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PallentisLunam
2016-06-19, 07:45 PM
I have built an assassin based on the locking garrote with a contact poison.

I have built a knight based on feinting and disarming.

A sorcerer based on thunder and lightning who pretends to be a wizard and can quietly electrocute a victim without giving anything away.

Batman and Dead Shot.

All of these characters have one thing in common. I've never gotten to play any of them. What awesome builds/characters have you made that never got played?

Chronikoce
2016-06-19, 09:43 PM
Since I'm usually the DM most of my characters don't see real play. Sometimes I give up on waiting and use them as npc's.

But those at the top of my list that I most want to play would be
Spheres of Power Armorist modeled after Erza
Swordsage based shadow sun ninja
Aiel warrior modeled character (from wheel of time series). Could be built many different ways and I've never been able to decide on a set build.

AnachroNinja
2016-06-19, 09:49 PM
I've always meant to play a warforged wildshape ranger into master of many forms, but somehow it just never quite fits the game or party.

Hiro Quester
2016-06-19, 09:56 PM
I have always wanted to play a venerable Kobold sorcerer/swiftblade (nimble and small, fighting like Yoda by tumbling astoundingly quickly around the battlefield).

An elven Swordsage/Eternal Blade also seems like fun (but our DMs never want to open up Tome of Battle).:smallfurious:

Chronikoce
2016-06-19, 11:30 PM
I have always wanted to play a venerable Kobold sorcerer/swiftblade (nimble and small, fighting like Yoda by tumbling astoundingly quickly around the battlefield).

An elven Swordsage/Eternal Blade also seems like fun (but our DMs never want to open up Tome of Battle).:smallfurious:

I am sad I used to ban it simply because I had never taken the time to read through it and understand the system. Now I encourage my players to make use of it.

PallentisLunam
2016-06-19, 11:47 PM
I ban it because I don't like the systems it creates

ekarney
2016-06-20, 12:58 AM
An elven Swordsage/Eternal Blade also seems like fun (but our DMs never want to open up Tome of Battle).:smallfurious:

I'm one of those DMs mainly because I can't be bothered reading it, plus from what I've seen when i have allowed players to use it that it's more like the Tome of Weaboo Fightin' Magic. The Aptitude enhancement is nice though.


However I'm getting back on topic here:
1. Alchemical slinger: Artificer/Master Alchemist/Whichever class grants spell vials, use a calculus to deliver pain.
2. Graceful Holy Berserker: Interesting mix, starts out with a charge build base (Lion Totem Barbarian), slap some fighter in for feat versatility to bring it online, Shiba Protector 1, Aptitude War Fan (Can be any weapon, I used a fan) to be treated as a hand crossbow. Grab dex to damage, run with Cleric for the rest of the build. Uses 2/6 Abilities (Dex and Wisdom). Get the golden ravisher feat. It's a really weird build.

rrwoods
2016-06-20, 02:04 AM
One I never got to play was a Warblade 2/Duskblade 1/Fighter 2/Dervish 10/Blade Dancer 5. The Dervish was my first intro to "wait there are ways to full attack and move in the same round?" And Blade Dancer with its +10 to all acrobatic skills and blade enhancements looked really cool to try. Combining the two gives me this picture of a super agile dual scimitar wielding flurry of graceful fire. No idea how it would actually play out though.

Red Fel
2016-06-20, 11:11 AM
In 3.5, Dragonborn Warforged Warlock. Dragon robot who flies and shoots lasers, yes please.

In PF, a Champion of Irori. I put together a fairly sophisticated build involving levels of Monk, Paladin, and a Cleric dip, leading into CoI, and basically weaponizing Wis and Cha. Everything converts into Smite uses, until I have a functionally infinite number thereof. Also, Pummeling Style.

Ruethgar
2016-06-20, 11:38 AM
Ira De Natura: a warforged molded into a LoTR style ent complete with throwing huge rocks and super cleave tripping the area in front of him as well as some minor BFC abilities from a custom Prestige Race.

Ice Magi: I've made a fair few of them with different methods but have never played any of them.

Azca'Vyna: A beastly fire dragon with, again, a few different builds. A gnome version did see play(because no one wants to play with a dragon) but I don't count that one.

Storm: My favorite is the SoP version but there are others that I've messed with that were also awesome including one who used Lucid Dreaming to will forests, rivers and storms into being.

Death: An awaked cat for the HD boost without the ECL boost in order to get Web Undead Leadership early then also Libris Undead Leadership and Leadership with turn attempts for another pool of undead. Was actually intended as an NPC to be the goddess of death ferrying souls with her army of reapers.

All of my Custom Prestige Races turned classes have yet to see play and barely even any testing which I would like to happen eventually.

Elricaltovilla
2016-06-20, 12:20 PM
In 3.5, Dragonborn Warforged Warlock. Dragon robot who flies and shoots lasers, yes please.

In PF, a Champion of Irori. I put together a fairly sophisticated build involving levels of Monk, Paladin, and a Cleric dip, leading into CoI, and basically weaponizing Wis and Cha. Everything converts into Smite uses, until I have a functionally infinite number thereof. Also, Pummeling Style.

You might not want to let LP see that you were gonna play a paladin dude. It'd ruin your rep :smalltongue:.

I have been sitting on the greatest character idea ever in the hopes of being able to bring him into a game. The character is a mystic (Path of War: Expanded class, heavy supernatural flavored initiator) who is utterly convinced he is a wizard. I've used him for playtesting occasionally, but that's about it.

Seerow
2016-06-20, 04:09 PM
My two most recent characters have both been non-starters as a result of work interfering with my ability to play D&D for the last year or so. Characters were created because scheduling started to look like I'd be able to make it... only for things to change at the last second to make it impossible after all.

First was a character created for a new game that was supposed to be focused on stealth and avoiding combat when possible. A small elite special ops team living and working in wartime. Part Navy Seal, part James Bond in squadron format.

The character I rolled for that campaign was a Changeling Fighter/Feat Rogue going into Chameleon. Heavy focus on social skills, some stealth, and some crafting/knowledge just for flavor. As far as combat goes, he was a crossbow specialist, starting out with a hand crossbow, but evolving at higher level into a great crossbow with adaptive to take advantage of the free-action load that Hand Crossbow Focus provides. He ends up providing very solid ranged damage, with a wide selection of Arcane and Divine spells for buffing and support, with a lot of flexibility to adapt to different situations thanks to Chameleon.

Flavorwise the character's main persona is a relatively well known war veteran, respected for his skill in siegecraft (his craft skills are in siege weaponry and traps, and he has solid Know[A&E], Know[History]. The great crossbow he ends up with at mid levels is fluffed as a miniaturized personal balista). Being a changeling Chameleon, he can and does have several other personas, each radically different and adopted at need for various missions.

The second attempt was a few months later for a more dungeon delving style campaign. The party had been trapped on a foreign continent ruled by various breeds of lizard folk, and were undergoing a struggle to set up a stable stronghold and find a way back home. The party in question had plenty of damage, but was full of glass canons and no healer. So my choice was obvious.

I went Bone Knight, with a base of Cleric, dipping into Prestige Paladin and Ordained Champion and hitting Bone Knight by level 9, the level the party was at when I was supposed to join. That let me start with casting as a 7th level cleric, and with primary Wisdom and Serenity, ridiculously high saves and tons of Turn Undead attempts to turn into Smites. The character had fantastic all around defenses, was set up to start picking up immunities on top of it, and while not a power house had enough Cleric casting to bring offense up to a high enough level enemies couldn't just ignore him (especially with Smite); and all set up to start raising undead minions once gameplay started and enemy corpses were available.

Flavorwise, since the character was to be found mid-campaign, I went with the character being a Paladin who had been stranded on this continent some time earlier, and snapped somewhat from his time there. He would have been among the first humanoids the party encountered (an actual human at that!), and was going to be played up as a bit more savage "law of the jungle" type than you'd expect out of someone with a paladin chasis.

Medival Wombat
2016-06-20, 04:26 PM
I builded an insane demonhunter (Paladin/ranger with a wisdom of 7) who was sure of an omnipresent demon conspiracy... And a dwarven locksmith who fell in love with a semi-automatic ballista (rouge/fighter with fast reload and oversized weapons)...
And a Feral Master (A Monk/Druid, buffing the natural attacks of his wild shape with the unarmed attacks and the flurry of blows of the monk -and stacking armor and healing through shaping form)
I also builded a Monk/rouge that dressed up and insisted that he in fact was a mage. He used perform (street magic), bluff, sleigh on hands, and use magic device, as well as a crap load of alchemie
My "Thriller" character (a bard/necromancer who could use his bardic music to raise the dead and had conjuration as a banned school just for fun) would have counted, but I ended up actually using him.

Eldariel
2016-06-20, 04:33 PM
One I never got to play was a Warblade 2/Duskblade 1/Fighter 2/Dervish 10/Blade Dancer 5. The Dervish was my first intro to "wait there are ways to full attack and move in the same round?" And Blade Dancer with its +10 to all acrobatic skills and blade enhancements looked really cool to try. Combining the two gives me this picture of a super agile dual scimitar wielding flurry of graceful fire. No idea how it would actually play out though.

It works but with Warblade or Swordsage, you don't really need Dervish for the mobile warrior archetype anymore. Stuff like Sudden Leap, Quicksilver Motion, Bounding Assault, Wolf Pack Tactics, etc. gives you plenty of ways to move and attack (get Pounce and Bounding Assault grants a full attack) and move again as you desire. Dervish is fine in that it gives decent numeric bonuses and a good amount of somewhat beneficial abilities combined with the attack-moving but I'd probably just pick more levels in ToB classes to get more new cool tricks to play with.

GrayDeath
2016-06-20, 04:47 PM
Mostly I GM, so that doesnt count (including cool Ideas I get when DMing), Ill limit it to PC Concepts.


Sadly I never got to play my modified Warforged Paladin.

To clarify: in an old old Eberron Campaign our Characters managed to get to a hidden Creation Forge, mostly kill its occupants (House Cannith Deserters/Vol Cultists) and claim it for themselves.
Sadly my Sorcerer was killed, along with our Cleric so no coming back.
We decided that the both of us would get Template Warforged to play, which would contain our dead Characters Souls (as we died in the Forge while it was ... forgin^^).

The DM rolled what bonuses we would get exactly (Types were one Attribute Boost, one Feat or SLA and one entirely random, if that hit the same area and type as before it tripled instead of doubled, in case of attributes).

In my Case the basic Warforged got augmented as follows:

+6 Charisma, Ability to cast True Strike 1+highest Mental Stat Bonus times/Day.

I decided to go paladin, since I thought it immensely funny for the almost entirely memoryless SOul of my Chaotic Good/Neutral (changed a few times) Dragonmarked Sorcerer of House Lyrander to land in a strangely flawless/Charismatic genderless, slightly shiny Paladin. ^^
Also the Stat meant the only Class Alternatice would be Sorcerer and that would have been boring.

Sadly, the group desintegrated over a mixture of an Argument (the Cleric Player did not like his options and anothe rplayer moved away), so Haladon the Shining Beacon of Hope (Warforged Paladin 9) never saw any play....

The same goes for my "Old Man of the Mountain" Concept.
It utilizes a Homebrewed Prestige Class named Old Master that is only open to non Spellcasters/Manifesters/etc of Old Age or older and turns Age into an Advantage (mostly, Middle Age still counts as drawback ^^), makes you hardier and stronger, and is otherwise comrpised as follows:
Barbarian 4, Fighter 2, Old Master 7 with a Focus on large Weapons, Vital Strike and/or PA and being a Wiseass. ^^

rrwoods
2016-06-20, 05:59 PM
It works but with Warblade or Swordsage, you don't really need Dervish for the mobile warrior archetype anymore. Stuff like Sudden Leap, Quicksilver Motion, Bounding Assault, Wolf Pack Tactics, etc. gives you plenty of ways to move and attack (get Pounce and Bounding Assault grants a full attack) and move again as you desire. Dervish is fine in that it gives decent numeric bonuses and a good amount of somewhat beneficial abilities combined with the attack-moving but I'd probably just pick more levels in ToB classes to get more new cool tricks to play with.

Oh I know that; one of the reasons I never "got to" play it was that I usually end up playing something better. The original build was Ranger 4/Fighter 1/prestige since that was the fastest way into Dervish I knew of that also qualified me for Blade Dancer. Later I discovered Duskblade and Warblade and changed the build but kept the prestige levels. The build has never seen actual play for the reasons you describe -- but there's still that slight lingering desire. The movement *during* the full attack is pretty Dervish-specific, and combined with the acrobatic bonuses and blade enhancements it creates an image that's hard to replicate with straight martial adept levels.

Also, 1000 cuts. Because I want to attack 14 times while moving.

Tuvarkz
2016-06-20, 06:33 PM
Got plenty, and a few of them gestalts
-Mystic/Forgelord with an Elemental Chain
-Warlord//Paladin/Warsighted Oracle, built to be able to fulfill any role in combat as needed
-Warlord//Oracle//Fighter/Beast Heart Adept from a 3.PF Tristalt, a wyvern-riding killer machine
-Wizard//Harbinger, debuff-oriented necromancer scholar
-Warpath Inquisitor/Battle Templar, has the issue of requiring either 30 PB or a lucky roll lineup (Has been chosen for two games insofar, but both seem to have died before an actual fight really began)
-Warblade//Psychic Warrior, made for a game where a houserule allowed for MAD builds to work
-Spear-wielding Warlord/Animus Adept, although I've lost much of my interest on this build of lately
-Pathwalker Psywar/Awakened Blade, never picked or game never got past level 1
-Zwei Sent Warder//Vilderavn in a high level monster gestalt
-High level Gambler Kineticist

ZeroiaSD
2016-06-20, 07:24 PM
Ghoran Alchemist who adventures in hope of finding alchemical knowledge that could help her race expand (as-of present, there's no new Ghorans).

Urpriest
2016-06-21, 10:09 AM
The "handmaiden of Sora Kell", a human woman in Droaam with a racial inferiority complex. She would be built as a Spelldancer gish, and every day she would Persist a transformation into some Hag or Troll form.

Falcon X
2016-06-21, 11:24 AM
Several, I'll try to remember the details of these absurdly broken builds:

7-Eye Stalk Half-Beholder (from Bastards and Bloodlines) 7/Rogue 3/Mole(Dragon Magazine) 2/Ur-Priest3/Spellwarp Sniper 5
- Could cast level 8 cleric spells
- Could shoot horrible effects from 7 eyestalks each round, AND put 5d6 Sneak Attack into EACH.
- Could burrow 30'+ through solid stone and see straight through said stone.
The perfect assassin, he could burrow underneath you, stick his head out of the ground, blast everything in sight, then 5-foot step back underground.

Something involving a Durthan, Ur-Priest, Chameleon, and Incantatrix
I forget the full deal, but it involved using an acorn of far travel to get Hathran/Durthan bonuses anywhere in the world, and the Chameleon trick to cast any spell in the world spontaneously. Then it got into Incantatrix and Ur-Priest shenanigans.
Here are a couple sources if you want to piece it together. I think it takes a few rough DM calls.
http://brilliantgameologists.com/boards/index.php?topic=9455.0
http://www.myth-weavers.com/showthread.php?t=325673

Now, for a few more legit builds:

A vegetarian Mind Flayer. He only ate the brains of animals. Of course, the logical next step here was to have a friend play a were-bear and fight over a girl instead of playing the campaign, but we never got it off the ground.

A 5E Observation warlock. All this by level 5 I believe.
- Pact of the Great Old One so it could communicate to the party telepathically.
- Pact of the Chain to get a super familiar that always scouts for me.
- Invocations of Devil's sight and Eldritch sight so I can see in magical darkness AND detect magic at will.
- Observation feat so I can see 120' in said darkness, even reading lips at that range. Also makes me almost immune to being surprised and getting advantage on finding secret doors.
- Spider Climb and Invisibility Spells.
- Eldritch blast
This guy could never be surprised, would map out the dungeon before entering, read lips in magical darkness from long range, notice all magic and secret doors, and do so silently from behind the party (preferrably halfway up a wall) while relaying it to them telepathically. And he could Eldritch Blast all day if it actually came to a fight.

nedz
2016-06-21, 01:11 PM
I have dozens - too many to list here - but since I normally DM they get used for NPCs.

Inevitability
2016-06-21, 01:11 PM
Unplayed builds? Where to start...

A jermlaine druid riding his dire rat animal companion. He'd act like a honorable knight, despite being fifteen inches tall. Low levels would involve him dropping an Enrage Animal and watching his rat attack things, at higher levels he'd cast Flame Blade and actually fight himself.

A goblin death master optimized for churning out incredibly buffed skeletons.

A CG half-orc cleric of Gruumsh with Heretic of the Faith. Believes Gruumsh is actually a CN deity of martial skill, orcs and determination, and the destructive aspects were added to his dogma by orcs forced to make a live by pillaging.

A necropolitian gray elf samurai wielding a -1 longsword. Created after someone bet me I couldn't possibly make a playable elf samurai.

A venerable human mystic ranger. Physical stats were dropped in favor of wisdom. I was planning on using Zen Archery to be basically only dependent on mental stats.

A NE human cleric of pelor, again with Heretic of the Faith. Basically a worshipper of the Burning Hate.

A goblin with a swordcane who used some obscure 3.0 feat to deny opponents their dexterity bonus on attacks made with the cane's concealed blade, combined with Sneak Attack and Iaijutsu Focus.

I can provide sheets for most of these, if people are interested.

Norin
2016-06-21, 04:04 PM
I like your mystic ranger idea. I played around with a similar concept a while back but never got to play it.

Krazzman
2016-06-21, 05:07 PM
Uhm let's see if I can even remember a few of them.

An aasimar paladin going for an angel knight commander route. There was a Paladin prestige class with inspiring speech or something.

A blind psy warrior with the dace seeing power.

Shape shifter druid into warshaper or changeling x/warshaper.

Cleric of kossuth. With light changes was played by my wife.

A barbarian in PF.

An oracle of steel going for something like gajeel from fairy tail.

Aven Jedark. An Undine rogue//cleric (would now build as a slayer//cleric)... he was a butler assassin.

A Tiefling gunslinger. Had him stated up. Party seemed to need a skill monkey and additional melee so he changed to Tiefling Inquisitor. Had to retire him due to party composition.

NerdHut
2016-06-21, 05:17 PM
I designed a Jermlaine for a gestalt campaign my friend was running. But drama ended the campaign the DAY BEFORE I could join. It was going to be awesome, too.

One side was cloistered cleric with the Knowledge, Travel, and Pestilence domains. The other side was a Druid variant that replaced Wild Shape with Monk AC and Speed, and Favored enemy. He also had a Dire rat as an animal companion, which he could speak with at will due to being a Jermlaine.

So a Druid variant/Cloistered Cleric gestalt at level five, with a Wisdom score of 23 (and additional +2 from equipment). He was going to be amazing, but unfortunately, he may never be used. Maybe I'll rework him as an NPC for my campaign someday...

Inevitability
2016-06-22, 08:32 AM
I like your mystic ranger idea. I played around with a similar concept a while back but never got to play it.

Here's (http://www.myth-weavers.com/sheet.html#id=750822) the sheet. And yes, I did make him a cranky old farmer.

I also played around with a similar idea focusing on charisma, using Charming the Arrow.

Fayd
2016-06-22, 10:10 AM
I've built a 5E warforged warlock (pact of the great old one, tome); would still like to try it, but the likelihood of the combination of that setting with that system is unlikely going forward.

I've built multiple iterations of the same bad guy for a hypothetical evil campaign that MAY finally see the light of day as a villain. Cult type, making a WMD out of souls, plans to use it on a cosmic scale. WHICH cosmic scale varies by the setting he finds himself in.

ScarletThief
2016-06-23, 01:54 PM
Unplayed builds is something ii unfortunately have a lot of being a gm for nearly my entire experience with tabletop gaming I never really get to play per we.

I made a reincarnated druid I never got to play I thought it'd be so cool to be reincarnated as an intelligent animal and play in a group but nobody else agreed with it.
Then there was the time I tried introducing the group to the magic of incarnum and they flat out said they wouldn't play if anything in the book was included so my dreams of playing a soul born cleric of lolth.
And the one I ended up wanting to play most and never got to was my cursed malefactor swashbuckler .

arclance
2016-06-23, 02:11 PM
In 3.5:
Anything involving Meldshaping, Binding, Martial Initiating (except for once), Psionics, and Force Missile Mage.
Goliath Swordsage who used a Goliath Great Hammer.

An Awakened Cardboard Cutout of Jackie Chan as a DM controlled party stiffener to help new players learn the game, literally becomes part of the background during roleplay.

In Pathfinder:
Anything not published by Paizio (mostly DSP stuff).
I may not import Ocular Spell even if it makes sense in character.

In 5th Edition:
A Arcana Domain Cleric (I have a build for this one already) and a Warlock.

In the Marvel Superheros Role Playing Game:
The Ghost of my last character (rules for ghost characters are in the Ultimate Powers book).

Yael
2016-06-23, 02:15 PM
Forsaken Apotecary, Orc Warlock, Jungle Troll Witch Doctor, Dwarf Sharpshooter, Goblin Tinker, Human Mage, Night Elf Rogue (Contender)/Warden... All of them from the WoWRPG... :'(

Waazraath
2016-06-23, 02:40 PM
I have built an assassin based on the locking garrote with a contact poison.

I have built a knight based on feinting and disarming.

A sorcerer based on thunder and lightning who pretends to be a wizard and can quietly electrocute a victim without giving anything away.

Batman and Dead Shot.

All of these characters have one thing in common. I've never gotten to play any of them. What awesome builds/characters have you made that never got played?

Oh so many :smallbiggrin: I enjoy building characters, and playing them, but creating one takes a hell of a lot less time than playing them, since most campaigns I've been in has been level 1 to +/- 14.

But some builds I never played:

Ninja 8 / jaunter 4 / crusader 8 - idea: ninja (though a sucky class) has the fairly unique ability to attack from the ethereal plane. So you use jaunter to go ethereal, track your party through the ethereal, and if combat breaks out, you can deliver devastating single strikes, with sudden strike damage and maneuvers. This one could be annoying because you always have a (sort of) split up party.

4 armed Crossbow archer - idea: use two hand crossbows, reload them with extra arms, to get a ridiculous amount of attacks, over 30/round at top levels. Is fun, but also annoying because "too much rolling dice". Makes highly use of multiclass, fighter/rogue/totemist/barbarian/cleric/swordsage/ruby knight vindicator

Judo swordsage swordsage 20, throw everything of huge size and smaller with setting sun maneuvers, improved trip, jotenbrud, and shape soulmeld: mauling gaunlets. Increase your own size to throw ancient dragons all over the place. This one is much more playable then the two above, think this will be my next character if my current 3.5 campaign ends, and this character fits the new campaign / party setup.

nikkyweiner
2016-07-25, 10:37 PM
Unplayed builds? Where to start...

A jermlaine druid riding his dire rat animal companion. He'd act like a honorable knight, despite being fifteen inches tall. Low levels would involve him dropping an Enrage Animal and watching his rat attack things, at higher levels he'd cast Flame Blade and actually fight himself.

A goblin death master optimized for churning out incredibly buffed skeletons.

A CG half-orc cleric of Gruumsh with Heretic of the Faith. Believes Gruumsh is actually a CN deity of martial skill, orcs and determination, and the destructive aspects were added to his dogma by orcs forced to make a live by pillaging.

A necropolitian gray elf samurai wielding a -1 longsword. Created after someone bet me I couldn't possibly make a playable elf samurai.

A venerable human mystic ranger. Physical stats were dropped in favor of wisdom. I was planning on using Zen Archery to be basically only dependent on mental stats.

A NE human cleric of pelor, again with Heretic of the Faith. Basically a worshipper of the Burning Hate.

A goblin with a swordcane who used some obscure 3.0 feat to deny opponents their dexterity bonus on attacks made with the cane's concealed blade, combined with Sneak Attack and Iaijutsu Focus.

I can provide sheets for most of these, if people are interested.

I'd like to take a look at the Human Cleric of Pelor if it's possible. :3

Iceheart2112
2016-07-25, 11:37 PM
I've got 2, both for Pathfinder.
First was a 3.5 half-giant (ported over with approval from the DM) Paladin. Great charisma backed by a Large greatsword.
Second was a conjuration wizard. I've always wanted an imp familiar!

Shinn
2016-07-26, 05:08 AM
I had several crazy builds who, hopefully, were never played.
First one was a CE Time Mage, who messed with his magic and was turned back into a 2-years old toddler (-6 Str, Dex, Con), with Eschew Matériels. Because no one suspects the babies (Verbal and Somatic components seems perfectly okay for a baby, and they look rather innocent).

Second one was a Soul Gem Mage... Trapped into a 2000 lbs statue. It required each Time something extremely powerful to move me, but in exchange I had fantastic powers.

Third one was a Monk 4/Barbarian 1*/Mage 10. I rolled extremely high Str, Dex and Con, and extremely low Wis, Int and Cha. So I asked my GM (when I checked if it was possible) to have both a blessing and an équivalent curse : +10 to every Mental stat, -10 to every Physical stat.
So when I play as Mage, if someone ever tried to block me with an Antimagic Field... I could Hulk Smash all the way !
*The PC came from LN to CN due to a Change Alignement Spell.

Fourth one was a Sorcerer Nymph (Sorcerer 13, LA +7 for a very powerful scénario). My whole fortune passes into a single mundane (but masterwork) sling.
I added a ton of Spells with Contingency : each time I fired, it fired à Gargantuan Augmented Fireballs with 5 Gargantuan Augmented Magic Missiles, thanks to the Enlarge Object Spell which turned my pellets into Gargantuan objects to be turn into Spells.

Inevitability
2016-07-26, 07:48 AM
I'd like to take a look at the Human Cleric of Pelor if it's possible. :3

Here you go (http://www.myth-weavers.com/sheet.html#id=649451). I never got around to adding equipment, but the character doesn't need it to be effective.

Higher levels would involve getting divine metamagic and then taking a prestige class that advances cleric casting. Too bad all the pelor-specific prestige classes require a good alignment...

Elricaltovilla
2016-07-26, 08:49 AM
I've got 2, both for Pathfinder.
First was a 3.5 half-giant (ported over with approval from the DM) Paladin. Great charisma backed by a Large greatsword.
Second was a conjuration wizard. I've always wanted an imp familiar!

Half-giant (http://www.d20pfsrd.com/psionics-unleashed/races/half-giant) you say?

Albions_Angel
2016-07-26, 09:11 AM
I have played more or less everything I wanted, but some were cut short.

One was my favorite character so far. Just a human Duskblade in a low magic item world, in a party of magic users. He should have been near the bottom of the pack, but the enemies we were fighting were perfect from glaive based Combat Reflexes. And then he hit level 3, and we raided a tomb to capture the BBEG (who escaped of course), and took a wrong turn. We found a mummy holding a "very magical greatsword". So obviously too powerful for us to take on. Obviously a "Hey, come back here later" plot hook. Other players turned to leave. We had a DMPC cleric with us. I bought an enlarge person from him, jabbed myself with a wand of bull strength, cast truestrike, walked over to the mummy, power attack for full, channel shocking grasp, roll a nat 20, confirm on an 18, roll 3 off full damage, take my sword. Some crazy vampiric vorpal sword with an unknown plus. Party was super pissed at me, player however loved it.

But then the campaign ended next session. We ran out of time. Just as I was getting started. I miss him.

Similar thing happened with my knight. Party wasnt playing together so the DM threw a red dragon at us when we were level 2 on open ground. No where to hide. We could have killed it. He worked it out. Statistically we should have killed it, just, so long as we all worked together. We were a party of 7 after all and it wasnt using spells.

3 of the party tried to hide behind rocks. The dragon was gunning for them, the weaker members. I was a knight. I did what my character would have. I got in its way. Forced it to ground more or less through shear willpower. I, A level 2 knight, fought a dragon hand to hand. I got lucky with rolls too, but not lucky enough. The cleric, who also wanted to live through the encounter, ran up to help. We both died. At that point the DM took us aside. "Look", he said, "the dragon is on half health. And the two damage dealers are down. I SHOULD send it after the ranger next, then BBQ the rogue and the sorcerer before tackling the grappling barbarian and the bard, but I dont want a TPK. The dragon is going to take your bodies, fly off and eat you. No chance of coming back, but it will save the party. Roll new characters and I will see you next week. Well done, you can each start with a single magic item of +1 value as a reward."

So that was the end of him. the cleric guy quit before the next week. As did the Barb and the rogue. No healing, no melee damage, nothing we could do. I ended up rolling a shape shifting druid with the fast healing variant, which filled all the holes in the party and was the most 2 dimensional character ever. That quickly became my least favorite campaign. Trapped on a stupid island unable to use magic items, rapidly being outclassed after a few levels, it just sucked.

Cirrylius
2016-07-26, 07:41 PM
My second choice for a current epic-ish evil campaign was to play the original Vashar that was obliterated by the gods, then later restored. He was just a level 1 Barbarian with the Paragon template.

What can I say, playing evil Adam sounded like a larf.