DragonBaneDM
2016-06-17, 09:23 AM
Hey guys!
So I'm close friends with a couple of DMs and players across four or five campaigns of a shared friend group who've always had the same issue: one or two of our players being unavailable each week, leaving us to stew for months at a time. To help fill the void, I've made the suggestion of a casual, rotating DM pick up type online game of 5E where we play in the same huge, ever expanding dungeon that partially repopulates each time the players leave. The size and makeup of the group doesn't matter, and you can run the game as long as you want.
It's a lofty ideal, but I want to make it happen. Here's some question I have before I start
How would you go about making a repopulating dungeon where players don't get bored by going through the same rooms and content over and over and not adding anything on?
Checkpoint Portals?
Multiple entrances?
New rooms and additions to the dungeon?
Rules to help new, level 1 characters catch
up really quickly to their cohorts?
What infrastructure should I set up in the forums beforehand?
Links to Monster Calculators and Combat
Calculators? (Yip yip!)
A unified treasure rolling table/treasure
guidelines used by all DMs?
Rules on shopping outside of the dungeon?
What general advice do you have from past experience/common sense that you'd give to someone trying to organize this?
So I'm close friends with a couple of DMs and players across four or five campaigns of a shared friend group who've always had the same issue: one or two of our players being unavailable each week, leaving us to stew for months at a time. To help fill the void, I've made the suggestion of a casual, rotating DM pick up type online game of 5E where we play in the same huge, ever expanding dungeon that partially repopulates each time the players leave. The size and makeup of the group doesn't matter, and you can run the game as long as you want.
It's a lofty ideal, but I want to make it happen. Here's some question I have before I start
How would you go about making a repopulating dungeon where players don't get bored by going through the same rooms and content over and over and not adding anything on?
Checkpoint Portals?
Multiple entrances?
New rooms and additions to the dungeon?
Rules to help new, level 1 characters catch
up really quickly to their cohorts?
What infrastructure should I set up in the forums beforehand?
Links to Monster Calculators and Combat
Calculators? (Yip yip!)
A unified treasure rolling table/treasure
guidelines used by all DMs?
Rules on shopping outside of the dungeon?
What general advice do you have from past experience/common sense that you'd give to someone trying to organize this?