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Fualkner Asiniti
2007-06-29, 06:04 PM
Asiniti Nexus

The Asiniti Nexus creates a web of protective power while also granting the user additional powers.

Lore: Characters gain the following pieces of information by making a Knoledge (History) or a bardic knowledge check.

DC 20: A teifling wizard named Fualkner Asiniti created the Asiniti Nexus to gain extra protection while adventuring.

DC 30: The nexus gives the user extra effects depending on their alignment. The nexus reacts to the mindset of the user, therefore changing its effect.

DC 35: Bigby once used one of these items. His affinity with hands was so strong that the nexus looked like them. He said "Cute." and never used the item again.

Description: A small bag or pouch of any material. The bag is sometimes addorned with a shield.

Activation: Speaking the command word activates the Asiniti Nexus.

Effect: When activated, the Asiniti Nexus releases 3 phantasmal objects. These objects may look like anything and differ from person to person. For example, an evil knight may have his Nexus look like undead spirits, while a ranger may have his look like rodents.
The user of the nexus, when attacked, may convert one or more of the objects to energy. This energy protects him, granting him a +2 bonus to AC and saves until the end of the round. Also, the user is granted a special effect based on his alignment.

Lawful: A lawful character may convert one of his objects into a force that can stun others. When you expend one of the spirits, all of your attacks stun the enemy. When you make the hit, the enemy must succeed on a DC 14 Will save or become stunned for one round.

Chaotic: A chaotic character may make an opponent do something random by extending one object and hitting. If a DC 14 Will save is fail, the opponent must act as if under a random action spell for 3 rounds.

Good: A good character may create a bright flash of light on an attack if they expend one object. If they hit, the target is dazzled for 5 rounds (no save)

Evil: An Evil character may nausiate an opponent on a successful hit. They expend one object and all their attacks nausiate on a hit. Dc 14 will save or be nausiated for 1 round.

If a character is, for example, lawful evil, they may choose the lawful or evil effect. If a character is true nuteral, then they may choose an effect the first time they use an item, and that is their effect forever.

Note: A character may only use any Asiniti Nexus once per day. If he gets another nexus somehow, he may not use it if he's already used one that day.

Aura: Medium Abjuration, CL 10

Construction: Craft Wonderous Item, Shield, Greater Magic Weapon, 5,000 gp, 1,000 XP, 25 days.

Price: 10,000 gp

Anxe
2007-06-30, 05:54 AM
So a crude description of it would be a bag of tricks that holds ioun stones? Neat!

Fualkner Asiniti
2007-07-03, 10:06 AM
Just about.

Why isn't anyone posting???s

Mr. Moogle
2007-07-03, 06:19 PM
Very nice, but is there a limit to how many of these a character can posses?

Fualkner Asiniti
2007-07-04, 09:44 AM
Very nice, but is there a limit to how many of these a character can posses?

Ah... I ought to fix that.

Fawsto
2007-07-04, 06:36 PM
I Liked that... Should look quite amusing xD I always wanted to roleplay a knight with a big 2 handed weapon and multiple shields flying around.

Icewalker
2007-07-05, 08:48 AM
Huh...very cool.

Little floating images reflecting your nature that function for you. I like it.