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Korahir
2016-06-19, 02:15 AM
Welcome to Round 13 of the Villainous Competition!

Previous Competitions
Round One: Leader of Armies (http://www.giantitp.com/forums/showthread.php?395046-Villainous-Competition-Or-Optimize-my-BBEG!)
Round Two: Nature's Revenger (http://www.giantitp.com/forums/showthread.php?400517-Villainous-Competition-Round-2-Or-Give-me-something-evil!&p=18868986)
Round Three: Double Agent (http://www.giantitp.com/forums/showthread.php?406015-Villainous-Competition-3-Or-No-Holds-Barred!)
Round Four: Grave Keeper (http://www.giantitp.com/forums/showthread.php?413480-Villainous-Competition-IV-or-The-Truth-is-in-the-(Blood)-Pudding)
Round Five: Crime Lord (http://www.giantitp.com/forums/showthread.php?420704-Villainous-Competition-V-A-Contest-You-Can%92t-Refuse)
Round Six: Ultimate Predator (http://www.giantitp.com/forums/showthread.php?430650-Villainous-Competition-VI-Clever-Girl)
Round Seven: Wicked Witch (http://www.giantitp.com/forums/showthread.php?444478-Villainous-Competition-VII-Double-Double-Toil-and-Trouble&p=20099077)
Round Eight: Master of the Tundra (http://www.giantitp.com/forums/showthread.php?461482-Villainous-Competition-VIII-The-Weather-Outside-is-Frightful”)
Round Nine: The Power of Villainous Thinking (http://www.giantitp.com/forums/showthread.php?474230-Villainous-Competition-IX-The-Power-of-Villainous-Thinking&p=20267761)
Round Ten: Henchman are Villains too (http://www.giantitp.com/forums/showthread.php?478068-Villainous-Competition-X-Henchman-are-Villains-too)
Round Eleven: the higher they rise the harder they fall (http://www.giantitp.com/forums/showthread.php?483052-Villainous-Competition-XI-the-higher-they-rise-the-harder-they-fall)
Round twelve: Power-comes-at-a-price (http://www.giantitp.com/forums/showthread.php?488846-Villainous-Competition-XII-Power-comes-at-a-price)


We're a little different than most of the optimization threads. We run on CR instead of ECL.

Contestants:
You will need to present a write-up of your build with at least one of the following points: 5 CR, 10 CR 15 CR, 20 CR, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20 CR build in the table below. Feel free to present as many of these as you like, and please give a rundown of the build's abilities and playability at all of the levels you didn't show. The rules are as follows:

Secret Laboratory:
Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Compendium is allowed, but Dragon magazine is disallowed. Unearthed Arcana is allowed. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere, as this may cause an Elegance deduction at the judges' discretion. Alternate rule systems from UA such as gestalt or Generic Classes are not allowed, as they create a different playing field. Item Familiars and Taint are also banned from the competition. Leadership and all similar abilities are banned for sanity reasons.
Builds that are fully monstrous are allowed at no penalty. All class levels are to be added on as associated class levels.
Use elite array for creatures without any class levels.
Some monstrous characters can technically qualify for Epic feats as soon as their ECL is over 20. While regular Epic feats will be allowed, Epic Spellcasting and all other Epic feats that affect spells, psionic powers, or item creation are not permitted. Including these would give an unfair advantage over standard characters. For Incarnum characters, Epic Open Chakra feats are allowed; other Epic Incarnum feats are not. The Essentia Capacity increases for Epic capacity as described on p. 212. For all characters, please note that Racial Hitdice do not count towards Epic Progression; use the regular progression even if the BAB ends up higher than 20.

Deadlines:
Contestants will have until 05:59 GMT Sunday July 3rd to create their builds and PM them to the Supreme Chancellor. Builds will then be posted simultaneously, to avoid copying. Judges will have until 05:59 GMT Sunday July 17th to judge the builds and submit their scores. If no judges have scored by that point, only the scores of the first judge to submit will be counted.

Judging:
Judging will be based on the following criteria, with each build rated on a scale from 1 (very poor) to 5 (exemplary) in each area: Originality, Build Elegance, Competence and Power, Memorable Villainy.
Keep these questions in mind when judging each category:
Originality - Is it unexpected?
Build Elegance - Is it mechanically pretty?
Competence and Power - Can it do what the concept asks of it? Is this a powerfully-built character?
Memorable Villainy - Is this a villain with style? Will it be the BBEG players long to finally kill and then talk about for weeks?
Unearthed Arcana can be penalized for elegance if the specific feature seems unnecessary or makes the playing field unfair (In this case, you can give a 1 if it makes the field unfair.)
Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. As the Iron Chef competition states, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
You may not judge if you entered the contest, unless you withdraw your submission.

Presentation:
Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build, as I'm likely to miss it when reviewing the entries!

Using the table below, the easiest way to use it is to go to the top left of the private message, and click the little a/A icon. It allows you to see what you're writing.
Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.


Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features


1st
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


2nd
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


3rd
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


4th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


5th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


6th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


7th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


8th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


9th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


10th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


11th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


12th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


13th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


14th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


15th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


16th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


17th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


18th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


19th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


20th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


Code immediately below (spoiler).

Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features


1st
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


2nd
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


3rd
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


4th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


5th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


6th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


7th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


8th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


9th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


10th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


11th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


12th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


13th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


14th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


15th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


16th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


17th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


18th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


19th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


20th
New Class Level
+x
+x
+x
+x
Skills
Feats
New Class Abilities


You can use the table below for Spells.

Spells per Day/Spells Known
Spells per Day/Spells Known


Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st
-
-
-
-
-
-
-
-
-
-


2nd
-
-
-
-
-
-
-
-
-
-


3rd
-
-
-
-
-
-
-
-
-
-


4th
-
-
-
-
-
-
-
-
-
-


5th
-
-
-
-
-
-
-
-
-
-


6th
-
-
-
-
-
-
-
-
-
-


7th
-
-
-
-
-
-
-
-
-
-


8th
-
-
-
-
-
-
-
-
-
-


9th
-
-
-
-
-
-
-
-
-
-


10th
-
-
-
-
-
-
-
-
-
-


11th
-
-
-
-
-
-
-
-
-
-


12th
-
-
-
-
-
-
-
-
-
-


13th
-
-
-
-
-
-
-
-
-
-


14th
-
-
-
-
-
-
-
-
-
-


15th
-
-
-
-
-
-
-
-
-
-


16th
-
-
-
-
-
-
-
-
-
-


17th
-
-
-
-
-
-
-
-
-
-


18th
-
-
-
-
-
-
-
-
-
-


19th
-
-
-
-
-
-
-
-
-
-


20th
-
-
-
-
-
-
-
-
-
-


Code Immediately Below,
Spells per Day/Spells Known
Spells per Day/Spells Known


Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st
-
-
-
-
-
-
-
-
-
-


2nd
-
-
-
-
-
-
-
-
-
-


3rd
-
-
-
-
-
-
-
-
-
-


4th
-
-
-
-
-
-
-
-
-
-


5th
-
-
-
-
-
-
-
-
-
-


6th
-
-
-
-
-
-
-
-
-
-


7th
-
-
-
-
-
-
-
-
-
-


8th
-
-
-
-
-
-
-
-
-
-


9th
-
-
-
-
-
-
-
-
-
-


10th
-
-
-
-
-
-
-
-
-
-


11th
-
-
-
-
-
-
-
-
-
-


12th
-
-
-
-
-
-
-
-
-
-


13th
-
-
-
-
-
-
-
-
-
-


14th
-
-
-
-
-
-
-
-
-
-


15th
-
-
-
-
-
-
-
-
-
-


16th
-
-
-
-
-
-
-
-
-
-


17th
-
-
-
-
-
-
-
-
-
-


18th
-
-
-
-
-
-
-
-
-
-


19th
-
-
-
-
-
-
-
-
-
-


20th
-
-
-
-
-
-
-
-
-
-



Speculation:
Please don’t post or speculate on possible builds until the reveal, in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.

Get ready to share those Evil thoughts. This edition’s villain is:


The Gadgeteer


Limitations:

The character presented must use gadgets. A gadget is a piece of equipment mundane or magical and since that is a lot, let's define gadget:
Excluded: No rings, wands, staves, and scrolls. No Minions no matter if they are summoned, called, animated, risen or created.
Included: All mundane items. All alchemical items. All poisons. All Rods, Wondrous Items and Magical Traps.
You may buy your gadget or create them yourself. For this purpose assume your total wealth by level 20 is 1.000.000 GP and you have 60.000 Points of XP to spend on creating items.
As always, must be evil therefor: you are not Batman.






We will award 1st through 3rd places, and a possible Honorable Mention.
So, start your evil plotting!


Submission:
To standardize Entries, please use this format when sending it in:

PM: Korahir
Subject: Villainous Competition 13, Name of your Entry
For Revisions and disputes, do the same thing. It makes it easier for me finding the entries in my mail box.
More questions? PM me with Villainous Competition 13 Questions in the header.

Tips for submitting your entry, provided by Weaselguy:


- Use capitalization and punctuation, correctly.
- Make good use of Spoilers, for cleanliness.
- Don't forget your sources. If it's something that can be found in the contents section, then book title seems to be fine. Obscure stuff, may want to include page number too.
- DeviantArt has about 9 billion pictures that you can reference, I can almost guarantee you can find one there to fit your character.
- Make good use of tables. In addition to the Build table and the Spells table, I like doing on e for my Ability Scores, just to keep it neat.
- Do a build stub at the top of your Build Table, something like Wizard 2/Fighter 3/Abjurant Champion 5/Eldritch Knight 10



As always: let's keep it nice.

Jormengand
2016-06-19, 05:29 AM
Man, I just did poison-character!

I have an idea, but it is just a little bit silly. Not that silly has ever stopped me. No wands or staves is annoying, but I can work around it.

GnomishPride
2016-06-27, 11:28 PM
Hmmm... Intriguing. I have an idea...

Inevitability
2016-07-02, 01:27 AM
Build submitted!

Korahir
2016-07-03, 03:31 AM
Sad to say this: but once again I have only one submission after the deadline. Since this is the second contest in a row this happened, I'll bow out as chairman. Maybe someone else can revive it.

Nonetheless, here is Dire_Stirge's amazing entry:



https://hydra-media.cursecdn.com/overwatch.gamepedia.com/thumb/9/99/Junkrat-Portrait.png/286px-Junkrat-Portrait.png?version=3ae9ea8c78c275ed8d947142c399a d5a

Jamiss 'Junkrat' d'Cannith
CE Human Wizard 10/Renegade Mastermaker 10

"Rest in pieces!"

For the people who don't know much about Overwatch: Junkrat (https://www.youtube.com/watch?v=q4BIYCDIYG0) is one of the game's playable characters: a lunatic bomber who uses an array of homemade explosives to commit crimes.

He plays as a very destructive character with good ability to lock down areas by placing traps, albeit lacking in mobility and toughness. I intend to create a similar character with this build.

Elite array:
STR: 12
DEX: 14
CON: 13
INT: 15
WIS: 8
CHA: 10

Intelligence is your highest priority and will be increased at every level-up.

Languages are common, draconic and elven.



Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features


1st
Wizard 1
+0
+0
+0
+2
Concentration +4, Craft (Alchemy) +4, Craft (Gemcutting) +4, Knowledge (Arcana) +4, Spellcraft +4
Iron Will, Empower SpellB, Scribe ScrollB
Immediate Magic (Counterfire), School Specialization (Evocation), Banned Schools (Enchantment and Illusion), Spellcasting


2nd
Wizard 2
+1
+0
+0
+3
Concentration +5, Craft (Alchemy) +5, Craft (Gemcutting) +5, Knowledge (Arcana) +5, Spellcraft +5
-
-


3rd
Wizard 3
+1
+1
+1
+3
Concentration +6, Craft (Alchemy) +6, Craft (Gemcutting) +6, Knowledge (Arcana) +6, Spellcraft +6
Craft Wondrous Item
-


4th
Wizard 4
+2
+1
+1
+4
Concentration +7, Craft (Alchemy) +7, Craft (Gemcutting) +7, Knowledge (Arcana) +7, Knowledge (Architecture and Engineering) +1, Spellcraft +7
-
-


5th
Wizard 5
+2
+1
+1
+4
Concentration +8, Craft (Alchemy) +8, Craft (Gemcutting) +8, Knowledge (Arcana) +8, Knowledge (Architecturing and Engineering) +2, Spellcraft +8
Craft Magic Arms and ArmorB
-


6th
Renegade Mastermaker 1
+2
+3
+1
+6
Appraise +2, Concentration +9, Craft (Alchemy) +9, Craft (Gemcutting) +9, Knowledge (Arcana) +9, Knowledge (Architecturing and Engineering) +3, Spellcraft +9
Extra Spell (Gembomb)
Battlefist, Craft Master


7th
Renegade Mastermaker 2
+3
+4
+1
+7
Appraise +4, Concentration +10, Craft (Alchemy) +10, Craft (Gemcutting) +10, Knowledge (Arcana) +10, Knowledge (Architecturing and Engineering) +4, Spellcraft +10
-
Battlefist (+1), Self-repair


8th
Renegade Mastermaker 3
+4
+4
+2
+7
Appraise +5, Concentration +11, Craft (Alchemy) +11, Craft (Gemcutting) +11, Knowledge (Arcana) +11, Knowledge (Architecturing and Engineering) +6, Spellcraft +11
-
Supporting Construction


9th
Renegade Mastermaker 4
+5
+5
+2
+8
Appraise +7, Concentration +12, Craft (Alchemy) +12, Craft (Gemcutting) +12, Knowledge (Arcana) +12, Knowledge (Architecturing and Engineering) +7, Spellcraft +12
Reserves of Strength
Damage Reduction 1/adamantine


10th
Renegade Mastermaker 5
+5
+5
+2
+8
Appraise +8, Concentration +13, Craft (Alchemy) +13, Craft (Gemcutting) +13, Knowledge (Arcana) +13, Knowledge (Architecturing and Engineering) +9, Spellcraft +13
-
Battlefist (+2)


11th
Renegade Mastermaker 6
+6/+1
+6
+3
+9
Appraise +10, Concentration +14, Craft (Alchemy) +14, Craft (Gemcutting) +14, Knowledge (Arcana) +14, Knowledge (Architecturing and Engineering) +10, Spellcraft +14
-
-


12th
Renegade Mastermaker 7
+7/+2
+6
+3
+9
Appraise +12, Concentration +15, Craft (Alchemy) +15, Craft (Gemcutting) +15, Knowledge (Arcana) +15, Knowledge (Architecturing and Engineering) +12, Spellcraft +15
Arcane Thesis (Gembomb)
Embed Component


13th
Renegade Mastermaker 8
+8/+3
+7
+3
+10
Appraise +14, Concentration +16, Craft (Alchemy) +16, Craft (Gemcutting) +16, Knowledge (Arcana) +16, Knowledge (Architecturing and Engineering) +14, Spellcraft +16
-
Damage Reduction 2/adamantine


14th
Renegade Mastermaker 9
+8/+3
+7
+4
+10
Appraise +16, Concentration +17, Craft (Alchemy) +17, Craft (Gemcutting) +17, Knowledge (Arcana) +17, Knowledge (Architecturing and Engineering) +16, Spellcraft +17
-
Battlefist (+3)


15th
Renegade Mastermaker 10
+9/+4
+8
+4
+11
Appraise +18, Concentration +18, Craft (Alchemy) +18, Craft (Gemcutting) +18, Knowledge (Arcana) +18, Knowledge (Architecturing and Engineering) +18, Spellcraft +18
Maximize Spell, Improved FortificationB
Construct Exemplar


16th
Wizard 6
+10/+5
+9
+5
+12
Appraise +19, Concentration +19, Craft (Alchemy) +19, Craft (Gemcutting) +19, Knowledge (Arcana) +19, Spellcraft +19
-
-


17th
Wizard 7
+10/+5
+9
+5
+12
Concentration +20, Craft (Alchemy) +20, Craft (Gemcutting) +20, Knowledge (Arcana) +20, Knowledge (Architecturing and Engineering) +20, Spellcraft +20
-
-


18th
Wizard 8
+11/+6/+1
+9
+5
+13
Appraise +20, Concentration +21, Craft (Alchemy) +21, Craft (Gemcutting) +21, Knowledge (Arcana) +21, Spellcraft +21
Extra Spell (Fire Seeds)
-


19th
Wizard 9
+11/+6/+1
+10
+6
+13
Concentration +22, Craft (Alchemy) +22, Craft (Gemcutting) +22, Knowledge (Arcana) +22, Knowledge (Architecturing and Engineering) +22, Spellcraft +22
-
-


20th
Wizard 10
+12/+7/+2
+10
+6
+14
Appraise +21, Concentration +23, Craft (Alchemy) +23, Craft (Gemcutting) +23, Knowledge (Arcana) +23, Knowledge (Architecturing and Engineering) +23, Spellcraft +23
Attune GemB
-




Spell slots (including bonus spells):

Spells per Day/Spells Known
Spells per Day/Spells Known


Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


1st
3+1
2+1
-
-
-
-
-
-
-
-


2nd
4+1
3+1
-
-
-
-
-
-
-
-


3rd
4+1
3+1
2+1
-
-
-
-
-
-
-


4th
4+1
4+1
3+1
-
-
-
-
-
-
-


5th
4+1
4+1
3+1
2+1
-
-
-
-
-
-


6th
4+1
4+1
3+1
2+1
-
-
-
-
-
-


7th
4+1
4+1
4+1
3+1
-
-
-
-
-
-


8th
4+1
5+1
4+1
3+1
1+1
-
-
-
-
-


9th
4+1
5+1
4+1
4+1
2+1
-
-
-
-
-


10th
4+1
5+1
5+1
4+1
2+1
1+1
-
-
-
-


11th
4+1
5+1
5+1
4+1
3+1
2+1
-
-
-
-


12th
4+1
5+1
5+1
4+1
4+1
2+1
-
-
-
-


13th
4+1
5+1
5+1
5+1
4+1
2+1
1+1
-
-
-


14th
4+1
5+1
5+1
5+1
4+1
3+1
2+1
-
-
-


15th
4+1
5+1
5+1
5+1
5+1
3+1
2+1
1+1
-
-


16th
4+1
5+1
5+1
5+1
5+1
3+1
3+1
2+1
-
-


17th
4+1
5+1
5+1
5+1
5+1
4+1
3+1
2+1
1+1
-


18th
4+1
5+1
5+1
5+1
5+1
4+1
3+1
3+1
2+1
-


19th
4+1
5+1
5+1
5+1
5+1
4+1
4+1
3+1
2+1
1+1


20th
4+1
5+1
5+1
5+1
5+1
5+1
4+1
3+1
3+1
[td]2+1/td]



Junkrat has a spellbook: a scavenged pile of dirty notes and scrabbles. At least one copy can be found with each of his clones.

Junkrat knows the following spells from level increases, sorted by the level he learns them. He may of course have transcribed other spells in his spellbook. Note that most spells here aren't vital and can easily be replaced.

Level 0: All except enchantment and illusion.
Level 1: Bigby's Helpful Hand, Endure Elements, Hoard Gullet, Lesser Orb of Fire, Magecraft, Nerveskitter, Sticky Floor
Level 2: Darkvision, Fox's Cunning, Gembomb*, Swift Fly, Unseen Crafter
Level 3: Explosive Runes, Greater Mage Armor, Fireball, Repair Serious Damage
Level 4: Assay Spell Resistance, Explosive Rune Field, Forcewave, Psychic Poison.
Level 5: Death Throes, Fabricate, Leomund's Secret Chest, Skin of the Steel Dragon
Level 6: Animate Objects, Contingency, Fire Seeds*, Gemjump, Greater Dispel Magic, Lingering Flames, True Seeing
Level 7: Arrow of Bone, Drawmij's Instant Summons, Limited Wish
Level 8: Greater Celerity, Clone, Dimensional Lock, Golem Immunity, Mind Blank
Level 9: Halaster's Teleport Cage, Ring of Fire.

*spell gained through Extra Spell

Jamiss d'Cannith woke up in beautiful Metrol, capital of Cyre. He ate a bit of bread, then went down into the workshop where his master already awaited him.

Jamiss checked on the bladefire he had been distilling, shook the container thrice, and placed it on the workbench. Just as he prepared to open the cannister and extract the bladefire, his master informed him another order had been made: ten flasks of vicious bleeder, to be used by the elite troups on the western border.

Jamiss reflected on the war. On the one hand, it brought destruction and death, but it did also provide him and his master with a continuous source of income. Perhaps conflict had its good sides as well.

The apprentice went to get some ingredients, still pondering these words. Suddenly, a bright light filled the sky, and Jamiss looked up. For a moment, he knew the answer to Eberron's greatest question: then he lost consciousness.
The alchemist woke up amidst rubble. His right foot had been torn off and was now bleeding profusely. His face was covered in burns. Terrible pain wracked him when he tried to move, and his entire body felt heavy.

The alchemist looked at himself, not sure what to think. Who was he? Why was he here? What had happened?

Eventually, he started crawling. For reasons he couldn't explain, he decided to explore a collapsed workshop, where he found a few doses of a strange salve, some food, and cannisters filled with reagents. The salve healed his wounds, the food filled his stomach... but the reagents... why was he drawn to them? They reminded him of something, but he could not understand what. Mindlessly, the alchemist started mixing them.

And so, the alchemist survived amongst the ruined city. He ate vermin, the bodies of the dead, and what little food he could find inside the ruins. He fashioned a simple crutch out of metal and wood, allowing him to move while missing a foot. He scared off wild beasts with his alchemical creations, as well as some minor spells.
One day, humans came, but to the alchemist they seemed just like another monster. The alchemist hid and waited for them to enter a ruined building, then applied a potent acid to the one remaining support. The building collapsed, the intruders were dead, and the alchemist was safe again.

Over time, though, more and more scavengers came. The alchemist, who now called himself Junkrat, killed many and stole their supplies, but eventually the scavengers grew too cunning and numerous to annihilate. Junkrat left the ruined city, hoping to find a place where he could do alchemy in peace.

For five days and five nights did he walk, until at last he arrived at a mine. Strange metal men guarded it, but Junkrat knew what to do. He crafted a semi-magical device that could shoot small objects from long distances and used it to pepper the metal men with acid vials. Unable to get close enough to kill him, the metal men were all killed, and Junkrat entered the mine.

The mine was filled with precious stones. Junkrat, mesmerized by their beauty, started to experiment on them. He fashioned them into explosives, then launched them with his trusty weapon.

His experimentation didn't stop there. Junkrat dissected the metal men killed by him, and eventually had a breakthrough. He managed to alchemically attach the metal humanoids' body parts to himself. At last, his destroyed foot and damaged arm were replaced.

Now, Junkrat is a dangerous criminal who attacks all who approaches his cave, whether they are warforged, human, or otherwise. His love for explosions and destruction drive him to research new and exciting ways to set stuff on fire. For this purpose, he occasionally goes on trips to raid ruined cities, which may bring him into contact with other beings. These unfortunate souls are usually blown apart.

Level 1:
Nothing out of the ordinary here: Junkrat is a typical low-level wizard. He can blast people if he needs to (or if they attack him at range), but most of the time he'll probably just keep out of fights and craft alchemical items to support himself and his allies. Note that Launch Item is a very good way to deliver these items at long distances.

Level 5:
Junkrat has picked up some crafting, allowing him to create his trusty 'frag launcher'. You may want to consider crafting a few of the stronger poisons to keep relevant in-combat.

Level 6:
Now this is interesting. Not only does Junkrat enter Renegade Mastermaker (Craft Master will be very useful with alchemy), he also learns to cast Gembomb. At the moment it's not very strong (albeit very thematic) but it'll be increasing in power throughout your entire career.

Level 10:
Reserves of Strength is normally a pretty deliberating feat: while it does allow one to break damage caps, it also stuns or harms them. Not in this case: because Junkrat doesn't cast his Gembombs during combat, he's free to strengthen them and eat the stun.

Level 15:
Renegade Mastermaker is finished, giving Junkrat the living construct type and the host of immunities that come with it. He can also embed warforged components now, so crafting some may be a good idea.

New feats allow for Maximized Empowered Gembombs boosted with Reserves of Strength, which deal around 110 points of damage. Each. Before buffs. Also, they don't actually drain your spell slots. Once you start adding spells like Arrow of Bone, things get just ridiculous.

Level 20:
Fire Seeds is another huge boost in damage that functions similar to Gembomb. Note that while the holly berry bombs can't be tossed far, Launch Item should move them just fine. Once they reach their target, a single command word causes them to explode for 348 points of damage to all creatures in the area. Again, buffs can be added for, I quote, "MORE MAYHEM!".

Almost forgot: Attune Gem allows Junkrat to create 'traps' of a kind. He can also arrange for several of the gems to detonate upon his death, much like his Overwatch counterpart.

Junkrat's core weapon is his frag launcher, which he crafts at level 3 and upgrades periodically. Its core ability? Launching stuff, whether it's alchemical items, gembombs, or holly berry bombs. Stats for the 20th-level version are given below.


http://img3.mmo.mmo4arab.com/news/2015/09/25/junkrat4-640l.jpg

This strange device consists of a large cilinder with several protusions, as well as a reinforced compartment. It buzzes with energy as you hold it.

The frag launcher is a wondrous item. It must be held in one hand to use and has the following abilities:

As a standard action, the wielder can active a Launch Item effect (Caster level 20) that targets any Fine item weighing less than 10 pounds stored in the launcher's compartment, launching it out of the item's barrel and up to 300 feet away. The compartment itself functions much like a bag of holding, allowing it to hold up to 250 lb. or 30 cubic feet of goods.

Faint transmutation and moderate conjuration; CL 20th; Craft Wondrous Item, Launch Item, Leomund's Secret Chest; Price 23,750 GP.

Another important item in Junkrat's arsenal is Unguent of Timelessness. At 75 GP and 6 XP per dose it's hilariously easy to make, but it has a critical role: it allows Junkrat to create Gembombs and Fire Seeds that stick around for days per caster level, rather than minutes. This means he can create dozens of them during downtime, then use his spell slots on combat days for buffing and utility.

Blast Mines and Attuned Gems, both craftable by Junkrat himself, allow the alchemist to secure areas and keep his enemies away from him.

A +6 Headband of Intellect greatly amplifies Junkrat's cognitive capabilities. Again, he can craft it himself.

Goggles of Night will allow Junkrat to fight at night without having to spend resources on illumination. They also look cool. Guess who crafts them?

A +5 Cloak of Resistance will help with saving throws, so getting one of these is probably a good idea too. Junkrat crafts them, yadda yadda yadda.

Junkrat's final piece of equipment is a small Aurorum cutting wheel, which he uses for his RIP-tire combo. The item has several pouches to be filled with holly berry bombs. I'm quite sure Junkrat can create it with Craft Magic Arms and Armor.

This leaves most of Junkrat's WBL to be spent on spell components and magical inks to transcribe additional spells.

Frag Launcher
Overwatch Junkrat can launch bouncy grenades from his weapon that explode for heavy damage. This is imitated by the gembombs and their launching device. In Overwatch, the bouncing is mainly useful in that it allows one to bypass armor and shields, which Gembombs can do by virtue of being a saving throw-based spell.

Concussion Mine
The Overwatch ability to deal damage and scatter foes with well-placed mines is imitated by a combination of Attuned Gems of Forcewave and holly berry bombs. Swift fly can duplicate Junkrat's ability to propel himself upwards with these mines. Alternatively, you could craft a few Blast Disks.

Steel Trap
The ability to create giant beartraps that restrain foes is duplicable from level 1 on. Simply cast Sticky Floor and watch enemies panic as they get stuck next to a pile of your bombs!

Total Mayhem
Dropping grenades after your death: a viable strategy in a game with endless respawns. Surely not in D&D, though? Wrong. With Clone available, Junkrat can construct spare bodies, then use Contingent spells, Attuned Gems, Death Throes or well-timed holly berry bombs to destroy nearby foes upon death. Deliberately dying in order to trigger either of these may even be a sound tactic, depending on the availability of clones. Don't forget to cast Instant Summons afterwards, before foes get a chance to pick up your sweet weapon.

RIP-Tire
The ability to create a speedy autonomous wheel of explosive death is duplicable by casting Animate Objects on Junkrat's cutting wheel. The weapon will then roll towards enemies at 280 ft. an hour, then explode when Junkrat wills it. Afterwards, he can repair the weapon as a full-round action.

Lockdown
Various traps and gems combined with things like Halaster's Teleport Cage make Junkrat very good at guarding chokepoints and other defensible positions, just like in the game.

Tinker gnome (http://vignette3.wikia.nocookie.net/overwatch/images/8/8d/CuteSprayAvatars-Junkrat.png/revision/latest?cb=20160511194927) is a decent alternative to human and arguably better-fitting in a Dragonlance game, but the lost feat will hurt.

I briefly considered a variant with Cannith Wand Adept levels or Dual Wand Wielder, but the 'no wands' restriction ended that idea. Still, two wands of Launch Item would allow you to double your damage output at minimal cost.

If one wants to focus on Junkrat's alchemical side, rather than his explosive side, Alchemical Savant may be an interesting class.

Flaws are obviously very useful, given the amount of feats necessary to make this build work. A flaw-using build can do without the bonus feats wizard levels give you and instead use (Stalwart) Battle Sorcerer (Mithral Body is an interesting pick at 15th level in that case).

Obviously, Junkrat can be used as a random encounter. As the PC's travel the Mournland, a gem-grenade lands at their feet and explodes, roll for initiative.

However, Junkrat can also be controlled by a greater power. Perhaps house Cannith, who his deranged mind still recognizes as kin, directs him towards their enemies and provides him with supplies in exchange for his help.

Finally, those interested in unearthing the true cause of the Day of Mourning may seek Junkrat's knowledge. Buried deep in his lunatic mind is the memory of Cyre's destruction, and a Modify Memory spell could draw it out. Of course, capturing a criminal who'd rather blow himself up than lose a battle is easier said than done.

Inevitability
2016-07-03, 04:56 AM
This counts as a win, right? :smalltongue:

Tiri
2016-07-03, 05:49 AM
Sad to say this: but once again I have only one submission after the deadline. Since this is the second contest in a row this happened, I'll bow out as chairman. Maybe someone else can revive it.

Nonetheless, here is Dire_Stirge's amazing entry:

I don't think you need to step down if you don't want to. The problem seems to be that the last few subjects didn't enthuse people all that much. I think that problem could be remedied if you just had a vote on what subject to use, like you did after the Henchman round. I for one wouldn't like to see this contest die out.


This counts as a win, right? :smalltongue:

In absence of a time extension and in light of the Chairman's apparent resignation, it would seem that you win by default.

AvatarVecna
2016-07-03, 06:25 AM
I wish I'd seen this when it went up; even with Vizzini looming over my shoulder like the Bat himself, I would've submitted an Artificer 20 if it killed me.

arclance
2016-07-03, 08:38 AM
Sad to say this: but once again I have only one submission after the deadline. Since this is the second contest in a row this happened, I'll bow out as chairman. Maybe someone else can revive it.
Like the last contest I did not even see this one until the end.
As I commented last time maybe you should have posted a link to this competition in the last one to make it easier to find.

No one posted a link to the new competition in the last one (or even mentioned the next one had started) so I did not notice there was a new one until I checked again today.
At least for me it is much easier to find the next thread if the last thread links to it since threads rapidly drop to latter pages unless they are posted to at least once a day.
People used to post a link to the next competition at the end of the thread in this and Iron Chef but no one seems to have done so for at least six months if I remember correctly.
I thought you had given up after the last one without saying anything since there was no talk of even starting this contest in the last one.

Jormengand
2016-07-03, 09:11 AM
My idea for this contest was another truenamer, this one who messed with the Lexicon of the Crafted Tool, but it didn't come properly online until too late.

Zeb
2016-07-03, 12:42 PM
I agree that forward linking to the next contest is probably best since I also missed this one entirely.

Thurbane
2016-07-03, 10:50 PM
Unfortunately between work and planning for my upcoming wedding, I don't get as much time to submit entries for comps as I would like.

My entry for this would have been Midgard Dwarf Wizard X/Ur Priest X/Mystic Theurge X.

I'm happy to continue with the current chair, but agree that maybe we need somehow "better" notice when new comp is up.

And maybe extending deadlines if entries are very low...

daremetoidareyo
2016-07-03, 11:17 PM
The next competition should be entitled "Ooze"

Another idea is to use horror tropes: invasion of the body snatcher (must kill and replace people), critter from the black lagoon (must have swim speed, monstrous humanoid), Frankenstein (must be a created lifeform hellbent on destroying creator)

Inevitability
2016-07-04, 02:15 AM
Alternative ideas:

-Optimize like a pirate day: all builds must be piratey. (perhaps best reserved for September, though)
-Not Meant To Be: all builds must be related to aberrations or the far realm in some way.
-Fright Night: all builds must have a fear theme. (maybe a halloween challenge?)
-Down there: villains must be evil outsiders.

WhamBamSam
2016-07-04, 04:02 AM
Some stuff that I'd like to see...

1. Villains with particularly voracious evil appetites.
2. "Terror of the Deep" for aquatic villains.
3. Villains who are especially dangerous on their own home turf.

I'd be interested in the Ooze and Evil Outsider rounds as well.

Jormengand
2016-07-04, 05:33 AM
Can we not have the kinds of themes where you're not allowed to play any sensible creature types? Last time we did that I cheated and built a human.

Inevitability
2016-07-04, 05:39 AM
Can we not have the kinds of themes where you're not allowed to play any sensible creature types? Last time we did that I cheated and built a human.

I'm not sure what you're trying to say here. Do you want humans to be allowed because otherwise you're going to cheat and build a human? Do you want humans to be allowed because you may forget they aren't and build a human? Please elaborate.

Jormengand
2016-07-04, 05:51 AM
I'm not sure what you're trying to say here. Do you want humans to be allowed because otherwise you're going to cheat and build a human? Do you want humans to be allowed because you may forget they aren't and build a human? Please elaborate.

I don't like being forced into specific creature types, because there's no real sense to it. "Create a criminal overlord" or "Create a henchman" or something of that calibre is my preference, because then you're left to choose the mechanical representation of it. "Create a creature that is not a construct, humanoid, monstrous humanoid, outsider or undead" is a mechanical representation that then provides no real fluff cues for where to start. I don't like that restriction any more than I would like "Create a character with levels in blackguard", because we're not Iron Chef, the point is to make characters around a theme, not around specific bits of mechanics.

Inevitability
2016-07-04, 06:26 AM
I don't like being forced into specific creature types, because there's no real sense to it. "Create a criminal overlord" or "Create a henchman" or something of that calibre is my preference, because then you're left to choose the mechanical representation of it. "Create a creature that is not a construct, humanoid, monstrous humanoid, outsider or undead" is a mechanical representation that then provides no real fluff cues for where to start. I don't like that restriction any more than I would like "Create a character with levels in blackguard", because we're not Iron Chef, the point is to make characters around a theme, not around specific bits of mechanics.

Ah, that's a very valid point. I was confused by the bit about cheating and making a human.

I must say I agree. This competition is far less mechanics-focused than others, and that should be embraced. The mechanical restrictions very often make fun builds that fit the theme's spirit impossible (wicked witch round was particularly rough).

Jormengand
2016-07-04, 06:31 AM
Ah, that's a very valid point. I was confused by the bit about cheating and making a human.

I must say I agree. This competition is far less mechanics-focused than others, and that should be embraced. The mechanical restrictions very often make fun builds that fit the theme's spirit impossible (wicked witch round was particularly rough).

Yeah, I was shafted this round by the fact that most things didn't actually count as gadgets, so I couldn't use them!

ben-zayb
2016-07-04, 06:52 AM
I agree that forward linking to the next contest is probably best since I also missed this one entirely.

+1 to this. It's probably just because I have had a busy June, but I only noticed this one last week and so wasn't able to complete my entry. A link on the prevoous contest that I am subscribed to would have helped. I do like the gadgeteer concept though!

AvatarVecna
2016-07-04, 03:29 PM
The entire point of the round in question was making a beast, more the star of a monster movie than the "ultimate villain". I asked for King Kong, for Godzilla, for Mega-Spider, for the Blob, for the Thing, for CHUD, for Bigfoot, for the ultimate lycan...and I got Beastmaster.

Well, I got Beastmaster from you. Everyone else managed just fine.

Jormengand
2016-07-04, 03:58 PM
I maintain that making a round of the Villainous Competition which you yourself explicitly admit was not about making a villain was perhaps not your greatest move.

AvatarVecna
2016-07-04, 04:38 PM
I maintain that making a round of the Villainous Competition which you yourself explicitly admit was not about making a villain was perhaps not your greatest move.

I'm sorry that your idea of what makes a good antagonist is so limited, especially considering that not only was the focus of that round determined by popular vote in the previous thread, but it turned to be one of the most popular rounds for entries (tying with the first two threads when the competition was originally conceived and the fallen corrupter round, and only beaten by the minion round).

Jormengand
2016-07-04, 04:51 PM
I'm sorry that your idea of what makes a good antagonist is so limited

You were the one who explicitly said that you weren't looking for villains in that round. It's called the villainous competition and not the random animal thing competition for a reason.

AvatarVecna
2016-07-04, 05:07 PM
You were the one who explicitly said that you weren't looking for villains in that round. It's called the villainous competition and not the random animal thing competition for a reason.

I said I wasn't expecting "ultimate villain", but everything in that round was, and was expected to be, a villain...and they were. You are the only person who appeared to have trouble with the concept.

Thurbane
2016-07-10, 08:12 PM
Do we have any updates on a new comp and/or new chairperson?

GnomishPride
2016-07-10, 11:59 PM
The next competition should be entitled "Ooze"

Another idea is to use horror tropes: invasion of the body snatcher (must kill and replace people), critter from the black lagoon (must have swim speed, monstrous humanoid), Frankenstein (must be a created lifeform hellbent on destroying creator)


Alternative ideas:

-Optimize like a pirate day: all builds must be piratey. (perhaps best reserved for September, though)
-Not Meant To Be: all builds must be related to aberrations or the far realm in some way.
-Fright Night: all builds must have a fear theme. (maybe a halloween challenge?)
-Down there: villains must be evil outsiders.


Some stuff that I'd like to see...

1. Villains with particularly voracious evil appetites.
2. "Terror of the Deep" for aquatic villains.
3. Villains who are especially dangerous on their own home turf.

I'd be interested in the Ooze and Evil Outsider rounds as well.


Do we have any updates on a new comp and/or new chairperson?
Here are the ideas from upthread.

Some terror invoking nightmare inducing tentacled Lovecraftian horror (or some such) would be a pretty sweet villain (and an okay chairman, but definitely not the best option. :smalltongue:)

Thurbane
2016-07-11, 12:49 AM
Lovecraftain horror is most definitely a round I would do my best to enter!

Other suggestions above are all good too.

My own suggestion:

- Elemental Themed villain (either a specific element, or elements in general)

GnomishPride
2016-07-17, 08:24 AM
So... Is there a new challenge and I'm blind or are we just stagnating?

Zancloufer
2016-07-17, 09:16 AM
I'd second the eldritch abomination theme.

Though at this point the question is: Any volunteers or nominees for the next chairman?

Thurbane
2016-07-17, 08:03 PM
I'd love to volunteer, but with my upcoming wedding and plans to prepare for it, not 100% sure I'd have the time to check all relevant PMs etc.

Still, if no one else steps up, I'll volunteer - at least for the next couple of comps (wedding is in late October). http://www.giantitp.com/forums/images/sand/icons/icon_thumbsup.png

GnomishPride
2016-07-28, 08:37 PM
So I guess you're up then, Thurbane. A little wait is better than no competition at all. :smalltongue:

Thurbane
2016-07-28, 10:52 PM
Okey dokey...I'd like to message the current chair first, but I'll do my best to get a comp up and running as soon as I get time.


http://i63.tinypic.com/33katg9.jpg

daremetoidareyo
2016-07-28, 11:05 PM
All hail thurbane, Interim Villain Chairperson!

GnomishPride
2016-07-28, 11:51 PM
Huzzah! Huzzah! :smalltongue:

Tiri
2016-07-29, 12:33 AM
All hail thurbane, Interim Villain Chairperson!

Interim? Thurbane shall reign forever!

Inevitability
2016-07-29, 01:07 AM
I'd like to apply as wicked vizier. I'll serve dutifully until my coup is complete and I stab you with an ancient, evil dagger.

Thurbane
2016-07-29, 02:23 AM
:smalltongue:

OK, I've heard back from Korahir, and I hope to have a new comp up within the next 24 hours.

Now is a good chance for any last minute suggestions or votes on the next competition theme. :smallwink:

Jormengand
2016-07-29, 09:23 AM
I do love the elemental theme, I'll admit.

daremetoidareyo
2016-07-29, 09:28 AM
fire themed/air themed

Tiny horrors

But ooze is still my favorite

Thurbane
2016-07-30, 04:28 PM
Not Meant To Be: all builds must be related to aberrations or the far realm in some way.

Some terror invoking nightmare inducing tentacled Lovecraftian horror (or some such) would be a pretty sweet villain (and an okay chairman, but definitely not the best option. :smalltongue:)

I'd second the eldritch abomination theme.

Ask and ye shall receive! New competition is up: Villainous Competition XIV: The Thing That Should Not Be (http://www.giantitp.com/forums/showthread.php?496091) :smallbiggrin:

http://i68.tinypic.com/2e16pmv.jpg