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View Full Version : D&D 5e/Next Couple of movement-related feats



Bharaeth
2016-06-14, 04:46 AM
Thought I'd put these two offerings up, to see what people thought of them. Feedback is welcome!

1) AERIALIST
Prerequisite: Dexterity 13 or higher

You have catlike grace, and have learned to whirl and tumble during combat to evade your enemies' attacks. You gain the following benefits:

Increase your Dexterity score by 1, to a maximum of 20.
At the end of a fall, you can land on your feet, rather than landing prone.
When you make a jump, the distance you can cover increases by a number of feet equal to the roll of a d4.
When you take the Dodge action, you can also make a standing jump as part of the same action.


2) SUBMARINER

You can swim like a fish, and are quite capable of dealing with underwater threats. You gain the following benefits:

Increase your Strength score by 1, to a maximum of 20.
You can hold your breath for a number of minutes equal to 2 + double your Constitution modifier (minimum of 1 minute).
Once per turn, if you miss when whilst making an attack against a creature that is underwater, you can reroll the dice and must use the new roll.
Whilst swimming, your speed increases by 10 feet.