ZeroNumerous
2007-06-28, 10:14 PM
I know Mystic Theurge/True Necromancer/Whatever-other-two-progression-class isn't great from an optimization standpoint. Infact, it's downright silly to take unless you just want to throw a bunch of spells at something until it dies.
Prereqs
Alignment: Any Evil.
Skills: Knowledge(Arcana or Religion): 8 Ranks
Feat: Spell Focus(Necromancy)
Spells: Able to cast Command Undead as an arcane spell or Summon Undead as a divine spell.
Special:
Arcane Casters must have the Stitched Flesh Familiar feat.
Divine Casters must have access to the Undeath Domain.
Hit Die: D6
Class Skills
The true necromancer's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Heal (Wis), Knowledge(arcana) (Int), Knowledge(religion) (Int), Listen (Wis), Profession (Wis), Spot (Wis), Search (Int) and Spellcraft (Int)
Skill Points: 2+INT
{table=head]Level | BAB | Fort | Ref | Will | Special | Spells Per Day
1 | 0 | 0 | 0 | 2 | Rebuke Undead, Necromantic Prowess (+1) | +1 Level of Spellcasting Class
2 | 1 | 0 | 0 | 3 | Create Undead 1/day | +1 Level of Spellcasting Class
3 | 1 | 1 | 1 | 3 | Lesser Zone of Desecration | +1 Level of Spellcasting Class
4 | 2 | 1 | 1 | 4 | Create Undead 2/day, Necromantic Prowess (+2) | +1 Level of Spellcasting Class
5 | 2 | 1 | 1 | 4 | Zone of Desecration | +1 Level of Spellcasting Class
6 | 3 | 2 | 2 | 5 | Create Undead 3/day, Create Greater Undead 1/day | +1 Level of Spellcasting Class
7 | 3 | 2 | 2 | 5 | Necromantic Prowess (+3), Greater Zone of Desecration | +1 Level of Spellcasting Class
8 | 4 | 2 | 2 | 6 | Create Undead 4/day, Summon Undead V 1/day | +1 Level of Spellcasting Class
9 | 4 | 3 | 3 | 6 | Deathwatch, Create Greater Undead 2/day | +1 Level of Spellcasting Class
10 | 5 | 3 | 3 | 7 | Create Undead 5/day, The Walking Dead, Necromantic Prowess (+4) | +1 Level of Spellcasting Class[/table]
Class Features
Weapon and Armor Proficiencies: A true necromancer gains Simple Weapon Proficiency if she does not already have it. If she does, then replace it with Martial Weapon Proficiency. A true necromancer gains no proficiency with armor or shields.
Spells Per Day/Known: A true necromancer gains new spells per day(and spells known if applicable) as if she had gained a level in the spellcasting class she belonged to before becoming a true necromancer. If she has more than one spellcasting class then the true necromancer makes a choice on which class the new levels to for the purposes of determining spells per day(and known if applicable).
Rebuke Undead(Su): A true necromancer may rebuke undead at a cleric level equal to her class levels. If a true necromancer has rebuke undead before entering this class, these levels stack with levels from any classes that grant the rebuke undead ability. The bonus from Necromantic Prowess applies to this ability.
Necromantic Prowess(Ex): Beginning at first level and every three levels thereafter a true necromancer gains a bonus to his caster level on any necromancy spell or a spell-like ability that mimics a necromancy spell. This bonus starts at +1 at first level and goes to a +2 at 4rd, +3 at 7th, and a +4 at 10th.
Create Undead(Sp): At second level, a true necromancer may cast once per day the spell Create Undead at a caster level equal to her character levels. Any bonus from the Necromantic Prowess ability applies. A true necromancer gains additional uses of this ability every two levels thereafter. She must still supply the requisite material components.
Lesser Zone of Desecration(Su): Beginning at third level, a true necromancer exudes an aura of desecration. This functions exactly like the Desecrate spell except for the following: The area of influence is only ten feet, centered on the true necromancer, and it only affects allied undead creatures.
Zone of Desecration(Su): At fifth level, a true necromancer's aura of desecration grows more powerful. This functions exactly like the Desecrate spell except the area of influence is only twenty feet, centered on the true necromancer.
Create Greater Undead(Sp): At sixth level, a true necromancer may cast the spell Create Greater Undead once a day at a caster level equal to her character level. Any bonus from Necromantic Prowess applies to this casting. A true necromancer gains an additional usage of this ability at ninth level. She must still supply the requisite material components.
Greater Zone of Desecration(Su): At seventh level, a true necromancer further extends his aura of desecration. This functions exactly like the Desecrate spell, except the area of influence is now 10 feet per class level.
Summon Undead V(Sp): At eighth level, a true necromancer is able to cast the spell Summon Undead V once per day at a caster level equal to her character level. She must still supply any requisite material components.
Deathwatch(Su): At ninth level, a true necromancer is so intuned with the look of death that she can see creatures when creatures are nearing death. A true necromancer is treated as if under the affect of the spell Deathwatch at all times. This ability can be suppressed as a free action.
The Walking Dead(Ex): At 10th level, a true necromancer gains untold prowess over the dead. He gains the feat Undead Leadership as a bonus feat. However, a true necromancer can choose to use his primary spellcasting stat in place of his Charisma when determining his leadership score.
Prereqs
Alignment: Any Evil.
Skills: Knowledge(Arcana or Religion): 8 Ranks
Feat: Spell Focus(Necromancy)
Spells: Able to cast Command Undead as an arcane spell or Summon Undead as a divine spell.
Special:
Arcane Casters must have the Stitched Flesh Familiar feat.
Divine Casters must have access to the Undeath Domain.
Hit Die: D6
Class Skills
The true necromancer's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Heal (Wis), Knowledge(arcana) (Int), Knowledge(religion) (Int), Listen (Wis), Profession (Wis), Spot (Wis), Search (Int) and Spellcraft (Int)
Skill Points: 2+INT
{table=head]Level | BAB | Fort | Ref | Will | Special | Spells Per Day
1 | 0 | 0 | 0 | 2 | Rebuke Undead, Necromantic Prowess (+1) | +1 Level of Spellcasting Class
2 | 1 | 0 | 0 | 3 | Create Undead 1/day | +1 Level of Spellcasting Class
3 | 1 | 1 | 1 | 3 | Lesser Zone of Desecration | +1 Level of Spellcasting Class
4 | 2 | 1 | 1 | 4 | Create Undead 2/day, Necromantic Prowess (+2) | +1 Level of Spellcasting Class
5 | 2 | 1 | 1 | 4 | Zone of Desecration | +1 Level of Spellcasting Class
6 | 3 | 2 | 2 | 5 | Create Undead 3/day, Create Greater Undead 1/day | +1 Level of Spellcasting Class
7 | 3 | 2 | 2 | 5 | Necromantic Prowess (+3), Greater Zone of Desecration | +1 Level of Spellcasting Class
8 | 4 | 2 | 2 | 6 | Create Undead 4/day, Summon Undead V 1/day | +1 Level of Spellcasting Class
9 | 4 | 3 | 3 | 6 | Deathwatch, Create Greater Undead 2/day | +1 Level of Spellcasting Class
10 | 5 | 3 | 3 | 7 | Create Undead 5/day, The Walking Dead, Necromantic Prowess (+4) | +1 Level of Spellcasting Class[/table]
Class Features
Weapon and Armor Proficiencies: A true necromancer gains Simple Weapon Proficiency if she does not already have it. If she does, then replace it with Martial Weapon Proficiency. A true necromancer gains no proficiency with armor or shields.
Spells Per Day/Known: A true necromancer gains new spells per day(and spells known if applicable) as if she had gained a level in the spellcasting class she belonged to before becoming a true necromancer. If she has more than one spellcasting class then the true necromancer makes a choice on which class the new levels to for the purposes of determining spells per day(and known if applicable).
Rebuke Undead(Su): A true necromancer may rebuke undead at a cleric level equal to her class levels. If a true necromancer has rebuke undead before entering this class, these levels stack with levels from any classes that grant the rebuke undead ability. The bonus from Necromantic Prowess applies to this ability.
Necromantic Prowess(Ex): Beginning at first level and every three levels thereafter a true necromancer gains a bonus to his caster level on any necromancy spell or a spell-like ability that mimics a necromancy spell. This bonus starts at +1 at first level and goes to a +2 at 4rd, +3 at 7th, and a +4 at 10th.
Create Undead(Sp): At second level, a true necromancer may cast once per day the spell Create Undead at a caster level equal to her character levels. Any bonus from the Necromantic Prowess ability applies. A true necromancer gains additional uses of this ability every two levels thereafter. She must still supply the requisite material components.
Lesser Zone of Desecration(Su): Beginning at third level, a true necromancer exudes an aura of desecration. This functions exactly like the Desecrate spell except for the following: The area of influence is only ten feet, centered on the true necromancer, and it only affects allied undead creatures.
Zone of Desecration(Su): At fifth level, a true necromancer's aura of desecration grows more powerful. This functions exactly like the Desecrate spell except the area of influence is only twenty feet, centered on the true necromancer.
Create Greater Undead(Sp): At sixth level, a true necromancer may cast the spell Create Greater Undead once a day at a caster level equal to her character level. Any bonus from Necromantic Prowess applies to this casting. A true necromancer gains an additional usage of this ability at ninth level. She must still supply the requisite material components.
Greater Zone of Desecration(Su): At seventh level, a true necromancer further extends his aura of desecration. This functions exactly like the Desecrate spell, except the area of influence is now 10 feet per class level.
Summon Undead V(Sp): At eighth level, a true necromancer is able to cast the spell Summon Undead V once per day at a caster level equal to her character level. She must still supply any requisite material components.
Deathwatch(Su): At ninth level, a true necromancer is so intuned with the look of death that she can see creatures when creatures are nearing death. A true necromancer is treated as if under the affect of the spell Deathwatch at all times. This ability can be suppressed as a free action.
The Walking Dead(Ex): At 10th level, a true necromancer gains untold prowess over the dead. He gains the feat Undead Leadership as a bonus feat. However, a true necromancer can choose to use his primary spellcasting stat in place of his Charisma when determining his leadership score.