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willyryan
2016-06-16, 07:45 AM
im trying to make a lvl 7 evil healer im not sure were to start all cheese is allowed dm has asked to brake as much as possible

Zweisteine
2016-06-16, 08:55 AM
Well, to name a common type of free infinite healing, play a Dread Necromancer with the Tomb-Tainted Soul feat. The feat makes you heal from negative energy, and the class gives you a free touch attack that deals some negative energy damage.

Just make sure anyone you want to heal has the feat or is undead.

willyryan
2016-06-16, 08:58 AM
nah noone will take it or is undead

Crake
2016-06-16, 10:02 AM
Your DM asks you to break the game and your go-to is healing?

Urpriest
2016-06-16, 10:04 AM
Are you looking for a character optimized for healing, or just an evil character who can also heal? (Assuming by "healer" you don't mean the class.)

Gildedragon
2016-06-16, 10:08 AM
Be a cleric of Pelor
Or do everything a Good healer would but be rapacious; you saved their life... Now you own it

Mehangel
2016-06-16, 10:19 AM
If pathfinder 3pp content is allowed, take a look at DSP's Vitalist class. Their are a number of options availabile that are befitting an evil character.

Red Fel
2016-06-16, 10:23 AM
Crusader (Tome of Battle). In addition to being an effective class on its own, without alignment restrictions, it has the most efficient source of combat healing in the game - namely, that you heal things by smashing other things. Efficient and fun!

If out-of-combat healing is your thing, then it can be done by pretty much anyone who can use a wand. Heck, go Evil Cleric; Evil Clerics can't spontaneously cast cure spells, but they can still prepare them, and can therefore cast them from a wand.

Gildedragon
2016-06-16, 10:26 AM
Crusader (Tome of Battle). In addition to being an effective class on its own, without alignment restrictions, it has the most efficient source of combat healing in the game - namely, that you heal things by smashing other things. Efficient and fun!

If out-of-combat healing is your thing, then it can be done by pretty much anyone who can use a wand. Heck, go Evil Cleric; Evil Clerics can't spontaneously cast cure spells, but they can still prepare them, and can therefore cast them from a wand.

There's bound to be an evil god whose clerics channel positive energy...

Also: leave the patients with a little something in them for future use, something to scry on them more easily in the future.
Artificer makes a pretty good healer too, and they can be as evil as they like.

Bobby Baratheon
2016-06-16, 10:43 AM
There's bound to be an evil god whose clerics channel positive energy...

Also: leave the patients with a little something in them for future use, something to scry on them more easily in the future.
Artificer makes a pretty good healer too, and they can be as evil as they like.

The Mother Cyst line of spells would do that nicely. Heal them, but take the opportunity to put a necrotic cyst in them. Now you can scry on them, blow them up, dominate them, etc. Heck, you could be an extremely effective terrorist by running a free clinic in a major city, then blowing up your patients in crowded areas. IIRC one of the higher level spells spreads the cysts to anyone caught in the blast. Put on a good front, and no one will suspect a thing.

Honest Tiefling
2016-06-16, 12:05 PM
Evil Cleric + Cohort. You gotta start somewhere when building your evil cult, and extra hands never hurt! Clerics can swing a decent charisma score to make the most of it, and you can heal, I guess, occasionally. Or make your brandspanking new acolyte do it.

Perhaps you could FORCE your party to become undead?

Hecuba
2016-06-16, 12:38 PM
The Mother Cyst line of spells would do that nicely. Heal them, but take the opportunity to put a necrotic cyst in them. Now you can scry on them, blow them up, dominate them, etc. Heck, you could be an extremely effective terrorist by running a free clinic in a major city, then blowing up your patients in crowded areas. IIRC one of the higher level spells spreads the cysts to anyone caught in the blast. Put on a good front, and no one will suspect a thing.

Nosomatic Chirurgeon from Dragonmarked meshes will with Mother Cyst in terms of theme.

Also worth looking at: Prophesy's Shepherd, Prophesy's Shaper, & Mastery of Day and Night. Inflict spells aren't great uses of standard actions, but auto-quickened-maximized-empowered Inflicts are plenty nice for swift actions.

Sadly, Mastery of Day and Night probably won't work with the version of inflict conversion you get N.C. (since it is explicitly not negative energy based), but you can there are other ways to get the conversion necessary to qualify.

willyryan
2016-06-16, 06:06 PM
Your DM asks you to break the game and your go-to is healing?

all other roles are taken

willyryan
2016-06-16, 06:13 PM
Are you looking for a character optimized for healing, or just an evil character who can also heal? (Assuming by "healer" you don't mean the class.)

an evil character optimized for healing

DarkOne-Rob
2016-06-16, 06:53 PM
Pathfinder Oracles (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/baseClasses/oracle.html) can choose whether they heal or harm. That would be my first choice.

mabriss lethe
2016-06-16, 07:19 PM
I recommend a binder 5+ binding Tenebrous and packing improved binding and healing devotion. You basically have unlimited healing that, once installed, no longer relies upon your action economy. (explanation:Improved binding lets you bind Big T 2 levels early. Tenebrous grants 1 turn attempt every 5 rounds. With healing devotion you can activate it yourself for a minute of fast healing that scales with level as a standard action, or it activates on its own if you're brought below 0 hp. Alternately, you can use a full action to transfer 1 usage of the feat to another. What they gain isn't fast healing. They gain the ability to use healing devotion once with their own actions. They can use it immediately or a year from now. it never expires, but they can only call on it once for each time the original owner transferred it to them. Use Tenebrous to stockpile your allies with several usages of Healing Devotion each and let them handle their own healing. )

You can use the same sort of plan with pretty much any Turn/rebuke user. it just requires more build time/night stick abuse to get it up and running.

Gildedragon
2016-06-16, 07:37 PM
an evil character optimized for healing
what do you want to do besides healing?

Thurbane
2016-06-17, 12:22 AM
Evil Cleric with Spontaneous Healer Feat, and/or a non-good deity that offers the Healing domain (there's a few ways to spontaneously cast domain spells from regular slots).

Scratch the first part of that - you have to be non-evil to take the Spontaneous Healer feat.

Or as others have advised, an evil cleric with wands of CLW or Lesser Vigor...

Crake
2016-06-17, 12:53 AM
There's bound to be an evil god whose clerics channel positive energy...

Unfortunately, by the book, evil deity means negative energy, no exceptions.

Personally I houserule this away, as I have plenty of evil higher powers who are strongly opposed to undead, giving their followers the ability to channel positive energy to help get rid of them.


all other roles are taken

Healing isn't a party role, it's a function of some relatively cheap magical items, or like, a single persisted mass lesser vigor. That will take care of out of combat healing completely, and healing in combat is inefficient. Better to stop the enemy from hitting your friends than it is to heal them up after they get hit.

ahenobarbi
2016-06-17, 05:59 AM
all other roles are taken

What other characters there are and what roles do they cover? I'm asking because your best option is probably building a character that will be fun for you to play and spending some gold on Wands of Cure Light Wounds (and maybe some scrolls to heal status effects) (or even better having the whole party share those expenses, but if you're a new person in a group that is convinced that they need a "healer" that might be hard).

If you're interested in learning more on how to heal effectively there's an excellent Player's Guide to 3.5 Healing (http://www.minmaxboards.com/index.php?topic=2710.0).

Telonius
2016-06-17, 08:32 AM
Crusader (Tome of Battle). In addition to being an effective class on its own, without alignment restrictions, it has the most efficient source of combat healing in the game - namely, that you heal things by smashing other things. Efficient and fun!

If out-of-combat healing is your thing, then it can be done by pretty much anyone who can use a wand. Heck, go Evil Cleric; Evil Clerics can't spontaneously cast cure spells, but they can still prepare them, and can therefore cast them from a wand.

If you can't choose between these two, go for Ruby Knight Vindicator and have both.

Yuki Akuma
2016-06-17, 08:34 AM
all other roles are taken

Healing is not a "role" in D&D 3.5. It can be covered with a 750gp wand.

Quertus
2016-06-17, 09:34 AM
Arcane spellcaster / tainted sorcerer.

Urpriest
2016-06-17, 09:50 AM
As others have said, just because there isn't a healer in the group right now doesn't mean you have to optimize for healing. As long as you've got a minimal ability for healing, you can focus on whatever you enjoy.

Now, if you enjoy healing, then go ahead and optimize it.

Others have mentioned a few of the paths you can take. Master of Day and Night and the like can give you pretty substantial healing spells, as well as substantial Inflict spells for when you need them. Artificers can heal a lot, and also do a lot of fun evil stuff like farming pain to make magic items.

Psionic characters are also a fun way to do this sort of thing. Others have mentioned Pathfinder's Vitalist. Body Leech (http://archive.wizards.com/default.asp?x=dnd/psm/20040925a) is a fun evil Psionic PrC that lets you drain power points from captives, which you could then use to heal your allies.

Willie the Duck
2016-06-17, 11:57 AM
im trying to make a lvl 7 evil healer im not sure were to start all cheese is allowed dm has asked to brake as much as possible

That's an incongruous request. Asking about best healer in a cheese-free (hopefully defining what you mean) situation makes sense. Once you say that you want to break something as much as possible, healing is trivially easy. Clerics, evil or otherwise, get all sorts of benefits from DMM:persistent spells using nightsticks. Put that effect upon a mass lesser vigor, and you and your party all have fast healing 1 for a day. The only thing being evil does is eliminate spontaneous healing (only real value is that you can convert spells into hp right before you get your spells renewed), and a few feats and PrCs (nothing earth shattering, to be sure).