PDA

View Full Version : D&D 5e/Next Homebrewed Redcap (a.k.a. Powrie a.k.a. Dunter) for 5e D&D



Arkhios
2016-06-09, 02:45 PM
Those redhatted murderous little "gnomes"... Couldn't find them in Monster Manual, but I would definitely want to statify them for 5th edition D&D.

Problem is that I don't know where to start, anyone care to lend a hand? Thanks!

Ninja_Prawn
2016-06-10, 12:22 AM
Those redhatted murderous little "gnomes"... Couldn't find them in Monster Manual, but I would definitely want to statify them for 5th edition D&D.

Problem is that I don't know where to start, anyone care to lend a hand? Thanks!

I did them as a PC race (pages 11-12 here (https://www.dropbox.com/s/s3crmpfdbc5u5x5/Fey%20Creatures%20Complete.pdf?dl=0)), but that probably doesn't help much if you want a monster.

Do you have the Monster Manual 3? That has a version of them (pages 138-139). It isn't 5e, but it might give you some ideas.

Arkhios
2016-06-10, 02:11 AM
I did them as a PC race (pages 11-12 here (https://www.dropbox.com/s/s3crmpfdbc5u5x5/Fey%20Creatures%20Complete.pdf?dl=0)), but that probably doesn't help much if you want a monster.

Do you have the Monster Manual 3? That has a version of them (pages 138-139). It isn't 5e, but it might give you some ideas.

I might have a questionably-acquired pdf-scan of it somewhere in my ancient pre-cloud data-storage, but I'm unable to access it right now. If someone could post a summary of it, I would appreciate it :)

Ninja_Prawn
2016-06-10, 02:33 AM
If someone could post a summary of it, I would appreciate it :)

Psychotically violent, superstitious fey who need to constantly re-dye their caps with the blood of humans.

They are deceptively strong, fighting with (comparatively) massive scythes and magical slings. They prefer to ambush their victims, then fight viciously (using the power attack feat).

Other fey creatures hate them, and will look favourably upon people who carry redcap-tooth trophies.

Speak Common and Sylvan. Have 'low light vision'.
Young Redcap
Small fey, chaotic evil
CR 2

22 HP, +1 natural armour

Str 14
Dex 13
Con 14
Int 11
Wis 12
Cha 13

Best skill: Hide
Elder Redcap
Small fey, chaotic evil
CR 7

114 HP, +5 natural armour (I'd ignore this; the 3.5 power curve is very different from 5e.)

Str 22
Dex 21
Con 22
Int 11
Wis 12
Cha 13

Best skills: Hide, Move Silently, Spot, Listen

Arkhios
2016-06-10, 02:36 AM
Young Redcap
Small fey, chaotic evil
CR 2

22 HP, +1 natural armour

Str 14
Dex 13
Con 14
Int 11
Wis 12
Cha 13

Best skill: Hide

Thank you! Young version seems perfect for my needs for the time being, so I'll convert from this.

Arkhios
2016-06-10, 04:23 AM
It seemed relatively easy to convert, so I converted both. But I came upon asking myself, that since Scythe is no longer a weapon, would a halberd be appropriate for the Redcap. Also, should I or shouldn't I allow them wield it without disadvantage despite them being small creatures?

Current drafts:

http://orig10.deviantart.net/51bb/f/2013/204/4/a/inkwell_ideas__redcap_by_jumpei-d6etnhg.jpg
Small fey, CE
Speed land 30 ft.
AC 12 (Dex +1, Natural +1)
HP 22 (4d6+8)
Str 13, Dex 12, Con 14, Int 11, Wis 12, Cha 13
Skills Stealth +3
Senses Darkvision 60 ft., passive Perception 11
Attack Halberd +3 to Hit, 6 (or 1d10+1) slashing damage.
Challenge 1/8 (25 XP)

http://pre14.deviantart.net/f3ff/th/pre/f/2010/062/7/8/dog__s_tongue_by_christopherburdett.jpg
Small fey, CE
Speed land 60 ft.
AC 13 (Dex +2, Natural +1)
HP 75 (10d6+40)
Str 18, Dex 15, Con 18, Int 13, Wis 14, Cha 15
Skills Stealth +6, Perception +6
Senses Darkvision 60 ft., passive Perception 16
Attack War Scythe +8 to Hit, 10 ft. reach, 11 (or 1d12+4) slashing damage. The target must succeed on a DC 14 Strength or Dexterity Saving Throw (his or her choice) or be knocked prone. If the target is knocked prone, Elder Redcap can make a follow-up Kick attack against the target with +8 to Hit, dealing 5 bludgeoning damage.
Challenge 3? (700)

------
Bloodcrazed. If redcaps are unable to dye their hats with fresh humanoid blood regularly, they die. Redcaps fight to the death.
Powerful Build. Redcaps suffer no penalties when wielding Heavy Weapons.
Superstitious. Redcaps flee at the sight of a holy symbol of any good aligned deity, as if they were turned like undead.
------

Anything I should add or remove?
Also, are the CR's appropriate?

Ninja_Prawn
2016-06-10, 04:33 AM
It seemed relatively easy to convert, so I converted both. But I came upon asking myself, that since Scythe is no longer a weapon, would a halberd be appropriate for the Redcap. Also, should I or shouldn't I allow them wield it without disadvantage despite them being small creatures?

A glaive would probably be closer. Though I do have a war scythe (https://www.dropbox.com/s/oviky2csy29qx75/Exotic%20Weapons.pdf?dl=0) in my exotic weapons list, if you want it.

The 3.5 redcaps had a trait called Powerful Build that I copied for my version. It removes the disadvantage associated with heavy weapons.

Arkhios
2016-06-10, 04:53 AM
A glaive would probably be closer.

I think I'll just use the halberd. I found a neat picture (http://orig10.deviantart.net/51bb/f/2013/204/4/a/inkwell_ideas__redcap_by_jumpei-d6etnhg.jpg) of the lil' buggers to support it =)

Thanks, though.

Arkhios
2016-06-14, 01:58 AM
So, I used these little buggers in a pathfinder beginner box conversion to 5th edition, and "fun was had".
(Those of you who know the product I'm talking about might remember it had goblins instead; individual goblins would've been too strong to handle for the group if I had run it as written.)

They seemed pretty balanced once I downgraded the young ones to CR 1/8, although they could dish out some serious trouble for a 3rd level character. Not too much though, totally manageable.


I do have a war scythe (https://www.dropbox.com/s/oviky2csy29qx75/Exotic%20Weapons.pdf?dl=0) in my exotic weapons list, if you want it.

I decided to use the War Scythe with the Elder Redcap, and added a trip function to their attack.