daremetoidareyo
2016-06-14, 02:12 PM
I'm building a lieutenant and after gently playing with spikard in my mind for a bit, I figured that I'd put it out here for the playground to optimize the behayzeus out of.
So here is my short list of ideas, all of which need some unbiased eyes.
Here is the weird weapon:
Spear Spikard: A spear spikard resembles a thicker-than-normal shortspear. In fact, it can be wielded as if it were a shortspear even by a character who is not proficient with the spear spikard, though such a character cannot access the weapon’s significant added function.
A spear spikard is actually a hollow weapon capable of delivering a bolt as part of a melee strike. Along the rear third of the shaft is a miniature spring-driven firing mechanism, as well as a channel into which a bolt can be loaded.
Loading a spear spikard is equivalent to loading a light crossbow (a move action that provokes attacks of opportunity). A character with Rapid Reload (light crossbow) can reload a spear spikard as a free action, though this still provokes attacks of opportunity.
A spear spikard cannot fire bolts at range or when the weapon is thrown— instead, it discharges a bolt in conjunction with a successful melee attack. If you have the Exotic Weapon Proficiency (spear spikard) feat, any time you hit a foe in melee with a loaded spear spikard, the mechanism automatically triggers, discharging the bolt directly into the target of the attack. The target takes piercing damage equal to the base damage of the weapon (1d4 points of damage for a Small spear spikard or 1d6 points of damage for a Medium spear spikard) in addition to the damage dealt by the initial attack. No additional attack roll is required. This extra damage is not multiplied as part of a critical hit.
Creating a spear spikard requires a DC 20 Craft (weaponsmithing) check.
Characters who take Exotic Weapon Proficiency (spear spikard) can treat the spear spikard as a shortspear for the purpose of any feat or ability that affects the character’s ability to use a shortspear (such as Weapon Focus:shortspear).
How does the spear spikard interact with the skewer foe (CoR) feat?
PreRequisite: Str 15, BAB + 6, proficient with piercing weapon. Benefit: If you hit the same enemy more than once in a single round with a piercing melee weapon, you deal an extra 1d6 points of piercing damage with each hit after the first. Special:A fighter can select this feat as one of his fighter bonus feats.
How does the spear spikard interact with the haft strike (dr. comp) feat?
Prerequisite: Two-Weapon Fighting. Benefit: When wielding a pole arm two-handed you may choose to attack with the haft of the weapon. You may only perform this attack as part of a full-attack action. This additional attack is at your highest attack bonus and deals damage like a club of the same size as the pole arm. Although the haft does not possess any of the bonuses associated with the weapon (such as flaming), it does count as magic for the purposes of overcoming damage reduction if the weapon is enchanted. When using this feat, each attack you make in that round (the extra one and the normal ones) suffers a -2 penalty. You only receive half your Strength bonus on damage rolls with this attack. This feat cannot be used with a double weapon. Special:A fighter may select Haft Strike as one of his fighter bonus feats. Normal: The haft of a non-double weapon is considered an improvised weapon and cannot be used as part of a full-attack action.
Although illogical, RAW seems to imply that you can get an extra bout of damage in this way.
How can we abuse the ability of the spear spikard with its additional damage disbursement?
Ideas:
Enchant the bolts separate from the spikard (what enchantments)
Kensai? other prestige classes?
TOB Maneuvers?
Just closely read that text and came up with another question. Does the bolt damage trigger on a trip attack?
So here is my short list of ideas, all of which need some unbiased eyes.
Here is the weird weapon:
Spear Spikard: A spear spikard resembles a thicker-than-normal shortspear. In fact, it can be wielded as if it were a shortspear even by a character who is not proficient with the spear spikard, though such a character cannot access the weapon’s significant added function.
A spear spikard is actually a hollow weapon capable of delivering a bolt as part of a melee strike. Along the rear third of the shaft is a miniature spring-driven firing mechanism, as well as a channel into which a bolt can be loaded.
Loading a spear spikard is equivalent to loading a light crossbow (a move action that provokes attacks of opportunity). A character with Rapid Reload (light crossbow) can reload a spear spikard as a free action, though this still provokes attacks of opportunity.
A spear spikard cannot fire bolts at range or when the weapon is thrown— instead, it discharges a bolt in conjunction with a successful melee attack. If you have the Exotic Weapon Proficiency (spear spikard) feat, any time you hit a foe in melee with a loaded spear spikard, the mechanism automatically triggers, discharging the bolt directly into the target of the attack. The target takes piercing damage equal to the base damage of the weapon (1d4 points of damage for a Small spear spikard or 1d6 points of damage for a Medium spear spikard) in addition to the damage dealt by the initial attack. No additional attack roll is required. This extra damage is not multiplied as part of a critical hit.
Creating a spear spikard requires a DC 20 Craft (weaponsmithing) check.
Characters who take Exotic Weapon Proficiency (spear spikard) can treat the spear spikard as a shortspear for the purpose of any feat or ability that affects the character’s ability to use a shortspear (such as Weapon Focus:shortspear).
How does the spear spikard interact with the skewer foe (CoR) feat?
PreRequisite: Str 15, BAB + 6, proficient with piercing weapon. Benefit: If you hit the same enemy more than once in a single round with a piercing melee weapon, you deal an extra 1d6 points of piercing damage with each hit after the first. Special:A fighter can select this feat as one of his fighter bonus feats.
How does the spear spikard interact with the haft strike (dr. comp) feat?
Prerequisite: Two-Weapon Fighting. Benefit: When wielding a pole arm two-handed you may choose to attack with the haft of the weapon. You may only perform this attack as part of a full-attack action. This additional attack is at your highest attack bonus and deals damage like a club of the same size as the pole arm. Although the haft does not possess any of the bonuses associated with the weapon (such as flaming), it does count as magic for the purposes of overcoming damage reduction if the weapon is enchanted. When using this feat, each attack you make in that round (the extra one and the normal ones) suffers a -2 penalty. You only receive half your Strength bonus on damage rolls with this attack. This feat cannot be used with a double weapon. Special:A fighter may select Haft Strike as one of his fighter bonus feats. Normal: The haft of a non-double weapon is considered an improvised weapon and cannot be used as part of a full-attack action.
Although illogical, RAW seems to imply that you can get an extra bout of damage in this way.
How can we abuse the ability of the spear spikard with its additional damage disbursement?
Ideas:
Enchant the bolts separate from the spikard (what enchantments)
Kensai? other prestige classes?
TOB Maneuvers?
Just closely read that text and came up with another question. Does the bolt damage trigger on a trip attack?