WrittenInBlood
2016-06-11, 11:13 AM
I never liked mid-level Assassin features. With their downtime requirements and "you can do this" mechanics, they always appeared to me more like feats, or as designed for an NPC villain class. Definitely not for dynamic, action-packed class as rogue is. So, if you already read this, please spare a moment to look at my proposed replacements.
Clean job (9th)
When you attack surprised creature, you can knock it out instead of dealing Sneak attack damage. Creature makes CON save with DC = 8+your Strength modifier+your proficiency bonus, on failure falling unconscious until it takes any damage or someone uses an action to wake it up. Base weapon damage is dealt normally.
Atrocious attack (13th)
Once in your turn, when you deal Sneak attack damage, you can roll all of the Sneak attack damage dice that scored 6 one additional time and add it to the damage you deal with this attack.
Clean job (9th)
When you attack surprised creature, you can knock it out instead of dealing Sneak attack damage. Creature makes CON save with DC = 8+your Strength modifier+your proficiency bonus, on failure falling unconscious until it takes any damage or someone uses an action to wake it up. Base weapon damage is dealt normally.
Atrocious attack (13th)
Once in your turn, when you deal Sneak attack damage, you can roll all of the Sneak attack damage dice that scored 6 one additional time and add it to the damage you deal with this attack.