SuchADiceGuy
2016-06-07, 01:52 PM
Seeing that other topic about alignment inspired me to make this thread.
For my first D&D campaign, I had no idea which alignment to use for my character, and I'm really still not sure how to classify him. Could you guys help me out?
So, my PC was a rather dimwitted young man who was kicked out of his clan because of an accident he caused (it was a pretty big accident), so he ventured off into the world to find a place to live and a place to work. Eventually, he found himself in a major city, drinking alone in a bar, when he noticed a tiefling was getting beaten up by a bunch of racists. He beat up the tiefling's attackers, and in exchange, this tiefling gave my PC a steady job.
Turns out, the tiefling was actually a criminal, and my PC was an enforcer--some one who either beat up or killed any of his boss' enemies whenever he was asked. He was basically an armed thug. So, bad guy, right? Well, my PC actually did have moral qualms about this sort of work that he brought up to the tiefling. The tiefling told him that the people he was either killing or beating up were bad guys, and that it was okay to kill bad guys. My PC was dimwitted and naive, so he believed him and never felt bad about what he was doing again... until a certain point in the campaign, which I'll get to in a bit.
Later, he ended up joining the city watch as a mole, working under the same tiefling boss. While there, he seemed to genuinely enjoy his cover job--he liked helping out innocent folks and catching the bad guys. He genuinely cared about the lives of his teammates, and did whatever he could to help them out.
Although, something changed at one point in the campaign. Basically, my character was working as a mole in the City Watch, when he got a simple, but vague, mission--find out who patrols a certain part of the city at night, convince that person to take over the shift, and then not show up to work that night. My PC did exactly that, expecting that his tiefling boss needed to "take out some bad guys." However, something different happened; people in a local hostel were slaughtered--brutally. It was as if they were crushed to death.
My character was horrified that something like this could have happened--even more so since it was partially his fault. He confronted his boss and demanded to know what the hell was going on. His boss told him that he was merely contracted to fulfill this job from a third party--that he had no idea that something as brutal as this would happen. My PC argued that whoever WAS responsible was a crazy maniac who needed to be put down. My PC's boss saw the danger in being associated with an unpredictable lunatic, so he helped my PC track him down. All the guilt that my PC had about his association with this crime just washed away at this point--after all, if he didn't KNOW that his actions would lead to some people dying, then he wasn't a bad person! And if he was going to catch the guy who did it, then he'd be a GOOD guy!
What do you guys think? Which alignment did my character have? If you need more information or want me to elaborate on something, let me know.
For my first D&D campaign, I had no idea which alignment to use for my character, and I'm really still not sure how to classify him. Could you guys help me out?
So, my PC was a rather dimwitted young man who was kicked out of his clan because of an accident he caused (it was a pretty big accident), so he ventured off into the world to find a place to live and a place to work. Eventually, he found himself in a major city, drinking alone in a bar, when he noticed a tiefling was getting beaten up by a bunch of racists. He beat up the tiefling's attackers, and in exchange, this tiefling gave my PC a steady job.
Turns out, the tiefling was actually a criminal, and my PC was an enforcer--some one who either beat up or killed any of his boss' enemies whenever he was asked. He was basically an armed thug. So, bad guy, right? Well, my PC actually did have moral qualms about this sort of work that he brought up to the tiefling. The tiefling told him that the people he was either killing or beating up were bad guys, and that it was okay to kill bad guys. My PC was dimwitted and naive, so he believed him and never felt bad about what he was doing again... until a certain point in the campaign, which I'll get to in a bit.
Later, he ended up joining the city watch as a mole, working under the same tiefling boss. While there, he seemed to genuinely enjoy his cover job--he liked helping out innocent folks and catching the bad guys. He genuinely cared about the lives of his teammates, and did whatever he could to help them out.
Although, something changed at one point in the campaign. Basically, my character was working as a mole in the City Watch, when he got a simple, but vague, mission--find out who patrols a certain part of the city at night, convince that person to take over the shift, and then not show up to work that night. My PC did exactly that, expecting that his tiefling boss needed to "take out some bad guys." However, something different happened; people in a local hostel were slaughtered--brutally. It was as if they were crushed to death.
My character was horrified that something like this could have happened--even more so since it was partially his fault. He confronted his boss and demanded to know what the hell was going on. His boss told him that he was merely contracted to fulfill this job from a third party--that he had no idea that something as brutal as this would happen. My PC argued that whoever WAS responsible was a crazy maniac who needed to be put down. My PC's boss saw the danger in being associated with an unpredictable lunatic, so he helped my PC track him down. All the guilt that my PC had about his association with this crime just washed away at this point--after all, if he didn't KNOW that his actions would lead to some people dying, then he wasn't a bad person! And if he was going to catch the guy who did it, then he'd be a GOOD guy!
What do you guys think? Which alignment did my character have? If you need more information or want me to elaborate on something, let me know.