Cikomyr
2016-06-07, 09:21 PM
In my current Wild West game (I am the GM), the players just did a prisoner exchange of a Pinkerton fellow agent for Confederate Agent Nathan Bedford Forrest. Thing is, the Confederate agents tried to double-cross the players and started shooting at them as soon as the prisoner exchange was done.
The players decided to high-tail, have a group of 40 men on their tail, and the game finished it after they noticed that a possee of 10 men on horses are starting to cut them off since they came from the nearby city.
Now, I don't want them to be captured (not "necessarily" anyway) nor do I want them to die. I will let my players escape this round.. but I want to make next session exciting! Do anyone here have suggestions as to how I could playact the daring horseback escape across the Plains?
The players decided to high-tail, have a group of 40 men on their tail, and the game finished it after they noticed that a possee of 10 men on horses are starting to cut them off since they came from the nearby city.
Now, I don't want them to be captured (not "necessarily" anyway) nor do I want them to die. I will let my players escape this round.. but I want to make next session exciting! Do anyone here have suggestions as to how I could playact the daring horseback escape across the Plains?