DragonBaneDM
2016-06-15, 11:19 PM
Hey guys!
So I'm working on a double dragon type fight for my level 5 players, featuring two CR 3 monsters for a medium encounter. The first of which is a warlock themed caster that manipulates portals to summon in grasping tentacles, blasts of psychic energy, and teleport enemies to disadvantageous positions.
The second is his brother: a twisted abomination subjected to experiments by his brother. The former human is Large in size, and I know he's gonna have broken/twisted legs but huge arms. I'm having trouble coming up with ideas for his role in the encounter besides "choose between making a double attack or using your rechargeable ground pound AOE attack".
Any cool ideas for what an eldritch themed mutant could do during a fight to compliment/be manipulated into hindering his portal themed brother?
Ideas I've had include tricking the mutant into smashing portals, getting him teleported to the middle of the fight where his low speed due to broken legs means he's stuck Dashing instead of attacking, and a sort of broken earth type effect to create difficult terrain.
So I'm working on a double dragon type fight for my level 5 players, featuring two CR 3 monsters for a medium encounter. The first of which is a warlock themed caster that manipulates portals to summon in grasping tentacles, blasts of psychic energy, and teleport enemies to disadvantageous positions.
The second is his brother: a twisted abomination subjected to experiments by his brother. The former human is Large in size, and I know he's gonna have broken/twisted legs but huge arms. I'm having trouble coming up with ideas for his role in the encounter besides "choose between making a double attack or using your rechargeable ground pound AOE attack".
Any cool ideas for what an eldritch themed mutant could do during a fight to compliment/be manipulated into hindering his portal themed brother?
Ideas I've had include tricking the mutant into smashing portals, getting him teleported to the middle of the fight where his low speed due to broken legs means he's stuck Dashing instead of attacking, and a sort of broken earth type effect to create difficult terrain.