Bob_the_Mighty
2007-06-29, 04:43 PM
Size/Type: Large Construct
Hit Dice: 11d10+30 (90)
Initiative: -1
Speed: 50ft. (10 squares)
Armor Class: 21 (-1 size, -1 Dex, +13 natural), touch 8, flat-footed 21
Base Attack/Grapple: +8/+22
Attack: Slam +17 Melee (2d8+15 plus launching slam)
Full Attack: Slam +17 Melee (2d8+15 plus launching slam)
Space/Reach: 10ft./10ft.
Special Attacks: Slam, spring barage, launching slam, extending limbs
Special Qualities: Construct traits, damage reduction 10/adamantine, damage reduction 15/slashing or piercing, darkvision 60ft., immunity to magic, low-light vision, rebound blows,
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 31, Dex 9, Con --, Int --, Wis 11, Cha 1
Skills: Jump +20
Feats: Mantis Leap (http://realmshelps.dandello.net/cgi-bin/feats.pl?Mantis_Leap,SF)
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 10
Treasure: None
Alignment: Alsays Neutral
Advancement: 12-18 HD (Large) 20-27 HD (Huge)
LA: --
A spring golem is an odd construct made almost entirely of springs. The torso and head of a spring golem are made of many small springs, pressed tightly against a steel core and held in place by magic. The arms and legs of the golem are each made from one long spring.
Combat:
Spring Barage (Ex): When a spring golem is destroyed, the magic pressing the springs to the core at the torso and head of the golem disipates and the springs fly outward from the core. Creatures adjecent to the golem take 5d6 points of damage with no save as the springs hit them and pierce their skin, while other creatures within a 15 ft. radius are allowed a Reflex save (DC 10 + golems HD + golems Strength modifier) for half damage.
Launching Slam (Ex): When a spring golem hits with its slame attack, the target must make an opposed Strength check versus the golems Strength or be launched back 5 ft. and fall prone. The golems recieves a +4 bonus to this check.
Extending Limbs (Ex): A spring golem may stretch out his limbs when making a slam attack. This allows him to strike creatures up to 5 ft. out of his reach for half damage. Launching Slam is not applied to attacks made this way.
Pounce: If a spring golem charges it can make a full attack
Immunity to Magic (Ex): A spring golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals electricity damage slows a spring golem (as the slow spell) for 3 rounds, with no saving throw.
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A spring golem receives no saving throw against fire effects.
An spring golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.
Rebound Blows (Ex): Any creature who hits a spring golem with a melee attack must make a DC 15 Strength check or take damage equal to the damage dice for the weapon used to make the attack as the weapon rebounds off of the golem back at the attacker.
Skills: Spring golems receive a +10 racial bonus on jump checks
Construction:
A spring golem's body must be crafted from at least 2,500 pounds of iron, smelted with rare metals and alloys worth at least 1000 gp. Assembling the body requires a DC 16 Craft (Trapmaking) check or a DC 16 Craft (Clockwork) check.
CL 10; Craft Construct, expeditious retreat, gea/quest, limited wish, caster must be at least 10th level; Price 35,000 gp; Cost 18,500 gp + 1400 XP
If anyone sees any mistakes or thinks any changes should be made, please tell me about them.
Hit Dice: 11d10+30 (90)
Initiative: -1
Speed: 50ft. (10 squares)
Armor Class: 21 (-1 size, -1 Dex, +13 natural), touch 8, flat-footed 21
Base Attack/Grapple: +8/+22
Attack: Slam +17 Melee (2d8+15 plus launching slam)
Full Attack: Slam +17 Melee (2d8+15 plus launching slam)
Space/Reach: 10ft./10ft.
Special Attacks: Slam, spring barage, launching slam, extending limbs
Special Qualities: Construct traits, damage reduction 10/adamantine, damage reduction 15/slashing or piercing, darkvision 60ft., immunity to magic, low-light vision, rebound blows,
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 31, Dex 9, Con --, Int --, Wis 11, Cha 1
Skills: Jump +20
Feats: Mantis Leap (http://realmshelps.dandello.net/cgi-bin/feats.pl?Mantis_Leap,SF)
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 10
Treasure: None
Alignment: Alsays Neutral
Advancement: 12-18 HD (Large) 20-27 HD (Huge)
LA: --
A spring golem is an odd construct made almost entirely of springs. The torso and head of a spring golem are made of many small springs, pressed tightly against a steel core and held in place by magic. The arms and legs of the golem are each made from one long spring.
Combat:
Spring Barage (Ex): When a spring golem is destroyed, the magic pressing the springs to the core at the torso and head of the golem disipates and the springs fly outward from the core. Creatures adjecent to the golem take 5d6 points of damage with no save as the springs hit them and pierce their skin, while other creatures within a 15 ft. radius are allowed a Reflex save (DC 10 + golems HD + golems Strength modifier) for half damage.
Launching Slam (Ex): When a spring golem hits with its slame attack, the target must make an opposed Strength check versus the golems Strength or be launched back 5 ft. and fall prone. The golems recieves a +4 bonus to this check.
Extending Limbs (Ex): A spring golem may stretch out his limbs when making a slam attack. This allows him to strike creatures up to 5 ft. out of his reach for half damage. Launching Slam is not applied to attacks made this way.
Pounce: If a spring golem charges it can make a full attack
Immunity to Magic (Ex): A spring golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals electricity damage slows a spring golem (as the slow spell) for 3 rounds, with no saving throw.
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A spring golem receives no saving throw against fire effects.
An spring golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.
Rebound Blows (Ex): Any creature who hits a spring golem with a melee attack must make a DC 15 Strength check or take damage equal to the damage dice for the weapon used to make the attack as the weapon rebounds off of the golem back at the attacker.
Skills: Spring golems receive a +10 racial bonus on jump checks
Construction:
A spring golem's body must be crafted from at least 2,500 pounds of iron, smelted with rare metals and alloys worth at least 1000 gp. Assembling the body requires a DC 16 Craft (Trapmaking) check or a DC 16 Craft (Clockwork) check.
CL 10; Craft Construct, expeditious retreat, gea/quest, limited wish, caster must be at least 10th level; Price 35,000 gp; Cost 18,500 gp + 1400 XP
If anyone sees any mistakes or thinks any changes should be made, please tell me about them.