hymer
2016-06-18, 04:49 AM
A band of evil adventurers had headed for a particular ruined keep, and our brave heroes (including two paladins and a cleric, all three LG), set after them to thwart their plan. This proved easy enough, fighting the evil group at the ruined keep. But it left the question of what they had come after. It seemed better to secure whatever it was.
Standard dungeon crawling ensues, as the ruined keep is scoured, and its cellars prove (big surprise!) to contain something older and fouler. But, inevitably, our heroes tire, both physically and magically, and decide to take a break - except for the three guys who just want to use their magic wand to look for secret doors before retiring for the night. And having found some, decide that they can at least take a peek. And, as you'd expect, they pick the worst possible place to peek, and unleash the demon that the group should face gathered and probably near peak capacity, to have a good chance to win.
The three manage to barricade themselves in a narrow hallway, where the demon prefers not to fight for size reasons. It feels it can wait. One of them (perceived to be the one at fault for insisting on opening the secret door as well as physically opening it) manages to sneak out with magical aid to warn the others. They are now coming back down to try to rescure their comrades.
And there the session ended, and the next one begins tomorrow. The guy perceived to be at fault isn't going to be there for the big showdown, which admittedly is looking particularly grim - hints were dropped that this fight was meant to be the climax of the scenario. Two of the players will be driving for about three hours to attend this session (which is considered a lot in our small country).
So, dear playgrounders, all that in mind, do you let them have what the absent player wrought for them? Do you let the absent player's character escape death if the rest die? Add your own questions, and answer them if you care to!
Just wondering what the playgrounders feel about this situation. All views appreciated. :smallsmile:
Standard dungeon crawling ensues, as the ruined keep is scoured, and its cellars prove (big surprise!) to contain something older and fouler. But, inevitably, our heroes tire, both physically and magically, and decide to take a break - except for the three guys who just want to use their magic wand to look for secret doors before retiring for the night. And having found some, decide that they can at least take a peek. And, as you'd expect, they pick the worst possible place to peek, and unleash the demon that the group should face gathered and probably near peak capacity, to have a good chance to win.
The three manage to barricade themselves in a narrow hallway, where the demon prefers not to fight for size reasons. It feels it can wait. One of them (perceived to be the one at fault for insisting on opening the secret door as well as physically opening it) manages to sneak out with magical aid to warn the others. They are now coming back down to try to rescure their comrades.
And there the session ended, and the next one begins tomorrow. The guy perceived to be at fault isn't going to be there for the big showdown, which admittedly is looking particularly grim - hints were dropped that this fight was meant to be the climax of the scenario. Two of the players will be driving for about three hours to attend this session (which is considered a lot in our small country).
So, dear playgrounders, all that in mind, do you let them have what the absent player wrought for them? Do you let the absent player's character escape death if the rest die? Add your own questions, and answer them if you care to!
Just wondering what the playgrounders feel about this situation. All views appreciated. :smallsmile: