Serarya
2016-06-12, 02:35 PM
Hello,
the last two hours I've been struggling with the Familiars. I try to design my new Mage - and at level 7 I want to take "Improved Familiar". After consulting a bunch of Posts out there in the Internet I am more confused than before...
First of all: I want to take an Imp.
1) There are two Types of Imp: The normal one and the "Devil, imp consular". Although he doesn't appear on one the list for Improved Familiar, the text fpr the Consular say: "An imp consular can be summoned via the Improved Familiar feat, but only by a spell caster of 8th level or higher.". So if I see this right, I CAN summon one, right?
2) The differences between the normal Imp and the Imp consular are:
- beast shape II into small or tiny animal
- communicate telepathically with creatures within 50 feet
Are there any other, not mentioned differenced between this two?
3) Due the Imp can already speak two languages (Common, Infernal), it should be possible for him to learn new languages, right? So - just in case my Mage improves his Linguistics Skills, his Skill-Points will be "transferred" on my Familiar, so he will learn his languages, right?
4) The Improved Familiar Feat doesn't clarify this: The normal Familiar got the Intelligence listed in the table of the description. If you get the improved one his normal Intelligence is way higher. What does happen now? Will the Intelligence be decreased? Will the Intelligence be improved by the same amount the normal Familiar-Intelligence would have been? Will the Intelligence stay the same?
5) Regarding to the Imp Creature he got following Skills:
Skills Acrobatics +9, Bluff +8, Fly +21, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Spellcraft +7
Those shills are normaly affected by every modificator the creature has. To make him my Familiar, I need to subtrate the Attribute-Modificators from it, due he will use his own attribute-modifications:
Skills Acrobatics +6, Bluff +6, Fly +18, Knowledge (arcana) +6, Knowledge (planes) +6, Perception +6, Spellcraft +6
Also I subtrate the known Race-Modifications and every other known: +8 from perfect fly
Skills Acrobatics +6, Bluff +6, Fly +10, Knowledge (arcana) +6, Knowledge (planes) +6, Perception +6, Spellcraft +6
Does that mean, those are the to-compare-with-my-mage ranks?
6) Regarding to the normal Familiar: "Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skill". If he gets Ranks from any available source - my mage or his own skill-points (if possible) - does he get the +3 Bonus from ranks in his class skills? Can he get any skill-ranks on his own?
7) The description say: "Regardless of a familiar's total skill modifiers, some skills may remain beyond the familiar's ability to use." How can I know which ones are not for my Imp to use? Since he already have knowledge, every knowledge skill should be available. Sind he can cast - every cast-related ones should be possible. And the others - I can't think of one of them not being available for him, right?
8) Can my Familiar gain more feats?
9) Can I equip my Familiar?
Many many Questions - I hope there is a good soul out there who can enlighten me.
the last two hours I've been struggling with the Familiars. I try to design my new Mage - and at level 7 I want to take "Improved Familiar". After consulting a bunch of Posts out there in the Internet I am more confused than before...
First of all: I want to take an Imp.
1) There are two Types of Imp: The normal one and the "Devil, imp consular". Although he doesn't appear on one the list for Improved Familiar, the text fpr the Consular say: "An imp consular can be summoned via the Improved Familiar feat, but only by a spell caster of 8th level or higher.". So if I see this right, I CAN summon one, right?
2) The differences between the normal Imp and the Imp consular are:
- beast shape II into small or tiny animal
- communicate telepathically with creatures within 50 feet
Are there any other, not mentioned differenced between this two?
3) Due the Imp can already speak two languages (Common, Infernal), it should be possible for him to learn new languages, right? So - just in case my Mage improves his Linguistics Skills, his Skill-Points will be "transferred" on my Familiar, so he will learn his languages, right?
4) The Improved Familiar Feat doesn't clarify this: The normal Familiar got the Intelligence listed in the table of the description. If you get the improved one his normal Intelligence is way higher. What does happen now? Will the Intelligence be decreased? Will the Intelligence be improved by the same amount the normal Familiar-Intelligence would have been? Will the Intelligence stay the same?
5) Regarding to the Imp Creature he got following Skills:
Skills Acrobatics +9, Bluff +8, Fly +21, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Spellcraft +7
Those shills are normaly affected by every modificator the creature has. To make him my Familiar, I need to subtrate the Attribute-Modificators from it, due he will use his own attribute-modifications:
Skills Acrobatics +6, Bluff +6, Fly +18, Knowledge (arcana) +6, Knowledge (planes) +6, Perception +6, Spellcraft +6
Also I subtrate the known Race-Modifications and every other known: +8 from perfect fly
Skills Acrobatics +6, Bluff +6, Fly +10, Knowledge (arcana) +6, Knowledge (planes) +6, Perception +6, Spellcraft +6
Does that mean, those are the to-compare-with-my-mage ranks?
6) Regarding to the normal Familiar: "Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skill". If he gets Ranks from any available source - my mage or his own skill-points (if possible) - does he get the +3 Bonus from ranks in his class skills? Can he get any skill-ranks on his own?
7) The description say: "Regardless of a familiar's total skill modifiers, some skills may remain beyond the familiar's ability to use." How can I know which ones are not for my Imp to use? Since he already have knowledge, every knowledge skill should be available. Sind he can cast - every cast-related ones should be possible. And the others - I can't think of one of them not being available for him, right?
8) Can my Familiar gain more feats?
9) Can I equip my Familiar?
Many many Questions - I hope there is a good soul out there who can enlighten me.