Alfredo094
2016-06-20, 02:01 PM
Hey guys, so for the Homebrew thing I'm running a specific setting.
After my players went out of the Underdark, they rested on a small village where one of them used to live. Monks are investigating matters, since two of them got killed on the Underdark, and one of them left a cryptic message to one of the monk PCs. Something about magic. The party is resting.
My PCs don't know it yet, but this campaign will be about they trying to stop people from "locking" magic, and keep them for themselves to rule the world. I'm making monks to be an important force in this setting (for PC reasons, I'm trying to make an arc for each of them).
I'm unsure on how to make this. I want to make time a factor (in fact I use a downgraded version of Gritty Realism), so failure is totally a thing in this campaign. I've been thinking is something akin to Fullmetal Alchemist where (SPOILERS FOR FMA ON NEXT PARAGRAPH)...
...where the antagonist marks certain "spots" across the world to try and lock alchemy out of the world, so say, if they take too much time discovering this plot on the next Chapter (they're gonna be going to a castle), one part of magic will be "locked", and magical mishaps will start occurring (like the literal optional rule. I'll make it more serious if they fail to make more mistakes).
I'd also like to make more foreshadowing to his fact, and only reveal gradually what is going on (and more importantly, who is controlling it). WHO is doing it is also a factor, so even if they discover what is going on, finding out who is in power and how to bring them down will be a plot element too. Maybe they can meet spellcasters as random encounters, or magically enhanced beasts... maybe weapons can do random magic damage, I'm not sure what to do...
So, disregarding the PCs individual arcs (which were very related to how I came up with this), how would you plan this campaign out? Would you make, like, several stages, or reveal it to them upfront, or what? (I can disclose additional details as necessary; I didn't 'cause I don't wanna make the post longer).
After my players went out of the Underdark, they rested on a small village where one of them used to live. Monks are investigating matters, since two of them got killed on the Underdark, and one of them left a cryptic message to one of the monk PCs. Something about magic. The party is resting.
My PCs don't know it yet, but this campaign will be about they trying to stop people from "locking" magic, and keep them for themselves to rule the world. I'm making monks to be an important force in this setting (for PC reasons, I'm trying to make an arc for each of them).
I'm unsure on how to make this. I want to make time a factor (in fact I use a downgraded version of Gritty Realism), so failure is totally a thing in this campaign. I've been thinking is something akin to Fullmetal Alchemist where (SPOILERS FOR FMA ON NEXT PARAGRAPH)...
...where the antagonist marks certain "spots" across the world to try and lock alchemy out of the world, so say, if they take too much time discovering this plot on the next Chapter (they're gonna be going to a castle), one part of magic will be "locked", and magical mishaps will start occurring (like the literal optional rule. I'll make it more serious if they fail to make more mistakes).
I'd also like to make more foreshadowing to his fact, and only reveal gradually what is going on (and more importantly, who is controlling it). WHO is doing it is also a factor, so even if they discover what is going on, finding out who is in power and how to bring them down will be a plot element too. Maybe they can meet spellcasters as random encounters, or magically enhanced beasts... maybe weapons can do random magic damage, I'm not sure what to do...
So, disregarding the PCs individual arcs (which were very related to how I came up with this), how would you plan this campaign out? Would you make, like, several stages, or reveal it to them upfront, or what? (I can disclose additional details as necessary; I didn't 'cause I don't wanna make the post longer).