Goober4473
2016-06-13, 05:52 PM
Another weapon mastery feat I'm working on. It allows you to dual-wield with a net, so it functions similarly to Shield Mastery, but can be a fair bit stronger, since it takes an action or an attack to remove the net.
Net Fighter
You have learned to fight with flashy weapons to entertain spectators.
You can treat tridents and nets as light weapons, so long as you wield only one up to one trident, one net, and no other weapons besides daggers. [Edit]: Change to: If you take the Attack action during your turn, you can use a bonus action to make an attack with a net. You cannot use this bonus action and make an attack with a weapon other than a net, trident, or dagger during the same turn.
You do not suffer disadvantage for making a ranged attack with a net if you are in melee, or due to long range.
When you have advantage on an attack with a trident or dagger, and the lower of the rolls would hit the target’s Armor Class, you can also force the creature to drop a weapon or other object it is holding. If you choose a shield, the shield is not dropped, but instead attacks against the target have +2 until the start of the target’s next turn.
Thoughts?
Net Fighter
You have learned to fight with flashy weapons to entertain spectators.
You can treat tridents and nets as light weapons, so long as you wield only one up to one trident, one net, and no other weapons besides daggers. [Edit]: Change to: If you take the Attack action during your turn, you can use a bonus action to make an attack with a net. You cannot use this bonus action and make an attack with a weapon other than a net, trident, or dagger during the same turn.
You do not suffer disadvantage for making a ranged attack with a net if you are in melee, or due to long range.
When you have advantage on an attack with a trident or dagger, and the lower of the rolls would hit the target’s Armor Class, you can also force the creature to drop a weapon or other object it is holding. If you choose a shield, the shield is not dropped, but instead attacks against the target have +2 until the start of the target’s next turn.
Thoughts?