EkulNagrom
2016-06-09, 04:34 PM
If you actually looked at this Homebrew, thank you! This is my first one, and I hope it's not to unbalanced. I have options for what happens when you pick the arcane tradition because I wasn't sure how unbalanced it would be. If you see anything too horrible, then please post below. Feel free to throw hate and abuse at me if I did something wrong.
Prismatist Savant, level 2: All spells that cause Light/Fire to appear and/or deals Radiant/Fire damage costs half the time and money to copy into your spell book.
2nd level: Split Light: When you reach this level, you learn the cantrip Light, and if you have it replace it with another cantrip from the cantrip list. Whenever you cast Light, you can choose to focus the spell into a beam of light that deals 1d8 Radiant damage, with a range of 50 feet. The creature targeted must make a saving throw, the damage is halved on a success. You can also place a prism in front of the beam of light. By maneuvering the prism, the light will change into different colors of the rainbow. The damage type changes with the color of the light beam. Red = Fire damage, Orange = Thunder damage, Yellow = Lightning damage, Green = Acid damage, Blue = Cold damage and Purple = Poison damage. If you choose to change the color of the beam, you cannot move from your current location this turn. The spells damage increases by 1d8 at 5th level and at 14th level.
6th level: Primary affinity: Choose a damage type; Fire (Red), Radiant (Yellow) or Cold (Blue). Whenever you cast a spell with the damage type chosen, add your intelligence modifier to that damage. You have advantage on saves against the damage you choose.
10th level: Light shift: You have studied Light so much you now understand a bit of how it works. As a bonus action, you can move up to 90 feet in an instant. You phase through anything that stands in your path, and if you phase through a creature, it takes 6d6 damage, the type of which is your Primary affinity (Fire, Radiant, Cold). You can use this Abilty every 5 rounds or after a short rest.
14th level: Prismatic shift: You can fire spells through your prism, using it as your magical focus. If you do, and a spell you cast deals damage, you can choose for the spell to deal Fire, Thunder, Lightning, Radiant, Acid, Cold or Poison damage instead of what it dealt before. You can now target one other additional creature with Light, but you can only choose one type of damage.
Again, thank you for reading this.
Prismatist Savant, level 2: All spells that cause Light/Fire to appear and/or deals Radiant/Fire damage costs half the time and money to copy into your spell book.
2nd level: Split Light: When you reach this level, you learn the cantrip Light, and if you have it replace it with another cantrip from the cantrip list. Whenever you cast Light, you can choose to focus the spell into a beam of light that deals 1d8 Radiant damage, with a range of 50 feet. The creature targeted must make a saving throw, the damage is halved on a success. You can also place a prism in front of the beam of light. By maneuvering the prism, the light will change into different colors of the rainbow. The damage type changes with the color of the light beam. Red = Fire damage, Orange = Thunder damage, Yellow = Lightning damage, Green = Acid damage, Blue = Cold damage and Purple = Poison damage. If you choose to change the color of the beam, you cannot move from your current location this turn. The spells damage increases by 1d8 at 5th level and at 14th level.
6th level: Primary affinity: Choose a damage type; Fire (Red), Radiant (Yellow) or Cold (Blue). Whenever you cast a spell with the damage type chosen, add your intelligence modifier to that damage. You have advantage on saves against the damage you choose.
10th level: Light shift: You have studied Light so much you now understand a bit of how it works. As a bonus action, you can move up to 90 feet in an instant. You phase through anything that stands in your path, and if you phase through a creature, it takes 6d6 damage, the type of which is your Primary affinity (Fire, Radiant, Cold). You can use this Abilty every 5 rounds or after a short rest.
14th level: Prismatic shift: You can fire spells through your prism, using it as your magical focus. If you do, and a spell you cast deals damage, you can choose for the spell to deal Fire, Thunder, Lightning, Radiant, Acid, Cold or Poison damage instead of what it dealt before. You can now target one other additional creature with Light, but you can only choose one type of damage.
Again, thank you for reading this.