Pope Scarface
2016-06-06, 11:01 PM
So I'm playing a High Elf Acolyte of Apollo Battle Master Fighter 4. I've taken Healer as my ASI at level 4, and Commander's Strike, Rally, and Tripping Strike s my manuevers, and my high stats are Dex 16 and Cha 14. I took archery as my style.
Commander's Strike has been pretty awesome with a Rogue in the party, and with only a multiclass Paladin/Warlock for magical healing, that extra healing per short rest (from Healer) seems like it will be really helpful.
We've got a Champion Fighter, the aforementioned Pal/Lock, and a Thief Rogue in the group (human with the shield feat and protector style, half-elf, and lightfoot halfling, respectively).
Game is expected to go to ten; do you have any suggestions build-wise?
Edit- The only real house rule we are using is 15 minute short rest. Long rest is still 8 hours.
Commander's Strike has been pretty awesome with a Rogue in the party, and with only a multiclass Paladin/Warlock for magical healing, that extra healing per short rest (from Healer) seems like it will be really helpful.
We've got a Champion Fighter, the aforementioned Pal/Lock, and a Thief Rogue in the group (human with the shield feat and protector style, half-elf, and lightfoot halfling, respectively).
Game is expected to go to ten; do you have any suggestions build-wise?
Edit- The only real house rule we are using is 15 minute short rest. Long rest is still 8 hours.