon Ranch
10
21:05 (https://youtu.be/-o-6_gLgNp8?t=1265)


40
Lon Lon Ranch
10
21:52 (https://youtu.be/-o-6_gLgNp8?t=1312)


41
Hyrule Field
10
23:35 (https://youtu.be/-o-6_gLgNp8?t=1415)


42
Forest Temple
12
10:11 (https://youtu.be/H5rvWJbtzOM?t=611)


43
Forest Temple
12
19:43 (https://youtu.be/H5rvWJbtzOM?t=1183)


44
Forest Temple
13
0:05 (https://youtu.be/Ac6cog1xNfc?t=5)


45
Forest Temple
13
9:03 (https://youtu.be/Ac6cog1xNfc?t=543)


46
Forest Temple
13
17:49 (https://youtu.be/Ac6cog1xNfc?t=1069)


47
Goron City
14
18:41 (https://youtu.be/T44FW-egDDA?t=1121)


I'm honestly curious. Why do you guys keep calling Ingo (sorry, the hardworking not corrupt Ingo :smallamused:) 'Gormen'? I feel like I'm missing a joke...

.............because I am an idiot who forgot his name is Ingo in Ocarina of Time.

Tune in like a year from now when we play Majora's Mask and I insist on calling them the Ingo brothers and not the Gormen brothers.

DataNinja
2016-07-22, 01:36 PM
.............because I am an idiot who forgot his name is Ingo in Ocarina of Time.

Tune in like a year from now when we play Majora's Mask and I insist on calling them the Ingo brothers and not the Gormen brothers.

*looks them up* Ahhhhhhh.... I see. I can see where a tad bit of confusion could come in. :smallbiggrin:

Seerow
2016-07-22, 11:42 PM
*looks them up* Ahhhhhhh.... I see. I can see where a tad bit of confusion could come in. :smallbiggrin:

For my part I could not remember his name at all, and just referenced Zodi's post. Before thinking to do that I had him labeled as "The greedy dude" which seemed specific enough but not good.

Coidzor
2016-07-22, 11:55 PM
This little Goron kid is part of the reason why there's a Link-goro in Majora's Mask.


.............because I am an idiot who forgot his name is Ingo in Ocarina of Time.

Tune in like a year from now when we play Majora's Mask and I insist on calling them the Ingo brothers and not the Gormen brothers.

Challenge accepted. :smallamused:


It may be a shorter video, but so much accomplished!

Scarecrows Song get! I agree that the information most people provide on it is lacking, and I only assume this is because it's a generally annoying and not particularly useful song. I think there may be two spots in the entire game where you actually need it.

On the other hand, Song of Storms (https://www.youtube.com/watch?v=82NjJjhsHag) get! This is actually my favorite song in the game(the video linked being one reason why).

I'm trying to remember, is there anything else to do in Lon Lon Ranch besides grabbing Epona? I feel like there should be, but it's been a while. At the very least I thought Malon would be around somewhere. Also, just sitting in front of Gorman and forcing him to push you along is hilarious, and I wish I had known about that when playing.

I had trouble with it myself, and I'm really confused how I managed to figure it out as a kid if even the gameFAQs that exist have it wrong. :smallconfused: I know I had to look up help with that one, though maybe I borrowed a friend's official strategy guide or something.

Song of Storms is best song... I'm sure it's actually needed at some point in the game, other than having a closed time loop when Link pulls himself up by his own bootstraps, but for the life of me, I can't recall offhand. Maybe for dealing with a couple of golden skulltulas?

Link really is the worst long-lost boyfriend. Has a 7 year coma and instead of checking in on his farm-waifu, instead he just makes a beeline for the horse that doesn't even actually like him, just the song. And this, after he decides to never bother calling his forest-waifu and only going to look for her when the ambiguously gendered blond person tells him to.

Seerow
2016-07-23, 12:09 AM
Song of Storms is best song... I'm sure it's actually needed at some point in the game, other than having a closed time loop when Link pulls himself up by his own bootstraps, but for the life of me, I can't recall offhand. Maybe for dealing with a couple of golden skulltulas?


You go back in time and play it to the same guy as a kid, which then makes the Windmill go out of control (and makes him so mad he's still playing the song 7 years later) in order to unlock the Shadow Temple

Lord Raziere
2016-07-23, 01:23 AM
that is a cool way to acquire a horse. "oh your going to lock me in here!? well screw you, I'm gonna JUMP THE CLIFF WHILE RIDING THE HORSE I WON!" way to win one for Epona and Lon Lon at the same time.

Song of Storms is best song. Its so cyclical and creepy. I can imagine some old mythical storm god traveling around, eternally playing it an causing a hurricane wherever he goes while various storm spirits dance around him in swirling, twirling patterns, all of them thinking of themselves as bringing joy with their music and dancing....when everyone fears their arrival the most.

So.....the red tunic can be bought in the past, but you can't wear it. You can't buy it in the future, because you get it already from Linkgoro, for free. That.....is a pretty trollish mindscrew there, I must admit. like unless there is a possibility of losing the red tunic, why would you even put it up for buying in the future? because if they just gone "oh there is only one tunic, and if you buy it early, you screwing yourself when you can just wait and get it for free." then show that in the shop, there was only one red tunic and now its gone because Linkgoro got it for you, it would've made a lot more sense.

LaZodiac
2016-07-23, 01:31 AM
Well actually, my dear Raziere, there IS a way to lose the Red Tunic. More on that next time :smallamused:

Qwertystop
2016-07-23, 08:33 AM
Hm. If you'd already bought it, would he give you something else?

LaZodiac
2016-07-23, 08:36 AM
Hm. If you'd already bought it, would he give you something else?

Nope, I believe this is the one time the item does not get replaced with anything. He doesn't give you anything.

ShneekeyTheLost
2016-07-23, 09:31 PM
Song of Storms is best song. Its so cyclical and creepy. I can imagine some old mythical storm god traveling around, eternally playing it an causing a hurricane wherever he goes while various storm spirits dance around him in swirling, twirling patterns, all of them thinking of themselves as bringing joy with their music and dancing....when everyone fears their arrival the most.

Nah, the two wind gods have three chord and four chord songs respectively :smallbiggrin:

More specifically, from Windwaker. Song of Winds, which is the very first song you get. The other one, which actually creates tornadoes (Cyclones) is necessary to progress, and requires the bow to obtain.

The one you are referring to is probably the second one, which is a four-chord tune which you conduct. Screw individual instruments, you have an entire orchestra at your beck and call now!

LaZodiac
2016-07-25, 09:32 AM
It is now time for a Zelda.

Zodi Plays: The Legend of Zelda Ocarina of Time [18] Hero of the Gorons (https://www.youtube.com/watch?v=S6JxAsq9N30)

Video Length: 24:33

Onward into the volcano we go! We meet up with Sheik, and he teaches us the Bolero of Fire, a thrumming tone of manly heart beats and fire. The symbolism of the warp songs are all really good, especially with how it relates to the Sages and how we interact with them before we become Adult Link and after we become Adult Link. It's actually fairly deep and I'll explain it all later once we have all of them. After getting the Bolero of Fire we mess around with the Scarecrow's song a bit, only to get taunted just within sight of a bunch of rupees. I'll be back for yoooou.

Anyway, the Fire Temple! This one is far more of a Temple than the Forest Temple, it's layout very clearly that of a giant temple built into cave systems that already existed. I feel this temple was probably a test of manhood and courage by the Goron people, given some of the stuff in it. All in all it's really good...though the human sized doors are a little weird. Some people aren't a big fan of the big rolling doors that showed up in Skyward Sword, but having completely normal swinging open doors for humans in a place owned by the Gorons is a little silly. Speaking of silly, we encounter Darunia and the Boss Door right away! Darunia is happy that we've grown up big and strong...but he must bid or farewell. He'll fight off Volvagia and save the day! But...for want of a hammer, the hero may die. So he entrusts us we exploring the temple and saving his people so they don't get eaten, while he distracts the great dragon. He then gets into the boss room but since Darunia is such a nice guy he locks the door behind him, meaning we've got to find the key again. Sometimes video game mechanical constraints interact...weirdly, with story elements.

But yeah that's the main thing of the Fire Temple. Every single key is in a jail cell with a Goron. We have to save every single Goron to get through the Temple! Each Goron gives us some advice that reminds me of things from the very first Zelda game, which is pretty cool if I must say. Less cool is that at least one of the Gorons tells you an outright lie/mistruth and honestly most of these hints are kinda...obvious. Anyway, new enemies! This Temple's got Red Bubbles, which are basically non issues. They're Red flamed Bubbles that leap out of lava at you and nothing else. More threatening is the Like Likes, horrible bagworm like creatures that will try to eat Link, consuming his Hylian Shield and any non green Tunic he has! IF you kill them fast enough you'll get it back, but it's a risky proposition. Also, as you'd expect of the Fire Temple, there are a bunch of Fire Keese around. Strangely no Armos or Lizalfos, which makes me a little sad. I think fighting a bunch of Lizalfos as Adult Link would be fun, given he can kill them in one shot now. Turn off their mook chivalry and send like a bunch at us. I'm not sure that's possible though, truth be told. Also there are Torch Slugs, enemies that are so irrelevant I almost forgot them. They're a neat inverse of tropes though. When they're on fire they're slow and calm. When you hit them they become unlit and start flailing around wildly! They die super easy though so it's not a big deal.

A lot of the puzzles in the Fire Temple are really interesting, to me. A bunch all have timers, which support that this might be some kind of challenge of manliness. Or of cleverness if you're smart and use bombs wisely like myself. A few of the puzzles can be circumvented or at least made easier due to skilled bomb dropping and I think that's pretty cool. Having multiple ways to solve the same puzzle to get the same solution is tricky, and I'm glad this game's got some of that going for it. That all being said I don't feel there's really much to talk about with the Fire Temple. It's very much "what you see is what you get". One thing I will note though is that despite it being larger and far more twisty and turny than the mansion that is the Forest Temple...I find it a lot easier to get through. We do zero backtracking in this whole area except for one or two liiiittle bits that the Temple tells you to do. I won't be running into any locked doors without a key in this place! But yeah, the Fire Temple is a very simple, elegant dungeon. It really describes itself as you watch it. Lotsa fire and lava and blocks. I appreciate the simplicity, especially considering some of the later Temples to come...

Next time, we'll be finishing up the Fire Temple, and then doing some other stuff I don't actually remember but yeah, finishing the Fire Temple. Hope you all enjoyed I'll see you guys next time.

DataNinja
2016-07-25, 10:46 AM
I counted seven Gorons released. I'm idly wondering if they actually put in the time to put in every Goron from the City who's no longer there.



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)


16
Inside Jabu-Jabu's Belly
8
12:32 (https://youtu.be/0lSJPMekPrs?t=753)


17
Inside Jabu-Jabu's Belly
8
21:51 (https://youtu.be/0lSJPMekPrs?t=1311)


18
Inside Jabu-Jabu's Belly
8
22:07 (https://youtu.be/0lSJPMekPrs?t=1327)


19
Inside Jabu-Jabu's Belly
9
6:13 (https://youtu.be/xTGnoiZX-fk?t=373)


20
Zora's River
10
1:38 (https://youtu.be/-o-6_gLgNp8?t=98)


21
Zora's Fountain
10
1:51 (https://youtu.be/-o-6_gLgNp8?t=111)


22
Lake Hylia
10
3:40 (https://youtu.be/-o-6_gLgNp8?t=220)


23
Lake Hylia
10
4:29 (https://youtu.be/-o-6_gLgNp8?t=269)


24
Kakariko Village
10
4:42 (https://youtu.be/-o-6_gLgNp8?t=282)


25
Kakariko Graveyard
10
5:51 (https://youtu.be/-o-6_gLgNp8?t=351)


26
Kakariko Graveyard
10
8:39 (https://youtu.be/-o-6_gLgNp8?t=519)


27
Hyrule Field
10
9:10 (https://youtu.be/-o-6_gLgNp8?t=550)


28
Kokiri Village
10
10:57 (https://youtu.be/-o-6_gLgNp8?t=657)


29
Kokiri Village
10
11:02 (https://youtu.be/-o-6_gLgNp8?t=662)


30
Deku Tree
10
11:35 (https://youtu.be/-o-6_gLgNp8?t=695)


31
Lost Woods
10
12:22 (https://youtu.be/-o-6_gLgNp8?t=742)


32
Lost Woods
10
13:29 (https://youtu.be/-o-6_gLgNp8?t=809)


33
Goron Village
10
15:57 (https://youtu.be/-o-6_gLgNp8?t=957)


34
Death Mountain Trail
10
16:16 (https://youtu.be/-o-6_gLgNp8?t=976)


35
Dodongo's Cavern
10
16:45 (https://youtu.be/-o-6_gLgNp8?t=1005)


36
Lon Lon Ranch
10
20:38 (https://youtu.be/-o-6_gLgNp8?t=1238)


37
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


38
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


39
Lon Lon Ranch
10
21:05 (https://youtu.be/-o-6_gLgNp8?t=1265)


40
Lon Lon Ranch
10
21:52 (https://youtu.be/-o-6_gLgNp8?t=1312)


41
Hyrule Field
10
23:35 (https://youtu.be/-o-6_gLgNp8?t=1415)


42
Forest Temple
12
10:11 (https://youtu.be/H5rvWJbtzOM?t=611)


43
Forest Temple
12
19:43 (https://youtu.be/H5rvWJbtzOM?t=1183)


44
Forest Temple
13
0:05 (https://youtu.be/Ac6cog1xNfc?t=5)


45
Forest Temple
13
9:03 (https://youtu.be/Ac6cog1xNfc?t=543)


46
Forest Temple
13
17:49 (https://youtu.be/Ac6cog1xNfc?t=1069)


47
Goron City
14
18:41 (https://youtu.be/T44FW-egDDA?t=1121)


48
Fire Temple
15
8:56 (https://youtu.be/S6JxAsq9N30?t=536)



One thing that always amuses me about a lot of fantasy-style fire levels... is the prevalence of wood. :smallbiggrin:

Seerow
2016-07-25, 11:14 AM
So I'm confused, you call the goron a liar for telling you that you can hit switches with bombs... then in the very next room you circumvent a tight timer by hitting a switch with a bomb? Sounds like a good tip to me! Unless you thought he was referring to a different type of switch?

Anyway, I do love how many gorons we end up rescuing here, though it still feels like very few for an entire species... but that's the case for basically any species in a Zelda game. there's what, 30 humans in the game? I guess by that count saving 10 or so gorons is a huge deal.

As an unrelated note, while watching the video I realized it's actually kind of cruel psychologically... all of these gorons are being locked up behind a door and given a key. It's like "Yeah you're a prisoner, but we're giving you a key... just not the one to your cell, because your cells don't use keys you're just sealed here forever mwahahah". And now I am imagining the gorons sitting there contemplating their useless key, debating if they might just want to give up and eat it rather than hope for someone to save them.


...wait that's it. I'm a dummy. Remember back during Dodongos Cavern when I was talking about the gorons being idiots for starving themselves to death? I just remembered that in Minish Cap we determined Gorons actually eat metal (ie the Goron chewing on your shield to improve it), but don't eat a ton of it (the Goron was ridiculously huge but just kinda skimmed the edge off your small child sized shield). Gorons eat rocks, but don't actually care about the rock, it's the trace minerals/ore that they need. So they can't just survive off plain old rock, they need a supply of rock rich in metals to survive.

And back onto the original point, since the Gorons survive off Metal, they may have even been told that the key they were given is vital to progression through the temple... so they're set in these rooms made from stone they can't eat, but given a veritable feast in the form of a fairly large metal key that they can eat... and are told that this key is vital to progress through the dungeon. So the goron is put into a position of choosing to starve themselves to death or to eat the key and stonewall any potential rescuer from saving more of his people.

Luckily we know from past experience that Gorons are stubborn enough to starve themselves to death at need, so none of them eat their key, and thus Link the Dodongo Buster is able to come in to save the day, and rescue all the Gorons.

Fridge Logic, Yeah!

LaZodiac
2016-07-25, 11:44 AM
So I'm confused, you call the goron a liar for telling you that you can hit switches with bombs... then in the very next room you circumvent a tight timer by hitting a switch with a bomb? Sounds like a good tip to me! Unless you thought he was referring to a different type of switch?

As an unrelated note, while watching the video I realized it's actually kind of cruel psychologically... all of these gorons are being locked up behind a door and given a key. It's like "Yeah you're a prisoner, but we're giving you a key... just not the one to your cell, because your cells don't use keys you're just sealed here forever mwahahah". And now I am imagining the gorons sitting there contemplating their useless key, debating if they might just want to give up and eat it rather than hope for someone to save them.

...wait that's it. I'm a dummy. Remember back during Dodongos Cavern when I was talking about the gorons being idiots for starving themselves to death? I just remembered that in Minish Cap we determined Gorons actually eat metal (ie the Goron chewing on your shield to improve it), but don't eat a ton of it (the Goron was ridiculously huge but just kinda skimmed the edge off your small child sized shield). Gorons eat rocks, but don't actually care about the rock, it's the trace minerals/ore that they need. So they can't just survive off plain old rock, they need a supply of rock rich in metals to survive.

And back onto the original point, since the Gorons survive off Metal, they may have even been told that the key they were given is vital to progression through the temple... so they're set in these rooms made from stone they can't eat, but given a veritable feast in the form of a fairly large metal key that they can eat... and are told that this key is vital to progress through the dungeon. So the goron is put into a position of choosing to starve themselves to death or to eat the key and stonewall any potential rescuer from saving more of his people.

Luckily we know from past experience that Gorons are stubborn enough to starve themselves to death at need, so none of them eat their key, and thus Link the Dodongo Buster is able to come in to save the day, and rescue all the Gorons.

Fridge Logic, Yeah!

He specifically mentions "some switches can only be hit by a hammer, but bombs work on those too" which is something that I'll be showing off next time as a rude fin this Goron told me.

Also...damn son, that's a really good point regarding the keys! And it reminded me that yes, right, Goron's don't just eat rocks, they eat the minerals IN the rocks, which is why they can't just eat any ole random pebble and call it a day. Hell yeah.

(also obligatory reminder for you to look at my backloggery and stuff)

Bucky
2016-07-25, 01:13 PM
You don't really need to rescue all the Gorons. But figuring out how to skip one (or more) is itself a puzzle.

huttj509
2016-07-25, 01:27 PM
He specifically mentions "some switches can only be hit by a hammer, but bombs work on those too" which is something that I'll be showing off next time as a rude fin this Goron told me.

Also...damn son, that's a really good point regarding the keys! And it reminded me that yes, right, Goron's don't just eat rocks, they eat the minerals IN the rocks, which is why they can't just eat any ole random pebble and call it a day. Hell yeah.

(also obligatory reminder for you to look at my backloggery and stuff)

"There are switches in this temple that you have to strike to activate. But you can also use the Goron "special crop" to do the job."

From 10:22 of this episode.

The crystal switches are the ones you need to generally strike to activate, with sword, bow, hookshot, or bomb.

The hammer buttons need to be struck, yes, but specifically struck with the hammer.

Depending on regional dialect, yes, "strike" might generally only be used to mean hit with a blunt object like a hammer ("strike" damage in many games, for example, refers to bludgeoning weapons), while "hit" is used more generally, but striking a target with a sword or arrow seems to be a valid and common use of the word.

Lord Raziere
2016-07-25, 01:28 PM
Ah a Like-Like! Eat non-green tunics.....ooooooh that would be bad to get eaten if your in the middle of area if you die in the heat....

too bad, if they did think that one through, they could've made a funny scene of the Goron falling down and getting back up as the music starts up then suddenly cuts off as they land.

and huh, that makes sense Seerow. once again, Goron Stubbornness saves the world.

LaZodiac
2016-07-25, 01:45 PM
"There are switches in this temple that you have to strike to activate. But you can also use the Goron "special crop" to do the job."

From 10:22 of this episode.

The crystal switches are the ones you need to generally strike to activate, with sword, bow, hookshot, or bomb.

The hammer buttons need to be struck, yes, but specifically struck with the hammer.

Depending on regional dialect, yes, "strike" might generally only be used to mean hit with a blunt object like a hammer ("strike" damage in many games, for example, refers to bludgeoning weapons), while "hit" is used more generally, but striking a target with a sword or arrow seems to be a valid and common use of the word.

...HUH. That never occurred to me. I just...always read it as "this must be about the legendary hammer" because in my dialect strike is a more...hammer-y thing. Thanks for the correction man!


Ah a Like-Like! Eat non-green tunics.....ooooooh that would be bad to get eaten if your in the middle of area if you die in the heat....

too bad, if they did think that one through, they could've made a funny scene of the Goron falling down and getting back up as the music starts up then suddenly cuts off as they land.

and huh, that makes sense Seerow. once again, Goron Stubbornness saves the world.

The good news is, the Fire Temple itself isn't actually too hot for Link to survive. Though it does make...getting OUT an interesting prospect.

Bucky
2016-07-25, 04:26 PM
The good news is, the Fire Temple itself isn't actually too hot for Link to survive. Though it does make...getting OUT an interesting prospect.

Well, sort of. Some of the rooms are safe. If you enter one that's too hot, you have some time before you drop dead, and by using the safe zones to reset your timer it's perfectly possible to beat the temple without a red tunic.

If you want to try it, though, you should bring a fairy just in case.

As far as exiting goes, that's what warp songs are for. Although if you decided to do Fire Temple first without a red tunic, your best escape plan might be to beat the boss?

Seerow
2016-07-26, 01:23 AM
Also...damn son, that's a really good point regarding the keys! And it reminded me that yes, right, Goron's don't just eat rocks, they eat the minerals IN the rocks, which is why they can't just eat any ole random pebble and call it a day. Hell yeah.

(also obligatory reminder for you to look at my backloggery and stuff)

I imagine different minerals even taste different, so Dodongo Rocks might have a bunch of different ores running throughout them, making them exceptionally tasty as well!

But yeah a large part of that thought process originated from "Why are these gorons not attempting to eat their way out of their rock cells?"; I was imagining something akin to a human being kept in a cell made out of pizza. Realizing not all rock may not be edible, but the key itself could be... well it was horrifying.


I'll get around to it probably wednesday or thursday. But in case I don't, Zodi's Choice is always a high pick for me




The good news is, the Fire Temple itself isn't actually too hot for Link to survive. Though it does make...getting OUT an interesting prospect.


Was going to say that it sounds like exactly the sort of reason they invented teleporting songs, but I got beat to that punch by hours.


...HUH. That never occurred to me. I just...always read it as "this must be about the legendary hammer" because in my dialect strike is a more...hammer-y thing. Thanks for the correction man!


Language strikes again!

I am awful

LaZodiac
2016-07-26, 01:26 AM
I imagine different minerals even taste different, so Dodongo Rocks might have a bunch of different ores running throughout them, making them exceptionally tasty as well!

But yeah a large part of that thought process originated from "Why are these gorons not attempting to eat their way out of their rock cells?"; I was imagining something akin to a human being kept in a cell made out of pizza. Realizing not all rock may not be edible, but the key itself could be... well it was horrifying.

I'll get around to it probably wednesday or thursday. But in case I don't, Zodi's Choice is always a high pick for me

Language strikes again!

I am awful

It also occurs to me right now that this means Gorons can say "this tastes too salty" and be 100% correct, given that salt is in fact a mineral rock that even humans eat.

noted~

Language hammers again? I don't get it :smallconfused: (:smallwink:)

Coidzor
2016-07-26, 01:30 AM
It is now time for a Zelda.

Zodi Plays: The Legend of Zelda Ocarina of Time [18] Hero of the Gorons (https://www.youtube.com/watch?v=S6JxAsq9N30)

Ok. First off. That Goron statue is absolutely horrifying close up like that when you pull it back and then duck past it. I can't decide if it's a horrible fish-headed goron-zora hybrid monstrosity or if it's wearing a mask or just has an especially bulbous head instead of their regular turtley head. Just... *shudder*

I love how metallic the un-bombable boulders look. They really accomplish looking tough while also looking like they should be vulnerable to something due to their shape.

I like how this place is so hot Link'll up and die, and there's visible lava, but the wood is A-OK and still spongy and soft enough for the hookshot to work properly.

Link shall know the way to go through the power of... FRIENDSHIP! I don't know why, but for some reason this inordinately amuses me.

I dunno, doesn't sound very manly to me. I guess it's gotta be hot-blooded by default for being a fire song, though. I guess the drums are a bit manly, but the harp...

Yeah, Pierre should definitely be on fire right now. Good thing Hylian Scarecrows are magical and sapient. Which is a feature of Hylian development that you kinda forget about, they really know how to do some nifty things despite the faux-medieval look.

I forgot just how puny the hookshot's initial reach was. That's. That's really sad. I guess it's a great way to forecast that it has to get longer at some point later on, though. :smallconfused:

I know I always liked how it sounded like Adult Link was stifling a curseword or two when he fell down and hurt his knees. :smallamused:

I agree. Fire Temple felt more direct, even with its cavern system. I don't think I ever got turned around in it, except for the one time where I had to save and quit halfway through the temple and forgot that I had completed one branch of it and so redid it before finding the way forward from there.

And locked up cowardly goro-goro doesn't wanna even look at a humie Link. Kinda weird that he'd think anything human shaped would be wanting to eat a Goro-goro, though. :smallconfused:

To be fair about the doors. They are much bigger than Link(like, it seemed about twice Adult Link's height when he went through the door to see Darunia) and are made out of metal in a super-heated cavern so only rock turtle-oni that don't mind the heat and magically protected elf dudes can open those doors.

Darunia, just happened to have the key to the inner sanctum of the temle because, y'know, he's the chieftain/king of the Gorons and probably the closest thing to a high priest they have, or any priest, for that matter.

Somehow didn't know that the legendary hammer was, just, y'know, inside their freaking holy temple. Not like Ganondorf was going to let the dragon go wandering about before eating the goro-goro-bros. At least, he doesn't quite seem that dumb, though I suppose he could be an irresponsible pet owner that doesn't realize that once you let a dragon out of the mountain it's been imprisoned in, it takes forever to get it to go back just to eat some people who resisted your evil rule.

I wonder what kinda pets Ganondorf had as a kid growing up, come to think of it. I guess his chief options would have been lizards, snakes, scorpions, or maybe some kind of bird. Hmm. I wonder if the lizalfos are really just his overgrown childhood pets.

Well, Darunia probably locked the door behind him because he figured that if Link as an adult was anything like his kid self, he'd immediately try to follow him and fight the dragon, given the example of how he was as a kid, where he was gungho to go and kill a giant reptile just to get a stone, let alone actually save his goro-goro-bros from being eaten.

I have to wonder just what Darunia would want to have a man-to-man talk with Link about after 7 years, though. Update him on the whole Ganondorf killing his bro-in-bro, the King of Hyrule, and taking over? Challenge him to some goro-goro wrassling?

Deeeefinitely silly that Darunia didn't let that goro-goro out of his cell. Also silly that the goro-goros are basically unguarded.

I wonder where all these mooks of Ganondorf that can actually do something like round up and capture a whole bunch of STRONK rock turtle-onis wandered off to after putting them in the cages in the temple. It's not like the dragon was going to go to each cage and individually open them up before eating the Goron inside, was it? :smallconfused: And yet, all I recall is the kind of monsters that are, essentially, evil wild animals.

...Honestly kinda confused what happened here with you diving into the lava after freeing your first goron, though. Especially after he told you that you'd need to knock down that pillar from the ceiling of the room in order to get to the door Darunia went through. Come to think of it, that mechanic in and of itself would probably have precluded a need for a boss key.

Man the shortness of the hookshot, though. Really makes ya want a longer freaking hookshot.

And Gorogoros just don't wanna call a bomb a bomb. Silly gorogoros. I think this is the second place in the game that'll tell you about false walls that sound different when you tink them with your sword? So I suppose that's actually good for first time players of Zelda games.

Oh, yeah, Like-Likes can eat clothes in this game. ... ... I think I only ever lost a Hylian Shield to them once, though.

I guess it's a good thing we know that monsters are just spontaneously generating in the temples due to evil radiation, otherwise there'd be one heck of a time explaining how it got into that room, since it would have had to squeeze past a time cube and climb up a sheer wall.

I wonder what that weird humming in the background in this temple is supposed to be. A Goron Dirge, perhaps, because they're sad about their eventual fate to be eaten by a dragon? Or maybe it's a corrupted version of the same magically recorded singing that constantly worships in the Temple of Time. I suppose the heat would eventually worsen the fidelity of the music storage medium.

Well, they are turtle-onis. Can't trust 'em, even if you like 'em. Turtles, they're tricksy. Just ask Jazz Jackrabbit. :smallamused:

I really do have to wonder why there's so much wood in this temple.

Ahh, grates. I forgot those were in this one.

Get your mario on, Link! :smallbiggrin:

Ooo, a pillar of fire. I wonder if the gorons ritually bathe in its fiery embrace to purify themselves for their goro-goro rituals?

Good thing it's a stronk pillar, so you can ride that block up it. XD Hopefully the goro-goros.

Ahh, the Torch Slugs. The most pathetic monsters in the game, as I recall. So lame. So very, very lame.

Now that. That is using bombs wisely to solve the puzzle and progress. Good job, Zodi!

Aaaand return of the boulder maze.

Ooo, mimic doors. And now the Goron euphemisms... makes me think unfortunate things.

Maybe... Maybe don't try to just brute force your way through boulders., even when you have the hearts for it.

Nice use for Farore's wind, yeah.

Huh. I forgot you could put yourself out with sword swings.

I think the total is something like 7 gorons. Seeing as how you are supposed to be saving the entire population of GoroGoro TownCity Village.

Ahh, yes, a gravery trial where the challenge is to bravely run away from the magical fire that chases you.

...I never even thought to turn around and just watch it go until it dissipated.

Oh, Torch Slugs. Hit Link once and then you've blown your load and just can't be arsed to be anything after that. XD

Ooo, dancing enemies that you have to use bombs wisely to defeat instead of just mindlessly arrowing.

They really wanted to make sure you had to have the full unpleasantness of climbing up all the way with that grate on a wall = no hookshot rule.

That *is* a really ridiculous length. Especially with how he just... stands there waiting for you to tell him he's free to go. I mean, what, does Link look like one of Ganondorf's henchmen instead of an adventurer that's killing monsters and exploring dungeons?

Gah. PIERRE. Such a lazy scarecrow.

I love how the fire doesn't even hurt that much. And how the Red Bubbles are basically only an issue as an obstacle when jumping rather than being actual enemies.


Anyway, the Fire Temple! This one is far more of a Temple than the Forest Temple, it's layout very clearly that of a giant temple built into cave systems that already existed. I feel this temple was probably a test of manhood and courage by the Goron people, given some of the stuff in it. All in all it's really good...though the human sized doors are a little weird. Some people aren't a big fan of the big rolling doors that showed up in Skyward Sword, but having completely normal swinging open doors for humans in a place owned by the Gorons is a little silly. Speaking of silly, we encounter Darunia and the Boss Door right away! Darunia is happy that we've grown up big and strong...but he must bid or farewell. He'll fight off Volvagia and save the day! But...for want of a hammer, the hero may die. So he entrusts us we exploring the temple and saving his people so they don't get eaten, while he distracts the great dragon. He then gets into the boss room but since Darunia is such a nice guy he locks the door behind him, meaning we've got to find the key again. Sometimes video game mechanical constraints interact...weirdly, with story elements.

Well, I suppose Darunia might feel a little guilty about making Link fight his battles when Link was a smol child. So this time he wants to be the big damn hero, but he doesn't want to just completely diss Link and he does want his Goro-goros freed.

As for the doors, I said a bit more in my reactions, but they are big and metal and by rights only a Goron should be able to open a big, heavy, and hot metal door like that. Especially since you can't exactly oil the hinges that easily. Granted, I suppose there wouldn't be a whole lot of moisture to cause rust, either.


But yeah that's the main thing of the Fire Temple. Every single key is in a jail cell with a Goron. We have to save every single Goron to get through the Temple! Each Goron gives us some advice that reminds me of things from the very first Zelda game, which is pretty cool if I must say. Less cool is that at least one of the Gorons tells you an outright lie/mistruth and honestly most of these hints are kinda...obvious. Anyway, new enemies! This Temple's got Red Bubbles, which are basically non issues. They're Red flamed Bubbles that leap out of lava at you and nothing else. More threatening is the Like Likes, horrible bagworm like creatures that will try to eat Link, consuming his Hylian Shield and any non green Tunic he has! IF you kill them fast enough you'll get it back, but it's a risky proposition. Also, as you'd expect of the Fire Temple, there are a bunch of Fire Keese around. Strangely no Armos or Lizalfos, which makes me a little sad. I think fighting a bunch of Lizalfos as Adult Link would be fun, given he can kill them in one shot now. Turn off their mook chivalry and send like a bunch at us. I'm not sure that's possible though, truth be told. Also there are Torch Slugs, enemies that are so irrelevant I almost forgot them. They're a neat inverse of tropes though. When they're on fire they're slow and calm. When you hit them they become unlit and start flailing around wildly! They die super easy though so it's not a big deal.

To be fair. Gorons aren't exactly the sharpest rocks in the flint napper's hut.

It would have been satisfying to just lay waste to a small horde of lizalfos at some point, yeah.


A lot of the puzzles in the Fire Temple are really interesting, to me. A bunch all have timers, which support that this might be some kind of challenge of manliness. Or of cleverness if you're smart and use bombs wisely like myself. A few of the puzzles can be circumvented or at least made easier due to skilled bomb dropping and I think that's pretty cool. Having multiple ways to solve the same puzzle to get the same solution is tricky, and I'm glad this game's got some of that going for it. That all being said I don't feel there's really much to talk about with the Fire Temple. It's very much "what you see is what you get". One thing I will note though is that despite it being larger and far more twisty and turny than the mansion that is the Forest Temple...I find it a lot easier to get through. We do zero backtracking in this whole area except for one or two liiiittle bits that the Temple tells you to do. I won't be running into any locked doors without a key in this place! But yeah, the Fire Temple is a very simple, elegant dungeon. It really describes itself as you watch it. Lotsa fire and lava and blocks. I appreciate the simplicity, especially considering some of the later Temples to come...

Yeah, one of the tighter dungeons. Unlike, well, the next one.

Yuki Akuma
2016-07-26, 07:23 AM
The good news is, the Fire Temple itself isn't actually too hot for Link to survive. Though it does make...getting OUT an interesting prospect.

Getting out? Getting out is the easy part. Getting in is the hard part without the tunic.

Protip: You can teleport.

Qwertystop
2016-07-26, 07:40 AM
I always like those bits where you have to walk on the top edge of a climbable thing. Feels like you've gone somewhere the designer wasn't expecting, even when the game is clearly designed for it.

TheWombatOfDoom
2016-07-29, 08:12 AM
With my Patreon now upgraded, it's time to dive back into Zelda itself. Let's go!

Zodi Plays: The Legend of Zelda Ocarina of Time [14] Dodongo Buster (https://www.youtube.com/watch?v=T44FW-egDDA)

Video Length: 19:52

Length is a little under what I typically want due to editing and not having enough time to record more stuff aaaah real world job. Anyway, we open in the Temple of Time. Like Link's house in the child time, Link always starts the game at the Temple of Time after saving and quitting. This is quite handy a way to warp back to it! We go back to check on Sheik, and he's quite impressed with our slaying of Phantom Ganon, so he teaches us the Prelude of Light, an ACTUAL LITERAL warp back to the Temple of Time. Night. He also mentions that by shoving the Master Sword back into it's hole, we'll revert time back to when we first touched the sword. It'll be useful in the future, and we in fact make use of it right now. We've got some stuff we need to do at Lake Hylia.

Specifically, we've got to say howdy ho to the Scarecrow's, Pierre and Bonooru. We're here to learn the Scarecrow's Song, a special song that is hidden from sight and allows us to do all manner of neat stuff with it. However...no guide on the internet I could find actually tells you probably how to obtain it. What you must do is show your ocarina to Bonooru and play a song. All the guides I've seen say it can't be more than 8 notes, but do say you can make it any combination of notes you want otherwise as long as it's not a song already in the game, and not just the same note eight times. What all these guides fail to mention is...the song MUST BE 8 notes long, no more but ALSO NO LESS. This is...EXCEPTIONALLY VITAL INFORMATION that shouldn't just be...LEFT OUT. You blithering idiots making it harder for me to do ANYTHING. So yeah, I'm actually PRETTY ANNOYED at this, because it took me far more time than I care to admit to actually figure this out, and at least one entire scrapped recording session due to it. But yeah, Scarecrow's Song get, the tune courtesy of Huttj.

Back to the future, we show off selling a ghost to the Poe Seller. 10 rupees is...not good, but I imagine there will be better poes to sell him in the future. We'll be doing that later though. But now, we've gotta go to Lon-Lon Ranch (hatching the Pocket Cucco in the process). Lon-Lon Ranch is surprisingly quiet, and we see that poor Talon is no longer in charge. Instead, Gormen, that evil luigi like character, is now in charge. We pay him to ride some horses, and of course all the horses are nice but the fastest is clearly Epona. Playing her song attracts her to us, and after running around a bit to show off how horse controls work (they're a little finicky and jumping is weird) we leave the riding game to start it AGAIN, get on Epona after playing the song again, and now Gormen feels we're experience enough in riding to try racing him. Thus begins the racing minigame. Round 1 is easy enough, you're faster than him if you use your carrots but you've gotta pace yourself. If you get in front of him you can position it so he bumps into you to boost yourself forward while keeping him behind. Overall, this is fairly easy. Round 2 is less so, he's on a faster horse that you NEED Epona to beat, as well as a steady hand when it comes to giving Epona carrot whips and also pacing yourself out. It's tough, but do-able. Once he's defeated he'll lock us inside the ranch, saying that although he did say we could keep the horse, he never said we could leave! We show him that Epona is truly the best horse by just leaping the hell out of the damn ranch. It's really awesome and cool and I love it.

With Epona in tow, it's time to head to Lake Hylia. I've got some business there and Epona will make getting there as an adult possible (I'm pretty sure the ladder is broken now). It also lets me make an observation that the fields are fairly empty now. There ARE enemies to fight, they just have...a specific trick to them I'll mention later. Anyway, Lake Hylia! It's...not lookin' so hot. Or should I say, not looking so cool, as the entire lake has been drained more or less! That's...decidedly a problem. We also find that there's this weird barrier stopping us from going to Zora's Domain. It feels...icy. Anyway the reason we came here is to remind Bonooru of our song. With that, we have obtained the Scarecrow's Song, and thus at certain spots in the game we can play it to have Pierre the traveling scarecrow show up to be a hookshot target. This is vital to 100% completion of the game but isn't needed otherwise. Still, we got it! Also a heart piece.

We then head back to Kakariko Village. With bow in hand we can try out Shooting Gallery part 2! It's slightly harder but I also get it in one shot this time. Our reward is a quiver of arrows, which will be quite useful indeed. More arrows is always good. We then go show out ocarina to the poor organ grinder in the Windmill to see what his deal is, and he teaches us the Song of Storms! A turbulent song of rain and wind that makes his windmill spin uncontrollably, and the poor dude spins his organ in time with the windmill and thus cannot stop himself from going nuts. He's ridiculous, and the song is ours! Getting this song is actually required for completion, but it's...practically useless in effect? All it does is sometimes causes fairies to spawn from certain spots if played (and even then I don't think that actually works?) and it can also open up some secret caves. Useful, but I don't thiiiink it's ever vital to completion. Regardless you do NEED the song, so there's that.

And now...off to Death Mountain! The path is full of harder to destroy rocks and rolling boulders and I think a little more enemies. It seems something bad has happened here...another thing to note is there is a complete lack of Gorons. Even once we get into Goron City...there's no one there. All that remains is one single Goron, rolling around the Hot Rodder's track, trying to avoid us. Bombing him in a very successful and good manner reveals that he is Darunia's son...named after us! Link the DODONGO BUSTER, which is awesome as hell and makes me sad we're done fighting Dodongo's for the entire game since I want to bust some Dodongos now. Anyway, he gives us the Red Tunic that lets us actually survive in hot areas without melting to death! Awesome. He also opens up the shop where we can BUY the Red Tunic, which is...goofy. I know you could of bought it in the past to prepare, but it still feels like a weird game design choice. At any rate, with our snazzy red shirt, we can now go into the volcano through Darunia's secret path to it. But that'll be for next time! I hope you all enjoyed, I'll see you then!
Sorry for the delay. Bought my house, moved, birthday'd, fried my capture card, unpacked...its been a long couple of weeks...

I like the little hints Sheik gives you about the other temples. Over mountains, under water, even through time. And yes, the boss rebattle feature is brand new. Exciting.

I'm sorry that the scarecrow song thing took so long to figure out...I wish I had been more help at the time.

Careful with that cuckoo. If you harm it, it'll go berserk and its in your pocket...

Lon Lon darkens just as Hyrule Castle town did, AND no music. Not good. I like how Ingo has his face posted on all the gates. He doesn't actually push you faster, you just slow him down. I used to cut him off all the time. Once upon a time I spent forever trying to beat him the second time. Style points for getting both in one go. :smallamused:

I actually didn't think Epona could jump over the gate Ingo closes originally and always went the cool way. But the entrance to Lake Hylia I believe is still ladderable, as an fyi.

When I first played the game, and I first saw the lake drained, my mouth dropped. I was horrified.

That was a close call with the Guay on top of the lab, oh man.

A little known fact - when I was a kid, I was afraid to go to death mountain because I thought the Link would die if I did.

I think that you weren't standing close enough to Navi. Alternately, you could have been too close? :smallconfused: Also I love how when something frustrates you, you bomb it. Hopefully you won't run out of bombs...you'll need them soon.

Ooof, lost rupees on the board! :smallamused:

Style points for hitting Goron Link with a bombachu! Nice use of resources, even if you got hurt doing so. Although you by more bombs, so you're good. I always run close to out in the fire temple, so I always caution others about it.

The choice to buy a tunic is because you can lose it to a Like Like, so just in case they give you another one. And that one costs money because if you manage to lose it, you'll have to pay. Alternatively, I'm not sure if you can skip him or not, but I'm pretty sure you can. I'll have to try it out on my next playthrough!


It is now time for a Zelda.

Zodi Plays: The Legend of Zelda Ocarina of Time [18] Hero of the Gorons (https://www.youtube.com/watch?v=S6JxAsq9N30)

Video Length: 24:33

Onward into the volcano we go! We meet up with Sheik, and he teaches us the Bolero of Fire, a thrumming tone of manly heart beats and fire. The symbolism of the warp songs are all really good, especially with how it relates to the Sages and how we interact with them before we become Adult Link and after we become Adult Link. It's actually fairly deep and I'll explain it all later once we have all of them. After getting the Bolero of Fire we mess around with the Scarecrow's song a bit, only to get taunted just within sight of a bunch of rupees. I'll be back for yoooou.

Anyway, the Fire Temple! This one is far more of a Temple than the Forest Temple, it's layout very clearly that of a giant temple built into cave systems that already existed. I feel this temple was probably a test of manhood and courage by the Goron people, given some of the stuff in it. All in all it's really good...though the human sized doors are a little weird. Some people aren't a big fan of the big rolling doors that showed up in Skyward Sword, but having completely normal swinging open doors for humans in a place owned by the Gorons is a little silly. Speaking of silly, we encounter Darunia and the Boss Door right away! Darunia is happy that we've grown up big and strong...but he must bid or farewell. He'll fight off Volvagia and save the day! But...for want of a hammer, the hero may die. So he entrusts us we exploring the temple and saving his people so they don't get eaten, while he distracts the great dragon. He then gets into the boss room but since Darunia is such a nice guy he locks the door behind him, meaning we've got to find the key again. Sometimes video game mechanical constraints interact...weirdly, with story elements.

But yeah that's the main thing of the Fire Temple. Every single key is in a jail cell with a Goron. We have to save every single Goron to get through the Temple! Each Goron gives us some advice that reminds me of things from the very first Zelda game, which is pretty cool if I must say. Less cool is that at least one of the Gorons tells you an outright lie/mistruth and honestly most of these hints are kinda...obvious. Anyway, new enemies! This Temple's got Red Bubbles, which are basically non issues. They're Red flamed Bubbles that leap out of lava at you and nothing else. More threatening is the Like Likes, horrible bagworm like creatures that will try to eat Link, consuming his Hylian Shield and any non green Tunic he has! IF you kill them fast enough you'll get it back, but it's a risky proposition. Also, as you'd expect of the Fire Temple, there are a bunch of Fire Keese around. Strangely no Armos or Lizalfos, which makes me a little sad. I think fighting a bunch of Lizalfos as Adult Link would be fun, given he can kill them in one shot now. Turn off their mook chivalry and send like a bunch at us. I'm not sure that's possible though, truth be told. Also there are Torch Slugs, enemies that are so irrelevant I almost forgot them. They're a neat inverse of tropes though. When they're on fire they're slow and calm. When you hit them they become unlit and start flailing around wildly! They die super easy though so it's not a big deal.

A lot of the puzzles in the Fire Temple are really interesting, to me. A bunch all have timers, which support that this might be some kind of challenge of manliness. Or of cleverness if you're smart and use bombs wisely like myself. A few of the puzzles can be circumvented or at least made easier due to skilled bomb dropping and I think that's pretty cool. Having multiple ways to solve the same puzzle to get the same solution is tricky, and I'm glad this game's got some of that going for it. That all being said I don't feel there's really much to talk about with the Fire Temple. It's very much "what you see is what you get". One thing I will note though is that despite it being larger and far more twisty and turny than the mansion that is the Forest Temple...I find it a lot easier to get through. We do zero backtracking in this whole area except for one or two liiiittle bits that the Temple tells you to do. I won't be running into any locked doors without a key in this place! But yeah, the Fire Temple is a very simple, elegant dungeon. It really describes itself as you watch it. Lotsa fire and lava and blocks. I appreciate the simplicity, especially considering some of the later Temples to come...

Next time, we'll be finishing up the Fire Temple, and then doing some other stuff I don't actually remember but yeah, finishing the Fire Temple. Hope you all enjoyed I'll see you guys next time.


As a heads up to our concerned viewers, the Goron statue is a stylized version of Darunia. See the tufts of hair spikes coming off around his head?

Something you've said in the comments to people is that Link doesn't actually need the Red Tunic in the Fire Temple. This is false. You need the red tunic in areas that have lava, or you'll have a timed counter. Which is interesting, because you could potentially do it, except you'll be very pressed for time in the last room you'll encounter with lava in it...

Bolerno of Fire is my favorite of the warp songs, though the next one we get is a very close second. For those of you how have played, what is your favorite clothing combination of the game?

Don't worry Zodi, I won't dock you points...yet...

This is the only one I don't have a response for in terms of what happened to Darunia, but I don't think he died still.

Style Points for upside down adult link freeze frame.

As a few people have told you, Goron isn't lying. I've never known a Goron that lied.

Boulder maaaaze. Man, I love this dungeon. And the remake I made of it really feels nice comparing. Also, the boulder got so confused by you constantly rolling into it. You go, oh am I going, oh no you're going, oh fine I'll go, go ahead, OH FOR CHRIST'S SAKE!



EPISODE 14 KILL TALLY!

Blue Tektite - 1
Red Tektite - 2
Gold Skulltula - 1

Style Points - 2

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 7



EPISODE 15 KILL TALLY!

Like Like - 1
Gold Skulltula - 1
Fire Keese - 5
Keese - 4
Torch Slug - 6

Style Points - 1

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0



Temple Analysis
Inside the Deku Tree | Dodongo's Cavern | Inside Jabu-Jabu's Belly
Forest Temple | Fire Temple



Ocarina of Time
Total Kills
(As of Episode 15)

Deku Scrubs, Mad - 7
Guay - 2
Like Like - 1
Lizalfos - 4
Shaboom - 19
Stinger - 6
Tailpasaran - 5
Torch Slug - 6
Wolfos - 5

Baba
Deku Baba - 19
Deku Baba, Big - 5

Bari
Biri - 20
Bari - 12
Barinade - 1

Blin
Moblin - 5
Moblin, Club - 1

Constructs
Armos - 4
Beamos - 3

Dinosaurs
Dodongos, Baby - 12
Dodongos - 3
King Dodongo - 1

Hands
Floormaster - 1
Wallmaster - 1

Keese
Keese - 14
Keese, Fire - 9

Octoroks
Octoroks - 10
Octoroks, Big - 1

Peahats
Peahat Larvae - 2
Peahats - 1

Poes
Poes - 6
Sharpe - 1
Flat - 1
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Phantom Ganon - 1

Stal
Bubble, Blue - 7
Bubble, Green - 4
ReDeads - 8
Stalchildren - 33
Stalfos - 5

Tektites
Tektites, Red - 7
Tektites, Blue - 2

Tula
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 1
Skulltula, Big - 20
Skulltula, Gold - 48
Skullwalltula - 11

Total Things Dead - 343

1st Place - Gold Skulltula, at 48!
2nd Place - Stalchildren, at 33!
3rd Place - Biri and Big Skulltula, tied at 20!

Total Style Points - 9

Total Missed Rupees - 35
Total Lost Rupees - 7

LaZodiac
2016-07-29, 09:40 AM
Okay, time for more Zelda while I wait for my eye appointment and shift at work!

Zodi Plays: The Legend of Zelda Ocarina of Time [16] Subterranean Lava Dragom
(https://www.youtube.com/watch?v=UmXhcW7VWuM)
Video Length: 25:49

This episode begins with us reaching another fairly iconic, I feel, large hub like room in the Fire Temple. It's the firewall maze! Boulders, fake doors, and surprise fire traps litter the area, but navigation isn't that hard if you're careful. It's actually kind of fun, honestly, carefully navigating a scary fire maze. It gets funner when we have to navigate it while trying to race against a timed switch. It's something that the Fire Temple really has a good feel for, what makes a good timed switch puzzle. It all feels like a test more than a trap or something, which makes a good deal of sense. The Fire Temple feels like some kind of proving ground for Gorons, so having timed challenges like that feels good and "right" for lack of a better term.

Anyway, the next notable thing that happens is we finally find the dungeon's miniboss! Say hello to the Flame Dancer, a strange elemental creature that wears a cloak of fire and spins around. We destroy the cloak with bombs and then lay into it a bit with our sword, and that's basically it. As the fight progresses the fire changes from red to green, to blue, which is fun and nice and also one of the few enemies in the game that show any degree of like, combat damage. Beating this guy leads us to another timed switch puzzle, which in turn leads to another one with an actual reward. The reward in question being one of my favorite items conceptually! The Megaton Hammer! The legendary hammer of the Gorons is ours! This mighty mallet is as strong as the Master Sword, though it's quite heavy and thus swings slow, and is rather short. That said it's really cool and stylish, even if it's mostly intended for puzzle solving. The rusted over switches we hit with it are what I THOUGHT you could use bombs for as well, silly me. With hammer in hand, we can now head onwards into the Temple.

Honestly at this point there isn't much to say. We progress through the Temple, slamming idiots in the face with our hammer and collecting keys by saving Gorons. We use the song of time to mess around with another Time Cube that feels kind of silly, but that's really it. Eventually as we head through this place we discover another miniboss blocking our path! It's...another Flame Dancer. The only difference here is that the Megaton Hammer's sheer weight lets us destroy it's cloak just by hammering near it. I don't really get why this is here at all honestly. If they wanted to hide a chest with bombs in it, since that's our reward for beating the Flame Dancer, why not have a puzzle here instead? Or, why have another Flame Dancer when you could bring back Lizalfos. We'd kill them in one hit damage wise, but maybe throw a whole bunch of them at us, and turn off their apparent mook chivalry that they had. That'd be fun! But no...no, just another Flame Dancer. This game has some weird design choices sometimes.

Finally, we get the boss key and return to the boss door we saw so long ago. After some...frustrating interruptions in real life we're able to fight the boss properly! Say hello to Volvagio, the legendary whack-a-dragon. I kid, this fight is actually pretty cool feeling. Volvagia is a really cool design and a really powerful boss, swiping at us with his claws and breathing extremely dangerous firebreath. He can only be beaten by clonking him on the head with the Megaton Hammer and then going wild on his face, so get to it! He alternates between popping out of the ground and flying out to antagonize us, and further alternates between flying into the air to rain boulders on us and staying close to the ground trying to ram into us or firebreath on us. The last most of these can be avoided by shoving arrows into his ugly mug. Finally, after a hard fought battle, the legendary hammer and sword together smash the foul dragon's face open, killing it. We obtain a Heart Container, and Darunia awakens as the Fire Sage (and probably also dies a horrible death considering he went to fight this thing without the hammer).

With Fire Medallion in hand, we have only one thing left to do before we close off the video. We return to those boulders I couldn't break with bombs and hammer them apart, finding access to a Great Fairy Fountain! The lovely lady inside gifts us with more magic, which'll be useful in the future. But with that, we're done for today. See you guys next time were we begin the long trek to everyone's favorite hellscape. Next time...the Water Temple. Hope you enjoyed.

TheWombatOfDoom
2016-07-29, 10:28 AM
Okay, time for more Zelda while I wait for my eye appointment and shift at work!

Zodi Plays: The Legend of Zelda Ocarina of Time [16] Subterranean Lava Dragom
(https://www.youtube.com/watch?v=UmXhcW7VWuM)
Video Length: 25:49

This episode begins with us reaching another fairly iconic, I feel, large hub like room in the Fire Temple. It's the firewall maze! Boulders, fake doors, and surprise fire traps litter the area, but navigation isn't that hard if you're careful. It's actually kind of fun, honestly, carefully navigating a scary fire maze. It gets funner when we have to navigate it while trying to race against a timed switch. It's something that the Fire Temple really has a good feel for, what makes a good timed switch puzzle. It all feels like a test more than a trap or something, which makes a good deal of sense. The Fire Temple feels like some kind of proving ground for Gorons, so having timed challenges like that feels good and "right" for lack of a better term.

Anyway, the next notable thing that happens is we finally find the dungeon's miniboss! Say hello to the Flame Dancer, a strange elemental creature that wears a cloak of fire and spins around. We destroy the cloak with bombs and then lay into it a bit with our sword, and that's basically it. As the fight progresses the fire changes from red to green, to blue, which is fun and nice and also one of the few enemies in the game that show any degree of like, combat damage. Beating this guy leads us to another timed switch puzzle, which in turn leads to another one with an actual reward. The reward in question being one of my favorite items conceptually! The Megaton Hammer! The legendary hammer of the Gorons is ours! This mighty mallet is as strong as the Master Sword, though it's quite heavy and thus swings slow, and is rather short. That said it's really cool and stylish, even if it's mostly intended for puzzle solving. The rusted over switches we hit with it are what I THOUGHT you could use bombs for as well, silly me. With hammer in hand, we can now head onwards into the Temple.

Honestly at this point there isn't much to say. We progress through the Temple, slamming idiots in the face with our hammer and collecting keys by saving Gorons. We use the song of time to mess around with another Time Cube that feels kind of silly, but that's really it. Eventually as we head through this place we discover another miniboss blocking our path! It's...another Flame Dancer. The only difference here is that the Megaton Hammer's sheer weight lets us destroy it's cloak just by hammering near it. I don't really get why this is here at all honestly. If they wanted to hide a chest with bombs in it, since that's our reward for beating the Flame Dancer, why not have a puzzle here instead? Or, why have another Flame Dancer when you could bring back Lizalfos. We'd kill them in one hit damage wise, but maybe throw a whole bunch of them at us, and turn off their apparent mook chivalry that they had. That'd be fun! But no...no, just another Flame Dancer. This game has some weird design choices sometimes.

Finally, we get the boss key and return to the boss door we saw so long ago. After some...frustrating interruptions in real life we're able to fight the boss properly! Say hello to Volvagio, the legendary whack-a-dragon. I kid, this fight is actually pretty cool feeling. Volvagia is a really cool design and a really powerful boss, swiping at us with his claws and breathing extremely dangerous firebreath. He can only be beaten by clonking him on the head with the Megaton Hammer and then going wild on his face, so get to it! He alternates between popping out of the ground and flying out to antagonize us, and further alternates between flying into the air to rain boulders on us and staying close to the ground trying to ram into us or firebreath on us. The last most of these can be avoided by shoving arrows into his ugly mug. Finally, after a hard fought battle, the legendary hammer and sword together smash the foul dragon's face open, killing it. We obtain a Heart Container, and Darunia awakens as the Fire Sage (and probably also dies a horrible death considering he went to fight this thing without the hammer).

With Fire Medallion in hand, we have only one thing left to do before we close off the video. We return to those boulders I couldn't break with bombs and hammer them apart, finding access to a Great Fairy Fountain! The lovely lady inside gifts us with more magic, which'll be useful in the future. But with that, we're done for today. See you guys next time were we begin the long trek to everyone's favorite hellscape. Next time...the Water Temple. Hope you enjoyed.

Fire Dancer can also be pulled out of his flames with a hookshot. And yeah, you make some good points about a second fire dancer, but its forgivable since we never see them again. I mean there were 4 poe fights in the forest temple. Sure the last two varied them a bit, but same basic principle.

Just a small note, Volvagia is a she. :smallwink: Did you know you can climb down the side of the arena to avoid the rocks? 3 hearts of fire damage is rough. Volvagia has ended quite a few 3 heart runs of mine.

But you didn't leave off scanning it till the end. It was the first thing you did when Volvagia appeared!

Second heart bar activated! Awesome. AND Double magic! You're stacked.

EPISODE 16 KILL TALLY!

Door Mimic - 2
Fire Dancer - 2
Fire Keese - 5
Keese - 2
Torch Slug - 5
Like Like - 1
Gold Skulltula - 1
Volvagia - 1

Style Points - 0

Missed Rupees - 0
Lost Rupees (theft, overflow, ect.) - 0



Temple Analysis
Inside the Deku Tree | Dodongo's Cavern | Inside Jabu-Jabu's Belly
Forest Temple | Fire Temple



Ocarina of Time
Total Kills
(As of Episode 16)

Deku Scrubs, Mad - 7
Door Mimic - 2
Fire Dance - 2
Guay - 2
Like Like - 2
Lizalfos - 4
Shaboom - 19
Stinger - 6
Tailpasaran - 5
Torch Slug - 11
Volvagia - 1
Wolfos - 5

Baba
Deku Baba - 19
Deku Baba, Big - 5

Bari
Biri - 20
Bari - 12
Barinade - 1

Blin
Moblin - 5
Moblin, Club - 1

Constructs
Armos - 4
Beamos - 3

Dinosaurs
Dodongos, Baby - 12
Dodongos - 3
King Dodongo - 1

Hands
Floormaster - 1
Wallmaster - 1

Keese
Keese - 16
Keese, Fire - 14

Octoroks
Octoroks - 10
Octoroks, Big - 1

Peahats
Peahat Larvae - 2
Peahats - 1

Poes
Poes - 6
Sharpe - 1
Flat - 1
Joelle - 1
Beth - 1
Amy - 1
Meg - 1
Phantom Ganon - 1

Stal
Bubble, Blue - 7
Bubble, Green - 4
ReDeads - 8
Stalchildren - 33
Stalfos - 5

Tektites
Tektites, Red - 7
Tektites, Blue - 2

Tula
Gohma Eggs - 2
Gohma Larvas - 1
Gohma - 1
Skulltula, Big - 20
Skulltula, Gold - 49
Skullwalltula - 11

Total Things Dead - 362

1st Place - Gold Skulltula, at 49!
2nd Place - Stalchildren, at 33!
3rd Place - Biri and Big Skulltula, tied at 20!

Total Style Points - 9

Total Missed Rupees - 35
Total Lost Rupees - 7

LaZodiac
2016-07-29, 10:41 AM
Just a small note, Volvagia is a she. :smallwink: Did you know you can climb down the side of the arena to avoid the rocks? 3 hearts of fire damage is rough. Volvagia has ended quite a few 3 heart runs of mine.

But you didn't leave off scanning it till the end. It was the first thing you did when Volvagia appeared!

Second heart bar activated! Awesome. AND Double magic! You're stacked.

What makes you say that? And interesting I'll keep that in mind in the future if I ever decide to be insane.

I forgot!

I'm full of red and green! And in the next few episodes I'll be full with blue, as well.

DataNinja
2016-07-29, 03:39 PM
Well, we're close to 50 spiders...



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)


16
Inside Jabu-Jabu's Belly
8
12:32 (https://youtu.be/0lSJPMekPrs?t=753)


17
Inside Jabu-Jabu's Belly
8
21:51 (https://youtu.be/0lSJPMekPrs?t=1311)


18
Inside Jabu-Jabu's Belly
8
22:07 (https://youtu.be/0lSJPMekPrs?t=1327)


19
Inside Jabu-Jabu's Belly
9
6:13 (https://youtu.be/xTGnoiZX-fk?t=373)


20
Zora's River
10
1:38 (https://youtu.be/-o-6_gLgNp8?t=98)


21
Zora's Fountain
10
1:51 (https://youtu.be/-o-6_gLgNp8?t=111)


22
Lake Hylia
10
3:40 (https://youtu.be/-o-6_gLgNp8?t=220)


23
Lake Hylia
10
4:29 (https://youtu.be/-o-6_gLgNp8?t=269)


24
Kakariko Village
10
4:42 (https://youtu.be/-o-6_gLgNp8?t=282)


25
Kakariko Graveyard
10
5:51 (https://youtu.be/-o-6_gLgNp8?t=351)


26
Kakariko Graveyard
10
8:39 (https://youtu.be/-o-6_gLgNp8?t=519)


27
Hyrule Field
10
9:10 (https://youtu.be/-o-6_gLgNp8?t=550)


28
Kokiri Village
10
10:57 (https://youtu.be/-o-6_gLgNp8?t=657)


29
Kokiri Village
10
11:02 (https://youtu.be/-o-6_gLgNp8?t=662)


30
Deku Tree
10
11:35 (https://youtu.be/-o-6_gLgNp8?t=695)


31
Lost Woods
10
12:22 (https://youtu.be/-o-6_gLgNp8?t=742)


32
Lost Woods
10
13:29 (https://youtu.be/-o-6_gLgNp8?t=809)


33
Goron Village
10
15:57 (https://youtu.be/-o-6_gLgNp8?t=957)


34
Death Mountain Trail
10
16:16 (https://youtu.be/-o-6_gLgNp8?t=976)


35
Dodongo's Cavern
10
16:45 (https://youtu.be/-o-6_gLgNp8?t=1005)


36
Lon Lon Ranch
10
20:38 (https://youtu.be/-o-6_gLgNp8?t=1238)


37
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


38
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


39
Lon Lon Ranch
10
21:05 (https://youtu.be/-o-6_gLgNp8?t=1265)


40
Lon Lon Ranch
10
21:52 (https://youtu.be/-o-6_gLgNp8?t=1312)


41
Hyrule Field
10
23:35 (https://youtu.be/-o-6_gLgNp8?t=1415)


42
Forest Temple
12
10:11 (https://youtu.be/H5rvWJbtzOM?t=611)


43
Forest Temple
12
19:43 (https://youtu.be/H5rvWJbtzOM?t=1183)


44
Forest Temple
13
0:05 (https://youtu.be/Ac6cog1xNfc?t=5)


45
Forest Temple
13
9:03 (https://youtu.be/Ac6cog1xNfc?t=543)


46
Forest Temple
13
17:49 (https://youtu.be/Ac6cog1xNfc?t=1069)


47
Goron City
14
18:41 (https://youtu.be/T44FW-egDDA?t=1121)


48
Fire Temple
15
8:56 (https://youtu.be/S6JxAsq9N30?t=536)


49
Fire Temple
16
13:07 (https://youtu.be/UmXhcW7VWuM?t=787)



I do have to say, I like the design choices they made for the fire temple. It makes you think about what you're doing. But, it also lets you just smash things with a hammer. :smalltongue:

Qwertystop
2016-07-30, 08:24 PM
...Huh. You know, I don't remember much of this dungeon at all. (Actually, when I saw the walls that were only there when you're close, I thought of WW and TP first).

And you land in and proceed to walk around on lava. Your Red Tunic come with new boots?

Ah, Like-Likes. What a name! (http://legendsoflocalization.com/do-zeldas-like-likes-come-from-a-japanese-proverb/)

Volvagia, the boss who shares the only nonstandard non-final boss music (with the other Death Mountain boss)!

LaZodiac
2016-08-01, 09:52 AM
Onward to more Zeldaing!

Zodi Plays: The Legend of Zelda Ocarina of Time [17] Big Poe Hunter (https://www.youtube.com/watch?v=2hOWmvpg7FM)

27:28

Today's episode is a pretty good one. We're gonna be doing some brief collecting of stuff we need and want, and then get into the actual progression stuff. First though, I've changed my text colour to purple, since after starting my Try Serious At This plan, it appears purple is kind of the colour of "my brand". How's it look?

Anyway, moving onto the actual collecting stuff, we get some incidental heart pieces and stuff, but the most important thing we get done today is that we solve the entire Big Poe Hunt side quest. Here's how it works. In ten spots on Hyrule Field, if you pass over those spots on horseback, a Big Poe will appear. They will then proceed to fly away taunting you and if they touch anything they poof away. Our goal is to find and kill all ten and sell their souls to the creepy Poe Salesmen in Hyrule Town. This is an agonizing side quest because you do have to hit the VERY exact spot and it's quite small, and some of them are SUPER annoying to get done. This is a really bad feeling side quest and took upwards of an hour and a half to complete. Consider I got maybe 6 minutes of footage from it. But in the end we succeed, and get a bottle for our troubles. Also, if you touch those spots on foot, a Lantern Poe appears and is quite rude to you. But they're not a major concern in the slightest, truth be told.

After that it's off to Zora's Domain. Were we find, much to everyone's eternal sadness for all time forever, it's been frozen over in ice, the Zora people either trapped or killed by it. Looking around, we see strange red ice covering the store and the Zora King. Heading to their sacred pool shows us that it too is frozen over, Jabu Jabu missing. Hopping and skipping over the ice floes leads us to a cave that is pouring out snow, and we dive in to see what the matter is. Welcome to another minidugeon, the Ice Cavern! This place is a small little side area that isn't optional, but also isn't a main dungeon. There's some contention due to design elements and so on that this was GOING to be a full dungeon, but that is nether here nor there and I can't really confirm it one way or the other. Regardless this cavern introduces some new enemies! The Freezards, strange magical ice beings that spew ice breath everywhere. They show battle damage, which is rad as hell. We have Ice Keese, which are like Fire Keese except they freeze you and don't become normal keese after bopping you. And the White Wolfos, which is just a reskinned Wolfos. It feels stronger and faster and healthier, but considering it's mighty big weakness...not that big of a deal.

The cavern itself has some pretty cool mechanics to it. We've got to dodge spinning blade traps, do a block pushing puzzle on ice for the first time this game (though in 3D, so it's kind of simple) and collect some Silver Rupees. They don't give you any cash they just activate a door, but it's neat. The biggest thing this ice cave has to offer is the Blue Flame. A cool fire that melts red ice, which we use throughout the dungeon to get a hold of some important stuff and also some less important stuff. This is why I did the Poe Hunting when I did, to ensure I'd have all four bottles to make sure that when I do this, I have two flames left over, which I use to defrost the King Zora and the shop, getting us the Zora's Tunic so we can breath underwater.

The important thing we came to the ice cavern to do, however, is to get the Iron Boots. These wonderful fashion statements are vital to entering the next dungeon, and quite interesting to use. In the original game we had to pause the game and go to our gear menu like how we equip shields and tunics. This is Very Bad for many reasons, and the change of the boots into a normal item you equip is 100% the best possible thing. We also get a visit from Sheik, who teaches us the Serenade of Water. It'll teleport us to Lake Hylia, where the Water Temple is. Nice. But that's our episode for today, so let's leave it at that. Hope you all enjoyed and I'll see you next time.

DataNinja
2016-08-01, 01:27 PM
Hey, a not-totally-infuriating ice level! :smalltongue:



Skultula Number
Location
Video Number
Time


1
Deku Tree
1
23:51 (https://youtu.be/GH9ZcevJKYI?t=1428)


2
Deku Tree
2
0:25 (https://youtu.be/MwUsUpiQYI4?t=25)


3
Deku Tree
2
0:46 (https://youtu.be/MwUsUpiQYI4?t=46)


4
Castle Town
2
20:04 (https://youtu.be/MwUsUpiQYI4?t=1204)


5
Hyrule Field
2
24:51 (https://youtu.be/MwUsUpiQYI4?t=1491)


6
Kakariko Village
4
20:04 (https://youtu.be/qP-Tju-JmkU?t=1204)


6
Kakariko Village
4
21:34 (https://youtu.be/qP-Tju-JmkU?t=1294)


8
Kakariko Village
4
22:21 (https://youtu.be/qP-Tju-JmkU?t=1341)


9
Kakariko Village
5
0:04 (https://youtu.be/pzG6RYN4HHA?t=4)


10
Dodongo's Cavern
5
21:58 (https://youtu.be/pzG6RYN4HHA?t=1318)


11
Dodongo's Cavern
6
5:00 (https://youtu.be/qX_QaqAmJBo?t=300)


12
Dodongo's Cavern
6
16:34 (https://youtu.be/qX_QaqAmJBo?t=994)


13
Death Mountain
6
22:23 (https://youtu.be/qX_QaqAmJBo?t=1343)


14
Death Mountain Crater
7
8:13 (https://youtu.be/FzcVHYLYX28?t=493)


15
Zora's River
7
11:39 (https://youtu.be/FzcVHYLYX28?t=699)


16
Inside Jabu-Jabu's Belly
8
12:32 (https://youtu.be/0lSJPMekPrs?t=753)


17
Inside Jabu-Jabu's Belly
8
21:51 (https://youtu.be/0lSJPMekPrs?t=1311)


18
Inside Jabu-Jabu's Belly
8
22:07 (https://youtu.be/0lSJPMekPrs?t=1327)


19
Inside Jabu-Jabu's Belly
9
6:13 (https://youtu.be/xTGnoiZX-fk?t=373)


20
Zora's River
10
1:38 (https://youtu.be/-o-6_gLgNp8?t=98)


21
Zora's Fountain
10
1:51 (https://youtu.be/-o-6_gLgNp8?t=111)


22
Lake Hylia
10
3:40 (https://youtu.be/-o-6_gLgNp8?t=220)


23
Lake Hylia
10
4:29 (https://youtu.be/-o-6_gLgNp8?t=269)


24
Kakariko Village
10
4:42 (https://youtu.be/-o-6_gLgNp8?t=282)


25
Kakariko Graveyard
10
5:51 (https://youtu.be/-o-6_gLgNp8?t=351)


26
Kakariko Graveyard
10
8:39 (https://youtu.be/-o-6_gLgNp8?t=519)


27
Hyrule Field
10
9:10 (https://youtu.be/-o-6_gLgNp8?t=550)


28
Kokiri Village
10
10:57 (https://youtu.be/-o-6_gLgNp8?t=657)


29
Kokiri Village
10
11:02 (https://youtu.be/-o-6_gLgNp8?t=662)


30
Deku Tree
10
11:35 (https://youtu.be/-o-6_gLgNp8?t=695)


31
Lost Woods
10
12:22 (https://youtu.be/-o-6_gLgNp8?t=742)


32
Lost Woods
10
13:29 (https://youtu.be/-o-6_gLgNp8?t=809)


33
Goron Village
10
15:57 (https://youtu.be/-o-6_gLgNp8?t=957)


34
Death Mountain Trail
10
16:16 (https://youtu.be/-o-6_gLgNp8?t=976)


35
Dodongo's Cavern
10
16:45 (https://youtu.be/-o-6_gLgNp8?t=1005)


36
Lon Lon Ranch
10
20:38 (https://youtu.be/-o-6_gLgNp8?t=1238)


37
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


38
Lon Lon Ranch
10
20:48 (https://youtu.be/-o-6_gLgNp8?t=1248)


39
Lon Lon Ranch
10
21:05 (https://youtu.be/-o-6_gLgNp8?t=1265)


40
Lon Lon Ranch
10
21:52 (https://youtu.be/-o-6_gLgNp8?t=1312)


41
Hyrule Field
10
23:35 (https://youtu.be/-o-6_gLgNp8?t=1415)


42
Forest Temple
12
10:11 (https://youtu.be/H5rvWJbtzOM?t=611)


43
Forest Temple
12
19:43 (https://youtu.be/H5rvWJbtzOM?t=1183)


44
Forest Temple
13
0:05 (https://youtu.be/Ac6cog1xNfc?t=5)


45
Forest Temple
13
9:03 (https://youtu.be/Ac6cog1xNfc?t=543)


46
Forest Temple
13
17:49 (https://youtu.be/Ac6cog1xNfc?t=1069)


47
Goron City
14
18:41 (https://youtu.be/T44FW-egDDA?t=1121)


48
Fire Temple
15
8:56 (https://youtu.be/S6JxAsq9N30?t=536)


49
Fire Temple
16
13:07 (https://youtu.be/UmXhcW7VWuM?t=787)


50
Ice Cavern
17
12:07 (https://youtu.be/2hOWmvpg7FM?t=727)


51
Ice Cavern
17
18:07 (https://youtu.be/2hOWmvpg7FM?t=1087)


52
Ice Cavern
17
19:07 (https://youtu.be/2hOWmvpg7FM?t=1147)

Coidzor
2016-08-01, 05:00 PM
Okay, time for more Zelda while I wait for my eye appointment and shift at work!

Zodi Plays: The Legend of Zelda Ocarina of Time [16] Subterranean Lava Dragom
(https://www.youtube.com/watch?v=UmXhcW7VWuM)
Video Length: 25:49

I must say, I really like the interpretation of the dungeon as a test of might and manliness and such-like for the Goro-Goros.

Let me just say this. The moment I discovered you could side-swingthe hammer was the best moment of playing the game for me as a little kid. No, I cannot tell you exactly why.

Ahh, and here's a way to tell real doors from fake ones. The real doors are the only ones that will be locked.

Also, totally forgot that you can break open the fake doors by using bombs wisely. Or... not so wisely and more face-smashingly in this case. :smalltongue:

God, I hate those green navi spots that don't make any sense and feel like a complete glitch. >:(

I forgot how annoying the fire paths were.

Nice how well bombs work on the miniboss here in this dungeon.

That's a neat color flame effect. And, hey. RED BLUE GREEN!

Well, you are a sucker for spiral staircases. My memory of this part of the fire temple is pretty rusty, though, so I know it's not as iconic as, say, the twisty hallways in the Forest Temple or getting eaten by Jabu-Jabu or walking into the Great Deku Tree's gaping maw.

To be fair to the hammer, at least in my experience of the game, sideways hammer swipes were never required, just nifty

Heh, you get to do the reverse of the dodongo cavern stairs with the hammer instead of bombs. Nice touch that I'd forgotten about.

I love how that dainty little wooden box is enough for that blue switch. Hilarious. XD

And now we know why goro-goros love bombs. They're trying to make up for the fact that they don't know how to recreate dat hammah.

Alas, for whant of a compass, there goes Zodi. To a side room containing the compass. XD *palpates the irony*

Too bad you can't destroy the boulders, yeah.

Gotta resist that urge to inappropriately jump attack. XD

Maybe they added those totem poles. Or maybe they don't have to be side-swiped, because I don't remember those at all. @_@

Hammer me Snaaaaail.

Hmm, that is a real problem with the hook-shot and like-likes... Yeesh. :V

If only the second flame dancer fight showed off the hammer better. :smallsad: It would also have been neat to have a little horde battle where the use of the hammer was important, either to destroy a lizalfos spawner or knocking the platform they're coming in from into the lava or taking out a bridge or something...

Hey, after all the people mentioned running out of bombs halfway through the dungeon, I imagine that some people really needed those bombs. :smalltongue:

And the last Goro-bro actually realizes why you're saving him. Somewhat. XD Silly gorons.

Huh. Didn't realize the boss cutscenes only ever play once.

Also, Volvagia, totally a girl dragon. Didn't her long, flowing, flaming locks and deep green eyes and girlish grin give it away? :smalltongue: She even whips her hair back 'n' forth.

One really has to wonder what this critter was actually going to gain from eating gorons. I suppose she'd have to be able to unhinge her jaws or something.

Hoo. I forgot just how much waiting there is involved with her.

Goodbye possibly undead dragon with really nice touch of being able to scan the dissolving skull thereooooooooooof~

So many hearts.

And Death Mountain, it has a hissy fit and is now PURE AS THE DRIVEN LAVA SNOW.

One wonders just what fire spirits' powers are contained in this medallion. Other than the various fire monsters, that is.

Darunia is definitely one of the three sages that I think are probably dead, died at one point and came back due to only being mostly dead, or were transported to the sacred realm while in a half-dead state from being grievously wounded.

Ahh, metal boulders so tough you gotta bop 'em twice with the hammer. Was interesting encountering those for the first time and hitting it a second time in disbelief.

Man, though, I just keep forgetting business scrubs were a thing in this game. XD I donk think I ever used them except for possibly the ones that actually upgrade anything.

Cue Giant Wooooman~

As a kid for some reason I thought they were wearing leaf tunics or something instead of just being naked and covered in a patchy covering of modesty leaves.

Hoo. Uncomfortable naked fairy crotch shot. I'm with you, Link, I'd bonk my head against a wall after that too. I'm cringing at that, at noticing it now, and at somehow not having noticed it or repressed it from my childhood. :smalleek:


Onward to more Zeldaing!

Zodi Plays: The Legend of Zelda Ocarina of Time [17] Big Poe Hunter (https://www.youtube.com/watch?v=2hOWmvpg7FM)

27:28

Today's episode is a pretty good one. We're gonna be doing some brief collecting of stuff we need and want, and then get into the actual progression stuff. First though, I've changed my text colour to purple, since after starting my Try Serious At This plan, it appears purple is kind of the colour of "my brand". How's it look?

I approve of Zodi's decision to start wearing purple. Very Gogol Bordello. Very Zodi, too.

Purple is certainly more visible inside the volcanic caldera. And isn't half bad inside the green-filled hole in the ground.

Oh, hey, climbing down the side of a cliff. That was a nice touch, I thought.

Too bad about not being able to HAMMER through damaged wall.

Ahh, big poes. Those were just... so annoying. I was the worst at horse archery.

Also, I was under the mistaken impression that, well, you had to progress through the game in order to get all of them to appear. So I finished them off either after the second to last Temple or part-way through the last Temple.

Well, it's always good to have another extra fairy so you can balance your blue potion to fairy ratio.

Heh, Business Scrubs FEAR the power of Goro-Goro MIGHT.

Finally, a decent Business Scrub offer. For potions. XD

I think it's appropriate that octoroks wouldn't react to deku nuts, given their octopus-like nature and normally not being swordable anyway.

Oh, hey, FROZEN. Pretty, but also pretty bad. I wonder where they all are.

Such a shame the Hammer can't open up holes in the ground, either. :smallsad:

Oh mai, bloody ice blocking off the shop. That can't be good.

But if the Gorons are any precedent, then maybe the shopkeep is still in there, at least~

Well, that's one big fish frog on ice.

Kinda funny how Jabu Jabu's place isn't complete frozen while Zora's Domain is. Especially if the cold is coming from the ICE CAVERN.

It's a good thing that Red Ice doesn't freeze attack you on contact.

Ahh, Freezards, some of the enemies that I always thought should be most satisfying to HAMMER to bits.

Gotta give this to the Ice Cavern, its ambient music is nice.

I love the musical tones of these silver rupees~<3

Good thing that spinning blade is made out the weakest, least threatening ice and not very sharp maybe stone, yeah. Or possibly paper-mache. :smallamused:

Mmm, magical BLUE FLAME. Too bad about that deal on magical potion filling up the bottles. And actually a very good thing you did the Poe sidequest, because, yeah. Backtracking to get more blue fire is... painful.

I agree about the throw and set down buttons for bombs in this game. That was the best things about bombs in Skyward sword, even though I was miffed about having bomb arrows taken away again.

Love me some bomb arrows.

Man, I forgot about purple rupees in tiny pots. That's so weird. But appropriate for having to use your blue fire on it. Certainly more appropriate than a bloody blue rupee.

Heh, nice timing your arrow with the explosion of the otherwise wasted bomb... OR WAS IT? :smallamused:

Gotta love getting compasses when the dungeon or mini-dungeon is almost over.

That's good the platform respawns without having to reset the silver rupee count, yeah.

Definitely some strange para-rupee activity going on over there.

Whoa, I didn't even realize any time cubes woule be around in this mini dungeon. Or see any in the footage before you summoned it. XD

Whoa. Those white wolfos went down like chumps. I would have sworn they were supposed to be a bit more durable.

Link is horrified by the heavy boots. No, just surprised by Shiek.

Ahh, they are sealed under the ice sheet. Uh. Well, at least they're not all dead and can be saved.

Shiek, giving Link all them life lessons about growing up that he missed out on while in a coma for years and years.

Ahh, the real reason Why Shiek keeps popping up periodically.

Hmm, now if only we had some kind of way to breath under water other than that temporary diving scale.

Stupid Weird Navi Glowy Glitchy Spots.

...I could go for a purple popsicle about now. There's even one in the freezer. CURSE YOU FOR MAKING ME HUNGRY ACROSS TIME AND SPAAAAAACE~

Free Blue Tuuuunic. I completely forgot you could get it free from him. I thought it was one you were required to burn money on.

And still selling fresh caught fish. Somehow. With the entire place frozen over and having been trapped/hiding inside the shop.

Zoras are weeeeeeird.

And only one family in the entire country is capable of carrying that much money around in order to pay for expensive items. XD So silly. But a fair lampshade and hint as far as those go.

ShneekeyTheLost
2016-08-01, 09:39 PM
The purple lettering really pops, a much better contrast and much easier to read. I approve!

That heart piece needs you to go back to being a kid, play the bolero of fire, plant a bean seed, then come back as an adult and ride the resulting plant up.

Grytorm
2016-08-02, 12:38 AM
Well, I've finally decided to watch you play Ocarina. I've picked up where I left off and just beat the Shadow Temple. You better not play Majora's Mask right after this one.

But the real reason I am posting, I've realized that an idea I have had for elven culture is pretty much making their children into Kokiri.

LaZodiac
2016-08-02, 01:06 AM
Well, I've finally decided to watch you play Ocarina. I've picked up where I left off and just beat the Shadow Temple. You better not play Majora's Mask right after this one.

But the real reason I am posting, I've realized that an idea I have had for elven culture is pretty much making their children into Kokiri.

Thanks, I hope you're enjoying. And don't worry Majora's Mask won't be next. What's next will be something short and nice and also a thing people vote on. It'll make sense when we get there :smallamused: