R.Shackleford
2016-06-12, 03:15 PM
So the Wild Sorcerer apparently triggers wild magic when they cast from wands.
http://www.sageadvice.eu/2016/06/12/wild-magic-sorcerer-uses-a-wand-of-magic-missiles-can-he-trigger-a-wild-magic-surge/
I'm assuming this goes for anytime they cast from a magic item.
So would there happen to be a magic item that lets you spam a spell? Even if it is low level and useless it would be interesting to see the potential silliness of a character with such a set up.
I'm looking in the DMG to see if anything catches my eye.
(Note: this is just for silly fun)
Edit
The Ring of Jumping
Cast "Jump" spell as a bonus action...
****
This is a character I would play in a whiskey and pretzels game.
Name: Ale McAleFace
Race: Mountain Dwarf (+2 Con/+2 Str)
Background: Soldier
Nickname: Cold Draft
Class: Sorcerer
Subclass: Wild Magic
Level: 4
Str: 14
Dex: 14 (+1 @ 4)
Con: 16
Int: 8
Wis: 10
Cha: 16 (+1 @ 4)
HP: 30
AC (Eventually): Breastplate 16
Trained Skills: Athletics, Insight, Deception, Intimidation
Melee/Thrown Weapon: Handaxe
Metamagic: Subtle and Twin
Cantrips
Frostbite
Ray Of Frost
Gust
Shape Water
Spells
Shield and Warding Wind...
Items
Ring of Jumping (BA cast "jump" on self)
Tactics: You only have to cast a spell, not have it take effect, to get wild magic going.
Each round I will use a cantrip to land an effect, use help action, or cast whatever spell I fancy at the time.
My bonus action, if I have no other use for it, will go to cast Jump.
Being surrounded by Warding Wind ain't bad as I have subtle spell.
This character would never remove the "Turned Blue" roll for wild magic.
http://www.sageadvice.eu/2016/06/12/wild-magic-sorcerer-uses-a-wand-of-magic-missiles-can-he-trigger-a-wild-magic-surge/
I'm assuming this goes for anytime they cast from a magic item.
So would there happen to be a magic item that lets you spam a spell? Even if it is low level and useless it would be interesting to see the potential silliness of a character with such a set up.
I'm looking in the DMG to see if anything catches my eye.
(Note: this is just for silly fun)
Edit
The Ring of Jumping
Cast "Jump" spell as a bonus action...
****
This is a character I would play in a whiskey and pretzels game.
Name: Ale McAleFace
Race: Mountain Dwarf (+2 Con/+2 Str)
Background: Soldier
Nickname: Cold Draft
Class: Sorcerer
Subclass: Wild Magic
Level: 4
Str: 14
Dex: 14 (+1 @ 4)
Con: 16
Int: 8
Wis: 10
Cha: 16 (+1 @ 4)
HP: 30
AC (Eventually): Breastplate 16
Trained Skills: Athletics, Insight, Deception, Intimidation
Melee/Thrown Weapon: Handaxe
Metamagic: Subtle and Twin
Cantrips
Frostbite
Ray Of Frost
Gust
Shape Water
Spells
Shield and Warding Wind...
Items
Ring of Jumping (BA cast "jump" on self)
Tactics: You only have to cast a spell, not have it take effect, to get wild magic going.
Each round I will use a cantrip to land an effect, use help action, or cast whatever spell I fancy at the time.
My bonus action, if I have no other use for it, will go to cast Jump.
Being surrounded by Warding Wind ain't bad as I have subtle spell.
This character would never remove the "Turned Blue" roll for wild magic.