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Lacoran
2016-06-13, 06:55 AM
Climb Willing Ally (Su)
Taking advantage of their natural climbing abilities, the character is able to climb onto corporeal creature at least one size category larger. Using this climbing abilities they are able to freely move on and over the willing creautres. Able to stay out of the way while still gaining
Pre-requisitesClimb speed


Climb Skill Checks
The Alchemist must make a climb check each round in order to stay on an Ally. If the alchemist and his larger ally are not in combat, not in any other stressful situations (GM call), and not in any situation where they are require focus (GM call).; then Alchemist may take a 20 on any “Stay on Ally “climb check.
Any actions performed by the Alchemist that requires the alchemist to move at least 5 feet cause the Alchemist to immediately fall of the larger creature.

Willing Ally
Any attempt to climb an unwilling Creature, results in a failed Skill check.
All creatures are consider unwilling by default.
Must be a corporeal creature at least one size category larger than the Alchemist.

Failed Climb Skill Checks
Any time the Alchemist fails a climb skill check for any reason the Alchemist falls off the larger creature it is climbing. The Alchemist falls from a height equal to the current height of the Larger Ally, sustaining the appropriate falling damage and effects. The Alchemist lands prone in a random square adjacent to the Larger Ally. If the Alchemist lands in an occupied square, (s)he takes all effects/issues that are a result of sharing an occupied square with it's current occupant.

Weight Restrictions
If everything the larger creature is carrying including the Alchemist Total Weight (Alchemist himself/herself and all everything the Alchemist is carrying: weapons, armor, equip, etc…) is a less than or equal to (<=) Light load for the larger creature then neither takes any penalties.
If the Total Weight the larger creature is carrying is greater than a Light load (<)for the larger creature but less than or equal to a Medium Load(<=) for the larger creature both take a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks; this is in addition to any penalties incurred for the additional weight.
If the Total Weight the larger creature is carrying is greater than a Medium load(>) for the larger creature but less than a Max Load(<) for the larger creature both take a –4 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks; this is in addition to any penalties incurred for the additional weight.
If the total weight is greater than a Max load for the larger creature then the Alchemist is immediately dropped by the Larger creature, save effect as if Alchemist failed a Climb skill check but there no chance "Catch Yourself When Falling off Ally".



Climb Check
Action
Climb DC



Climb on Ally
Move
15


Stay on Ally
Full Round Action
5


Stay on Ally
Standard
10


Stay on Ally
Move
15


Stay on Ally
Swift
20


Stay on Ally
Free
25


Climb off Ally
Move
15


Jump off Ally
Free
20


Catch Yourself When Falling off Ally
Free
Failed DC + 15





Name
Action
Description



Climbing an Ally
Move Action
When adjacent to or in the space of a corporeal creature at least one size category larger than herself, an Alchemical Passenger can climb that creature's body with a successful Climb check which draws an attack of Opportunity on the Alchemist only. Any attempt to climb an unwilling target result in a failed skilled check. If the check is successful, the Alchemical Passenger is able to climb and hold onto the larger ally. Although the Alchemical Passenger is holding on to the willing creature, this action isn't a grapple; it doesn't provoke attacks of opportunity from the creature, and neither the Alchemical Passenger nor the creature (s)he climbs gains the grappled condition. While the Alchemical Passenger is on the climbed creature, the Alchemical Passenger may use any combat action, skill, ability, etc... it could normally do while on the ground except actual movement.


Stay on Ally (Full Round Action/Standard action/Move Action/Swift action/Free action)
Varies
The Alchemist must make a climb check each round of combat and any situation that requires either creature to move in any way (GM Call). The Base DC is determined by the action used when making the making the skill and the Alchemist must declare the Action used before rolling any checks. For the purpose of combat, line of sight, line of effects, range and other position based effects/rules, each time upon successfully passing this skill check the Alchemist must pick a location that is located in the space occupied by the Larger creature the Alchemist is climbing. This location is used as the point of origin for all effects/skills/abilities/etc... the alchemist uses.


Climbing of Ally
Move Action
The Alchemist is able to climb down off the larger creature. At the end of this action, the Alchemist is left standing in a unoccupied square, adjacent to the larger ally. If there are no unoccupied adjacent squares then the Alchemist automatically fails this check.





Skill Modifier effect
DC Modifier
Description


Reduce weight: (50%)
+5
For the sole purpose of penalties cause by this ability and the weight carried by the larger Creature(Light<=-2<=Medium<-5<Max) the Alchemist total weight is consider to be zero.


Reduce weight: (100%)
+10
For the sole purpose of penalties cause by this ability and the weight carried by the larger Creature(Light<=-2<=Medium<-5<Max) the Alchemist total weight is consider to be zero.


This ability replace the Alchemist Mutagen.






Mutagen pair (Su)
Pre-requisites: The Alchemist must not posses the Mutagen discover in order to select this discovery.
Effects: The Alchemist learns to make a mutagen that is weaker than other Alchemist. It provides only 1/2 the normal bonuses (+2 to physical ability, +1 NA) while still inflicting the same penalties to Mental ability (-2 to associated Mental Ability). However, the Alchemist is able to share these bonus. Any round in which the Alchemist starts the round in physical contact with an ally while under the Alchemist is current under the effects of his/her mutagen, then that ally gains the same Alchemical bonus (+2 to physical ability, +1 NA) from the mutagen and the Ally takes no Mental ability Penalties from the mutagen.
If a Alchemical Passenger takes Greater Mutagen, Grand Mutagen, and/or True Mutagen, then bonus are again halved while the penalties are not reduced. Also this new improved bonuses are shared with the ally they are climbing.
Greater: Bonuses= +3 to a physical ability, +2 to second physical ability, +2 NA; Penalties = -2 to both associated Mental Abilities Scores
Grand: Bonuses= +4 to a physical ability, +3 to a physical ability, +2 to second physical ability, +3 NA; Penalties = -2 to all Mental Abilities Scores
True: Bonuses= +4 to all 3 physical ability, +4 NA; Penalties = -2 to all Mental Abilities Scores
If Alchemical Passenger takes any other discover that effects his/her Mutagen (example: Rag Doll Mutagen) then the Alchemical Passenger is full effected by the discover but these bonuses/effects ares not shared with their "climbing" partner.
This ability works in all other ways identical to Alchemist Mutagen ability and counts as such for the purpose of qualifying for discoveries.