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View Full Version : Original System Need Help Designing an Online Nation Role Playing System



Organmonkey
2016-06-09, 08:52 PM
So here's the thing a large group of people are unsatisfied with the way things are going in an online RP I've been in for about 6 months. The big problem, no rules. Yep not even a mod. So after talking about this the majority came to the realization we needed to rework the system.-(Well make a system) I being the only one with any work ethic was nominated to build a system from scratch and balance it. So . . . any help in designing , fleshing out, and balancing this would be well appreciated :smallbiggrin: . What I already have is below.
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Note-(Sorry if any BB code got left in, this is reformatted from another site .)

Mandatory national trait sheets with 55 Nation Points to distribute as players see fit.
- in front of a section means that it is a sub section and points allocated to it are from the larger category.
Ex:Military (10)
-Numbers (2)
-Training (4)
-Siege (2)
-Defensive(2)
or
Ex:Special Population Traits(15)
-Long Life (5)
-Heat Resistance(3)
-Fire Breath(3)
-Flight (4)
[hr]
Population(0-15)
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Special Population Traits(0-15)
-Individual traits
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Area(0-15)
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Resources (0-15)
-Natural Resources
-Unique Resources
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Military (0-15)
-Numbers
-Training
-Specialization-( Ex: Armor,Defensive,Offensive,Siege)
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Law and order-(0/15)
-Enforcement
-Surveillance
-Prevention
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Technological Advancement(0-15)
-Specialization/s-(Ex: Robotics,Biotech, etc)
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Economic Advancement(0-15)
-Trade
-Industry
-Services
-Luxury
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Cultural Advancement(0-15)
-Propaganda
-Art
-Religion
-Sophistication
-Entertainment
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Magical Advancement(0-15) (5 point cost per 1 point)
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Environment(0-15)
-(Climate)
-(Landscape)
-(Domesticateable Animals/Plants)
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Disadvantages (-25-0)
[hr]
On these scales negative tends to the Left
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Militaristic/Neutral/Pacifistic-(War ethos)
-Militaristic-(+At all times "ready for war" and bonus to Military Development)(- Penalty Economic and Cultural Development)
-Neutral-( No Bonus or Penalty)
-Pacifistic-(+ Bonus to Cultural and Economic Development) (- Never "ready for war" Penalty to Military Development)
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Internationalist/Neutral/Isolationist-(Contact Ethos)
-Internationalist- (+Bonus to Trade) (- Cultural infiltration of the society is easier)
-Neutral- (No Bonuses or Penalties)
-Isolationist-( +Cultural infiltration of the society is more difficult) (- Penalty to Trade)
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Capitalist/Communist/Fascist-(Economic Ethos)
-Capitalist-(+Bonus to Economic Development)
-Communist-(+ May shuffle around Economic subsection points freely )
-Fascist-( + May transfer Economic Points to Military Freely)
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Individualist/Fraternalist/Collectivist-(The needs of the_____ focused)
-Individualist- (+ No moral penalties from destroyed units or infrastructure) (- Lower starting Moral)
-Fraternalist- (+May develop Military orders and Secret Societies) (- Rebellions more common)
-Collectivist- (+ Faster Basic Unit development) (- Elite Units are slower to develop)
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Materialist/Techneticist/Spiritualistic-(Focus on the physical ,the possible, or the metaphysical)
-Materialist-(+ Bonus to Economic Development) (- More corruption)
-Techneticist-(+ Bonus to Technological Development) (-People less loyal)
-Spiritualistic-(+ Bonus to Cultural Development) (-Policy Changes Slower)
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Mono/Poly/Dem- (Rule by one, some , or all)
-Mono-(+ Leader gets +5 points) (- Succes of things not in Leader’s skills are decreased)
-Poly-(+ Leaders can be in two places at once) (- Corruption more Common)
-Dem-(+ Rebellions Less Common) (- Policies are slower to implement)
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Constitutional/Common Law/Absolutism- (Does a written constitution exist? Does an unofficial one?)
-Constitutional-(+ Laws easier to enforce) (- Illegal legislation can not be passed)
-Common Law-(+ Make your Laws as you go) (+ Precedent must be abided by)
-Absolutism- (+Laws may be enforced or ignored at a whim) (-Enforcing the Law is more Difficult)
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Exhibitionist/Liberal/Neutral/Conservative/Restrictive-(Social mores)(-100-0-100)
Political Rights Scale of (-100-100)
Economic Rights Scale (-100-100)
Civil rights Scale (-100-100)

Positive Leadership Traits -(25) points to spend as you like on things that your leader improves in your country.
Negative Leadership Traits-(-25) points may be taken to get more free positive Leadership points.
Leadership points may be transferred over to regular national points at a ratio of 5LP to 1NP

Brief description of the society and the government and anything unique in them.
Brief description of the leader.





Playing the Game-Point Development and Conflict Resolution

Peace Time Point Development-Every IRL month if a player was at peace and pursuing growth they gain an NP which may be spent to advance in any category. They may also gamble the NP by rolling 1d20 to advance in some category like so 1d20 after counting in 1/5 or the player's bonuses in that category if they are at 20 or above they advance in that category and keep the NP. If they are not at 20 or above they lose the point and do not get the bonus advancement .

War Time Point Development-If nations go to war they forfeit the chance to gain peace time points but if they gain "victory" over the nation they went to war with they gain a number of points equal to half the number that the opposing nation lost.

Conflict- A nation at war with another nation rolls 1d20 like so 1d20 with bonuses and penalties applied against the other nation who does the same thing Ex: Spies vs Surveillance