Alfredo094
2016-06-20, 01:23 PM
Hey guys! Posting a set of a homebrew feat system that I thought is really cool.
Here's some backstory: I am new to DM'ing, currently making my first game. I thought I'd just go with a book (choosing Out of the Abyss), but chose to just use the setup (PCs captured) and then my own game. Before I even chose this, I researched a ton of house rules.
One of my problems with D&D is the slow, linear progression. I dunno about other editions, but four levels just to get +2 to stats OR one feat? And with feats like Burglar, I don't think it's quite worth the trade. Players will just level up and not gain a whole lot of things outside their class itself, making the progression predictable and dull (at least in my opinion).
So I came up with something. I looked up the wikia to see all homebrew feats, and did some changes, added some, took out some and overall played with them, and divided them in two big classes: minor and major feats.
Now, this is still a work in progress (I'm testing it in the current campaign, if me and my players decide to do another one I'll heavily tinker it) but the idea right now is this one: minor feats are some kind of good utility or small buff (like the Durable feat), which you can get at odd levels (currently I'm allowing my players to trade it for a +1, and adjusting the enemies accordingly). At the +2 stat increase you can trade those for a major feat, which is a big thing that you can use many times, usually in combat, or otherwise gives you a big advantage (I put Metamagic options and Improved Critical Range here). TL:DR Odd levels, minor feat. +2 increase, major feat.
In the vein of non-linear progression I've also heavily modified prerequisites. The FINAL idea is to link some feats between themselves, so OP feats can exist so long as players have invested in them, and many, many feats have prerequisites on odd stats, so that it's worth it to upgrade a stat even if it won't give you a +1 to it, because you'll have a wider amount of feats to choose from. Players could also choose stuff from other classes that otherwise wouldn't be available to them (like Metamagics or Multiattack), albeit in a limited way. Of course this is the FINAL idea and it isn't fully reflected on here, and I wouldn't want to make a god character out of this. Any balance changes, critiques or general stuff that could be added or taken out is greatly appreciated
So, without further ado, here's the list:
https://1drv.ms/w/s!AikTX98SDP8oeE2QEm8Ayu3lG18
Here's some backstory: I am new to DM'ing, currently making my first game. I thought I'd just go with a book (choosing Out of the Abyss), but chose to just use the setup (PCs captured) and then my own game. Before I even chose this, I researched a ton of house rules.
One of my problems with D&D is the slow, linear progression. I dunno about other editions, but four levels just to get +2 to stats OR one feat? And with feats like Burglar, I don't think it's quite worth the trade. Players will just level up and not gain a whole lot of things outside their class itself, making the progression predictable and dull (at least in my opinion).
So I came up with something. I looked up the wikia to see all homebrew feats, and did some changes, added some, took out some and overall played with them, and divided them in two big classes: minor and major feats.
Now, this is still a work in progress (I'm testing it in the current campaign, if me and my players decide to do another one I'll heavily tinker it) but the idea right now is this one: minor feats are some kind of good utility or small buff (like the Durable feat), which you can get at odd levels (currently I'm allowing my players to trade it for a +1, and adjusting the enemies accordingly). At the +2 stat increase you can trade those for a major feat, which is a big thing that you can use many times, usually in combat, or otherwise gives you a big advantage (I put Metamagic options and Improved Critical Range here). TL:DR Odd levels, minor feat. +2 increase, major feat.
In the vein of non-linear progression I've also heavily modified prerequisites. The FINAL idea is to link some feats between themselves, so OP feats can exist so long as players have invested in them, and many, many feats have prerequisites on odd stats, so that it's worth it to upgrade a stat even if it won't give you a +1 to it, because you'll have a wider amount of feats to choose from. Players could also choose stuff from other classes that otherwise wouldn't be available to them (like Metamagics or Multiattack), albeit in a limited way. Of course this is the FINAL idea and it isn't fully reflected on here, and I wouldn't want to make a god character out of this. Any balance changes, critiques or general stuff that could be added or taken out is greatly appreciated
So, without further ado, here's the list:
https://1drv.ms/w/s!AikTX98SDP8oeE2QEm8Ayu3lG18